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Found 6 results

  1. Electronic Arts has hinted that they are looking for a way to transition away from yearly releases like Madden and FIFA to a single title that can receive updates and would operate as a subscription service. Andrew Wilson, EA's CEO, made an appearance on Bloomberg TV to talk about the angle that EA hopes to pursue in the near future. "There’s a world where it gets easier and easier to move that code around -- where we may not have to do an annual release,” Wilson said, “We can really think about those games as a 365-day, live service. [...] The greatest disruptor to the consumption of entertainment media in the last five years has been the combination of streaming plus subscription. It’s changed the way we watch television. It’s changed the way we listen to music. It’s changed the way I read books.” This proposed vision of EA's potential future in the games-as-service model of business falls in line with their overall business decisions in recent years. EA Access has been going strong for the past three years, allowing subscribers access to a library of EA games for $5 per month. Recent titles like Star Wars Battlefront have emphasized ongoing support and microtransactions as a way of continuing to pull in money beyond an individual title's initial release. It even falls in line with the general trend of game purchases slowly moving over from physical to digital. Perhaps the proof of concept in this idea can be found in the mobile Madden game that EA released three years ago. No new version of the game has reached mobile as of yet, but that hasn't affected its longevity. In fact, the user base for mobile Madden has only grown with the game itself receiving regular updates. Wilson seems to recognize that the mobile model doesn't directly translate to console or PC gaming, but the success of the mobile title certainly put EA on the track to try designing a Madden or a FIFA for the streaming age. In the not too distant future, we may simply have one game of each franchise that receives updates and requires an EA Access or possibly a completely separate subscription. What do you think? Would that be a positive move for the sports titans that dominate the industry? Let us know in the comments!
  2. Electronic Arts has hinted that they are looking for a way to transition away from yearly releases like Madden and FIFA to a single title that can receive updates and would operate as a subscription service. Andrew Wilson, EA's CEO, made an appearance on Bloomberg TV to talk about the angle that EA hopes to pursue in the near future. "There’s a world where it gets easier and easier to move that code around -- where we may not have to do an annual release,” Wilson said, “We can really think about those games as a 365-day, live service. [...] The greatest disruptor to the consumption of entertainment media in the last five years has been the combination of streaming plus subscription. It’s changed the way we watch television. It’s changed the way we listen to music. It’s changed the way I read books.” This proposed vision of EA's potential future in the games-as-service model of business falls in line with their overall business decisions in recent years. EA Access has been going strong for the past three years, allowing subscribers access to a library of EA games for $5 per month. Recent titles like Star Wars Battlefront have emphasized ongoing support and microtransactions as a way of continuing to pull in money beyond an individual title's initial release. It even falls in line with the general trend of game purchases slowly moving over from physical to digital. Perhaps the proof of concept in this idea can be found in the mobile Madden game that EA released three years ago. No new version of the game has reached mobile as of yet, but that hasn't affected its longevity. In fact, the user base for mobile Madden has only grown with the game itself receiving regular updates. Wilson seems to recognize that the mobile model doesn't directly translate to console or PC gaming, but the success of the mobile title certainly put EA on the track to try designing a Madden or a FIFA for the streaming age. In the not too distant future, we may simply have one game of each franchise that receives updates and requires an EA Access or possibly a completely separate subscription. What do you think? Would that be a positive move for the sports titans that dominate the industry? Let us know in the comments! View full article
  3. EA has once again opened up the Vaults of EA and Origin Access, subscription services that gives members access to "free" games from the publisher's portfolio, among other perks. Headlining the pack of newcomers is Mass Effect Andromeda, which launched earlier this year to a polarizing reception. Members will also be able to play EA's biggest holiday titles ahead of launch, including Star Wars Battlefront II. Beginning this month until December, the following titles will be added to the Vault. Mass Effect Andromeda Dead Space 3 The Sims 4 (Play First Trial) Star Wars Battlefront II (Play First Trial) Need For Speed Payback (Play First Trial) If you're an EA Access member, what do you think of the new additions? For non-members, is this line-up enough to convince you to give the service a shot.
  4. EA has once again opened up the Vaults of EA and Origin Access, subscription services that gives members access to "free" games from the publisher's portfolio, among other perks. Headlining the pack of newcomers is Mass Effect Andromeda, which launched earlier this year to a polarizing reception. Members will also be able to play EA's biggest holiday titles ahead of launch, including Star Wars Battlefront II. Beginning this month until December, the following titles will be added to the Vault. Mass Effect Andromeda Dead Space 3 The Sims 4 (Play First Trial) Star Wars Battlefront II (Play First Trial) Need For Speed Payback (Play First Trial) If you're an EA Access member, what do you think of the new additions? For non-members, is this line-up enough to convince you to give the service a shot. View full article
  5. Mass Effect: Andromeda releases later this month bringing players into BioWare's sci-fi universe once again. The spacefaring adventure might hit stores on March 21, but those who subscribe to EA's Access service will have 10 hours of pre-release gameplay time beginning on March 16. A similar perk is available for PC users through Origin Access. Unfortunately for PlayStation 4 owners, EA Access is exclusive to the Xbox One and no options are available to PS4 players to get in on the early slice of Mass Effect: Andromeda. Interestingly enough, that 10 hours of gameplay won't be completely unfettered. Players will be limited to a handful of story missions on a single planet before additional progress becomes locked. At that point, players can either explore or restart Andromeda. Mass Effect producer Fernando Melo expanded a bit on the limitations of the EA Access game time on Twitter. For more Mass Effect: Andromeda goodness, check out the trailer for BioWare's new space epic. View full article
  6. Mass Effect: Andromeda releases later this month bringing players into BioWare's sci-fi universe once again. The spacefaring adventure might hit stores on March 21, but those who subscribe to EA's Access service will have 10 hours of pre-release gameplay time beginning on March 16. A similar perk is available for PC users through Origin Access. Unfortunately for PlayStation 4 owners, EA Access is exclusive to the Xbox One and no options are available to PS4 players to get in on the early slice of Mass Effect: Andromeda. Interestingly enough, that 10 hours of gameplay won't be completely unfettered. Players will be limited to a handful of story missions on a single planet before additional progress becomes locked. At that point, players can either explore or restart Andromeda. Mass Effect producer Fernando Melo expanded a bit on the limitations of the EA Access game time on Twitter. For more Mass Effect: Andromeda goodness, check out the trailer for BioWare's new space epic.