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Found 21 results

  1. For a long time, story modes in fighting games were largely forgettable affairs that felt tacked on for the sake of checking a box off a feature list. Then Netherrealm rebooted Mortal Kombat in 2011 and implemented a cinematic story mode that was so well-received that it would appear in follow-up games, Mortal Kombat X and the Injustice series. Capcom wants to try its hand at doing the same, first with Street Fighter V and next with Marvel vs Capcom: Infinite. But after playing the 25-minute demo for the latter, the decision feels ill-conceived. For me, the main appeal of Netherrealm’s story modes is the ability to learn a character by taking them through a series of successive battles. By the time a new fighter is introduced, you have a decent handle on the previous one. Marvel vs. Capcom throws that out the window by giving you two characters at once, making it more difficult to become intimately familiar with a single combatant. It doesn’t help that MvC’s bouts are faster paced than most fighters, so it’s harder to take your time figuring out button combinations. Exacerbating things further is that the story demo forced me to use a new combination of fighters in nearly every bout. Within 25 minutes, I went through 10 characters – nearly half of the announced roster – in rapid fire fashion. Since I was hoping to get a real taste for newcomers like Captain Marvel and Mega Man X, this drove me nuts. Dialogue was incredibly lame. The script so far feels like it was written by a cheese-obsessed fan fiction writer, and the delivery isn’t much better. Iron Man teasing Arthur about his huge lance “compensating for something” nearly made me abandon the demo station in embarrassment. Some interactions felt out of character, such as Rocket asking Dante to loan him his handguns and Dante replying “For you Rocket, anything” with a cringy affection and no trace of the demon hunter’s signature snark. It didn’t help that everyone appeared to be largely familiar with each other, which took away much of the fun novelty of seeing these disparate universes collide. The story’s tone feels weirdly straight-faced. Marvel vs. Capcom is an inherently goofy premise but Infinite seems like it’s trying to tell a serious tale and make sense of that absurdity. I mean, Thor expresses actual pathos at seeing Asgard defiled by Ultron Sigma. Instead of just being a silly thing that knows how dumb it is, it seems like they’re actively trying to explain something that doesn’t require any logic. Worsening things is that the stilted cutscenes and aforementioned rough dialogue negate a lot of the weight the story is attempting to establish. One of the reasons Marvel vs Capcom works for me is that, outside of its stupidity, the character interactions are appropriately humorous but also relatively brief. They don’t draw out the joke for too long, leaving me wanting a bit more but not much. So far, Infinite feels like it may be stretching out that joke to its breaking point while also painting it in a coat of grim. You know what this story reminds me of so far? Modern day Sonic the Hedgehog plots, particularly Sonic ‘06. Then, we had talking cartoon animals in a convoluted apocalyptic narrative. Now, we've got Chris Redfield hanging out with Rocket Raccoon and they're getting mauled by a killer robot–and its no laughing matter. Some fans have fussed about Infinite’s art direction and I can’t say I’m a fan either. While the game performs well enough, the more realistic and unified design removes some of the flair that the comic style brought. Certain character models appear just…off, with Chun-Li and Gamora being the most egregious examples. Gamora has a strangely blank expression and Chun-Li looks like a slightly melted action figure in some scenes. During E3, Capcom released the Marvel vs. Capcom story demo for free on Xbox One and PlayStation 4, so you can check all of this out for yourself and see what you think. As for myself, the story mode feels like a bad move in an already divisive entry in the beloved crossover fighter. View full article
  2. For a long time, story modes in fighting games were largely forgettable affairs that felt tacked on for the sake of checking a box off a feature list. Then Netherrealm rebooted Mortal Kombat in 2011 and implemented a cinematic story mode that was so well-received that it would appear in follow-up games, Mortal Kombat X and the Injustice series. Capcom wants to try its hand at doing the same, first with Street Fighter V and next with Marvel vs Capcom: Infinite. But after playing the 25-minute demo for the latter, the decision feels ill-conceived. For me, the main appeal of Netherrealm’s story modes is the ability to learn a character by taking them through a series of successive battles. By the time a new fighter is introduced, you have a decent handle on the previous one. Marvel vs. Capcom throws that out the window by giving you two characters at once, making it more difficult to become intimately familiar with a single combatant. It doesn’t help that MvC’s bouts are faster paced than most fighters, so it’s harder to take your time figuring out button combinations. Exacerbating things further is that the story demo forced me to use a new combination of fighters in nearly every bout. Within 25 minutes, I went through 10 characters – nearly half of the announced roster – in rapid fire fashion. Since I was hoping to get a real taste for newcomers like Captain Marvel and Mega Man X, this drove me nuts. Dialogue was incredibly lame. The script so far feels like it was written by a cheese-obsessed fan fiction writer, and the delivery isn’t much better. Iron Man teasing Arthur about his huge lance “compensating for something” nearly made me abandon the demo station in embarrassment. Some interactions felt out of character, such as Rocket asking Dante to loan him his handguns and Dante replying “For you Rocket, anything” with a cringy affection and no trace of the demon hunter’s signature snark. It didn’t help that everyone appeared to be largely familiar with each other, which took away much of the fun novelty of seeing these disparate universes collide. The story’s tone feels weirdly straight-faced. Marvel vs. Capcom is an inherently goofy premise but Infinite seems like it’s trying to tell a serious tale and make sense of that absurdity. I mean, Thor expresses actual pathos at seeing Asgard defiled by Ultron Sigma. Instead of just being a silly thing that knows how dumb it is, it seems like they’re actively trying to explain something that doesn’t require any logic. Worsening things is that the stilted cutscenes and aforementioned rough dialogue negate a lot of the weight the story is attempting to establish. One of the reasons Marvel vs Capcom works for me is that, outside of its stupidity, the character interactions are appropriately humorous but also relatively brief. They don’t draw out the joke for too long, leaving me wanting a bit more but not much. So far, Infinite feels like it may be stretching out that joke to its breaking point while also painting it in a coat of grim. You know what this story reminds me of so far? Modern day Sonic the Hedgehog plots, particularly Sonic ‘06. Then, we had talking cartoon animals in a convoluted apocalyptic narrative. Now, we've got Chris Redfield hanging out with Rocket Raccoon and they're getting mauled by a killer robot–and its no laughing matter. Some fans have fussed about Infinite’s art direction and I can’t say I’m a fan either. While the game performs well enough, the more realistic and unified design removes some of the flair that the comic style brought. Certain character models appear just…off, with Chun-Li and Gamora being the most egregious examples. Gamora has a strangely blank expression and Chun-Li looks like a slightly melted action figure in some scenes. During E3, Capcom released the Marvel vs. Capcom story demo for free on Xbox One and PlayStation 4, so you can check all of this out for yourself and see what you think. As for myself, the story mode feels like a bad move in an already divisive entry in the beloved crossover fighter.
  3. Marvel vs Capcom: Infinite marks a big shake-up for the popular fighter. In addition to the reduced 2-on-2 combat, streamlined gameplay, and the Infinity Stones power-ups, Infinite looks to try its hand at presenting a cinematic story mode popularized by Mortal Kombat and Injustice. Heroes of the Marvel and Capcom universes are shown striking an uneasy deal with Thanos in exchange for the whereabouts of the Infinity Stones. The boundless power of these gems appears to be the only method of confronting the combined might of Marvel's Ultron and Mega Man X's Sigma. We're treated to a montage of "dream" team-ups, from Chun-Li and Captain America to the pairing fans of both properties have dreamed about for years: Iron Man and Nathan "RAD" Spencer. The dialogue and interactions feel incredibly silly and somewhat awkward, which may be both good and bad. You can decide for yourself by downloading a free demo of the story mode from the PlayStation and Xbox stores right now. Marvel vs Capcom: Infinite releases September 15 for PlayStation 4 and Xbox One. View full article
  4. Marvel vs Capcom: Infinite marks a big shake-up for the popular fighter. In addition to the reduced 2-on-2 combat, streamlined gameplay, and the Infinity Stones power-ups, Infinite looks to try its hand at presenting a cinematic story mode popularized by Mortal Kombat and Injustice. Heroes of the Marvel and Capcom universes are shown striking an uneasy deal with Thanos in exchange for the whereabouts of the Infinity Stones. The boundless power of these gems appears to be the only method of confronting the combined might of Marvel's Ultron and Mega Man X's Sigma. We're treated to a montage of "dream" team-ups, from Chun-Li and Captain America to the pairing fans of both properties have dreamed about for years: Iron Man and Nathan "RAD" Spencer. The dialogue and interactions feel incredibly silly and somewhat awkward, which may be both good and bad. You can decide for yourself by downloading a free demo of the story mode from the PlayStation and Xbox stores right now. Marvel vs Capcom: Infinite releases September 15 for PlayStation 4 and Xbox One.
  5. Insomniac's Spider-Man concluded Sony's PlayStation briefing with a bang thanks to a new gameplay video showcasing an entire mission. In it, we got a look at combat, web swinging, as well as a few appearances of Spider-Man's allies and adversaries. The demo begins with Spidey tracking the Inner Demons crime syndicate, who have been moving in on the turf of Wilson Fisk aka the Kingpin. For some reason, Spider-Man has formed an uneasy alliance with Fisk, agreeing to drive out the Demons in exchange for information on their leader. If you're a fan of Spider-Man comics, chances are you already know the identity of this enemy: Mister Negative, who appears the be the game's first confirmed villain. The trailer provides the first extensive look at gameplay, primarily combat. Spider-Man's attacks and movements are impressively fluid, and a slow-mo feature (likely representing his spider sense) allots players a small window to evade attacks and give takedowns a stylish flair. The trailer also showed off web gameplay, including using web lines to manipulate environment (like pulling a crane arm to knock down enemies) and gadgets such as a web proximity mine. A thrilling mid-air chase with a helicopter shows off the acrobatic web-swinging as well as some action-packed QTE set-pieces. Spider-Man swings to PlayStation 4 as a console exclusive sometime next year. How do feel Insomniac's take on Marvel's flagship character is shaping up thus far? View full article
  6. Insomniac's Spider-Man concluded Sony's PlayStation briefing with a bang thanks to a new gameplay video showcasing an entire mission. In it, we got a look at combat, web swinging, as well as a few appearances of Spider-Man's allies and adversaries. The demo begins with Spidey tracking the Inner Demons crime syndicate, who have been moving in on the turf of Wilson Fisk aka the Kingpin. For some reason, Spider-Man has formed an uneasy alliance with Fisk, agreeing to drive out the Demons in exchange for information on their leader. If you're a fan of Spider-Man comics, chances are you already know the identity of this enemy: Mister Negative, who appears the be the game's first confirmed villain. The trailer provides the first extensive look at gameplay, primarily combat. Spider-Man's attacks and movements are impressively fluid, and a slow-mo feature (likely representing his spider sense) allots players a small window to evade attacks and give takedowns a stylish flair. The trailer also showed off web gameplay, including using web lines to manipulate environment (like pulling a crane arm to knock down enemies) and gadgets such as a web proximity mine. A thrilling mid-air chase with a helicopter shows off the acrobatic web-swinging as well as some action-packed QTE set-pieces. Spider-Man swings to PlayStation 4 as a console exclusive sometime next year. How do feel Insomniac's take on Marvel's flagship character is shaping up thus far?
  7. Well, look at that! Telltale Games has decreed that today they would release the fully titled Marvel's Guardians of the Galaxy: The Telltale Series - Episode One: Tangled Up in Blue (phew, try saying that five times fast). The first episode sees the Guardians responding to a distress call from the Nova Corps, entering ancient ruins, and doing battle with Thanos himself. While Thanos might be the biggest bad in the Marvel cinematic universe and the trailer shows the Guardians trying to fight him, he's not the main antagonist of Telltale's series. Who is it? We'll probably have to play it to find out. The first episode releases digitally today for Xbox One, PlayStation 4, PC, Mac, Android and iOS, but physical copies will be available in retail stores starting May 2. View full article
  8. Well, look at that! Telltale Games has decreed that today they would release the fully titled Marvel's Guardians of the Galaxy: The Telltale Series - Episode One: Tangled Up in Blue (phew, try saying that five times fast). The first episode sees the Guardians responding to a distress call from the Nova Corps, entering ancient ruins, and doing battle with Thanos himself. While Thanos might be the biggest bad in the Marvel cinematic universe and the trailer shows the Guardians trying to fight him, he's not the main antagonist of Telltale's series. Who is it? We'll probably have to play it to find out. The first episode releases digitally today for Xbox One, PlayStation 4, PC, Mac, Android and iOS, but physical copies will be available in retail stores starting May 2.
  9. Marvel's Guardians of the Galaxy: The Telltale Series made some waves when adventure game developer Telltale Games teased it at the tail end of last year. We now have a narrower release window with the series set to premiere this spring on consoles, PC, Android, and iOS. Much like Telltale's Game of Thrones, their Guardians of the Galaxy series will tell a new story set within the universe seen in the films. Familiar characters such as Star-Lord, Gamora, Drax, Rocket Raccoon, and Groot all return with a redesigned that aims to fit them in with the art style of Telltale's vision. The new tale follows the galactic group of reluctant heroes as they discover an artifact of immense power following a climactic encounter. Each member of the team has a competing interest in the item, but so does an enemy who represents the last of a dying race who will hunt the team to the ends of the galaxy to obtain it. The Guardians will be traveling to a wide number of locations including Earth, the starship Milano, the hollowed out space titan skull called Knowhere, and beyond to locations not seen in the films. Borrowing from the films (and Telltale's natural affinity for including fantastic musical accompaniments to their games), the Guardians of the Galaxy series will feature a licensed soundtrack of its own to help players slip into the retro-camp fun in store for them. today at PAX East in Boston at 6pm in the Albatross Theater, so if you are at the show be sure to stop and give it a look. Telltale Games will be hosting a panel discussing their creative process on the title. Those who can't be there in person can check it out live on Twitch. Guardians of the Galaxy: The Telltale Series premiers on March 17 at SXSW in Austin, TX at the Paramount Theater. Telltale will be hosting a Crowd Play event where attendees can help decide what decisions are made on the big screen during the live gameplay via their mobile devices. In order to attend, interested people will need to obtain either an SXSW or SXSW Gaming badge and seats will be available on a first come, first serve basis. The voices for the Guardians of the Galaxy series won't be the same as the ones from the movies. Instead, Scott Porter (Friday Night Lights, The Walking Dead: The Telltale Series) will take on the role of Star-Lord, Emily O'Brien (Middle-Earth: Shadow of Mordor) tackles Gamora, Nolan North (basically all games with voice acting, Uncharted) becomes Rocket Raccoon, Brandon Paul Eells (Watch Dogs) gives life to Drax, and Adam Harrington (The Wolf Among Us, League of Legends) groots his best as Groot. Guardians of the Galaxy 2 releases on May 5 and with a narrower release day centered on this spring, I'd be willing to bet Marvel's Guardians of the Galaxy: The Telltale Series will be releasing around that same time, possibly in late April. View full article
  10. Marvel's Guardians of the Galaxy: The Telltale Series made some waves when adventure game developer Telltale Games teased it at the tail end of last year. We now have a narrower release window with the series set to premiere this spring on consoles, PC, Android, and iOS. Much like Telltale's Game of Thrones, their Guardians of the Galaxy series will tell a new story set within the universe seen in the films. Familiar characters such as Star-Lord, Gamora, Drax, Rocket Raccoon, and Groot all return with a redesigned that aims to fit them in with the art style of Telltale's vision. The new tale follows the galactic group of reluctant heroes as they discover an artifact of immense power following a climactic encounter. Each member of the team has a competing interest in the item, but so does an enemy who represents the last of a dying race who will hunt the team to the ends of the galaxy to obtain it. The Guardians will be traveling to a wide number of locations including Earth, the starship Milano, the hollowed out space titan skull called Knowhere, and beyond to locations not seen in the films. Borrowing from the films (and Telltale's natural affinity for including fantastic musical accompaniments to their games), the Guardians of the Galaxy series will feature a licensed soundtrack of its own to help players slip into the retro-camp fun in store for them. today at PAX East in Boston at 6pm in the Albatross Theater, so if you are at the show be sure to stop and give it a look. Telltale Games will be hosting a panel discussing their creative process on the title. Those who can't be there in person can check it out live on Twitch. Guardians of the Galaxy: The Telltale Series premiers on March 17 at SXSW in Austin, TX at the Paramount Theater. Telltale will be hosting a Crowd Play event where attendees can help decide what decisions are made on the big screen during the live gameplay via their mobile devices. In order to attend, interested people will need to obtain either an SXSW or SXSW Gaming badge and seats will be available on a first come, first serve basis. The voices for the Guardians of the Galaxy series won't be the same as the ones from the movies. Instead, Scott Porter (Friday Night Lights, The Walking Dead: The Telltale Series) will take on the role of Star-Lord, Emily O'Brien (Middle-Earth: Shadow of Mordor) tackles Gamora, Nolan North (basically all games with voice acting, Uncharted) becomes Rocket Raccoon, Brandon Paul Eells (Watch Dogs) gives life to Drax, and Adam Harrington (The Wolf Among Us, League of Legends) groots his best as Groot. Guardians of the Galaxy 2 releases on May 5 and with a narrower release day centered on this spring, I'd be willing to bet Marvel's Guardians of the Galaxy: The Telltale Series will be releasing around that same time, possibly in late April.
  11. Square Enix Teases The Avengers Project

    Yesterday, Square Enix teased their followers on social media, asking people to look for a big reveal sometime today. Since Kingdom Hearts 2.8 HD released earlier this week, many assumed that this might be some lead up to long awaited details on Kingdom Hearts 3. This view gained traction when Marvel's social media team put out a similar message to their followers. We didn't get more Kingdom Hearts 3 details, but something entirely new. Marvel has partnered with Square Enix to create... something. Shockingly, Square Enix has put two of its biggest, most highly acclaimed developers on The Avengers Project, Crystal Dynamics (Tomb Raider, Rise of the Tomb Raider) and Eidos Montreal (Deus Ex: Human Revolution, Deus Ex: Mankind Divided). While the teaser certainly captures the excitement generated by Marvel's superhero juggernaut, additional details have not been forthcoming. The basics like genre, release date, and platforms are still unknown. The Avengers Project might even be a working title as far as we know.
  12. Yesterday, Square Enix teased their followers on social media, asking people to look for a big reveal sometime today. Since Kingdom Hearts 2.8 HD released earlier this week, many assumed that this might be some lead up to long awaited details on Kingdom Hearts 3. This view gained traction when Marvel's social media team put out a similar message to their followers. We didn't get more Kingdom Hearts 3 details, but something entirely new. Marvel has partnered with Square Enix to create... something. Shockingly, Square Enix has put two of its biggest, most highly acclaimed developers on The Avengers Project, Crystal Dynamics (Tomb Raider, Rise of the Tomb Raider) and Eidos Montreal (Deus Ex: Human Revolution, Deus Ex: Mankind Divided). While the teaser certainly captures the excitement generated by Marvel's superhero juggernaut, additional details have not been forthcoming. The basics like genre, release date, and platforms are still unknown. The Avengers Project might even be a working title as far as we know. View full article
  13. Telltale Games had a lot of news to drop last week at The Game Awards 2016. The long rumored Marvel-Telltale team up was revealed to be Guardians of the Galaxy with a short teaser referencing the cassette tape mixes featured in the Guardians of the Galaxy film. The series is set to premier sometime in 2017, likely around Guardians of the Galaxy 2's May 5th release date. Guardians of the Galaxy: The Telltale Series allows players to control the various members of the team as they adventure around the galaxy. Not much is known about the core story angle, but it's likely that it will tie in with the film in some capacity. "The energizing blend of humor, emotion, teamwork, and full-on sci-fi action-adventure of the Guardians provides an enormously satisfying space to explore through Telltale’s unique style of interactive storytelling," explained Kevin Bruner, Telltale Games' co-founder and CEO. Marvel's senior vice president of games and innovation, Jay Ong seems keen to reassure fans that the game won't be a rehash of one of the movies, telling fans that they should expect to be "immersed in an original, character-driven narrative." View full article
  14. Telltale Games had a lot of news to drop last week at The Game Awards 2016. The long rumored Marvel-Telltale team up was revealed to be Guardians of the Galaxy with a short teaser referencing the cassette tape mixes featured in the Guardians of the Galaxy film. The series is set to premier sometime in 2017, likely around Guardians of the Galaxy 2's May 5th release date. Guardians of the Galaxy: The Telltale Series allows players to control the various members of the team as they adventure around the galaxy. Not much is known about the core story angle, but it's likely that it will tie in with the film in some capacity. "The energizing blend of humor, emotion, teamwork, and full-on sci-fi action-adventure of the Guardians provides an enormously satisfying space to explore through Telltale’s unique style of interactive storytelling," explained Kevin Bruner, Telltale Games' co-founder and CEO. Marvel's senior vice president of games and innovation, Jay Ong seems keen to reassure fans that the game won't be a rehash of one of the movies, telling fans that they should expect to be "immersed in an original, character-driven narrative."
  15. Massive Comic Con 6/25-26

    Massive Comic Con Calendar Event Calendar event and volunteer oportunities are live. Check it out, and volunteer.
  16. Massive Comic Con

    until
    Massive Comic Con Volunteer Schedule is below: We will be running less people at this booth dew to only getting 4 passes for the table. @PotatoTaco is the lead for the weekend on this one. Updated Volunteer Schedule SAT 9-2 David DiMare-Messier SAT 9-2 @aradiadarling Angela DiMare-Messier SAT 1-6 @themightytej SAT 1-6 @PotatoTaco SUN 9-2 @DMo2TheMax SUN 9-2 Cass Cardwell SUN 1-5 @kineticmedic SUN 1-5 @PotatoTaco
  17. Northeast Comic Con 6/18-19

    North East Comic Con Event Link The Calendar Event is up and live for volunteering. Go peep it and let us know when you can be there.
  18. Northeast Comic Con

    until
    North East Comic Con The time has come to start gettign volunteers together for NECC. Shift Schedule is below. Let us know what you can/woudl like to do: SAT 9-2 CASS CARDWELL SAT 9-2 DANIELLE STANDRING @DMo2TheMax SAT 9-2 ERIC CHI SAT 1-6 DAVID DIMARE SAT 1-6 ANGELA DIMARE @aradiadarling SAT 1-6 LUIS CARDONA @The Guat SUN 9-2 ANA RICHBURG SUN 9-2 JESSICA HOUGHTON-VELLA @SassyJ SUN 9-2 ERIC RICHBURG @PotatoTaco SUN 1-6 KERRY SELBERG @KriptiKFate SUN 1-6 ERIC CHI @Chi SUN 1-6 ERIC RICHBURG This one only allots us 4 wristbands, so we have to be a bit inventive to get everyone in. But we got it covered. However if you are planning to be there all weekend anyways and are buying a weekend pass, please do so. (Its nice to support the folks that support us.)
  19. Beginning January 1, 2015, Disney's Marvel will become the new steward for Star Wars in its comic form. Dark Horse Comics will lose their right to distribute their 24 year digital backlog meaning that those digital issues will disappear, possibly forever. The good news? Dark Horse is sending off their era of Star Wars by offering 50% off the entire collection. For $300, consumers can own the past 24 years of Dark Horse Star Wars, valued at a little over $2,700. This includes everything about Knights of the Old Republic, the Clone Wars, Dawn of the Jedi, Dark Empire, and more. Sure, the stories contained in Dark Horse Comic's combined 28,353 pages might not be canon anymore, but the stories are still great (Dark Empire is a must read) and the artwork remains gorgeous. View full article
  20. Beginning January 1, 2015, Disney's Marvel will become the new steward for Star Wars in its comic form. Dark Horse Comics will lose their right to distribute their 24 year digital backlog meaning that those digital issues will disappear, possibly forever. The good news? Dark Horse is sending off their era of Star Wars by offering 50% off the entire collection. For $300, consumers can own the past 24 years of Dark Horse Star Wars, valued at a little over $2,700. This includes everything about Knights of the Old Republic, the Clone Wars, Dawn of the Jedi, Dark Empire, and more. Sure, the stories contained in Dark Horse Comic's combined 28,353 pages might not be canon anymore, but the stories are still great (Dark Empire is a must read) and the artwork remains gorgeous.