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Found 46 results

  1. We've written a fair amount about No Man's Sky over the past year. From impressions, to podcasts, to in-depth stories on its fascinating community (and how it helped save someone's life), people have had reactions ranging from disgust to enthusiasm. It's fair to say that the title from Hello Games proved to be one of the most divisive games released in recent memory. Despite the controversy surrounding its launch and the perceived gulf between its advertised features and the apparent features in-game, Hello Games has quietly continued working on their universe-sized sandbox. That work resulted in the 1.1 Foundation update, which added base-building, multiple game modes (Normal, Creative, and Survival), mobile saving, expanded inventory space, the ability to leave messages for other players, and gave players the option of hiring aliens to pilot freighters to give a massive boost to material collection capacity. It even gave PS4 players a photo mode that allowed them to take pictures of their adventures. Perhaps it strikes people as somewhat surprising that Hello Games haven't cut their losses and moved on to another game. After all, these updates aren't exactly providing the team with extra income since they release at the low cost of zero dollars. However, the team remains committed to the universe they created and has been steadily tweaking and adding new things to the worlds that have been found and those that remain unexplored. No Man's Sky 1.2, titled The Path Finder Update, expands on Foundation while adding a bevy of features in its own right. Ground vehicles have been added to provide players with ways to quickly and efficiently cover more ground on the planets they discover. They provide greater speed, protection from the elements, and more cargo space. There are currently three types: the agile Nomad hovercraft, the hardy, wheeled Roamer, and the gigantic mining vehicle Colossus. These vehicles can equip mining lasers and weapons to defend themselves from attackers and harvest resources from the safety of the vehicle. Vehicles also boost scanning capabilities. Expanded base-building features have more than doubled the available customization options for No Man's Sky architects. This will help players to set their bases apart from those created by other players since this update also allows players to share their bases online, allowing other No Man's Sky explorers to stumble onto bases created by others from around the world. New weapon types give players additional options on foot and in the sky. In addition to the standard bolt caster, the multi-tool can now be specialized into the short-range scatter blaster, the mid-range pulse spitter, and the long-range blaze javelin. Ships now can be equipped with the cyclotron projector, the cone-like positron projector, and the rapid fire infra-knife accelerator. A permadeath mode has been added with unique achievements for those who can manage to make their way through the cosmos unscathed. The survival mode has also been amended to start players on the nearest planet with a crashed space ship when they die in the cold vacuum of space. The ambient music selection has increased by over 50% with new soundscapes from 65daysofstatic. Players can rename everything they own and they can now own a lot more. Multiple ships can now be kept in storage for use as needed. The camera mode has received adjustments and will now be accessible on PC as well as PS4. The camera now has various filters that can be applied. Time can also be stopped and shifted around to get optimal lighting and sky positioning for the perfect picture. To demonstrate the capabilities of the photo mode Hello Games worked with game photographer DeadEndThrills. New traders have been added that deal with a new currency called nanite clusters. Traders on space stations will accept nanite clusters for rare blueprints. As the player's standing increases with various factions, the rarer the blue prints offered will become. Even the graphics have received an overhaul. The lighting has been made more accurate and revealing. No Man's Sky can now support high and ultra resolution textures. Post-processing has been improved and the game now supports HDR for compatible TVs and monitors. The results are definitely noticeable. A sweeping number of bug fixes for combat, UI, spawning, etc. You can find the full list of changes on the No Man's Sky site. There are more additions, too. For a visual overview of what's in store, check out the Path Finder trailer below. View full article
  2. We've written a fair amount about No Man's Sky over the past year. From impressions, to podcasts, to in-depth stories on its fascinating community (and how it helped save someone's life), people have had reactions ranging from disgust to enthusiasm. It's fair to say that the title from Hello Games proved to be one of the most divisive games released in recent memory. Despite the controversy surrounding its launch and the perceived gulf between its advertised features and the apparent features in-game, Hello Games has quietly continued working on their universe-sized sandbox. That work resulted in the 1.1 Foundation update, which added base-building, multiple game modes (Normal, Creative, and Survival), mobile saving, expanded inventory space, the ability to leave messages for other players, and gave players the option of hiring aliens to pilot freighters to give a massive boost to material collection capacity. It even gave PS4 players a photo mode that allowed them to take pictures of their adventures. Perhaps it strikes people as somewhat surprising that Hello Games haven't cut their losses and moved on to another game. After all, these updates aren't exactly providing the team with extra income since they release at the low cost of zero dollars. However, the team remains committed to the universe they created and has been steadily tweaking and adding new things to the worlds that have been found and those that remain unexplored. No Man's Sky 1.2, titled The Path Finder Update, expands on Foundation while adding a bevy of features in its own right. Ground vehicles have been added to provide players with ways to quickly and efficiently cover more ground on the planets they discover. They provide greater speed, protection from the elements, and more cargo space. There are currently three types: the agile Nomad hovercraft, the hardy, wheeled Roamer, and the gigantic mining vehicle Colossus. These vehicles can equip mining lasers and weapons to defend themselves from attackers and harvest resources from the safety of the vehicle. Vehicles also boost scanning capabilities. Expanded base-building features have more than doubled the available customization options for No Man's Sky architects. This will help players to set their bases apart from those created by other players since this update also allows players to share their bases online, allowing other No Man's Sky explorers to stumble onto bases created by others from around the world. New weapon types give players additional options on foot and in the sky. In addition to the standard bolt caster, the multi-tool can now be specialized into the short-range scatter blaster, the mid-range pulse spitter, and the long-range blaze javelin. Ships now can be equipped with the cyclotron projector, the cone-like positron projector, and the rapid fire infra-knife accelerator. A permadeath mode has been added with unique achievements for those who can manage to make their way through the cosmos unscathed. The survival mode has also been amended to start players on the nearest planet with a crashed space ship when they die in the cold vacuum of space. The ambient music selection has increased by over 50% with new soundscapes from 65daysofstatic. Players can rename everything they own and they can now own a lot more. Multiple ships can now be kept in storage for use as needed. The camera mode has received adjustments and will now be accessible on PC as well as PS4. The camera now has various filters that can be applied. Time can also be stopped and shifted around to get optimal lighting and sky positioning for the perfect picture. To demonstrate the capabilities of the photo mode Hello Games worked with game photographer DeadEndThrills. New traders have been added that deal with a new currency called nanite clusters. Traders on space stations will accept nanite clusters for rare blueprints. As the player's standing increases with various factions, the rarer the blue prints offered will become. Even the graphics have received an overhaul. The lighting has been made more accurate and revealing. No Man's Sky can now support high and ultra resolution textures. Post-processing has been improved and the game now supports HDR for compatible TVs and monitors. The results are definitely noticeable. A sweeping number of bug fixes for combat, UI, spawning, etc. You can find the full list of changes on the No Man's Sky site. There are more additions, too. For a visual overview of what's in store, check out the Path Finder trailer below.
  3. A King's Tale: Final Fantasy XV was initially offered as a pre-order exclusive for those who chose to pre-purchase Final Fantasy XV from Gamestop. Since then, players have been unable to obtain and play the retro brawler based on the Final Fantasy XV universe. Square Enix announced that they would be releasing A King's Tale to all players for free on March 1. Like much of the extended universe around Final Fantasy XV, A King's Tale offers an opportunity to deepen the backstory of Square Enix's main title. Players take on the role of Regis, the father of Final Fantasy XV's protagonist Noctis, as he tells his young son a bedtime story about events that took place 30 years before Final Fantasy XV begins. Players must defend the kingdom of Insomnia from attacking monsters alongside long-time allies like Cid, Weskham, and Clarus. Rather than being another RPG, A King's Tale plays more like a brawling Streets of Rage than a typical Final Fantasy game. Players must make good use of combos, blocking, magic, and summons to make progress. It's not a terribly long experience, clocking in at an average of two to three hours, but it's certainly not too shabby for a free game with a charming aesthetic. Players will be able to download A King's Tale: Final Fantasy XV on March 1.
  4. A King's Tale: Final Fantasy XV was initially offered as a pre-order exclusive for those who chose to pre-purchase Final Fantasy XV from Gamestop. Since then, players have been unable to obtain and play the retro brawler based on the Final Fantasy XV universe. Square Enix announced that they would be releasing A King's Tale to all players for free on March 1. Like much of the extended universe around Final Fantasy XV, A King's Tale offers an opportunity to deepen the backstory of Square Enix's main title. Players take on the role of Regis, the father of Final Fantasy XV's protagonist Noctis, as he tells his young son a bedtime story about events that took place 30 years before Final Fantasy XV begins. Players must defend the kingdom of Insomnia from attacking monsters alongside long-time allies like Cid, Weskham, and Clarus. Rather than being another RPG, A King's Tale plays more like a brawling Streets of Rage than a typical Final Fantasy game. Players must make good use of combos, blocking, magic, and summons to make progress. It's not a terribly long experience, clocking in at an average of two to three hours, but it's certainly not too shabby for a free game with a charming aesthetic. Players will be able to download A King's Tale: Final Fantasy XV on March 1. View full article
  5. We have been invited, along with any guests who might be interested, to the Bellevue Square Microsoft store for a special launch preview event that includes: -Free Food -Developer Q&A -Halo Wars 2 Sneak Peek If you are free tonight, here's the official invite!
  6. After a bit of a tease earlier last week, the video game music remixing hub OverClocked ReMix has released its 61st album based on the soundtrack of Super Mario RPG: Legend of the Seven Stars. The 1996 collaboration between Nintendo and Square resulted in one of the most unique RPGs in the Super Nintendo's extensive catalog of games. The music was composed by the famed Yoko Shimomura (with inspiration from Nobuo Uematsu and Koji Kondo), whose work many might recognize from the Kingdom Hearts series, the Mana series, Final Fantasy XV, and Xenoblade Chronicles. The OC ReMix community has been bonding over a love of video game music since 1999. In that spirit, they have come together as part of their longstanding tradition of community collaboration to create their string of arrangement albums. Super Mario RPG: Window to the Stars follows in the footsteps of the 60 albums that came before; the 34 tracks by 29 artists interpreting the works of Yoko Shimomura are all available for free! Almost thirty musicians and remixers came together to create the soundscape of the three disc album covering music. All of those people poured their passion and talent for video game music and the somewhat forgotten RPG into the project. Their efforts were corralled and directed by the duo of DaMonz (Emery Monzerol) and Theory of N (Dusting Lagaly). Super Mario RPG: Window to the Stars took four years to put together, so why not download it for free and take a listen? I promise you won't be disappointed.
  7. After a bit of a tease earlier last week, the video game music remixing hub OverClocked ReMix has released its 61st album based on the soundtrack of Super Mario RPG: Legend of the Seven Stars. The 1996 collaboration between Nintendo and Square resulted in one of the most unique RPGs in the Super Nintendo's extensive catalog of games. The music was composed by the famed Yoko Shimomura (with inspiration from Nobuo Uematsu and Koji Kondo), whose work many might recognize from the Kingdom Hearts series, the Mana series, Final Fantasy XV, and Xenoblade Chronicles. The OC ReMix community has been bonding over a love of video game music since 1999. In that spirit, they have come together as part of their longstanding tradition of community collaboration to create their string of arrangement albums. Super Mario RPG: Window to the Stars follows in the footsteps of the 60 albums that came before; the 34 tracks by 29 artists interpreting the works of Yoko Shimomura are all available for free! Almost thirty musicians and remixers came together to create the soundscape of the three disc album covering music. All of those people poured their passion and talent for video game music and the somewhat forgotten RPG into the project. Their efforts were corralled and directed by the duo of DaMonz (Emery Monzerol) and Theory of N (Dusting Lagaly). Super Mario RPG: Window to the Stars took four years to put together, so why not download it for free and take a listen? I promise you won't be disappointed. View full article
  8. More free stuff! Microsoft is unlocking Xbox Live Gold's features for everyone with Xbox 360 starting today. From today until the 12th, Xbox 360 owners can enjoy the benefits of a Gold membership for free. The offer does not extend to Xbox One owners. There is, unfortunately, one exception. Players who don't have a full Gold membership won't have access to Games with Gold or Deals with Gold promotions during the free weekend.
  9. Dragon Age: Inquisition comes out next month on November 18, but EA is already prepping by giving out the first Dragon Age RPG for less the staggering price of nothing. People looking to snag a copy of the fantastic Dragon Age: Origins will need an Origin account to download their free copy. While I know that not a ton of people are a fan of Origin, it is pretty hard to turn your nose up at a free copy of one of BioWare's best RPGs. The promotion will only be available for the next six days, so hop to it.
  10. To help Extra life prepare for the upcoming October 25 gaming event, OnLive is holding its own 24-hour fundraising event tomorrow. The cloud gaming company will open up over 250 games for anyone and everyone to play for the low cost of $0. OnLive will open up their PlayPack game collection starting tomorrow at 12:01 AM PST and make them all available until 11:59 PM PST. Additionally, anyone who registers for Extra Life and joins the OnLive team will receive rewards for raising certain amounts of money for the Children's Miracle Network Hospital of their choice. The rewards come come courtesy of OnLive and its partners Nordic Games, Mad Catz, and Wikipad. “We’re excited to team up with Extra Life and gaming enthusiasts everywhere to truly make a difference for these kids and their families,” said Jeff Wood, captain of OnLive’s Extra Life Team. “Our hope is to rally awareness and participation for Extra Life in advance of their Game Day marathon by offering free gaming and multiple tiers of rewards to anyone who joins in and games for the cause. And we’re thrilled that our partners are joining forces with us to help maximize our impact for these kids.” To take advantage of OnLive’s CloudPlay for a Cause day of free gaming tomorrow, users can create an OnLive account at games.onlive.com or onlive.co.uk for free, no credit card required, and jump right in to playing some great games. To join the team, help kids and earn rewards as you play, visit www.extra-life.org/team/OnLive. Remember when I mentioned rewards for meeting fundraising goals? Those rewards include: Raise $5: One free month of the OnLive Service Bundle Raise $25: First 1000 gamers get a free download of MX vs ATV Reflex from Nordic Games Raise $50: A second free month of the OnLive Service Bundle* Raise $100: One free game code (up to $19.99) Raise $200: A second free game code (up to $49.99) Raise $300: Receive a third month of the OnLive Service Bundle + 1 free game code (up to $19.99) Raise $500: Receive a fourth month of the OnLive Service Bundle + 1 free game code (up to $49.99) The top 5 OnLive Team participants with the most donations by 6 AM PST on October 26, 2014, will receive their choice of a Mad Catz M.O.J.O. Micro-console + C.T.R.L.R. or a Wikipad 7” Gaming Tablet. If you've never tried cloud gaming or have been skeptical, tomorrow would be a great time to check it out for yourself and raise some money for the kids. This is a fantastic showing of support from our friends at OnLive, for which we are very thankful.
  11. The 32nd annual Golden Joystick Awards is offering some additional incentive for its voters this year in the form of a free game and a chance to win an iPad Air. Green Man Gaming is partnering with the Golden Joystick Awards this year and are offering everyone who vote in the awards prior to October 20 a copy of XCOM: Enemy Unknown. Don't be expecting it right away, though. Instructions for redeeming the free game will be sent out on October 23 and it will be required to set up a free Playfire account to link with Steam. All voters will also be entered for a chance to win an iPad Air. There appear to be limited quantities of free XCOM available, so get voting!
  12. From September 26 - 28, owners of PlayStation systems will be able to experience multiplayer without the typically required PS Plus membership. That means the weekend will be a good time to play numerous recent multiplayer titles like Diablo III, Destiny, or FIFA 15. Access will open on September 26 at 12:01am PT and close on September 28 at 11:59pm PT.
  13. Hi all, Just got word from the Bellevue Microsoft Store that they are hosting a free Gears of War tournament this Saturday from Noon to 5 if anyone is interested. I attached the poster below!
  14. Today, Epic Games announced that they would be instituting a much more reasonable pricing model for developers to license Unreal Engine 4. Previously developers would have to pay an arm and possibly a leg or two in order to access an Unreal Engine. Luckily, with the rising costs of game development becoming apparent to everyone, Epic Games decided to lower the entry cost for video game creators looking to start out with top notch software. Beginning today, developers may license Unreal Engine 4 for 5% of whatever money they make from their product as well as $19 per month per Unreal Engine 4 user. This is a huge boon for smaller indie devs that couldn't afford the high, flat cost of creating a game using Unreal Engine 3. What does this mean for gamers? We can look forward to more visually impressive from smaller studios who will be free to pursue their creative visions and more features in games from larger studios that don't have to spend quite as much time focusing on the visual aspects of their blockbusters. For any fledgling game developers out there, now seems to be a great time to get into the trenches and start cranking out games.
  15. The song that appeared in the credits of A House Divided, the second episode of The Walking Dead: Season 2 developed by Telltale Games, is now available to download for free. "In The Pines" was arranged by series composer Jared Emerson-Johnson and performed by Janel Drewis, who also works for Telltale as an animator. The song is an adaptation of an Appalachian folk song dating back to the 1870s. The full soundtrack to Season 2 will release after all five episodes have been released. However, for those who can't get enough of the heartful music found in The Walking Dead games, there are several other tracks available for purchase from the Andadel Bandcamp page. You can download "In The Pines" here.
  16. Starting next month, people will be able to access a revamped version of the 1984 text adventure of The Hitchhiker's Guide to the Galaxy. With a script written by series author Douglas Adams and a storyline at times both difficult and bizarre, the BBC has decided to release the award-winning text-based game online. This updated classic will feature new visuals in high-definition. Additionally, the 30th anniversary edition will allow users to share their achievements with friends via the official Twitter feed. People will be able to play the latest version on the BBC Radio 4 Extra website beginning March 8.
  17. Between now and February 2nd, 3DS and 2DS owners can visit the Nintendo eShop and download the classic adventure (with a few new features) for free. The original 2003 Game Boy Advanced version of Four Swords came packaged with A Link to the Past, but could only be played with other people who also had the game and with the appropriate connection cables. In the 3DS/2DS update, the multiplayer options are still intact, each player will need a copy of the game and their own handheld, but gamers now have the option to play solo, switching between two different Links in order to solve puzzles. Additionally, a new area called the Realm of Memories has been added after players conquer Four Swords. The Realm of Memories will give gamers the opportunity to revisit parts of older titles. Now watch this trailer from Four Swords Anniversary's 2011 release with Robin Williams and his daughter, Zelda.
  18. Crytek's newest FPS is free, runs on CryEngine 3, plays in your internet browser, and now has a spiffy launch trailer. If you thought that you would never be able to play a game in your internet browser that didn't have top of the line graphics, you were wrong. Warface entered its open Beta today and is welcoming players with open arms. Crytek's latest game focuses on Versus and Co-op modes. In Versus, players can choose between classics like Team Death Match, Free-for-All, and Plant the Bomb, as well as variations on capture/hold the point-style games in Storm and Destruction. There is a sixth Versus mode called Tactics that calls for the use of, unsurprisingly, tactics. The Co-op modes pit players with up to five friends against the AI in challenges that change daily and rewards players who work well together. Both Versus and Co-op give players the option to choose between the Rifleman, Sniper, Medic, and Engineer classes. To create an account and play Warface, you'll need to create a gface account. After confirming your email address and installing a plug-in, you should be able to restart your browser and begin playing Crytek's Free-to-Play experiment.
  19. Shovel Knight released to critical acclaim and financial success in 2014, becoming one of the most noteworthy indie darlings of the year for its retro aesthetic, tight controls, and boppin' soundtrack (yeah, boppin' - I said it). The DLC campaign Plague of Shadows followed in 2015. The new campaign allowed players to take on the mantle of Plague Knight, one of Shovel Knight's antagonists. Yacht Club Games revealed their next game in that retro platforming world at The Game Awards 2016: Shovel Knight: Specter of Torment. The new side-scrolling platformer has been created from the ground up to play differently than the original Shovel Knight. It follows the quest of Specter Knight to assemble the Order Of No Quarter, the league of knights who allied themselves with the evil Enchantress from the original Shovel Knight. Because Yacht Club Games started from scratch to create Specter of Torment, fans can expect to encounter new everything. The game will look different, sound different, and play different. While Shovel Knight was clearly a homage to Mega Man, Specter of Torment seems to be Mega Man-meets-Castlevania. Much of the gameplay seems based around movement and melee combat. The influence seems to extend to the soundtrack and visuals, too, which adopt more gothic, tones. Players can expect to get their hands on Shovel Knight: Specter of Torment when it releases Spring 2017. Yacht Club Games is also planning to release a campaign focused around King Knight sometime after, though details on that are scarce. Like Plague of Shadows, both Specter of Torment and the campaign for King Knight will be free updates for those who have purchased the base Shovel Knight game.
  20. Shovel Knight released to critical acclaim and financial success in 2014, becoming one of the most noteworthy indie darlings of the year for its retro aesthetic, tight controls, and boppin' soundtrack (yeah, boppin' - I said it). The DLC campaign Plague of Shadows followed in 2015. The new campaign allowed players to take on the mantle of Plague Knight, one of Shovel Knight's antagonists. Yacht Club Games revealed their next game in that retro platforming world at The Game Awards 2016: Shovel Knight: Specter of Torment. The new side-scrolling platformer has been created from the ground up to play differently than the original Shovel Knight. It follows the quest of Specter Knight to assemble the Order Of No Quarter, the league of knights who allied themselves with the evil Enchantress from the original Shovel Knight. Because Yacht Club Games started from scratch to create Specter of Torment, fans can expect to encounter new everything. The game will look different, sound different, and play different. While Shovel Knight was clearly a homage to Mega Man, Specter of Torment seems to be Mega Man-meets-Castlevania. Much of the gameplay seems based around movement and melee combat. The influence seems to extend to the soundtrack and visuals, too, which adopt more gothic, tones. Players can expect to get their hands on Shovel Knight: Specter of Torment when it releases Spring 2017. Yacht Club Games is also planning to release a campaign focused around King Knight sometime after, though details on that are scarce. Like Plague of Shadows, both Specter of Torment and the campaign for King Knight will be free updates for those who have purchased the base Shovel Knight game. View full article
  21. There's a brand new translation out for a game Hideo Kojima wrote and directed all the way back in 1994. Policenauts released for the PC-9821 over two decades ago and was remade for the 3DO in 1995 before migrating to the PlayStation and Sega Saturn in 1996. The Konami title was never released outside of Japan and might have remained unknown to Western audiences if not for the surprise release of an unofficial fan translation released in 2009 in honor of Kojima's 49th birthday. Policenauts tells the story of Jonathan Ingram, one of the five police astronauts who have been assigned to, Beyond Coast, the first functional human space colony. After a disastrous incident that leaves him cryogenically frozen in space for almost a quarter of a century, Ingrambecomes a private investigator on Earth until an encounter with his ex-wife who implores him to travel back to Beyond Coast and unravel the mysteries of her new husband's disappearance. While it's certainly some hardboiled sci-fi, the meat and potatoes of Kojima's work for the better part of two decades, Policenauts seems practically restrained and restful compared to the completely bonkers twists and turns of the Metal Gear Solid franchise. So, if there was already an unofficial translation released seven years ago, what's with the headline? The 2009 translation was for the version of Policenauts that released on the original PlayStation. However, Policenauts on the Sega Saturn has become what many fans of the game consider to be the definitive iteration of the title. It includes additional scenes and extras not seen in the PlayStation version, as well as boasting higher quality pixel art. The newest fan translation from this year covers the Saturn version's extras. You can find both the PS1 and Saturn translations on the Policenaut's community page. For those looking to play the translations, there's some bad news. It's a bit tricky. Luckily, the translators recognized this and include some streamlined instructions and multiple options for those who might be moving into uncharted territory to apply the translation patches. Unlike recent fan-made games that have been cancelled, these translations do not include distribution of Policenauts itself. If you want to experience some early Kojima, or just want to scratch the nostalgia itch for a solid point-and-click experience, consider checking out Policenauts.
  22. There's a brand new translation out for a game Hideo Kojima wrote and directed all the way back in 1994. Policenauts released for the PC-9821 over two decades ago and was remade for the 3DO in 1995 before migrating to the PlayStation and Sega Saturn in 1996. The Konami title was never released outside of Japan and might have remained unknown to Western audiences if not for the surprise release of an unofficial fan translation released in 2009 in honor of Kojima's 49th birthday. Policenauts tells the story of Jonathan Ingram, one of the five police astronauts who have been assigned to, Beyond Coast, the first functional human space colony. After a disastrous incident that leaves him cryogenically frozen in space for almost a quarter of a century, Ingrambecomes a private investigator on Earth until an encounter with his ex-wife who implores him to travel back to Beyond Coast and unravel the mysteries of her new husband's disappearance. While it's certainly some hardboiled sci-fi, the meat and potatoes of Kojima's work for the better part of two decades, Policenauts seems practically restrained and restful compared to the completely bonkers twists and turns of the Metal Gear Solid franchise. So, if there was already an unofficial translation released seven years ago, what's with the headline? The 2009 translation was for the version of Policenauts that released on the original PlayStation. However, Policenauts on the Sega Saturn has become what many fans of the game consider to be the definitive iteration of the title. It includes additional scenes and extras not seen in the PlayStation version, as well as boasting higher quality pixel art. The newest fan translation from this year covers the Saturn version's extras. You can find both the PS1 and Saturn translations on the Policenaut's community page. For those looking to play the translations, there's some bad news. It's a bit tricky. Luckily, the translators recognized this and include some streamlined instructions and multiple options for those who might be moving into uncharted territory to apply the translation patches. Unlike recent fan-made games that have been cancelled, these translations do not include distribution of Policenauts itself. If you want to experience some early Kojima, or just want to scratch the nostalgia itch for a solid point-and-click experience, consider checking out Policenauts. View full article
  23. Six years ago, a team of modders used the 2007 Source Engine to create and release a remake of the multiplayer from the N64's GoldenEye: 007. The team wasn't content with merely releasing their free mod to the world and have been actively working on updates for the last several years. GoldenEye: Source remade the entire classic multiplayer of the original in glorious HD. The most recent update brings the number of maps up to 25 with 10 game modes and all 28 weapons from the N64. The mod does not include a single player mode and the team has no plans to ever create one. "We do not have the resources or sufficient number of developers to create it," states the official website. GoldenEye: Source originated as a project back in 2005 under Nicholas "Nickster" Bishop. At the age of 27, Bishop passed away from an apparent suicide in 2006. Work on the mod continued in memory of him. The mod released in 2010 and has since had numerous updates, through the release of version 4.2 in 2013. For a long time, the team was inactive, believing their work on the mod to be done. The team reconvened to fix what they initially believed to be a minor series of patches. That initial goal escalated into GoldenEye: Source 5.0, a massive overhaul of the mod with a flurry of new content. Entropy-Soldier, the current managing director of the project and its lead programmer, released a statement alongside its launch: When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen. There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work. With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with: This is good, kill each other. Honestly, if you ever went back to GoldenEye: 007 and lamented that the controls were awful (which they are, we just remember them being much better), GoldenEye: Source saddles the multiplayer with smooth and familiar PC FPS controls, which vastly improve a modern experience. The remake for GoldenEye on Wii was atrocious, so Source really is the best bet for those looking to scratch their nostalgia itch for the N64 FPS. Plus, it is totally free.
  24. Six years ago, a team of modders used the 2007 Source Engine to create and release a remake of the multiplayer from the N64's GoldenEye: 007. The team wasn't content with merely releasing their free mod to the world and have been actively working on updates for the last several years. GoldenEye: Source remade the entire classic multiplayer of the original in glorious HD. The most recent update brings the number of maps up to 25 with 10 game modes and all 28 weapons from the N64. The mod does not include a single player mode and the team has no plans to ever create one. "We do not have the resources or sufficient number of developers to create it," states the official website. GoldenEye: Source originated as a project back in 2005 under Nicholas "Nickster" Bishop. At the age of 27, Bishop passed away from an apparent suicide in 2006. Work on the mod continued in memory of him. The mod released in 2010 and has since had numerous updates, through the release of version 4.2 in 2013. For a long time, the team was inactive, believing their work on the mod to be done. The team reconvened to fix what they initially believed to be a minor series of patches. That initial goal escalated into GoldenEye: Source 5.0, a massive overhaul of the mod with a flurry of new content. Entropy-Soldier, the current managing director of the project and its lead programmer, released a statement alongside its launch: When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen. There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work. With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with: This is good, kill each other. Honestly, if you ever went back to GoldenEye: 007 and lamented that the controls were awful (which they are, we just remember them being much better), GoldenEye: Source saddles the multiplayer with smooth and familiar PC FPS controls, which vastly improve a modern experience. The remake for GoldenEye on Wii was atrocious, so Source really is the best bet for those looking to scratch their nostalgia itch for the N64 FPS. Plus, it is totally free. View full article
  25. After two years of hard work, a group of dedicated Mega Man fans have created a remake of the the two 90s Mega Man titles for PC under the title of Mega Man DOS Remake. The confusingly named DOS games Mega Man and Mega Man III (there was no Mega Man II for DOS) hold the highly odious status of being the worst Mega Man games ever created. Many people don't even know that they exist, and Capcom is probably happy with that state of affairs. Why remake games that are so universally despised? The team explains on their download page, "The few who received a floppy disk instead of a cartridge for Christmas many years ago were greeted with unfair levels, plain bosses, and silent gameplay! Be it from lack of care, or maybe lack of ability[, these] games were bad, but every game can have a second chance right?" Mega Man DOS Remake has been totally revamped in the name of giving the forgotten horrors of the originals new life and another attempt at greatness. The two PC games are now one in the remake and have been redone in the classic NES style and now actually feature music during the levels, something the originals painfully lacked. There are nine robot masters to conquer and the level design shifts depending on what order players defeat the bosses. For players who find the remake too easy, Mega Man DOS Remake comes with a level editor that players can use to create their own stages, complete with a boss AI planner to get the most out of fan-created boss battles. It also includes time-attack and challenge modes. If this seems interesting, check out Mega Man DOS Remake for free over on its Steam Workshop page. It's still a work in progress, so be aware that you might encounter glitches. If you do, the development team asks that you notify them so they can fix the problem in the future.