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Found 42 results

  1. Bioware joined Microsoft at their E3 presentation for the first extensive showing of their new franchise "Anthem." Players operate as "freelancers" in a science fiction universe, living within the walls of Fort Tarsis. Freelancers are the only people brave and capable enough of leaving the fortress, donning robotic power suits with their own unique loadouts and capabilities. The demo began with a character begging the player to rescue a group of non-freelancers who took a job offer outside the walls. After donning the ranger power armor (a mid-range class with all-around effectiveness), the player is joined by a friend with a "colossus" class suit with heavy attack power. It's unclear if Anthem is completely open world, but once outside of Fort Tarsis, the player seems to be able to move about in any direction through a lush jungle filled with wildlife both large and small. After fleeing a high level creature, the two players split up to take on a small group of scavenger enemies. The player character jets down beneath the surface of a river to breach and surprise the enemy at close range. Anthem will definitely be attempting its own system of rewarding players with loot. After ambushing a large group of enemies and taking them out with a volley of heat-seeking mortar and missile fire, the player picks up a legendary volt rife called "Jarra's Wrath." It's certainly as nonsensical in naming its items as Destiny. Anthem also features weather events that ostensibly change how you tackle objectives, including Shaper Storms. Before the demo concludes, the player character is able to invite at least two more friends to their squad for backup, before flying into a mysterious orb shrouded by the storm. Destiny 2 will have at least a little while to bulk up its defense, though, since Anthem is currently scheduled for a Fall 2018 release. What did you folks think of the demo? Does Anthem's seemingly robust gameplay tickle that shooter itch more than Destiny for you? What do you make of the jungle environment, and do you think Bioware will bring more RPG elements into the mix? Let us know in the comments.
  2. Bioware joined Microsoft at their E3 presentation for the first extensive showing of their new franchise "Anthem." Players operate as "freelancers" in a science fiction universe, living within the walls of Fort Tarsis. Freelancers are the only people brave and capable enough of leaving the fortress, donning robotic power suits with their own unique loadouts and capabilities. The demo began with a character begging the player to rescue a group of non-freelancers who took a job offer outside the walls. After donning the ranger power armor (a mid-range class with all-around effectiveness), the player is joined by a friend with a "colossus" class suit with heavy attack power. It's unclear if Anthem is completely open world, but once outside of Fort Tarsis, the player seems to be able to move about in any direction through a lush jungle filled with wildlife both large and small. After fleeing a high level creature, the two players split up to take on a small group of scavenger enemies. The player character jets down beneath the surface of a river to breach and surprise the enemy at close range. Anthem will definitely be attempting its own system of rewarding players with loot. After ambushing a large group of enemies and taking them out with a volley of heat-seeking mortar and missile fire, the player picks up a legendary volt rife called "Jarra's Wrath." It's certainly as nonsensical in naming its items as Destiny. Anthem also features weather events that ostensibly change how you tackle objectives, including Shaper Storms. Before the demo concludes, the player character is able to invite at least two more friends to their squad for backup, before flying into a mysterious orb shrouded by the storm. Destiny 2 will have at least a little while to bulk up its defense, though, since Anthem is currently scheduled for a Fall 2018 release. What did you folks think of the demo? Does Anthem's seemingly robust gameplay tickle that shooter itch more than Destiny for you? What do you make of the jungle environment, and do you think Bioware will bring more RPG elements into the mix? Let us know in the comments. View full article
  3. Dragon Ball Fighter Z Officially Revealed

    Microsoft announced the new Dragon Ball fighting game Sunday at E3, Dragon Ball Fighter Z. The game, from the studio behind 2D fighter Guilty Gear, features a similar style of 2D fighting, as well as 3v3 brawls. The gameplay trailer showed off the chaotic nature of these brawls, complete with a dizzying array of kamehameha blasts. The game will feature cast favorites including Goku, Vegeta, Cell, Frieza, Majin Buu, and more. Dragon Ball Fighter Z is scheduled for an early 2018 release, so keep charging that spirit bomb for now.
  4. Microsoft announced the new Dragon Ball fighting game Sunday at E3, Dragon Ball Fighter Z. The game, from the studio behind 2D fighter Guilty Gear, features a similar style of 2D fighting, as well as 3v3 brawls. The gameplay trailer showed off the chaotic nature of these brawls, complete with a dizzying array of kamehameha blasts. The game will feature cast favorites including Goku, Vegeta, Cell, Frieza, Majin Buu, and more. Dragon Ball Fighter Z is scheduled for an early 2018 release, so keep charging that spirit bomb for now. View full article
  5. EA debuted a sizeable amount of Star Wars: Battlefront II gameplay footage at E3 Saturday. A two-minute in-engine trailer showed off a load of Star Wars universe icons, including clone troopers fighting Separatist battle droids in the streets and palace hallways of Naboo, heroes and villains like Darth Maul, Rey, and Boba Fett. The trailer also featured unique locales, such as an as-of-yet unnamed ice planet, a jungle planet with wildlife, and our favorite space bears, the wookies. New vehicles were also featured, including the Naboo starfighter, a V-Wing, droid starfighter, and ground units like the Trade Federation armored assault tanks and AT-RTs, small walker units similar to the much larger AT-STs meant for individual clone troopers. Space combat makes its debut as well, featuring a heated dogfight between Empire TIE fighters and rebel X-Wings and the Millenium Falcon. Check out the trailer for a full look at the gameplay and Naboo map, and make sure to check back later for a full rundown of EA’s live demo of Star Wars Battlefront II. There was a ton of footage and gameplay to chew through. What has you most excited for the next iteration of Battlefront?
  6. EA debuted a sizeable amount of Star Wars: Battlefront II gameplay footage at E3 Saturday. A two-minute in-engine trailer showed off a load of Star Wars universe icons, including clone troopers fighting Separatist battle droids in the streets and palace hallways of Naboo, heroes and villains like Darth Maul, Rey, and Boba Fett. The trailer also featured unique locales, such as an as-of-yet unnamed ice planet, a jungle planet with wildlife, and our favorite space bears, the wookies. New vehicles were also featured, including the Naboo starfighter, a V-Wing, droid starfighter, and ground units like the Trade Federation armored assault tanks and AT-RTs, small walker units similar to the much larger AT-STs meant for individual clone troopers. Space combat makes its debut as well, featuring a heated dogfight between Empire TIE fighters and rebel X-Wings and the Millenium Falcon. Check out the trailer for a full look at the gameplay and Naboo map, and make sure to check back later for a full rundown of EA’s live demo of Star Wars Battlefront II. There was a ton of footage and gameplay to chew through. What has you most excited for the next iteration of Battlefront? View full article
  7. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8. View full article
  8. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8.
  9. Star Citizen, the crowdfunding juggernaut, continues its mindbogglingly complex development. While the Hangar and Arena modules have been released to backers, Cloud Imperium Games revealed their next big addition to their growing system of interconnected gameplay modules. Soon supporters could be getting their boots on the ground. On the heels of an impressive demonstration of their persistent universe, Cloud Imperium unveiled live gameplay showing how FPS combat will work in the completed game. It begins as a traditional shooter, but then things get a bit crazy when one of the players decides to deactivate the artificial gravity. Honestly, I am really curious to see what the final build of Star Citizen is like. Every time I hear about it or check on its progress it has made more money and the scope seems to have been expanded. Even several months ago there were over 200 people working on Star Citizen. Several different studios are working on the modules that will eventually come together. This is one of the most fascinating game development processes that has been made mostly public. I hope that it will be able to deliver on its immense promises and doesn't collapse under its aspirations.
  10. Everything that you might want to know about Beyond Earth packed into one ten minute gameplay trailer. Covering the different stages through which each playthrough of Sid Meier's Civilization: Beyond Earth will progress, the Discovery trailer displays the wonders of alien worlds and the technologies humanity might have at its fingertips in the far future. Sid Meier's Civilization: Beyond Earth releases on October 24 for PC. Pre-ordering will net players the Exoplanets Map Pack DLC for free.
  11. I have lost a lot of my enthusiasm for Final Fantasy in recent years, but then a certain trailer for Final Fantasy XV came and rekindled a spark of hope. It looks amazing. Though no release date has been officially announced for Final Fantasy XV, a demo will be packaged with Final Fantasy Type-0 HD when it releases next year. Besides awesome monster designs, gorgeous artistic design, and Final Fantasy guys with JRPG hair, what did we just see? If you look at the gameplay segments in the teaser, it looks like Final Fantasy XV might be attempting an open world action RPG. There is a segment where the camera pans around the car our presumably main characters are driving and it appears like both the camera and car might be under player control. We are shown multiple times in the teaser some sort of traversal mechanic involving a combination of sword-throwing and teleportation. We see combat that appears completely free from turn-based mechanics. Assuming that Final Fantasy XV remains a single-player experience, we also see AI that appears to react organically to various situations, like the near death of a party member or generally being useful in combat. Today is a good day to love RPGs.
  12. BioWare has announced that Dragon Age: Inquisition will launch with a standalone multiplayer mode that will allow players to team up and tackle dungeons together. Multiplayer will consist of four player cooperative quests with plenty of difficult encounters, unique objectives, loot, crafting, and new characters. There will be twelve multiplayer characters available at launch, each with different roles to fill in combat. “For Dragon Age: Inquisition, a special team of veteran developers from the Dragon Age and Mass Effect franchises created fun, fast-paced multiplayer gameplay that requires strategic teamwork on top of Inquisition’s party-based combat and extensive loot and crafting system,” said Aaryn Flynn, BioWare's general manager. BioWare wants to assuage any fears that the multiplayer might be negatively affect their single player experience, so to be absolutely clear: The story and single player will be unaffected by the presence of multiplayer. Dragon Age fans will be able to get a sneak peak at the multiplayer at PAX Prime August 29-September 1 in Seattle, Washington.
  13. The newest gameplay trailer courtesy of Rocksteady Games teases villains, the Batmobile, and gorgeous visuals. The final game in the Arkham series sees Gotham descend into chaos at the hand of some of Batman's greatest foes as they carry out a plan to kill Batman once and for all. So far, the confirmed super villain roster consists of Scarecrow, Penguin, Two-Face, Harley Quinn, Riddler, and the titular Arkham Knight. Batman: Arkham Knight releases October 14 this year for PC, Xbox One, and PlayStation 4.
  14. Join three intrepid players as they venture into The Devils' Lair in the gameplay preview of Destiny's Strike mode. When Destiny launches this September, it will come with a variety of game modes for players to dig into and experience. Out of those numerous modes, only three have been announced: Patrol, Strike, and Competitive. Of those three, we only know a bit about Patrol and Strike. Patrol is what amounts to an exploration mode, allowing players to wander large sections of interior and exterior spaces. In those areas players will find side quests, numerous enemies, and new gear. Like the game Journey, there will also be a degree of online interactivity while making your way in Patrol. Other players will wander into and out of a game pursuing their own goals and missions. However, players also have the option to team up and tackle dynamic challenges that require teamwork. On the other end of the spectrum, we have Strike. Strike seems to be Destiny's version of a dungeon, players of certain types work together to clear a certain area with a definite beginning, middle, and end. That end often involves a tense encounter with a powerful boss with a large reward for emerging victorious. These areas are designed to be played repeatedly, making Strike ideal for players looking to reliably obtain better gear. Check out the video below to get an idea of what to expect. Additionally, Polygon reported today that a Bungie representative has stated that game saves will transfer between console generations. "We're interested in making sure that last gen character can move to next gen," said Bungie's investment lead Tyson Green. "A lot of people are going to buy Destiny on PS3 or Xbox 360 and then get a PS4 for Christmas. Don't tell me I wasted those last 100 hours there. So we're really interested in supporting that." However, while Green did say that transferring data from PS3 to Xbox One wasn't out of the question, he also clarified that it was unlikely due to Sony and Microsoft's restrictions. As for future console plans or how those console transfers would work, details were not forthcoming. As we draw closer to E3 and Destiny's September 9 release date answers should be more readily available. Destiny will be available on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Wii U.
  15. Up until this point, Star Citizen has basically been known as that one crowdsourced game that raised over $40 million for its development. Cloud Imperium Games took the opportunity at PAX East to show off where all that money went, and it is pretty impressive. Star Citizen is being released in separate pieces called modules. The live demo showed off many interesting aspects of the gameplay in the first module which introduces refined space sim combat. Interesting features like the implementation of G-forces that pile up and can cause the player character to black out if too many maneuvers are taken too quickly. Various ship components can be damaged and impair ship performance. There are still a bit of time to secure access to the alpha release of Star Citizen. To purchase early access, head over to the store on the Star Citizen website.
  16. The alpha version of Galactic Civilizations III is hitting Steam on March 27. What kinds of galaxy-altering actions should you expect to be able to do in the most recent build of the game? Galactic Civilizations III is a turn-based strategy game, kinda like Sid Meier's Civilization, but in space with aliens and lasers. The video shows off the way ships will move across the galaxy to explore, colonize, and wage war. While the military aspects of the game seem to be fully implemented or nearly finished, the alpha will be missing several key features like diplomacy, ship designer, and colony development. These features should be added soon as the game moves into beta and inches closer to final release. Strategy fans, keep your eyes on this one. Fun fact: the guy narrating this video, Adam Biesenner, is awesome.
  17. If you want to get excited about the new top-down Legend of Zelda title, now would be a great time. You may recall that during E3 this year, we had some hands-on time with A Link Between Worlds and that it was, essentially, amazing. A new gameplay trailer has surfaced giving an extended look at the new vertical elements, item upgrades, and powers. The trailer also features a few of the musical tracks that will be present in the title, completely new melodies as well as new twists on old favorites abound. Take a couple minutes and watch, listen, and enjoy! The Legend of Zelda: A Link Between Worlds releases on November 22 on 3DS platforms.
  18. Metal Gear Solid V made an appearance right off the bat at the Microsoft press conference in a gameplay trailer. The gameplay clips highlighted how there will be live weather that changes realistically, the vehicles used to traverse the open world landscape, and the in-game day/night cycle. A new addition to the the series, besides being the first truly open-world Metal Gear title, will be the ability to drive vehicles and the sneaking options that go with each one. For example, Snake will be able to control jeeps, tanks, horses, and make use of various sneaking maneuvers with each, like the ability to hide within the flatbed of a truck or cling to the side of a horse. Since MGSV is set in 1984, players presumably won’t be finding much like the Stealth Camo from Metal Gear Solid IV anywhere in this game. However, in the Metal Gear Solid franchise nothing really remains off limits, so we will have to wait for the full release to see what kind of high-tech/retro gadgets become available. Metal Gear Solid V: The Phantom Pain will be coming to Xbox One, PS4 and PC, as well as receiving downgraded ports to the Xbox 360 and PS3.
  19. Footage from the upcoming PS3 title from Quantic Dream, the creators of Heavy Rain surfaced on YouTube yesterday. The game aims to offer a serious dramatic narrative and was showcased at the Tribeca Film Festival. The plot revolves around Jodie Holmes, a young woman who was born with an inexplicable link to a powerful spiritual entity named Aiden. The game will take place over a span of 15 years with players witnessing Jodie's growth from youth to adulthood. Ellen Page provided voice work and motion capture for Jodie and she is supported by Willem DaFoe, who plays a government scientist named Nathan Dawkins. In the large slice of gameplay, you can watch a digitized Ellen Page cry, play guitar, beat up street punks, help deliver a baby and rescue people from a fire.
  20. The developers of Dishonored 2 revealed a tantalizing 9 minutes of gameplay showcasing Prey. Their upcoming project takes place on a space station that has come under attack by mysterious, shadowy being with the ability to manipulate the world around themselves in mind-bending ways. By surviving, crafting, and upgrading themselves with human and alien abilities, players might just be able to make it out alive. Creative director Raphael Colantonio and lead designer Ricardo Bare narrate the gameplay trailer, which demonstrates some of the basic combat and uses for weapons outside of fighting. Prominently featured is the glue gun, which can freeze tricky mimics in place, but also create platforms to climb on and a way to plug flaming pipes. We also are able to see how gameplay will work when you can turn yourself into any environmental object, like a cup. The ability combinations are already intriguing and only a handful have even been revealed - from an extensive catalog, if the skill trees are to be believed. The whole thing feels an awful lot like System Shock, right down to the wrench the protagonist carries to fend off enemies at the start. If what we are essentially going to be getting a polished BioShock in space experience, I am all in on that idea. Prey launches sometime in 2017 for PlayStation 4, Xbox One, and PC. View full article
  21. Arkane Studios Shares Prey Gameplay

    The developers of Dishonored 2 revealed a tantalizing 9 minutes of gameplay showcasing Prey. Their upcoming project takes place on a space station that has come under attack by mysterious, shadowy being with the ability to manipulate the world around themselves in mind-bending ways. By surviving, crafting, and upgrading themselves with human and alien abilities, players might just be able to make it out alive. Creative director Raphael Colantonio and lead designer Ricardo Bare narrate the gameplay trailer, which demonstrates some of the basic combat and uses for weapons outside of fighting. Prominently featured is the glue gun, which can freeze tricky mimics in place, but also create platforms to climb on and a way to plug flaming pipes. We also are able to see how gameplay will work when you can turn yourself into any environmental object, like a cup. The ability combinations are already intriguing and only a handful have even been revealed - from an extensive catalog, if the skill trees are to be believed. The whole thing feels an awful lot like System Shock, right down to the wrench the protagonist carries to fend off enemies at the start. If what we are essentially going to be getting a polished BioShock in space experience, I am all in on that idea. Prey launches sometime in 2017 for PlayStation 4, Xbox One, and PC.
  22. The Game Awards showcased a large selection of upcoming titles that captured the imagination of those in attendance and watching via livestream. While all the games shown were indeed hotly anticipated, few titles have as rabid a following as the Mass Effect fanbase who were treated to almost five minutes of gameplay from the upcoming Mass Effect: Andromeda. The 4K gameplay on display in the gameplay trailer demonstrated many scenarios of frantic, fast-paced action that maintains the series' third-person perspective adapted to the fluidity of Dragon Age Inquisition's Frostbite Engine. It doesn't quite seem to be as tactical as past entries, with less of a reliance on cover-based shooting. Most of the actions seemed to be mapped to buttons rather than a mid-action pause screen (though on one occasion the feature does reappear when the player character switches ammo types). The series' trademark dialogue wheel and action prompts remain, clearly shown in an exchange between a provincial thug and the Pathfinder. Players will also still be able to combine abilities to perform combos of some sort. Interestingly, it seems like perhaps stealth will be a more viable way of playing Andromeda than in previous entries - one segment of gameplay shows the player can have the ability to turn invisible in order to line up headshots on unsuspecting sentries. Crafting will be a bigger part of the series than it has since the first Mass Effect title. Players will begin with what they have aboard their ship, but anything else will have to be scavenged and crafted from the materials found on the worlds they find during their exploration. That exploration doesn't come without danger, either. Ravenous beasts prowl the unknown and some are willing to attack on sight. Some planets play host to pirates armed with everything from laser cannons to mechs, others might hold unencountered alien races who might view an intrusion by Council races as an act of war. Once again, Mass Effect offers the thrill of the unknown and it is hard not to get excited at the prospect of revisiting that rich universe to see what BioWare has cooked up in the years since the conclusion of Mass Effect 3. Mass Effect: Andromeda releases Spring 2017 for PC, PlayStation 4, and Xbox One. View full article
  23. The Game Awards showcased a large selection of upcoming titles that captured the imagination of those in attendance and watching via livestream. While all the games shown were indeed hotly anticipated, few titles have as rabid a following as the Mass Effect fanbase who were treated to almost five minutes of gameplay from the upcoming Mass Effect: Andromeda. The 4K gameplay on display in the gameplay trailer demonstrated many scenarios of frantic, fast-paced action that maintains the series' third-person perspective adapted to the fluidity of Dragon Age Inquisition's Frostbite Engine. It doesn't quite seem to be as tactical as past entries, with less of a reliance on cover-based shooting. Most of the actions seemed to be mapped to buttons rather than a mid-action pause screen (though on one occasion the feature does reappear when the player character switches ammo types). The series' trademark dialogue wheel and action prompts remain, clearly shown in an exchange between a provincial thug and the Pathfinder. Players will also still be able to combine abilities to perform combos of some sort. Interestingly, it seems like perhaps stealth will be a more viable way of playing Andromeda than in previous entries - one segment of gameplay shows the player can have the ability to turn invisible in order to line up headshots on unsuspecting sentries. Crafting will be a bigger part of the series than it has since the first Mass Effect title. Players will begin with what they have aboard their ship, but anything else will have to be scavenged and crafted from the materials found on the worlds they find during their exploration. That exploration doesn't come without danger, either. Ravenous beasts prowl the unknown and some are willing to attack on sight. Some planets play host to pirates armed with everything from laser cannons to mechs, others might hold unencountered alien races who might view an intrusion by Council races as an act of war. Once again, Mass Effect offers the thrill of the unknown and it is hard not to get excited at the prospect of revisiting that rich universe to see what BioWare has cooked up in the years since the conclusion of Mass Effect 3. Mass Effect: Andromeda releases Spring 2017 for PC, PlayStation 4, and Xbox One.
  24. QuakeCon is underway and new details have emerged regarding Arkane's reboot of Prey. Arkane's Prey takes place on a space station, called Talos One, that has become infected with a mysterious alien presence. These shadowy creatures can take on numerous forms, from humanoid to tiny, spider-like beings. Not only are these creatures so dangerous that the protagonist, Morgan Yu, warns that even one breaching the station's containment could spell doom for humanity, they also possess the ability to disguise themselves as small objects in the environment - an ability that players will also be able to use at some point in their time with Prey. If that doesn't seem like something that will lead to some pretty amazing Let's Plays, I don't know what would. Talos One operated as a hub of human testing and players will be able to obtain new powers and upgrade via eyeball injection "Neuromods." In-depth crafting will play a large part in the game, as well as creative weapons like a gun that shoots hardening resin, which can be used to freeze enemies or create new paths through the environment. There are a lot of things in this trailer and the details coming out of QuakeCon that scream System Shock with a hint of Dead Space to me. The atmosphere feels thick and authentic, while the action and problem-solving looks like it could be some of the most creative the triple A mainstream has seen in a while. Prey releases in 2017 for PlayStation 4, Xbox One, and PC.
  25. QuakeCon is underway and new details have emerged regarding Arkane's reboot of Prey. Arkane's Prey takes place on a space station, called Talos One, that has become infected with a mysterious alien presence. These shadowy creatures can take on numerous forms, from humanoid to tiny, spider-like beings. Not only are these creatures so dangerous that the protagonist, Morgan Yu, warns that even one breaching the station's containment could spell doom for humanity, they also possess the ability to disguise themselves as small objects in the environment - an ability that players will also be able to use at some point in their time with Prey. If that doesn't seem like something that will lead to some pretty amazing Let's Plays, I don't know what would. Talos One operated as a hub of human testing and players will be able to obtain new powers and upgrade via eyeball injection "Neuromods." In-depth crafting will play a large part in the game, as well as creative weapons like a gun that shoots hardening resin, which can be used to freeze enemies or create new paths through the environment. There are a lot of things in this trailer and the details coming out of QuakeCon that scream System Shock with a hint of Dead Space to me. The atmosphere feels thick and authentic, while the action and problem-solving looks like it could be some of the most creative the triple A mainstream has seen in a while. Prey releases in 2017 for PlayStation 4, Xbox One, and PC. View full article