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Found 62 results

  1. Dead Alliance is a game in search of an identity. Equal parts Call of Duty, horde mode, and MOBA all in the same breath, the competitive undead shooter banks its success on finding a player base with a love of all three genres and then some. Not only do you have to worry about a team of enemy players firing bullets at you, you also have to contend with the ravenous horde of zombies roaming around each map. But have no fear, for the combatants of Dead Alliance aren't running in without some nifty tools to turn the undead into your buddies. I recently got the chance to play a preview build of Dead Alliance; more specifically the game’s team deathmatch and capture-the-flag modes. At a glance the game might appear little more than another competitive shooter, replete with armored dudes toting heavy machine guns and more body armor than a presidential meet-and-greet. There’s also the maps, which range from an uninteresting warehouse to a seaside port town, that all look as dilapidated and overgrown as you might expect. Thankfully, the developers at Psyop have injected this melting pot with enough variety in terms of gameplay and strategic options to warrant at least a chance. In Dead Alliance’s multiplayer modes (including team deathmatch, CTF, free-for-all, and king of the hill), players are outfitted with a standard variety of weapons (assault rifles, machine guns of the bulky and sub variety), but are also given special tools called “Zmods” that influence the zombies found on every map. If you’re losing sight of your enemies, throwing the P.A.M. grenade at a group of zombies will force them to run for the nearest competitors, giving you ample room to hose them down while they’re fleeing from the horde. The L.R.A.D. attracts nearby zombies to a single point, allying them to your team, while the Trailer flare lets you string along a group of zombies while it’s in your hands. Those tools, coupled with a few that repelled zombies, made for chaotic firefights and a few tense retreats as zombies swarmed my team. At times, the game can feel like a well-measured bit of chaos. Hunting down enemy players through MOBA-like lanes of traffic is frantic, and often the team on the receiving end of the horde has little time to react. Dead Alliance’s overall pacing also plays a role, as players only move at a fraction of the speed you might in a game like Call of Duty or Titanfall. This means a dead sprint will only keep zombies off your back for as long as you keep running, but it also means that evading enemy fire is more a matter of getting the drop on someone than actual mechanical skill. During our demo, it often felt like our victories were due to easy manipulation of choke points more than anything else. It’s difficult to tell from two rounds if the game will have much depth, but at this rate, Dead Alliance risks players losing interest more quickly than most. Dead Alliance is out August 29 on PlayStation 4, Xbox One, and PC for $39.99. View full article
  2. Dead Alliance is a game in search of an identity. Equal parts Call of Duty, horde mode, and MOBA all in the same breath, the competitive undead shooter banks its success on finding a player base with a love of all three genres and then some. Not only do you have to worry about a team of enemy players firing bullets at you, you also have to contend with the ravenous horde of zombies roaming around each map. But have no fear, for the combatants of Dead Alliance aren't running in without some nifty tools to turn the undead into your buddies. I recently got the chance to play a preview build of Dead Alliance; more specifically the game’s team deathmatch and capture-the-flag modes. At a glance the game might appear little more than another competitive shooter, replete with armored dudes toting heavy machine guns and more body armor than a presidential meet-and-greet. There’s also the maps, which range from an uninteresting warehouse to a seaside port town, that all look as dilapidated and overgrown as you might expect. Thankfully, the developers at Psyop have injected this melting pot with enough variety in terms of gameplay and strategic options to warrant at least a chance. In Dead Alliance’s multiplayer modes (including team deathmatch, CTF, free-for-all, and king of the hill), players are outfitted with a standard variety of weapons (assault rifles, machine guns of the bulky and sub variety), but are also given special tools called “Zmods” that influence the zombies found on every map. If you’re losing sight of your enemies, throwing the P.A.M. grenade at a group of zombies will force them to run for the nearest competitors, giving you ample room to hose them down while they’re fleeing from the horde. The L.R.A.D. attracts nearby zombies to a single point, allying them to your team, while the Trailer flare lets you string along a group of zombies while it’s in your hands. Those tools, coupled with a few that repelled zombies, made for chaotic firefights and a few tense retreats as zombies swarmed my team. At times, the game can feel like a well-measured bit of chaos. Hunting down enemy players through MOBA-like lanes of traffic is frantic, and often the team on the receiving end of the horde has little time to react. Dead Alliance’s overall pacing also plays a role, as players only move at a fraction of the speed you might in a game like Call of Duty or Titanfall. This means a dead sprint will only keep zombies off your back for as long as you keep running, but it also means that evading enemy fire is more a matter of getting the drop on someone than actual mechanical skill. During our demo, it often felt like our victories were due to easy manipulation of choke points more than anything else. It’s difficult to tell from two rounds if the game will have much depth, but at this rate, Dead Alliance risks players losing interest more quickly than most. Dead Alliance is out August 29 on PlayStation 4, Xbox One, and PC for $39.99.
  3. For as long as there’s been a Cthulhu mythos, there have been authors, filmmakers and game developers attempting to harness that shadowy void for their own twisted tales. Chaosium’s Call of Cthulhu tabletop role-play game allowed players to create their own Lovecraftian fantasies in the vein of Dungeons & Dragons and became the defacto “official” Cthulhu game adaptation. Of course, that didn’t stop video game developers from attempting the same, like Headfirst Productions’ Call of Cthulhu: Dark Corners of the Earth, or Sherlock Holmes: The Awakened. Now, though, fans of the tabletop incarnation may have their chance to transition their love to the television with Cyanide Studios’ Call of Cthulhu, an adaptation of Chaosium’s work. Publisher Focus Home Interactive (makers of Vampyr, The Surge and the Styx series) and developer Cyanide Studios gave a hands-off demo of Call of Cthulhu to media at E3 this year. The first difference most players will notice between Chaosium’s game and Cyanide’s is that it’s not a pure RPG. Call of Cthulhu is a first-person narrative adventure game, similar to Amnesia: Dark Descent, SOMA or Layers of Fear, but with plenty of RPG elements to keep those kinds of players busy with growing their character. Players walk in the shoes of Edward Pierce, a private investigator and former war veteran in 1920s Boston. Pierce is tasked with determining the truth behind the tragic death of Sarah Hawkins, a famous artist who had recently moved with her husband and family to the mysterious Darkwater Island. The demo starts off with Pierce arriving on Darkwater Island and investigating along the way to the Hawkins’ mansion perched atop a large hill. The developers stressed that a keen eye for clues will dramatically impact how well you fare, both in conversations with other characters and while exploring. Pierce spies a series of gravestones for the Hawkins family, noting that all but one have flowers lying at their base. Once Pierce makes it up to the fire-damaged mansion, he’s confronted by the family groundskeeper, still tending to the property and scaring off visitors. It’s here that players are given the chance to use a dialogue wheel to advance the conversation and their investigation. You’ll have a traditional slew of options, including hostility, lies or cooperation, but as the developer puts it, “knowledge is a weapon,” and in more ways than one. Our previous research at the gravestones lets us convince the groundskeeper that we’re on his side and have the family’s best interests at heart, allowing us to continue exploring the grounds in peace. Later on, we’re able to explore the mansion’s interior. Each room has been scarred by the blaze, leaving tattered furniture strewn about and soot hanging in the air. Pierce is able to find clues, like the outline of a victim’s body or a clock, and corroborate them against the evidence already compiled by the police. Again, knowledge proves vital, as Pierce is able to put together that the clock doesn’t match the time that the fire supposedly began. After our investigation, the demo jumped ahead a few chapters to experience what the more visceral side of Lovecraftian horror felt like. Pierce found himself browsing through a room housing antiques and some storage containers, like drawers and closets. At the far end of the room sat a full-length mirror. When Pierce approaches, an otherworldly creature with unnaturally long limbs and a razor-filled mouth emerges from the glass, sniffing him out. Much like Alien: Isolation or Amnesia, Pierce is woefully outclassed by the sheer might of this predator. True to Lovecraftian lore, if you stare too long at the creature, you’ll do irreparable damage to your psyche. However, Cyanide Studios has put an additional twist on traditional horror gameplay with the addition of phobias. Make use of the nearby closets to hide one too many times and Pierce will develop a fear of tight spaces, forcing players to think on their toes. It’s unclear how many of these phobias will be in the final game, but it makes sense to think of them as gameplay modifiers for commonly occurring elements, like closets, darkness or perhaps water. A sanity gauge (think Eternal Darkness) keeps track of your overall mental stability, and considering the horrors that lie in wait, it might be too tempting to stare into that dark void. Call of Cthulhu certainly looks enticing, but it remains to be seen if the experience will translate to meaningful role-playing and survival horror loop. While the mystery solving seems comprehensive enough, running away from Lovecraft’s finest over and over again might get old, especially if the mechanics never push beyond your typical “run and hide” strategies. Here’s hoping we get to see some different creatures than rent-a-Slenderman, and that the writing holds up throughout. Call of Cthulhu is scheduled for release on PC, PS4 and Xbox One later this year. View full article
  4. For as long as there’s been a Cthulhu mythos, there have been authors, filmmakers and game developers attempting to harness that shadowy void for their own twisted tales. Chaosium’s Call of Cthulhu tabletop role-play game allowed players to create their own Lovecraftian fantasies in the vein of Dungeons & Dragons and became the defacto “official” Cthulhu game adaptation. Of course, that didn’t stop video game developers from attempting the same, like Headfirst Productions’ Call of Cthulhu: Dark Corners of the Earth, or Sherlock Holmes: The Awakened. Now, though, fans of the tabletop incarnation may have their chance to transition their love to the television with Cyanide Studios’ Call of Cthulhu, an adaptation of Chaosium’s work. Publisher Focus Home Interactive (makers of Vampyr, The Surge and the Styx series) and developer Cyanide Studios gave a hands-off demo of Call of Cthulhu to media at E3 this year. The first difference most players will notice between Chaosium’s game and Cyanide’s is that it’s not a pure RPG. Call of Cthulhu is a first-person narrative adventure game, similar to Amnesia: Dark Descent, SOMA or Layers of Fear, but with plenty of RPG elements to keep those kinds of players busy with growing their character. Players walk in the shoes of Edward Pierce, a private investigator and former war veteran in 1920s Boston. Pierce is tasked with determining the truth behind the tragic death of Sarah Hawkins, a famous artist who had recently moved with her husband and family to the mysterious Darkwater Island. The demo starts off with Pierce arriving on Darkwater Island and investigating along the way to the Hawkins’ mansion perched atop a large hill. The developers stressed that a keen eye for clues will dramatically impact how well you fare, both in conversations with other characters and while exploring. Pierce spies a series of gravestones for the Hawkins family, noting that all but one have flowers lying at their base. Once Pierce makes it up to the fire-damaged mansion, he’s confronted by the family groundskeeper, still tending to the property and scaring off visitors. It’s here that players are given the chance to use a dialogue wheel to advance the conversation and their investigation. You’ll have a traditional slew of options, including hostility, lies or cooperation, but as the developer puts it, “knowledge is a weapon,” and in more ways than one. Our previous research at the gravestones lets us convince the groundskeeper that we’re on his side and have the family’s best interests at heart, allowing us to continue exploring the grounds in peace. Later on, we’re able to explore the mansion’s interior. Each room has been scarred by the blaze, leaving tattered furniture strewn about and soot hanging in the air. Pierce is able to find clues, like the outline of a victim’s body or a clock, and corroborate them against the evidence already compiled by the police. Again, knowledge proves vital, as Pierce is able to put together that the clock doesn’t match the time that the fire supposedly began. After our investigation, the demo jumped ahead a few chapters to experience what the more visceral side of Lovecraftian horror felt like. Pierce found himself browsing through a room housing antiques and some storage containers, like drawers and closets. At the far end of the room sat a full-length mirror. When Pierce approaches, an otherworldly creature with unnaturally long limbs and a razor-filled mouth emerges from the glass, sniffing him out. Much like Alien: Isolation or Amnesia, Pierce is woefully outclassed by the sheer might of this predator. True to Lovecraftian lore, if you stare too long at the creature, you’ll do irreparable damage to your psyche. However, Cyanide Studios has put an additional twist on traditional horror gameplay with the addition of phobias. Make use of the nearby closets to hide one too many times and Pierce will develop a fear of tight spaces, forcing players to think on their toes. It’s unclear how many of these phobias will be in the final game, but it makes sense to think of them as gameplay modifiers for commonly occurring elements, like closets, darkness or perhaps water. A sanity gauge (think Eternal Darkness) keeps track of your overall mental stability, and considering the horrors that lie in wait, it might be too tempting to stare into that dark void. Call of Cthulhu certainly looks enticing, but it remains to be seen if the experience will translate to meaningful role-playing and survival horror loop. While the mystery solving seems comprehensive enough, running away from Lovecraft’s finest over and over again might get old, especially if the mechanics never push beyond your typical “run and hide” strategies. Here’s hoping we get to see some different creatures than rent-a-Slenderman, and that the writing holds up throughout. Call of Cthulhu is scheduled for release on PC, PS4 and Xbox One later this year.
  5. What if I told you that the developers who reintroduced “hella” back into modern lexicon were tackling a 20th century vampire action epic for their next game? You’d be forgiven for refusing to believe me, but it’s true! Dontnod, the same team behind the 2015 hit narrative adventure Life Is Strange, are taking to the streets of 1918’s vampire-infested London, complete with all the stabbing and bloodsucking that entails. Dontnod gave a media-exclusive hands-off demo of Vampyr at E3 this year, demonstrating their progress since last year's already impressive E3 showing. The demo showcased how expansive their incarnation of London is and how its citizens will play a vital role in determining your fate as well as the city’s. You play as Jonathan Reid, a brooding doctor who quite literally moonlights as a recently-turned vampire. London is currently under siege from all ends, including a deadly flu virus and ravenous undead humans called the “Skal". Reid must work to find solutions to end both threats. Fixated on him, however, are an order of cutthroat vampire hunters nipping at his every step. Our E3 demo began with Reid confronting his superior at his place of work, a London hospital. Reid is attempting to determine what caused a number of grisly deaths, only to stumble upon another vampire speaking with his boss. Reid’s boss is quick to remind them both that the hospital is sacred ground among London’s vampire clans, suggesting the game’s dialogue and action choices will carry consequences far and wide. While searching for clues in the streets and alleys, Reid finds himself chatting with a suspiciously hostile man by the docks. It’s here that Dontnod shows off how his vampiric needs will twist each of London’s several districts and the people who reside there. The man is unwilling to cooperate with Reid’s investigation unless he can help him find his mother’s missing ring. It seems that she’s the only person this miserable grump loves, so in the interest of digging up clues, Reid searches the nearby dock. Unfortunately, the misplaced ring isn’t the only thing we find underneath a tunnel entrance. There’s also a nice pile of dead bodies. Turns out our reluctant informant is a serial killer, and after meeting mother dearest, it’s clear the poor old lady has made peace with her son’s vicious ways by covering up for him. Since you’re a vampire, you’ll need to feed off of at least a few of London’s residents to grow in power so you can defend yourself from the hunters. While the obvious choice might be to take out our murdering friend, it’s actually his mother’s blood that’s much higher in quality, and thus grants more experience points to channel into abilities. Dontnod makes the call to end the woman’s existence and reap the rewards. After assimilating her blood by sleeping the day away, we get a chance to see the results of our handiwork, and it isn’t pretty. Mr. serial killer’s home is trashed, with the man in question brooding in the bedroom about all the revenge he’s going to exact on the city. Dontnod informs us that other effects of our actions will include different market prices for items, more undead in the underground and dark corners of the city, increased crime, and a higher murder rate for NPCs. Dontnod also took some time to show off combat, and how you’ll mix traditional fisticuffs and bladework with vampiric bloodsucking. On a more surface level, it mirror’s Batman: Arkham’s third-person punching and dodging, with a bit of teleportation ala Dishonored’s blink ability. Enemies have health bars above their heads, so you’ll know exactly how close they are to death, but if you’re feeling a little aggressive, you can also magically sap blood straight from their skin to recharge your abilities and health. It’s inventive enough, especially once your blood bar is filled to allow some gory finishing moves. Reid eventually performed a finisher that teleported his form into the body of an enemy, tearing him apart from the inside before teleporting back to watch the ensuing explosion. I just hope it doesn’t feel like a weightless mash-a-thon in the final product. Part of Batman’s thrill was feeling every bone crunch. It only makes sense that actual bloodsuckers have as much force behind their punches, too. Vampyr won’t be the first action game Dontnod tackles (2013’s Remember Me saw to that), but their proclivity for taking risks, along with excellent characters and world-building give the game a solid foundation to move forward on. It remains to be seen if the experience will translate to a full open world with side quests and other minutia to tackle, but this will definitely be one shadow to watch over your shoulder for in the future. Vampyr is available this November for PC, PlayStation 4, and Xbox One. View full article
  6. What if I told you that the developers who reintroduced “hella” back into modern lexicon were tackling a 20th century vampire action epic for their next game? You’d be forgiven for refusing to believe me, but it’s true! Dontnod, the same team behind the 2015 hit narrative adventure Life Is Strange, are taking to the streets of 1918’s vampire-infested London, complete with all the stabbing and bloodsucking that entails. Dontnod gave a media-exclusive hands-off demo of Vampyr at E3 this year, demonstrating their progress since last year's already impressive E3 showing. The demo showcased how expansive their incarnation of London is and how its citizens will play a vital role in determining your fate as well as the city’s. You play as Jonathan Reid, a brooding doctor who quite literally moonlights as a recently-turned vampire. London is currently under siege from all ends, including a deadly flu virus and ravenous undead humans called the “Skal". Reid must work to find solutions to end both threats. Fixated on him, however, are an order of cutthroat vampire hunters nipping at his every step. Our E3 demo began with Reid confronting his superior at his place of work, a London hospital. Reid is attempting to determine what caused a number of grisly deaths, only to stumble upon another vampire speaking with his boss. Reid’s boss is quick to remind them both that the hospital is sacred ground among London’s vampire clans, suggesting the game’s dialogue and action choices will carry consequences far and wide. While searching for clues in the streets and alleys, Reid finds himself chatting with a suspiciously hostile man by the docks. It’s here that Dontnod shows off how his vampiric needs will twist each of London’s several districts and the people who reside there. The man is unwilling to cooperate with Reid’s investigation unless he can help him find his mother’s missing ring. It seems that she’s the only person this miserable grump loves, so in the interest of digging up clues, Reid searches the nearby dock. Unfortunately, the misplaced ring isn’t the only thing we find underneath a tunnel entrance. There’s also a nice pile of dead bodies. Turns out our reluctant informant is a serial killer, and after meeting mother dearest, it’s clear the poor old lady has made peace with her son’s vicious ways by covering up for him. Since you’re a vampire, you’ll need to feed off of at least a few of London’s residents to grow in power so you can defend yourself from the hunters. While the obvious choice might be to take out our murdering friend, it’s actually his mother’s blood that’s much higher in quality, and thus grants more experience points to channel into abilities. Dontnod makes the call to end the woman’s existence and reap the rewards. After assimilating her blood by sleeping the day away, we get a chance to see the results of our handiwork, and it isn’t pretty. Mr. serial killer’s home is trashed, with the man in question brooding in the bedroom about all the revenge he’s going to exact on the city. Dontnod informs us that other effects of our actions will include different market prices for items, more undead in the underground and dark corners of the city, increased crime, and a higher murder rate for NPCs. Dontnod also took some time to show off combat, and how you’ll mix traditional fisticuffs and bladework with vampiric bloodsucking. On a more surface level, it mirror’s Batman: Arkham’s third-person punching and dodging, with a bit of teleportation ala Dishonored’s blink ability. Enemies have health bars above their heads, so you’ll know exactly how close they are to death, but if you’re feeling a little aggressive, you can also magically sap blood straight from their skin to recharge your abilities and health. It’s inventive enough, especially once your blood bar is filled to allow some gory finishing moves. Reid eventually performed a finisher that teleported his form into the body of an enemy, tearing him apart from the inside before teleporting back to watch the ensuing explosion. I just hope it doesn’t feel like a weightless mash-a-thon in the final product. Part of Batman’s thrill was feeling every bone crunch. It only makes sense that actual bloodsuckers have as much force behind their punches, too. Vampyr won’t be the first action game Dontnod tackles (2013’s Remember Me saw to that), but their proclivity for taking risks, along with excellent characters and world-building give the game a solid foundation to move forward on. It remains to be seen if the experience will translate to a full open world with side quests and other minutia to tackle, but this will definitely be one shadow to watch over your shoulder for in the future. Vampyr is available this November for PC, PlayStation 4, and Xbox One.
  7. For as long as I’ve known her, my mother has been deathly afraid of rats. Even the faintest squeak of the floor is enough to send her into hysterics, a trait my sibling and I have exploited to no end of our own sadistic joy. As a pediatric nurse, my mother regularly witnesses some of the scariest moments of thousands of people’s lives, but these tiny creatures still instill the darkest possible fear in her. A Plague Tale: Innocence is going to melt her gosh darn brain. The developers at Asobo Studio gave a hands-off demo exclusive to members of the media featuring the same locations from their E3 teaser trailer, showcasing Plague Tale’s dark Inquisition era and roving hordes of rodents. You play as a young, redheaded woman named Amicia, searching through the mucky streets of a 14th century French village for your younger brother Hugo and mother. It’s the middle of the night and the streets are deathly quiet. Amicia happened upon a group of Inquisition soldiers attempting to bust into a residence suspected of harboring criminals or the diseased; I’m not quite sure. What is sure is that these soldiers are definitely bad dudes (they also believe Amicia and her family are a clan of witches), as Amicia eventually comes upon a guarded carriage housing her captive brother. Two soldiers with lanterns are patrolling nearby as a few clusters of rats slink through the grass. Considering Amicia isn’t some hulking swordsman, she has to use her ingenuity and intellect to defeat obstacles. To that end, she’s able to use a sling to whip rocks at both guards, forcing them to drop their lanterns, which smash on impact. In the world of Plague Tale, strong light is able to ward off the rat hordes, as they’re infused with some magical, almost vampiric power that forces them to stick to the shadows; unfortunate for the guards now shrouded in darkness, as nearby rats immediately swarm them, leaping all over their bodies to tear their flesh apart. There’s little time to consider the wails of death, as Amicia grabs her brother and flees into a nearby cathedral. Plague Tale isn’t all rats and rock slinging, though. Amicia is able to order Hugo to slip into small spaces she’s too tall for, allowing him to retrieve light sources or other resources from unreachable locations and other basic puzzles. Amicia determines that they need to reach the back of the cathedral to find their missing mother, but it’s blocked by another large horde of rats guarding an oddly fleshy crack in the wall. After Hugo retrieves a lantern from behind a nearby gate, Amicia is able to disperse the rats by shooting a rock at a large fire pot hanging from the ceiling and knocking it to the ground. To the horror of Amicia and her brother, the resounding crash of metal on stone attracts more rats than she could account for. From every crack, hole and open wound in the stonework comes hundreds and hundreds of pissed off rodents. This is where Plague Tale’s technology shines through. After the demo, I asked how many rats the developers could fit on screen at once. Their answer: Roughly 3,000. The true beauty of these horrifying hordes isn’t just how many of them can be on screen, it’s how they flow like water, ebbing and gliding over architecture in a deliberate, yet chaotic nature. It’s eerily reminiscent of the zombies in World War Z, as they careened down a market street, flooding every inch from top to bottom with their collective rage. And while each rat beefs up the larger group, each one feels like a relatively independent creature when your light source is able to kill off a few stragglers. From there, Amicia proceeded to clutch Hugo close to her as they pushed forward through the avalanche of rats, directing the light towards any clusters that threatened to get too close. The tension continues to mount higher and higher until the pair make it to a gash in the wall, leading to a disturbingly dark and fleshy tunnel. Hugo, hearing the call of their mother, goes running off into the shadows as Amicia warns him that it can’t be her. A Plague Tale: Innocence definitely fits into publisher Focus Home Interactive’s mostly gothic repertoire and the hook of navigating a grim world beset by rodents is welcome. According to the developer, the entire game will take about 10 hours to complete, which begs the question of just how much this game will depend on rats, stealthing past soldiers, or basic puzzle solving with your brother. Plague Tale’s scope might end up getting a little too wide, but as long as the horrors of the rat horde stay fresh, I’ll be more than willing to bite. A Plague Tale: Innocence doesn't have a release date yet, but it is planned to hit PlayStation 4, Xbox One and PC. View full article
  8. For as long as I’ve known her, my mother has been deathly afraid of rats. Even the faintest squeak of the floor is enough to send her into hysterics, a trait my sibling and I have exploited to no end of our own sadistic joy. As a pediatric nurse, my mother regularly witnesses some of the scariest moments of thousands of people’s lives, but these tiny creatures still instill the darkest possible fear in her. A Plague Tale: Innocence is going to melt her gosh darn brain. The developers at Asobo Studio gave a hands-off demo exclusive to members of the media featuring the same locations from their E3 teaser trailer, showcasing Plague Tale’s dark Inquisition era and roving hordes of rodents. You play as a young, redheaded woman named Amicia, searching through the mucky streets of a 14th century French village for your younger brother Hugo and mother. It’s the middle of the night and the streets are deathly quiet. Amicia happened upon a group of Inquisition soldiers attempting to bust into a residence suspected of harboring criminals or the diseased; I’m not quite sure. What is sure is that these soldiers are definitely bad dudes (they also believe Amicia and her family are a clan of witches), as Amicia eventually comes upon a guarded carriage housing her captive brother. Two soldiers with lanterns are patrolling nearby as a few clusters of rats slink through the grass. Considering Amicia isn’t some hulking swordsman, she has to use her ingenuity and intellect to defeat obstacles. To that end, she’s able to use a sling to whip rocks at both guards, forcing them to drop their lanterns, which smash on impact. In the world of Plague Tale, strong light is able to ward off the rat hordes, as they’re infused with some magical, almost vampiric power that forces them to stick to the shadows; unfortunate for the guards now shrouded in darkness, as nearby rats immediately swarm them, leaping all over their bodies to tear their flesh apart. There’s little time to consider the wails of death, as Amicia grabs her brother and flees into a nearby cathedral. Plague Tale isn’t all rats and rock slinging, though. Amicia is able to order Hugo to slip into small spaces she’s too tall for, allowing him to retrieve light sources or other resources from unreachable locations and other basic puzzles. Amicia determines that they need to reach the back of the cathedral to find their missing mother, but it’s blocked by another large horde of rats guarding an oddly fleshy crack in the wall. After Hugo retrieves a lantern from behind a nearby gate, Amicia is able to disperse the rats by shooting a rock at a large fire pot hanging from the ceiling and knocking it to the ground. To the horror of Amicia and her brother, the resounding crash of metal on stone attracts more rats than she could account for. From every crack, hole and open wound in the stonework comes hundreds and hundreds of pissed off rodents. This is where Plague Tale’s technology shines through. After the demo, I asked how many rats the developers could fit on screen at once. Their answer: Roughly 3,000. The true beauty of these horrifying hordes isn’t just how many of them can be on screen, it’s how they flow like water, ebbing and gliding over architecture in a deliberate, yet chaotic nature. It’s eerily reminiscent of the zombies in World War Z, as they careened down a market street, flooding every inch from top to bottom with their collective rage. And while each rat beefs up the larger group, each one feels like a relatively independent creature when your light source is able to kill off a few stragglers. From there, Amicia proceeded to clutch Hugo close to her as they pushed forward through the avalanche of rats, directing the light towards any clusters that threatened to get too close. The tension continues to mount higher and higher until the pair make it to a gash in the wall, leading to a disturbingly dark and fleshy tunnel. Hugo, hearing the call of their mother, goes running off into the shadows as Amicia warns him that it can’t be her. A Plague Tale: Innocence definitely fits into publisher Focus Home Interactive’s mostly gothic repertoire and the hook of navigating a grim world beset by rodents is welcome. According to the developer, the entire game will take about 10 hours to complete, which begs the question of just how much this game will depend on rats, stealthing past soldiers, or basic puzzle solving with your brother. Plague Tale’s scope might end up getting a little too wide, but as long as the horrors of the rat horde stay fresh, I’ll be more than willing to bite. A Plague Tale: Innocence doesn't have a release date yet, but it is planned to hit PlayStation 4, Xbox One and PC.
  9. Xenoblade Chronicles 2 made a big splash during Nintendo's E3 Direct presentation. The direct sequel to the Wii/New 3DS' Xenoblade Chronicles still doesn’t have a specific release date, but fans only have to wait until the fall of this year to get their hands the Switch JRPG epic. The next entry in the Xeno series puts the spotlight on two new protagonists on a journey to a mysterious land known as Elysium. The trailer shows off the expansive world that blends traditional fantasy with science fiction, as well as some of the new faces players will encounter. We also get a glimpses of the flashy combat against the intimidating creatures dominating both land and the skies. Are you looking forward to Xenoblade Chronicles 2? How do you feel about the new art direction, setting, and characters? View full article
  10. Xenoblade Chronicles 2 made a big splash during Nintendo's E3 Direct presentation. The direct sequel to the Wii/New 3DS' Xenoblade Chronicles still doesn’t have a specific release date, but fans only have to wait until the fall of this year to get their hands the Switch JRPG epic. The next entry in the Xeno series puts the spotlight on two new protagonists on a journey to a mysterious land known as Elysium. The trailer shows off the expansive world that blends traditional fantasy with science fiction, as well as some of the new faces players will encounter. We also get a glimpses of the flashy combat against the intimidating creatures dominating both land and the skies. Are you looking forward to Xenoblade Chronicles 2? How do you feel about the new art direction, setting, and characters?
  11. It’s a golden rule of gaming, especially mobile, that you’re eventually going to want some cool accessories on the go. It can be a tricky minefield of first-party bank breakers or third-party cheapskates, though, so it’s helpful to have a guiding hand in making your accessorizing decisions. We stopped by Nyko’s booth at this year’s E3 to check out their immense collection of Nintendo Switch accessories and determine which might be good fits for owners of Nintendo's hybrid device. Power Shell Case Release: July 2017 Price: $39.99 The kingpin of Nyko’s lineup, this hardshell case not only holds your Switch and up to 12 games, but it also stores up to three hours worth of charge for the Switch. The case doubles as a stand, with the USB plug-in resting at its bottom, allowing you to charge while playing stationary. The Power Shell Case might be a solid idea if you tend to play rough or have yet to pick up a case at all. Dock Bands Release: June 2017 Price: $4.99 Simple and stretchy, these little bands may not look like much. But for those worried about scuffing or scratching the screen on their Nintendo Switch, this item might be a lifesaver. The bands slip over the sides of the Switch’s screen and provide a protective buffer between the screen and dock when you insert it. Swivel Grip for Switch Controller Release: August 2017 Price: $9.99 Want a little extra grip on your Switch Joy-Con but don’t want to spring for a Pro Controller? These cheap plastic grips attach to the bottom of either Joy-Con and swivel out to form the traditional, not-quite-banana-like shape of most modern controllers. Charge Base for Switch Release: August 2017 Price: $29.99 The Switch is designed for portability, but it’s home dock definitely isn’t. If you’re the type to bring your Switch to a party, it’s easy to run out of power before the night grows old. Bringing the charge base along with you will allow you to restore battery life while you prop up the Switch on your friend’s mom’s dinner table. Which of these accessories do you think will be a good fit for you? View full article
  12. It’s a golden rule of gaming, especially mobile, that you’re eventually going to want some cool accessories on the go. It can be a tricky minefield of first-party bank breakers or third-party cheapskates, though, so it’s helpful to have a guiding hand in making your accessorizing decisions. We stopped by Nyko’s booth at this year’s E3 to check out their immense collection of Nintendo Switch accessories and determine which might be good fits for owners of Nintendo's hybrid device. Power Shell Case Release: July 2017 Price: $39.99 The kingpin of Nyko’s lineup, this hardshell case not only holds your Switch and up to 12 games, but it also stores up to three hours worth of charge for the Switch. The case doubles as a stand, with the USB plug-in resting at its bottom, allowing you to charge while playing stationary. The Power Shell Case might be a solid idea if you tend to play rough or have yet to pick up a case at all. Dock Bands Release: June 2017 Price: $4.99 Simple and stretchy, these little bands may not look like much. But for those worried about scuffing or scratching the screen on their Nintendo Switch, this item might be a lifesaver. The bands slip over the sides of the Switch’s screen and provide a protective buffer between the screen and dock when you insert it. Swivel Grip for Switch Controller Release: August 2017 Price: $9.99 Want a little extra grip on your Switch Joy-Con but don’t want to spring for a Pro Controller? These cheap plastic grips attach to the bottom of either Joy-Con and swivel out to form the traditional, not-quite-banana-like shape of most modern controllers. Charge Base for Switch Release: August 2017 Price: $29.99 The Switch is designed for portability, but it’s home dock definitely isn’t. If you’re the type to bring your Switch to a party, it’s easy to run out of power before the night grows old. Bringing the charge base along with you will allow you to restore battery life while you prop up the Switch on your friend’s mom’s dinner table. Which of these accessories do you think will be a good fit for you?
  13. Assassin's Creed: Origins was one of E3 2017's worst kept secrets thanks to numerous pre-show leaks, but it made its official unveiling at Microsoft's E3 press event. The debut trailer confirmed the rumored ancient Egyptian setting, detailing the story of the first group of people to call themselves assassins. The gameplay demonstration introduced players to Bayak, described as an "Egyptian sheriff" of sorts named, sliding down the side of a still-young pyramid. He faced off against armored enemies in a coliseum using various methods including the traditional blades, a sword and shield combination, and multi-shot bow and arrow strikes. Bayak's also shown swimming underwater, avoiding deadly threats like hippos and crocodiles. Among the locations players will explore include the Mediterranean Sea as well as the numerous royal tombs that dot the city of Giza. A long-form demo showcased additional gameplay from Origins, detailing new mechanics and stealth maneuvers. Using a trained eagle scout and pinpoint enemies, Bayak infiltrates the grounds of a local ruler's stronghold. The eagle seems to have replaced the series' signature towers for gaining new geography intel. Bayak used the tall grass to sneak up on guards and perform traditional takedowns. The demo concluded with Bayak taking down the ruler with a single bow shot, guiding the arrow's trajectory with a slow motion, first-person view. Assassin's Creed: Origins launches October 27 for Xbox One, PlayStation 4, and PC. Do you feel the Egyptian setting and origin story are enough to shake-up the long-running franchise? View full article
  14. Assassin's Creed: Origins was one of E3 2017's worst kept secrets thanks to numerous pre-show leaks, but it made its official unveiling at Microsoft's E3 press event. The debut trailer confirmed the rumored ancient Egyptian setting, detailing the story of the first group of people to call themselves assassins. The gameplay demonstration introduced players to Bayak, described as an "Egyptian sheriff" of sorts named, sliding down the side of a still-young pyramid. He faced off against armored enemies in a coliseum using various methods including the traditional blades, a sword and shield combination, and multi-shot bow and arrow strikes. Bayak's also shown swimming underwater, avoiding deadly threats like hippos and crocodiles. Among the locations players will explore include the Mediterranean Sea as well as the numerous royal tombs that dot the city of Giza. A long-form demo showcased additional gameplay from Origins, detailing new mechanics and stealth maneuvers. Using a trained eagle scout and pinpoint enemies, Bayak infiltrates the grounds of a local ruler's stronghold. The eagle seems to have replaced the series' signature towers for gaining new geography intel. Bayak used the tall grass to sneak up on guards and perform traditional takedowns. The demo concluded with Bayak taking down the ruler with a single bow shot, guiding the arrow's trajectory with a slow motion, first-person view. Assassin's Creed: Origins launches October 27 for Xbox One, PlayStation 4, and PC. Do you feel the Egyptian setting and origin story are enough to shake-up the long-running franchise?
  15. Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day three covered a lot of ground between Ubisoft and Sony. The two industry titans threw out some pretty exciting announcements, like a completely overhauled Shadow of the Colossus for the PS4 and confirmation that, yes, Beyond Good & Evil 2 exists. Jack Gardner, Marcus Stewart and Naomi Lugo cover the basic, need-to-know announcements from the day. Kick back, relax, and enjoy the show with us! View full article
  16. Extra Life E3 2017 Daily Wrap-Up: Day 3

    Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day three covered a lot of ground between Ubisoft and Sony. The two industry titans threw out some pretty exciting announcements, like a completely overhauled Shadow of the Colossus for the PS4 and confirmation that, yes, Beyond Good & Evil 2 exists. Jack Gardner, Marcus Stewart and Naomi Lugo cover the basic, need-to-know announcements from the day. Kick back, relax, and enjoy the show with us!
  17. Tunic has been around for a while, under one name or another (most notably "Secret Legend"), but its incredibly beautiful visual style will stick in everyone's mind. The isometric, Zelda-like adventure game features astonishingly smooth cel-shaded graphics that lend a dreamy atmosphere to some satisfying hack-and-slashing and grass cutting. The combat looks similar to Hyper Light Drifter: fast-paced with lock-on sword swinging, and tough enemies that can rough you up if you're not careful. No release date has been announced as of yet. What do you folks make of the graphical style? Think this will be a more inviting experience for people missing old school Zelda? View full article
  18. Tunic has been around for a while, under one name or another (most notably "Secret Legend"), but its incredibly beautiful visual style will stick in everyone's mind. The isometric, Zelda-like adventure game features astonishingly smooth cel-shaded graphics that lend a dreamy atmosphere to some satisfying hack-and-slashing and grass cutting. The combat looks similar to Hyper Light Drifter: fast-paced with lock-on sword swinging, and tough enemies that can rough you up if you're not careful. No release date has been announced as of yet. What do you folks make of the graphical style? Think this will be a more inviting experience for people missing old school Zelda?
  19. Kirby, everyone’s favorite pink ball of power, is comin’ right back at ya on the Nintendo Switch, according to a new teaser trailer from the latest Nintendo Direct. The latest Kirby game looks to be a mix-up of traditional 2D/3D platforming, complete with Kirby’s usual powers of mass consumption and conversion. The big twist this time around looks to be a multiplayer component of some sort, with Kirby chucking hearts at enemies that then become allies of his. The character bars at the bottom of the screen read “CP” for “computer,” indicating that these characters will be able to be controlled by actual players during the game. Characters can combine abilities too, like striking Kirby’s sword form with a fire attack, turning Kirby’s weapon into a blazing tool of destruction. All four players can combine to create a rolling wheel that flattens enemies underneath. A brief clip in the trailer also showed off what looks like a Super Mario-style overworld, with Kirby moving from level to level along a path. And of course, what would a Kirby game be without an appearance from your boy Whispy Woods. Kirby for the Nintendo Switch (no official title yet, it seems) is slated for a 2018 release. What crazy powers do you think HAL Laboratories has whipped up this time? View full article
  20. Kirby, everyone’s favorite pink ball of power, is comin’ right back at ya on the Nintendo Switch, according to a new teaser trailer from the latest Nintendo Direct. The latest Kirby game looks to be a mix-up of traditional 2D/3D platforming, complete with Kirby’s usual powers of mass consumption and conversion. The big twist this time around looks to be a multiplayer component of some sort, with Kirby chucking hearts at enemies that then become allies of his. The character bars at the bottom of the screen read “CP” for “computer,” indicating that these characters will be able to be controlled by actual players during the game. Characters can combine abilities too, like striking Kirby’s sword form with a fire attack, turning Kirby’s weapon into a blazing tool of destruction. All four players can combine to create a rolling wheel that flattens enemies underneath. A brief clip in the trailer also showed off what looks like a Super Mario-style overworld, with Kirby moving from level to level along a path. And of course, what would a Kirby game be without an appearance from your boy Whispy Woods. Kirby for the Nintendo Switch (no official title yet, it seems) is slated for a 2018 release. What crazy powers do you think HAL Laboratories has whipped up this time?
  21. Metroid fans have been clamoring the Metroid Prime universe for years, ever since the days of the Wii, and especially since the series went into weird waters with a competitive multiplayer sports game for the 3DS. Now fans will only have to wait a little longer with the announcement of Metroid Prime 4 for the Nintendo Switch, teased in a brief video during E3’s Nintendo Direct. Nothing else is known about the latest Metroid, but we’re sure Nintendo will have plenty up their sleeves in future announcements. To tide players over, Nintendo announced a separate Metroid game titled Metroid: Samus Returns for the 3DS that releases on September 15 this year. View full article
  22. Metroid Prime 4 Announced at E3

    Metroid fans have been clamoring the Metroid Prime universe for years, ever since the days of the Wii, and especially since the series went into weird waters with a competitive multiplayer sports game for the 3DS. Now fans will only have to wait a little longer with the announcement of Metroid Prime 4 for the Nintendo Switch, teased in a brief video during E3’s Nintendo Direct. Nothing else is known about the latest Metroid, but we’re sure Nintendo will have plenty up their sleeves in future announcements. To tide players over, Nintendo announced a separate Metroid game titled Metroid: Samus Returns for the 3DS that releases on September 15 this year.
  23. Xbox and Microsoft seem to be throwing not one but two battle royale-style games onto their consoles in the near future. The Darwin Project, from the relatively new Scavenger Studios, aims to throw players into an ice cold ring full of equally cold enemies. Featuring cartoonish graphics, the staged demo showed off a player hunting down an unsuspecting player in the game's snowy combat arena, which is shared by six other players and A.I. wildlife. The player can scavenge for resources like wood in order to make items, like a bow or shield. Alliances may even be formed, though Scavengers Studios implies they'll only be temporary. Check out the trailer for an in-depth look. Scavengers Studios also released details on the Darwin Project's "Director Mode," which allows one player to manipulate the game for the contestants. The director can initiate manhunts by briefly revealing a player's location, restricting zones, or even calling in airstrikes. Scavengers Studios also plan to release a mode that lets stream viewers play a role in the contest. What do you make of this battle royal game? Does it feel like it can compete with the like of Battlegrounds? View full article
  24. Xbox and Microsoft seem to be throwing not one but two battle royale-style games onto their consoles in the near future. The Darwin Project, from the relatively new Scavenger Studios, aims to throw players into an ice cold ring full of equally cold enemies. Featuring cartoonish graphics, the staged demo showed off a player hunting down an unsuspecting player in the game's snowy combat arena, which is shared by six other players and A.I. wildlife. The player can scavenge for resources like wood in order to make items, like a bow or shield. Alliances may even be formed, though Scavengers Studios implies they'll only be temporary. Check out the trailer for an in-depth look. Scavengers Studios also released details on the Darwin Project's "Director Mode," which allows one player to manipulate the game for the contestants. The director can initiate manhunts by briefly revealing a player's location, restricting zones, or even calling in airstrikes. Scavengers Studios also plan to release a mode that lets stream viewers play a role in the contest. What do you make of this battle royal game? Does it feel like it can compete with the like of Battlegrounds?
  25. "Hella." If that word evokes a distinct sense of bemusement and nostalgia, have we got good news for you. Microsoft announced a prequel series to Dontnod's award-winning episodic adventure game Life Is Strange titled Life Is Strange: Before the Storm. The prequel series will be three episodes long and feature a younger version of Chloe, the blue-haired attitude machine known for getting into trouble and saying expletives that no human would ever utter. It's unclear if the game will feature original protagonist Max Caulfield, as the two were evidently separated when Max's parents moved years before. However, the game will evidently feature Rachel Amber, the best friend of Chloe's who met an unfortunate end before the events of Life Is Strange. Life Is Strange: Before the Storm's first episode is scheduled to release on August 31. View full article