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Found 8 results

  1. Long ago in a time now forgotten by modernity, there existed a game. That game pitted mortals against unspeakable horrors from beyond the stars. At the time, many laughed at its premise and comical execution, but little did those who scoffed know that the developers of Earth Defense Force had read the signs and knew of the coming apocalypse. They knew that they would have a single chance and that just one game would be their warning to the world of the impending disaster. The year is now 2017 - the eve of the bug-pocalypse. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Sonic CD 'A World in Motion' by DusK (http://ocremix.org/remix/OCR03081) We also recorded our 66th episode - an E3 wrap-up that released last week, but never got posted here (sorry about that, family medical emergency!). You can listen to that below! What's an E3? Jeremy and Daniel explain! Outro music: Super Castlevania IV 'Selva Oscura' by Furilas, Jorito, and Tuberz McGee (http://ocremix.org/remix/OCR03540) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  2. Long ago in a time now forgotten by modernity, there existed a game. That game pitted mortals against unspeakable horrors from beyond the stars. At the time, many laughed at its premise and comical execution, but little did those who scoffed know that the developers of Earth Defense Force had read the signs and knew of the coming apocalypse. They knew that they would have a single chance and that just one game would be their warning to the world of the impending disaster. The year is now 2017 - the eve of the bug-pocalypse. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Sonic CD 'A World in Motion' by DusK (http://ocremix.org/remix/OCR03081) We also recorded our 66th episode - an E3 wrap-up that released last week, but never got posted here (sorry about that, family medical emergency!). You can listen to that below! What's an E3? Jeremy and Daniel explain! Outro music: Super Castlevania IV 'Selva Oscura' by Furilas, Jorito, and Tuberz McGee (http://ocremix.org/remix/OCR03540) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  3. Review: Earth Defense Force 2025

    On the surface, Earth Defense Force 2025 bears many signs that would normally be red flags to seasoned gamers. The premise, aliens using giant insects to invade Earth, sounds like something from a scraped ‘50s B-movie. Graphically, it fails to impress. The writing is some of the most laughable I’ve ever encountered in a game. However, Earth Defense Force 2025 accomplishes the impossible by blending all of these elements into a game that I found to be a thoroughly enjoyable third-person shooter. Developed by Sandlot, Earth Defense Force 2025 is a sequel to 2007’s Earth Defense Force 2017. The story of the series is that an alien race came to Earth in 2017 and were promptly dubbed the Ravagers before they had even ravaged anything. The aliens soon unleashed swarms of giant insects to decimate the world’s population. Luckily, the titular Earth Defense Force had one very competent soldier who almost single-handedly took down the alien threat… Or so the world thought! 2025 picks up a few years later and more giant bugs are coming out of the ground and the aliens are back and it is the player’s job to single-handedly take down the alien thre-wait… if the plot summary of 2025 seems oddly familiar, that is because EDF 2025 is pretty much a retelling of 2017. This isn’t really a problem since story was never the strong suit of the series, but it is still a bit strange for a game so off the rails to be stepping to such a similar beat as its predecessor. Graphically, there have been numerous tweaks and updates between 2017 and 2025. This is most noticeable in the steady frame rate which is much appreciated when the action gets thick and entire cities are busy exploding and collapsing. Lighting effects are also greatly improved and make everything, especially the explosions, look much nicer. Everything related to the enemy models, explosions, and player characters looks fine. However, much less attention was paid to the environments and smaller details. Civilians look like place-holder animations that were never finished. Buildings have very little detail because almost every structure in the game is designed to be blown up and destroyed with one or two rocket attacks. When everything is exploding these imperfections aren’t such a big deal, but they do provide unintended entertainment during cutscenes which are made using in-game assets. Load times for these cutscenes can range anywhere from 20-40 seconds, which is a real drag if you encounter a particularly difficult mission that requires multiple attempts. Thankfully, there is an option to disable cutscenes. The meat and potatoes gameplay of EDF 2025 consists of shooting large amounts of ridiculous enemies that consist of giant ants, giant spiders, giant robots, giant dragons, giant hornets, and giant flying saucers. If you couldn’t tell from the previous sentence, Earth Defense Force rarely does anything on a small scale. The weapons you choose to take with you prior to level select have infinite ammo, meaning players that aren’t shooting everything that moves as fast as they are able are doing it wrong. As players move through levels, enemies will drop health packs, armor (which slightly increases total health), and bright green crates that unlock new weapons. Co-op is built into the experience and players have the option of either playing online four-player co-op or locally in split-screen mode with a friend. Earth Defense Force 2025 feels like a ridiculous arcade game that snuck onto consoles. It gives off the vibe of the kind of arcade game you’d only encounter once in an obscure, back-alley arcade and then never find again, but you’d remember for a long time afterward for its insanity. Since level after level of shooting waves of bizarre enemies with infinite ammo guns might slip into repetitive territory after a while, EDF 2025 infuses some variety into the gameplay through the implementation of four different soldier classes. The basic Ranger class is well rounded, can drive vehicles, and does little dodge rolls to get out of tight spots. Air Raiders were built specifically as a support class for co-op. They are the only class capable of calling in air strikes, tank, helicopter, and mech drops, and the only other class that can operate said vehicles. The Fencer is the heavy duty combatant of the bunch, able to equip up to four weapons and make use of heavy-hitting melee attacks. By far my favorite class was the Wing Diver, which sacrifices HP for a jet pack and plasma weapons. The addition of the jet pack makes it much easier to avoid enemies and use the vertical elements of the various levels to get an advantage. Furthermore, there is an enjoyable element of managing your resources with the Wing Diver. The jet pack and weapons use the same energy source, meaning that going a bit too nuts with your guns or flying too long will overload your systems. In order to avoid a systems failure at an inopportune moment, players have to balance their need for fight and flight. On the first run through the game, any difficulty other than normal or easy will be virtually impossible. Higher difficulties require much more powerful weapons, which are only unlocked by playing later missions on normal or easy. Higher difficulties unlock even better weapons, but right off the bat enemies will overwhelm and crush players attempting anything more difficult than normal. The voice-over work in the Earth Defense Force series has never been that great, but in 2025 it reaches new levels of cheese and silliness. While there is always something amazing about a serious-sounding narrator pleading with the player to save the world from giant robots and insects, what really shines is the ambient dialogue between soldiers controlled by the AI. These nameless members of the EDF follow the player around and will talk with each other as missions progress. They enthusiastically shout out phrases like, “The next battle is going to be violent!” and, “Did you eat lunch?” There are also cases of strange and silly translations from Japanese to English. For example, when a new enemy type appears that makes use of an energy shield, the narrator constantly refers to the force field as a “shield screen.” Conclusion: While I thoroughly enjoyed my time with Earth Defense Force 2025, I also realize that it isn’t for everyone. The game has numerous technical flaws that could distract players from the core experience. Some people will be put off by the lack of visual polish, while others might find the gameplay repetitive. However, EDF 2025 has all the signs of becoming a cult classic. People who can look past Earth Defense Force 2025’s missteps or even embrace them as a cheesy part of the EDF experience will find a game that is fun, unintentionally hilarious, and strangely endearing.
  4. On the surface, Earth Defense Force 2025 bears many signs that would normally be red flags to seasoned gamers. The premise, aliens using giant insects to invade Earth, sounds like something from a scraped ‘50s B-movie. Graphically, it fails to impress. The writing is some of the most laughable I’ve ever encountered in a game. However, Earth Defense Force 2025 accomplishes the impossible by blending all of these elements into a game that I found to be a thoroughly enjoyable third-person shooter. Developed by Sandlot, Earth Defense Force 2025 is a sequel to 2007’s Earth Defense Force 2017. The story of the series is that an alien race came to Earth in 2017 and were promptly dubbed the Ravagers before they had even ravaged anything. The aliens soon unleashed swarms of giant insects to decimate the world’s population. Luckily, the titular Earth Defense Force had one very competent soldier who almost single-handedly took down the alien threat… Or so the world thought! 2025 picks up a few years later and more giant bugs are coming out of the ground and the aliens are back and it is the player’s job to single-handedly take down the alien thre-wait… if the plot summary of 2025 seems oddly familiar, that is because EDF 2025 is pretty much a retelling of 2017. This isn’t really a problem since story was never the strong suit of the series, but it is still a bit strange for a game so off the rails to be stepping to such a similar beat as its predecessor. Graphically, there have been numerous tweaks and updates between 2017 and 2025. This is most noticeable in the steady frame rate which is much appreciated when the action gets thick and entire cities are busy exploding and collapsing. Lighting effects are also greatly improved and make everything, especially the explosions, look much nicer. Everything related to the enemy models, explosions, and player characters looks fine. However, much less attention was paid to the environments and smaller details. Civilians look like place-holder animations that were never finished. Buildings have very little detail because almost every structure in the game is designed to be blown up and destroyed with one or two rocket attacks. When everything is exploding these imperfections aren’t such a big deal, but they do provide unintended entertainment during cutscenes which are made using in-game assets. Load times for these cutscenes can range anywhere from 20-40 seconds, which is a real drag if you encounter a particularly difficult mission that requires multiple attempts. Thankfully, there is an option to disable cutscenes. The meat and potatoes gameplay of EDF 2025 consists of shooting large amounts of ridiculous enemies that consist of giant ants, giant spiders, giant robots, giant dragons, giant hornets, and giant flying saucers. If you couldn’t tell from the previous sentence, Earth Defense Force rarely does anything on a small scale. The weapons you choose to take with you prior to level select have infinite ammo, meaning players that aren’t shooting everything that moves as fast as they are able are doing it wrong. As players move through levels, enemies will drop health packs, armor (which slightly increases total health), and bright green crates that unlock new weapons. Co-op is built into the experience and players have the option of either playing online four-player co-op or locally in split-screen mode with a friend. Earth Defense Force 2025 feels like a ridiculous arcade game that snuck onto consoles. It gives off the vibe of the kind of arcade game you’d only encounter once in an obscure, back-alley arcade and then never find again, but you’d remember for a long time afterward for its insanity. Since level after level of shooting waves of bizarre enemies with infinite ammo guns might slip into repetitive territory after a while, EDF 2025 infuses some variety into the gameplay through the implementation of four different soldier classes. The basic Ranger class is well rounded, can drive vehicles, and does little dodge rolls to get out of tight spots. Air Raiders were built specifically as a support class for co-op. They are the only class capable of calling in air strikes, tank, helicopter, and mech drops, and the only other class that can operate said vehicles. The Fencer is the heavy duty combatant of the bunch, able to equip up to four weapons and make use of heavy-hitting melee attacks. By far my favorite class was the Wing Diver, which sacrifices HP for a jet pack and plasma weapons. The addition of the jet pack makes it much easier to avoid enemies and use the vertical elements of the various levels to get an advantage. Furthermore, there is an enjoyable element of managing your resources with the Wing Diver. The jet pack and weapons use the same energy source, meaning that going a bit too nuts with your guns or flying too long will overload your systems. In order to avoid a systems failure at an inopportune moment, players have to balance their need for fight and flight. On the first run through the game, any difficulty other than normal or easy will be virtually impossible. Higher difficulties require much more powerful weapons, which are only unlocked by playing later missions on normal or easy. Higher difficulties unlock even better weapons, but right off the bat enemies will overwhelm and crush players attempting anything more difficult than normal. The voice-over work in the Earth Defense Force series has never been that great, but in 2025 it reaches new levels of cheese and silliness. While there is always something amazing about a serious-sounding narrator pleading with the player to save the world from giant robots and insects, what really shines is the ambient dialogue between soldiers controlled by the AI. These nameless members of the EDF follow the player around and will talk with each other as missions progress. They enthusiastically shout out phrases like, “The next battle is going to be violent!” and, “Did you eat lunch?” There are also cases of strange and silly translations from Japanese to English. For example, when a new enemy type appears that makes use of an energy shield, the narrator constantly refers to the force field as a “shield screen.” Conclusion: While I thoroughly enjoyed my time with Earth Defense Force 2025, I also realize that it isn’t for everyone. The game has numerous technical flaws that could distract players from the core experience. Some people will be put off by the lack of visual polish, while others might find the gameplay repetitive. However, EDF 2025 has all the signs of becoming a cult classic. People who can look past Earth Defense Force 2025’s missteps or even embrace them as a cheesy part of the EDF experience will find a game that is fun, unintentionally hilarious, and strangely endearing. View full article
  5. Earth Defense Force 2025, the latest installment in a series that has accumulated somewhat of a cult following after the 2007 release of Earth Defense Force 2017, received an amazing trailer today along with an official release date. The teaser shows off footage from 2017, before giving a run down of the features and weapons being added to the roster. In short, it is a lot. 2025 will include 4 player co-op, the class-based gameplay from Earth Defense Force: Insect Armageddon returns (albeit with more style), more weapons including melee options for the Fencer class, more vehicles, and new enemy types such as the flying dragons featured in the trailer. The trailer even implies that there might be some degree of characterization for the four main protagonists, a first for the series. Earth Defense Force 2025 will be available on February 18 for Xbox 360 and PlayStation 3. If you are wondering what the game is like, why not read our hands-on coverage of the game from E3?
  6. Earth Defense Force 2025, the latest installment in a series that has accumulated somewhat of a cult following after the 2007 release of Earth Defense Force 2017, received an amazing trailer today along with an official release date. The teaser shows off footage from 2017, before giving a run down of the features and weapons being added to the roster. In short, it is a lot. 2025 will include 4 player co-op, the class-based gameplay from Earth Defense Force: Insect Armageddon returns (albeit with more style), more weapons including melee options for the Fencer class, more vehicles, and new enemy types such as the flying dragons featured in the trailer. The trailer even implies that there might be some degree of characterization for the four main protagonists, a first for the series. Earth Defense Force 2025 will be available on February 18 for Xbox 360 and PlayStation 3. If you are wondering what the game is like, why not read our hands-on coverage of the game from E3? View full article
  7. For those who are unfamiliar with Earth Defense Force (EDF), let me paint a word-picture of what the series is like, at least as I am familiar with it from the previous two game that have released in North America. Imagine a third-person shooter with low-budget graphics, hilarious animation, and a laughable storyline. Combine that mental image with the concepts of infinite ammo, flying saucers, lasers, jet packs, destructible environments, giant robots, hundreds of giant ants, spiders, and other insects. Does that sound awesome? Then EDF 2017 and its direct sequel EDF 2025 might just be for you. The events of the first game aren’t all that important. All you need to know is that aliens dubbed “The Ravagers” descended on Earth, and were defeated by the Earth Defense Force. Thought to be destroyed, the Ravagers suddenly reappear in 2025 stronger than ever, and the EDF must once more step up to stop the global threat. Taking cues from a previous EDF title called Insect Armageddon, 2025 has four playable classes. The Air Raider can call down vehicle drops and functions as a support class, improving and working with other classes. The Ranger class is the most balanced and “normal” of the classes, able to roll out of danger. The third class is the mobile Wing Diver, who comes equipped with a jet pack and laser weapons. Playing as a Wing Diver was perhaps the most fun I had with a class in my hour with EDF 2025. The light weapons she uses are offset by her maneuverability in the air, in which she can fly almost indefinitely. Some of her weapons drain her jet pack energy, forcing an early landing if you aren’t careful, but there is no fall damage in EDF. Finally, the Fencer heavy weapons class can bring four weapons into a level instead of two and can switch between both load outs on the fly. Basically, the Fencer quadra-wields weapons. QUADRA. WIELDS. WEAPONS. Oh, and the Fencer has access to hyper-charged melee weapons like a gravity hammer that can be charged up and releases a gigantic shockwave. The game was designed with splitscreen and online co-op in mind. Up to four people can play together online, while two people can play together locally in splitscreen. Some weapons can only be used in conjunction with other classes in multiplayer. The example I was shown involved the Air Raider and the Fencer. As the fencer, I had a weapon which fired a single, powerful guided-missile, while the Air Raider had a guiding laser which could be used to select the target for the missile. Many features have stayed the same from 2017 to 2025. The goal of each mission is as simple as it ever was: Destroy all the enemies. There have been some slight graphical improvements and the frame rate no longer stutters when faced with hundreds of charging ants, spiders, flying saucers, giant robots, etc. However, the low-grade charm of 2017 remains intact. The multiple difficulty levels ranging from Easy to Inferno return, as well as better weapon rewards for completing higher difficulties. Previous EDF titles consisted of up to sixty missions. When I asked one of the developers about how many missions we could expect to see in 2025, she was unable to give the exact number of missions, but assured me that “the number will be much higher than sixty.” In 2017, buildings would crumble into rubble at the slightest touch of a rocket. While buildings no longer seems as if they are constructed of papier-mâché, they remain destructible. Another new aspect is that enemies can pick up your character and toss them around. While this might seem like it would be frustrating, players will be able to continue firing while grabbed. These attacks feature the use of new (and hilarious) ragdoll animations which also occur anytime your character is hit by an explosion. The Earth Defense Force series holds a special place in my heart. With cheesy graphics, a laughable story, and hilarious scenarios, EDF has always been a great arcade experience to share with friends. By now it appears that 2025 will fill the shoes left by 2017. For every step taken to improve the experience, there is a half-step backward onto a banana peel, which is where Earth Defense Force truly shines. Mark my words, Earth Defense Force 2025 will be a cult classic for many years to come. Earth Defense Force 2025 will release July 4, 2013 in Japan and February 4, 2014 in North America on Xbox 360 and PS3. There are currently no plans for a next-gen release. View full article
  8. For those who are unfamiliar with Earth Defense Force (EDF), let me paint a word-picture of what the series is like, at least as I am familiar with it from the previous two game that have released in North America. Imagine a third-person shooter with low-budget graphics, hilarious animation, and a laughable storyline. Combine that mental image with the concepts of infinite ammo, flying saucers, lasers, jet packs, destructible environments, giant robots, hundreds of giant ants, spiders, and other insects. Does that sound awesome? Then EDF 2017 and its direct sequel EDF 2025 might just be for you. The events of the first game aren’t all that important. All you need to know is that aliens dubbed “The Ravagers” descended on Earth, and were defeated by the Earth Defense Force. Thought to be destroyed, the Ravagers suddenly reappear in 2025 stronger than ever, and the EDF must once more step up to stop the global threat. Taking cues from a previous EDF title called Insect Armageddon, 2025 has four playable classes. The Air Raider can call down vehicle drops and functions as a support class, improving and working with other classes. The Ranger class is the most balanced and “normal” of the classes, able to roll out of danger. The third class is the mobile Wing Diver, who comes equipped with a jet pack and laser weapons. Playing as a Wing Diver was perhaps the most fun I had with a class in my hour with EDF 2025. The light weapons she uses are offset by her maneuverability in the air, in which she can fly almost indefinitely. Some of her weapons drain her jet pack energy, forcing an early landing if you aren’t careful, but there is no fall damage in EDF. Finally, the Fencer heavy weapons class can bring four weapons into a level instead of two and can switch between both load outs on the fly. Basically, the Fencer quadra-wields weapons. QUADRA. WIELDS. WEAPONS. Oh, and the Fencer has access to hyper-charged melee weapons like a gravity hammer that can be charged up and releases a gigantic shockwave. The game was designed with splitscreen and online co-op in mind. Up to four people can play together online, while two people can play together locally in splitscreen. Some weapons can only be used in conjunction with other classes in multiplayer. The example I was shown involved the Air Raider and the Fencer. As the fencer, I had a weapon which fired a single, powerful guided-missile, while the Air Raider had a guiding laser which could be used to select the target for the missile. Many features have stayed the same from 2017 to 2025. The goal of each mission is as simple as it ever was: Destroy all the enemies. There have been some slight graphical improvements and the frame rate no longer stutters when faced with hundreds of charging ants, spiders, flying saucers, giant robots, etc. However, the low-grade charm of 2017 remains intact. The multiple difficulty levels ranging from Easy to Inferno return, as well as better weapon rewards for completing higher difficulties. Previous EDF titles consisted of up to sixty missions. When I asked one of the developers about how many missions we could expect to see in 2025, she was unable to give the exact number of missions, but assured me that “the number will be much higher than sixty.” In 2017, buildings would crumble into rubble at the slightest touch of a rocket. While buildings no longer seems as if they are constructed of papier-mâché, they remain destructible. Another new aspect is that enemies can pick up your character and toss them around. While this might seem like it would be frustrating, players will be able to continue firing while grabbed. These attacks feature the use of new (and hilarious) ragdoll animations which also occur anytime your character is hit by an explosion. The Earth Defense Force series holds a special place in my heart. With cheesy graphics, a laughable story, and hilarious scenarios, EDF has always been a great arcade experience to share with friends. By now it appears that 2025 will fill the shoes left by 2017. For every step taken to improve the experience, there is a half-step backward onto a banana peel, which is where Earth Defense Force truly shines. Mark my words, Earth Defense Force 2025 will be a cult classic for many years to come. Earth Defense Force 2025 will release July 4, 2013 in Japan and February 4, 2014 in North America on Xbox 360 and PS3. There are currently no plans for a next-gen release.