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Found 4 results

  1. Earlier this month, Waypoint ran a month long game jam called New Jam City that attracted a number of interesting entries. One of these entries lovingly resurrected the Noid, an advertising mascot for Domino's Pizza in the mid-80s. Strangely, the Noid managed to become somewhat popular, resulting in several video game adaptations of the character over the years. One of these was Capcom's Yo! Noid! for the NES in 1990. It wasn't a particularly great game, which is why the creation of a direct sequel, even as a game jam entry, is turning some heads. Yo! Noid II: Enter the Void ia a reimagining of the Noid as an early PlayStation One/N64 platformer that plays like a strange cross between Mario 64 and Tomb Raider. The game begins with the titular Noid losing his trusty yo-yo and platforming through New York City to get it back. However, that certainly isn't the end of the adventure. After obtaining the yo-yo, the Noid falls into the Noid Void, an interdimensional wasteland populated by strange mushroom creatures and peppered with various pizza-themed levels and collectibles. This is where Yo! Noid II opens up and allows for exploration and a great deal of puzzle solving. I'm going to level with you, this game is actually fun. Not in an ironic, "haha, isn't it dumb that they made a game starring the Noid?" way (though don't get me wrong, it is absolutely dumb that someone made another game that was in any way affiliated with the Noid, a fact that the developers certainly understood and embraced to great effect)- I genuinely enjoyed playing Yo! Noid II. Wall jumping and running work rather well when paired with a ledge grab mechanic that comes in very handy. The Noid can even use his yo-yo to swing between platforms, pull levers, and open pizza portals to other worlds. Oh, the Noid also dabs now, because of course he does. All of this is done in an endearingly janky style that's meant to be a call back to those early 3D platformers that both enthralled and frustrated a generation. It's unclear if the somewhat wonky and temperamental camera was designed to bring out that style or if it's simply a frustrating camera. However, for a short nostalgia experiment with a sense of humor like Yo! Noid II, I'm willing to give the benefit of the doubt. Yo! Noid II: Enter the Void is a far, far better game than the Noid has ever deserved, but it's free at the moment and certainly worth your time. You can download it directly from the developers to see what the Noid is up to in this age of HD gaming. There's also an official soundtrack because why not? The Noid is a thing again, so why not?
  2. Earlier this month, Waypoint ran a month long game jam called New Jam City that attracted a number of interesting entries. One of these entries lovingly resurrected the Noid, an advertising mascot for Domino's Pizza in the mid-80s. Strangely, the Noid managed to become somewhat popular, resulting in several video game adaptations of the character over the years. One of these was Capcom's Yo! Noid! for the NES in 1990. It wasn't a particularly great game, which is why the creation of a direct sequel, even as a game jam entry, is turning some heads. Yo! Noid II: Enter the Void ia a reimagining of the Noid as an early PlayStation One/N64 platformer that plays like a strange cross between Mario 64 and Tomb Raider. The game begins with the titular Noid losing his trusty yo-yo and platforming through New York City to get it back. However, that certainly isn't the end of the adventure. After obtaining the yo-yo, the Noid falls into the Noid Void, an interdimensional wasteland populated by strange mushroom creatures and peppered with various pizza-themed levels and collectibles. This is where Yo! Noid II opens up and allows for exploration and a great deal of puzzle solving. I'm going to level with you, this game is actually fun. Not in an ironic, "haha, isn't it dumb that they made a game starring the Noid?" way (though don't get me wrong, it is absolutely dumb that someone made another game that was in any way affiliated with the Noid, a fact that the developers certainly understood and embraced to great effect)- I genuinely enjoyed playing Yo! Noid II. Wall jumping and running work rather well when paired with a ledge grab mechanic that comes in very handy. The Noid can even use his yo-yo to swing between platforms, pull levers, and open pizza portals to other worlds. Oh, the Noid also dabs now, because of course he does. All of this is done in an endearingly janky style that's meant to be a call back to those early 3D platformers that both enthralled and frustrated a generation. It's unclear if the somewhat wonky and temperamental camera was designed to bring out that style or if it's simply a frustrating camera. However, for a short nostalgia experiment with a sense of humor like Yo! Noid II, I'm willing to give the benefit of the doubt. Yo! Noid II: Enter the Void is a far, far better game than the Noid has ever deserved, but it's free at the moment and certainly worth your time. You can download it directly from the developers to see what the Noid is up to in this age of HD gaming. There's also an official soundtrack because why not? The Noid is a thing again, so why not? View full article
  3. Put together by Joe Kinglake and Bradley Smith, Remember the Fallen emerged during a game jam lasting merely 48 hours as a fully playable and effective game. The game jam in question was put on by TheWalkingDead.com, and asked participants to develop games with the theme of "all out war. Developers were given 48 hours to whip up a functional game from scratch. Finished games were then judged by Robert Kirkman, creator of The Walking Dead. Though there were numerous worthy entries (including one that pitted zombies against tigers), Remember the Fallen was declared the victor. TheWalkingDead.com did an excellent interview with them following their achievement, which you can read for yourself. After playing the game, it is not hard to see why Kirkman chose Remember the Fallen as the game jam champion. Players take on the role of someone who comes across a small village that has been reduced to rubble. Everything is destroyed except for the recent graves of five soldiers. As soft music plays, players traverse the ruins, picking roses to place at the graves of the fallen. The game takes only a few minutes to complete, but it is nonetheless effective at stirring up emotions. What does the future have in store for Remember the Fallen? Will it be left as is? Or will it be made into a full game? In either case, you should do yourself a favor and spend a couple minutes remembering the fallen. Remember the Fallen can be played here.
  4. Put together by Joe Kinglake and Bradley Smith, Remember the Fallen emerged during a game jam lasting merely 48 hours as a fully playable and effective game. The game jam in question was put on by TheWalkingDead.com, and asked participants to develop games with the theme of "all out war. Developers were given 48 hours to whip up a functional game from scratch. Finished games were then judged by Robert Kirkman, creator of The Walking Dead. Though there were numerous worthy entries (including one that pitted zombies against tigers), Remember the Fallen was declared the victor. TheWalkingDead.com did an excellent interview with them following their achievement, which you can read for yourself. After playing the game, it is not hard to see why Kirkman chose Remember the Fallen as the game jam champion. Players take on the role of someone who comes across a small village that has been reduced to rubble. Everything is destroyed except for the recent graves of five soldiers. As soft music plays, players traverse the ruins, picking roses to place at the graves of the fallen. The game takes only a few minutes to complete, but it is nonetheless effective at stirring up emotions. What does the future have in store for Remember the Fallen? Will it be left as is? Or will it be made into a full game? In either case, you should do yourself a favor and spend a couple minutes remembering the fallen. Remember the Fallen can be played here. View full article