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Found 19 results

  1. You thought the punishment was over, didn't you? Turns out everyone's favorite turn-based alien combat strategy game XCOM 2 is back this August with its "War of the Chosen" expansion. War of the Chosen will introduce a ton of new content to XCOM, including new maps, enemies, and strategic options. Chief among these enemies are the Chosen, the "ultimate enemies" of the XCOM force and champions of the alien army. There's the stealthy cloaking assassin, the sniper rifle-touting Hunter, and the self-explanatory Warlock. Players will encounter each Chosen multiple times over the course of the new campaign, which details XCOM's efforts to recruit new human resistance forces to the fight against the alien threat. The Chosen will be able to learn procedural strategies to counter your favorite tactics as the game goes on, according to XCOM 2 designer Jake Solomon. Humans won't be alone in their fight, as you'll be able to recruit three new factions of human resistance fighters. There's the Reavers, the half-alien, half-human hybrid Skirmishers, and the psionic wildling clan of Templars. The Skirmishers will have a mix of alien and human abilities to make them single-unit powerhouses, while the Templars can charge up their magic turn-by-turn for damaging attacks. Both sides of the war for Earth will have to contend with the Lost, AKA the remnants of humanity that were mutated and twisted into zombie-like creatures as a result of the alien army's initial attacks. The Lost will act as a wildcard element in XCOM skirmishes, ditching tactical thinking for horde mentality, attacking both humans and aliens in large numbers. XCOM 2: War of the Chosen is out on August 29, giving you just enough time to remember how painful losing your favorite squad captain to a stray laser bolt is. View full article
  2. You thought the punishment was over, didn't you? Turns out everyone's favorite turn-based alien combat strategy game XCOM 2 is back this August with its "War of the Chosen" expansion. War of the Chosen will introduce a ton of new content to XCOM, including new maps, enemies, and strategic options. Chief among these enemies are the Chosen, the "ultimate enemies" of the XCOM force and champions of the alien army. There's the stealthy cloaking assassin, the sniper rifle-touting Hunter, and the self-explanatory Warlock. Players will encounter each Chosen multiple times over the course of the new campaign, which details XCOM's efforts to recruit new human resistance forces to the fight against the alien threat. The Chosen will be able to learn procedural strategies to counter your favorite tactics as the game goes on, according to XCOM 2 designer Jake Solomon. Humans won't be alone in their fight, as you'll be able to recruit three new factions of human resistance fighters. There's the Reavers, the half-alien, half-human hybrid Skirmishers, and the psionic wildling clan of Templars. The Skirmishers will have a mix of alien and human abilities to make them single-unit powerhouses, while the Templars can charge up their magic turn-by-turn for damaging attacks. Both sides of the war for Earth will have to contend with the Lost, AKA the remnants of humanity that were mutated and twisted into zombie-like creatures as a result of the alien army's initial attacks. The Lost will act as a wildcard element in XCOM skirmishes, ditching tactical thinking for horde mentality, attacking both humans and aliens in large numbers. XCOM 2: War of the Chosen is out on August 29, giving you just enough time to remember how painful losing your favorite squad captain to a stray laser bolt is.
  3. StarCraft received its first update in eight years today. The patch added a number of quality of life upgrades, like windowed fullscreen and windowed modes, improvements to matchmaking, game replay autosaves, new anti-cheating measures, and a number of compatibility fixes for Windows 7, 8.1, and 10. Oh, and the entirety of StarCraft and its expansion, Brood War, are now free. This comes on the heels of last month's announcement that StarCraft would be getting a complete remaster. The reborn RTS classic will be getting a full graphical overhaul and offer 4K resolutions to PC fans and newcomers alike. If you've never played or lost your original StarCraft game, now seems like the perfect time to give the game that started eSports and catapulted Blizzard into ubiquity a shot. StarCraft Remastered will release sometime this Summer, but in the meantime you can download and play the StarCraft and StarCraft: Brood War for free on PC and Mac. All you have to do is head over to the StarCraft site and scroll down a bit. View full article
  4. PSA: Original StarCraft Is Now Free

    StarCraft received its first update in eight years today. The patch added a number of quality of life upgrades, like windowed fullscreen and windowed modes, improvements to matchmaking, game replay autosaves, new anti-cheating measures, and a number of compatibility fixes for Windows 7, 8.1, and 10. Oh, and the entirety of StarCraft and its expansion, Brood War, are now free. This comes on the heels of last month's announcement that StarCraft would be getting a complete remaster. The reborn RTS classic will be getting a full graphical overhaul and offer 4K resolutions to PC fans and newcomers alike. If you've never played or lost your original StarCraft game, now seems like the perfect time to give the game that started eSports and catapulted Blizzard into ubiquity a shot. StarCraft Remastered will release sometime this Summer, but in the meantime you can download and play the StarCraft and StarCraft: Brood War for free on PC and Mac. All you have to do is head over to the StarCraft site and scroll down a bit.
  5. Sega has announced that a major expansion to Total War: Rome II, titled Caesar in Gaul, will be released December 12. The expansion adds a fully fledged campaign that places players in the shoes (sandals?) of Caesar during the conquest of Gaul and Britannia. The campaign takes place between 56-51 BC in the region of Europe that is now modern France and a bit of southern England. Because the real-world campaign took place over the course of five years, gameplay will be tweaked accordingly. Instead of each year being a turn, each year will be divided into 24 turns. Timing your attacks according to the season will take on more importance. In the core Rome II game, new factions will be unlocked including the Nervii, Boii, and the Galatians as well as new units. Mike Simpson, the creative director of the Total War franchise, commented on the DLC and expansions that have hit the large-scale strategy title so far: “We’ve released a number of DLC packs and free content updates for ROME II, but this is our most substantial so far. We’ve always planned to focus more closely on some of the key conflicts of the ancient world, and Caesar’s war in Gaul is the ideal place to start. We’ve also improved the game considerably since launch, and that process continues as we move onto substantial feature and gameplay improvements.” Perhaps this means we can expect other famous campaigns to be added in the near future. Caesar in Gaul will be available for download on December 12 for $14.99.
  6. The next expansion of the free-to-play Star Wars MMO promises to bring the two faction into conflict with spaceships and lasers. Lots of lasers. The Domination trailer shows the expansion, Galactic Starfighter, in action. The main addition will be of free form, 12v12, aerial dogfights pitting the Sith Empire and the Republic against one another in customization starfighters. Players will be able to recruit co-pilots to activate ship abilities as well as additional crew members for passive abilities. Performance in space battles will have effects on the ongoing ground wars, as well as a direct effect on your ground characters in the form of experience and credits. Subscribers will have access to the expansion beginning December 3, preferred players will gain access on the January 14, and everyone will have access by February 4. For more information, you can visit the Galactic Starfighter website. Any Extra Lifers out there who play SWTOR?
  7. The expansion, titled XCOM: Enemy Within, drastically expands the roster of enemies and adds a new type of resource that can be used to purchase a wide variety of upgrades to aid against the extraterrestrial threat. New missions, objectives, maps, etc. have also been added, many centered around the acquisition of Meld, a substance that can be used to augment your soldiers into either mechanical monstrosities or mutant warriors greatly enhancing their combat abilities. Meld canisters are always equipped with self-destruct timers meaning that missions will have critical time constraints where players will have to weigh the benefits of acquiring Meld against the risks of potentially placing your soldiers in harms way. Nearly 50 maps have been added as well as additional tweaks to existing maps. XCOM: Enemy Within will release November 12 and retail for $29.99. More XCOM can never be a bad thing, right?
  8. The Binding of Isaac is getting yet another expansion with The Binding of Isaac: Afterbirth+! If you think that expansion seems familiar, that's probably because the name is exactly the same as the previous expansion, but this time it has a plus sign after it. That plus sign comes with a whole lot of extra content, however. Those who pick up Afterbirth+ will get a slew of new goodies to freshen up their Binding of Isaac experience. The $9.99 pack brings full access mod tools for players who want to make their own new additions to The Binding of Isaac. It also comes with 67 new items, 27 new equippables, and over 10 new power-ups. There's also an entire additional chapter with a new final boss, playable character, 62 achievements, an overhauled greed mode, brand new music and cutscenes, and hundreds of new rooms to freshen up the rogue-like experience of running Isaac's dungeons. A new "victory lap" feature lets players continue playing the game after they have defeated the final boss. Heck, have you ever wondered about the creatures you encounter throughout The Binding of Isaac? Afterbirth+ introduces a bestiary that tracks all of the creatures killed in-game. Edmund McMillen has also promised to provide monthly updates for the expansion post-release with both his own content and the best fan creations. Those who own the previous Afterbirth expansion will be able to purchase the + for a discounted $6.66. Afterbirth+ releases for PC on January 3 next year, and later during Spring 2017 for consoles.
  9. The Binding of Isaac is getting yet another expansion with The Binding of Isaac: Afterbirth+! If you think that expansion seems familiar, that's probably because the name is exactly the same as the previous expansion, but this time it has a plus sign after it. That plus sign comes with a whole lot of extra content, however. Those who pick up Afterbirth+ will get a slew of new goodies to freshen up their Binding of Isaac experience. The $9.99 pack brings full access mod tools for players who want to make their own new additions to The Binding of Isaac. It also comes with 67 new items, 27 new equippables, and over 10 new power-ups. There's also an entire additional chapter with a new final boss, playable character, 62 achievements, an overhauled greed mode, brand new music and cutscenes, and hundreds of new rooms to freshen up the rogue-like experience of running Isaac's dungeons. A new "victory lap" feature lets players continue playing the game after they have defeated the final boss. Heck, have you ever wondered about the creatures you encounter throughout The Binding of Isaac? Afterbirth+ introduces a bestiary that tracks all of the creatures killed in-game. Edmund McMillen has also promised to provide monthly updates for the expansion post-release with both his own content and the best fan creations. Those who own the previous Afterbirth expansion will be able to purchase the + for a discounted $6.66. Afterbirth+ releases for PC on January 3 next year, and later during Spring 2017 for consoles. View full article
  10. Pillars of Eternity Expansion Drops Today

    Edit: Part two released today completing the two part expansion for Pillars of Eternity called The White March. The White March brings quality of life upgrades like enhanced party and enemy AI, new companions, higher levels, and more. The White March adds an entirely new area in the bitter north, inspired by the setting of Icewind Dale. The addition includes a new hub area, new quests, and dungeons. Obsidian promises that this content will give players a great deal of game to experience. The addition of two levels to the level cap per expansion part (12 to 14 and 14 to 16) grants powerful new spells and abilities to use as players rank to the height of their power. New weapons and two new companions are introduced in The White March. The Devil of Caroc and Zahua, a rogue and a monk respectively, will join the player during their adventures through the expansion and remain with them afterward. The full White March expansion is now available. Apologies for goofing the story earlier and reporting that just part one released.
  11. Edit: Part two released today completing the two part expansion for Pillars of Eternity called The White March. The White March brings quality of life upgrades like enhanced party and enemy AI, new companions, higher levels, and more. The White March adds an entirely new area in the bitter north, inspired by the setting of Icewind Dale. The addition includes a new hub area, new quests, and dungeons. Obsidian promises that this content will give players a great deal of game to experience. The addition of two levels to the level cap per expansion part (12 to 14 and 14 to 16) grants powerful new spells and abilities to use as players rank to the height of their power. New weapons and two new companions are introduced in The White March. The Devil of Caroc and Zahua, a rogue and a monk respectively, will join the player during their adventures through the expansion and remain with them afterward. The full White March expansion is now available. Apologies for goofing the story earlier and reporting that just part one released. View full article
  12. So Blizzard announced their new expansion earlier today. So hyped to see Demon Hunters as the new class. Considering how much of a letdown Warlords of Draenor was, I'm a little hesitant because WoD sounded good when it was announced. Thoughts?
  13. CD Projekt RED has pulled the covers off of Geralt of Rivia's next outing in the world of The Witcher 3. Titled Hearts of Stone, the massive expansion pits Geralt against Olgierd von Everec, an immortal turned butcherous bandit captain. The expansion adds new monsters and a bevy of tasks that range from heroic to strange. Hearts of Stone will also feature a new cast of characters and along with a new cast will be additional romance options. The developers have even added a new mechanic to the game in the form of Runewords that will each affect the combat system in bold and exciting new ways. More details have yet to be revealed regarding this new system. CD Projekt promises over ten hours of additional content will be in Hearts of Stone. For those that bought the season pass for The Witcher 3, Hearts of Stone will be free, while those who held off on the pass will be looking at about $19.99. A limited boxed release of the expansion will hit retailers, too. This version includes the download code for Hearts of Stone, two decks of real-life gwent decks, and a manual explaining the rules of gwent. Those who ordered the season pass can purchase the gwent decks and manual for themselves through a special initiative set up by CD Projekt. Hearts of Stone will release for all platforms on October 13.
  14. CD Projekt RED has pulled the covers off of Geralt of Rivia's next outing in the world of The Witcher 3. Titled Hearts of Stone, the massive expansion pits Geralt against Olgierd von Everec, an immortal turned butcherous bandit captain. The expansion adds new monsters and a bevy of tasks that range from heroic to strange. Hearts of Stone will also feature a new cast of characters and along with a new cast will be additional romance options. The developers have even added a new mechanic to the game in the form of Runewords that will each affect the combat system in bold and exciting new ways. More details have yet to be revealed regarding this new system. CD Projekt promises over ten hours of additional content will be in Hearts of Stone. For those that bought the season pass for The Witcher 3, Hearts of Stone will be free, while those who held off on the pass will be looking at about $19.99. A limited boxed release of the expansion will hit retailers, too. This version includes the download code for Hearts of Stone, two decks of real-life gwent decks, and a manual explaining the rules of gwent. Those who ordered the season pass can purchase the gwent decks and manual for themselves through a special initiative set up by CD Projekt. Hearts of Stone will release for all platforms on October 13. View full article
  15. While more information is promised to be forthcoming when Gamescom gets underway next week, for now we know that Techland's Dying Light: The Following will be including driveable vehicles and will be standalone, meaning it can be bought separately from the core game. The Following will be free for all Season Pass holders when it releases. The game will be shown at Gamescom, but people will have to wait until shortly after the behind-closed-doors reveal to see it in action for themselves. The only glimpse of the expansion that players are able to have at the moment is in the two screenshots below and the several seconds teasing the expansion from the video Techland released last week commemorating their half-year of content support for Dying Light. Skip to 2:10 if you'd like to see the teaser. It seems like Techland is treating The Following almost more like a sequel than an expansion. For one thing, Tymon Smektala, the producer of The Following had this to say about the map size and player feedback, “For Dying Light: The Following we’re adding a number of bold game-changers to create one massive expansion. Something big that will give the game a brand-new flavor. The new map alone is the same size as all the previous maps from Dying Light combined, so there is a lot we’re packing in here. We also kept a close eye on player feedback to help tailor what we’ve created here. Hopefully people will see that this new expansion is first and foremost, for the fans.” Not only is the map larger than what was offered in the core Dying Light campaign, but I'm hopeful for a meatier story as well. In my review of the core game, the narrative was one of my primary points of contention. Techland has stated that it sees The Following as a story-driven expansion full of new features. Hopefully it can provide a more interesting narrative direction for the burgeoning franchise while letting its stellar mechanics shine.
  16. While more information is promised to be forthcoming when Gamescom gets underway next week, for now we know that Techland's Dying Light: The Following will be including driveable vehicles and will be standalone, meaning it can be bought separately from the core game. The Following will be free for all Season Pass holders when it releases. The game will be shown at Gamescom, but people will have to wait until shortly after the behind-closed-doors reveal to see it in action for themselves. The only glimpse of the expansion that players are able to have at the moment is in the two screenshots below and the several seconds teasing the expansion from the video Techland released last week commemorating their half-year of content support for Dying Light. Skip to 2:10 if you'd like to see the teaser. It seems like Techland is treating The Following almost more like a sequel than an expansion. For one thing, Tymon Smektala, the producer of The Following had this to say about the map size and player feedback, “For Dying Light: The Following we’re adding a number of bold game-changers to create one massive expansion. Something big that will give the game a brand-new flavor. The new map alone is the same size as all the previous maps from Dying Light combined, so there is a lot we’re packing in here. We also kept a close eye on player feedback to help tailor what we’ve created here. Hopefully people will see that this new expansion is first and foremost, for the fans.” Not only is the map larger than what was offered in the core Dying Light campaign, but I'm hopeful for a meatier story as well. In my review of the core game, the narrative was one of my primary points of contention. Techland has stated that it sees The Following as a story-driven expansion full of new features. Hopefully it can provide a more interesting narrative direction for the burgeoning franchise while letting its stellar mechanics shine. View full article
  17. Sega has announced that a major expansion to Total War: Rome II, titled Caesar in Gaul, will be released December 12. The expansion adds a fully fledged campaign that places players in the shoes (sandals?) of Caesar during the conquest of Gaul and Britannia. The campaign takes place between 56-51 BC in the region of Europe that is now modern France and a bit of southern England. Because the real-world campaign took place over the course of five years, gameplay will be tweaked accordingly. Instead of each year being a turn, each year will be divided into 24 turns. Timing your attacks according to the season will take on more importance. In the core Rome II game, new factions will be unlocked including the Nervii, Boii, and the Galatians as well as new units. Mike Simpson, the creative director of the Total War franchise, commented on the DLC and expansions that have hit the large-scale strategy title so far: “We’ve released a number of DLC packs and free content updates for ROME II, but this is our most substantial so far. We’ve always planned to focus more closely on some of the key conflicts of the ancient world, and Caesar’s war in Gaul is the ideal place to start. We’ve also improved the game considerably since launch, and that process continues as we move onto substantial feature and gameplay improvements.” Perhaps this means we can expect other famous campaigns to be added in the near future. Caesar in Gaul will be available for download on December 12 for $14.99. View full article
  18. The next expansion of the free-to-play Star Wars MMO promises to bring the two faction into conflict with spaceships and lasers. Lots of lasers. The Domination trailer shows the expansion, Galactic Starfighter, in action. The main addition will be of free form, 12v12, aerial dogfights pitting the Sith Empire and the Republic against one another in customization starfighters. Players will be able to recruit co-pilots to activate ship abilities as well as additional crew members for passive abilities. Performance in space battles will have effects on the ongoing ground wars, as well as a direct effect on your ground characters in the form of experience and credits. Subscribers will have access to the expansion beginning December 3, preferred players will gain access on the January 14, and everyone will have access by February 4. For more information, you can visit the Galactic Starfighter website. Any Extra Lifers out there who play SWTOR? View full article
  19. The expansion, titled XCOM: Enemy Within, drastically expands the roster of enemies and adds a new type of resource that can be used to purchase a wide variety of upgrades to aid against the extraterrestrial threat. New missions, objectives, maps, etc. have also been added, many centered around the acquisition of Meld, a substance that can be used to augment your soldiers into either mechanical monstrosities or mutant warriors greatly enhancing their combat abilities. Meld canisters are always equipped with self-destruct timers meaning that missions will have critical time constraints where players will have to weigh the benefits of acquiring Meld against the risks of potentially placing your soldiers in harms way. Nearly 50 maps have been added as well as additional tweaks to existing maps. XCOM: Enemy Within will release November 12 and retail for $29.99. More XCOM can never be a bad thing, right? View full article