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Found 6 results

  1. Bandai Namco teased Code Vein back in April with a slickly animated teaser that conveyed the general idea of their upcoming game, but didn't show much of the in-game visuals. From that initial teaser, it seemed like Bandai Namco was trying to create an IP under its control since FromSoftware has stated that they are moving on from the Dark Souls series following the release of The Ringed City DLC. The published found a great deal of success with its God Eater games and the subsequent anime and light novel adaptations, so there was some speculation that the company might try their hand at doing something similar with a Souls-like game in Code Vein. Now the first proper trailer ha arrived to reveal what the vampiric title looks like in action. Like many have speculated, Code Vein looks much like Bloodborne and the Souls series. The visual tone nails the bright, washed out look of Dark Souls, while the action seems to be more of the Bloodborne variety. Cryptic, heavy dialogue permeates the trailer, lending it a certain gravitas. The trailer very clearly shows that some kind of earth-shattering cataclysm has occurred, forever altering life on the planet. Cities are laced with jagged crystalline structures called the Thorns of Judgment. In the middle of the devastation caused by the sudden appearance of the Thorns, a remnant of civilization has survived. The final society, composed of powerful vampires called Revenants, has been dubbed Vein. Revenants exchange their memories for their great power. Vein's Revenant protectors must fight to satisfy their bloodlust and also to protect Vein from the Lost, shells of the world that once was now warped in the absence of their humanity. Players will be able to create their own characters in Project Vein, but don't worry about venturing into the ruins alone! Players can also enlist the aid of an AI companion (possible co-op opportunity?) from an in-game roster of helpers. These companions come with differing combat styles, stories, and can change the entire feel of encounters depending on which one is brought into the fray. Progressing in Code Vein means slaying enemies and then using their blood to empower attacks or weaken enemies. These blood veil enhancements can allow players to make use of various weapon abilities or charge destructive moves. Confirmed weapons so far consist of axes, spears, swords, bayonets, rifles, and claws. The anime influence of God Eater appears to be present, too. Some of the enemy designs and especially the human (erm, Revenant?) faces exhibit anime qualities. It's a little jarring with the other aspects of the presentation, but I'm eager to see more of it in action. More weirdness, please! Code Vein releases sometime in 2018.
  2. Bandai Namco teased Code Vein back in April with a slickly animated teaser that conveyed the general idea of their upcoming game, but didn't show much of the in-game visuals. From that initial teaser, it seemed like Bandai Namco was trying to create an IP under its control since FromSoftware has stated that they are moving on from the Dark Souls series following the release of The Ringed City DLC. The published found a great deal of success with its God Eater games and the subsequent anime and light novel adaptations, so there was some speculation that the company might try their hand at doing something similar with a Souls-like game in Code Vein. Now the first proper trailer ha arrived to reveal what the vampiric title looks like in action. Like many have speculated, Code Vein looks much like Bloodborne and the Souls series. The visual tone nails the bright, washed out look of Dark Souls, while the action seems to be more of the Bloodborne variety. Cryptic, heavy dialogue permeates the trailer, lending it a certain gravitas. The trailer very clearly shows that some kind of earth-shattering cataclysm has occurred, forever altering life on the planet. Cities are laced with jagged crystalline structures called the Thorns of Judgment. In the middle of the devastation caused by the sudden appearance of the Thorns, a remnant of civilization has survived. The final society, composed of powerful vampires called Revenants, has been dubbed Vein. Revenants exchange their memories for their great power. Vein's Revenant protectors must fight to satisfy their bloodlust and also to protect Vein from the Lost, shells of the world that once was now warped in the absence of their humanity. Players will be able to create their own characters in Project Vein, but don't worry about venturing into the ruins alone! Players can also enlist the aid of an AI companion (possible co-op opportunity?) from an in-game roster of helpers. These companions come with differing combat styles, stories, and can change the entire feel of encounters depending on which one is brought into the fray. Progressing in Code Vein means slaying enemies and then using their blood to empower attacks or weaken enemies. These blood veil enhancements can allow players to make use of various weapon abilities or charge destructive moves. Confirmed weapons so far consist of axes, spears, swords, bayonets, rifles, and claws. The anime influence of God Eater appears to be present, too. Some of the enemy designs and especially the human (erm, Revenant?) faces exhibit anime qualities. It's a little jarring with the other aspects of the presentation, but I'm eager to see more of it in action. More weirdness, please! Code Vein releases sometime in 2018. View full article
  3. Interesting dynamics and history are at play with Bandai Namco's creation of Project Vein. You see, Bandai Namco basically lucked into the gravy train that has been the Dark Souls series for the past five years. FromSoftware worked with Sony to publish the first Souls game, Demon's Souls. However, due to its initially lackluster sales performance Sony wasn't particularly interested in going through the trouble of bringing Demon's Souls to the wider world. Niche game publisher Atlus saw potential and stepped in to bring the game to North America where it became a cult classic. Unfortunately, sales still weren't huge and no publisher seemed overly eager to publish Demon's Souls for the European market. Even traditional FromSoftware partners like Tecmo Koei and Ubisoft turned their noses up when approached. That's when Bandai Namco stepped in to publish Demon's Souls in Europe, laying the groundwork for their future partnership with FromSoftware a year later. When it came time to release Dark Souls, FromSoftware self-published the game in Japan, but worked with Bandai Namco for a wider release in non-Japanese markets. That deal turned out to be huge for Bandai Namco. Dark Souls started printing money and Bandai Namco got a nice chunk of that profit. From was so satisfied with how Bandai Namco handled their end of the publishing deal that Dark Souls II and Dark Souls III were entirely published by Bandai Namco. However, FromSoftware is an independent developer. That meant they were free to have their games published by whatever company they chose. That freedom allowed them to work with Sony to publish Bloodborne, a new IP that similarly sold incredibly well - but it sold incredibly well for From and Sony, Bandai Namco could only watch from the sidelines. Project Vein looks very, very heavily inspired by Bloodborne. The promotional hashtag teased at the end of the trailer #PrepareToDine is even a slight variation on the original Dark Souls' catch phrase, "Prepare to die." I don't think that's a bad thing at all - some of the greatest works of art draw heavily from other works of art. However, I do think that at least some part of this Bandai Namco's decision to develop and self-publish Project Vein has to do with chasing after that sweet, sweet Bloodborne money - without having to rely on an independent developer like FromSoftware that could cut them out of future ventures. Not only that, but Bandai Namco would actually own the Project Vein IP if it became successful. They would be free to adapt it to other mediums, much like what they did with their God Eater franchise. Interestingly, the same team that developed God Eater has now been shifted over to work on Project Vein. If you look at God Eater, there is a franchise that spans several games, several light novels, an anime series, and a trading card game, all of which have done relatively well. If Project Vein proves to be even half as popular as Bloodborne, it could be similarly adapted and serialized. There's a lot of money on the line if Project Vein succeeds. Bandai Namco has tasted the success of Dark Souls and watched on as FromSoftware, the goose that was laying golden eggs for them, created another smashing success for Sony. A lot of this is speculation on my part, but Project Vein seems like Bandai Namco's attempt to cash in on the popularity of FromSoftware's mechanics and dark style. Here's hoping that this results in a great game that can live up to or surpass what inspired it and not a retaliatory cash grab.
  4. Interesting dynamics and history are at play with Bandai Namco's creation of Project Vein. You see, Bandai Namco basically lucked into the gravy train that has been the Dark Souls series for the past five years. FromSoftware worked with Sony to publish the first Souls game, Demon's Souls. However, due to its initially lackluster sales performance Sony wasn't particularly interested in going through the trouble of bringing Demon's Souls to the wider world. Niche game publisher Atlus saw potential and stepped in to bring the game to North America where it became a cult classic. Unfortunately, sales still weren't huge and no publisher seemed overly eager to publish Demon's Souls for the European market. Even traditional FromSoftware partners like Tecmo Koei and Ubisoft turned their noses up when approached. That's when Bandai Namco stepped in to publish Demon's Souls in Europe, laying the groundwork for their future partnership with FromSoftware a year later. When it came time to release Dark Souls, FromSoftware self-published the game in Japan, but worked with Bandai Namco for a wider release in non-Japanese markets. That deal turned out to be huge for Bandai Namco. Dark Souls started printing money and Bandai Namco got a nice chunk of that profit. From was so satisfied with how Bandai Namco handled their end of the publishing deal that Dark Souls II and Dark Souls III were entirely published by Bandai Namco. However, FromSoftware is an independent developer. That meant they were free to have their games published by whatever company they chose. That freedom allowed them to work with Sony to publish Bloodborne, a new IP that similarly sold incredibly well - but it sold incredibly well for From and Sony, Bandai Namco could only watch from the sidelines. Project Vein looks very, very heavily inspired by Bloodborne. The promotional hashtag teased at the end of the trailer #PrepareToDine is even a slight variation on the original Dark Souls' catch phrase, "Prepare to die." I don't think that's a bad thing at all - some of the greatest works of art draw heavily from other works of art. However, I do think that at least some part of this Bandai Namco's decision to develop and self-publish Project Vein has to do with chasing after that sweet, sweet Bloodborne money - without having to rely on an independent developer like FromSoftware that could cut them out of future ventures. Not only that, but Bandai Namco would actually own the Project Vein IP if it became successful. They would be free to adapt it to other mediums, much like what they did with their God Eater franchise. Interestingly, the same team that developed God Eater has now been shifted over to work on Project Vein. If you look at God Eater, there is a franchise that spans several games, several light novels, an anime series, and a trading card game, all of which have done relatively well. If Project Vein proves to be even half as popular as Bloodborne, it could be similarly adapted and serialized. There's a lot of money on the line if Project Vein succeeds. Bandai Namco has tasted the success of Dark Souls and watched on as FromSoftware, the goose that was laying golden eggs for them, created another smashing success for Sony. A lot of this is speculation on my part, but Project Vein seems like Bandai Namco's attempt to cash in on the popularity of FromSoftware's mechanics and dark style. Here's hoping that this results in a great game that can live up to or surpass what inspired it and not a retaliatory cash grab. View full article
  5. You know what? I'll come right out and say it - we don't see nearly enough vampire games. BloodRayne, Vampire Rain, Vampire: The Masquerade, Castlevania, all of them star or feature vampires, but they often fall short of being something that truly lives up to the vampires of legend. That might be changing with Vampyr on the horizon and now Project Vein. Project Vein comes courtesy of Bandai Namco, the publisher of the Dark Souls series. The slickly animated teaser trailer holds a number of tantalizing details about what the game itself could hold. It seemingly stars a lady vampire who is hunting other vampires or occult creatures. The main character seems to be wielding a rifle with a bayonet attachment that serves as both a melee weapon and a ranged weapon, something imported from Bloodborne's similar hybrid combat. Players will also be able to make use of AI companions to help them in battle. In the world of Project Vein, vampires are called Revenants and they have great power. Unfortunately, the process of becoming a Revenant strips these powerful beings of their memories. Together they live as part of a society called Vein. The tagline, "Prepare to dine," seems to imply that blood will perhaps serve as the Souls-like currency of leveling up. Revenants need blood to avoid the fate of becoming a Lost, a savage creature that has discarded its humanity. Perhaps our heroine has a duty to hunt these Lost creatures? According to translations by Gematsu of the Japanese gaming magazine Famitsu, Project Vein is described by Bandai Namco as a "dungeon exploration-type, hard action RPG." Namco Bandai has put one of their most successful teams, the one behind the God Eater series, onto Project Vein. Project Vein is still far from being finished. It's roughly estimated to be only 30% complete and people shouldn't hope for it to be done by the end of this year. It will likely release at the tail end of 2018. Here's hoping it doesn't go the way of many cool vampire projects like the cancelled PS3 title Harker.
  6. You know what? I'll come right out and say it - we don't see nearly enough vampire games. BloodRayne, Vampire Rain, Vampire: The Masquerade, Castlevania, all of them star or feature vampires, but they often fall short of being something that truly lives up to the vampires of legend. That might be changing with Vampyr on the horizon and now Project Vein. Project Vein comes courtesy of Bandai Namco, the publisher of the Dark Souls series. The slickly animated teaser trailer holds a number of tantalizing details about what the game itself could hold. It seemingly stars a lady vampire who is hunting other vampires or occult creatures. The main character seems to be wielding a rifle with a bayonet attachment that serves as both a melee weapon and a ranged weapon, something imported from Bloodborne's similar hybrid combat. Players will also be able to make use of AI companions to help them in battle. In the world of Project Vein, vampires are called Revenants and they have great power. Unfortunately, the process of becoming a Revenant strips these powerful beings of their memories. Together they live as part of a society called Vein. The tagline, "Prepare to dine," seems to imply that blood will perhaps serve as the Souls-like currency of leveling up. Revenants need blood to avoid the fate of becoming a Lost, a savage creature that has discarded its humanity. Perhaps our heroine has a duty to hunt these Lost creatures? According to translations by Gematsu of the Japanese gaming magazine Famitsu, Project Vein is described by Bandai Namco as a "dungeon exploration-type, hard action RPG." Namco Bandai has put one of their most successful teams, the one behind the God Eater series, onto Project Vein. Project Vein is still far from being finished. It's roughly estimated to be only 30% complete and people shouldn't hope for it to be done by the end of this year. It will likely release at the tail end of 2018. Here's hoping it doesn't go the way of many cool vampire projects like the cancelled PS3 title Harker. View full article