Search the Community

Showing results for tags 'capcom'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
    • General Gaming Discussion
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts
  • TEST's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • TEST's Events

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit
  • Denver Extra Life Guild's Files
  • TEST's Files

Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 31 results

  1. The 2012 release of Dragon's Dogma seemed to hit at a time during which people were hungry for rich open-worlds with unique combat systems, difficult encounters, and that touch of artistic strangeness. It scratched an itch that the gaming community was having at the time and earned itself a cult following that persists to this day, spurring the game, along with its expansions, seeing a PC release and even a port last year to PlayStation 4 and Xbox One. The grapple/grab mechanic brought on a lot of comparisons to Shadow of the Colossus, and seeing as the Shadow of the Colossus remake recently released, what better time to talk a little bit about Dragon's Dogma? With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Sonic the Hedgehog 'The Ultimate Ab Solution' by Ivan Hakštok and finbeard (http://ocremix.org/remix/OCR03685) If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  2. The 2012 release of Dragon's Dogma seemed to hit at a time during which people were hungry for rich open-worlds with unique combat systems, difficult encounters, and that touch of artistic strangeness. It scratched an itch that the gaming community was having at the time and earned itself a cult following that persists to this day, spurring the game, along with its expansions, seeing a PC release and even a port last year to PlayStation 4 and Xbox One. The grapple/grab mechanic brought on a lot of comparisons to Shadow of the Colossus, and seeing as the Shadow of the Colossus remake recently released, what better time to talk a little bit about Dragon's Dogma? With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Sonic the Hedgehog 'The Ultimate Ab Solution' by Ivan Hakštok and finbeard (http://ocremix.org/remix/OCR03685) If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  3. During the announcement of Mega Man 11, Capcom also responded to fans who have been requesting support for the Nintendo Switch when it comes to the Mega Man series. That support comes in the form of Mega Man 11, the total Mega Man X collection, and Mega Man 1-10! The Mega Man Legacy Collection includes Mega Mans 1-6 and The Mega Man Legacy Collection 2 consists of Mega Mans 7-10 (that's a lot of Mega Mans!). These will all be coming to the Switch in early Spring 2018. One minor change will be made to the new version the first collection; a rewind feature allows players to roll back time and undo mistakes, Braid style. This should help players looking to have an easier time completing the 8-bit side-scrollers. Those who already own the Mega Man Legacy Collection for the PlayStation 4, Xbox One, or PC will also be gaining the rewind feature. The Legacy Collections will be available for the Nintendo Switch sometime during Spring 2018.
  4. During the announcement of Mega Man 11, Capcom also responded to fans who have been requesting support for the Nintendo Switch when it comes to the Mega Man series. That support comes in the form of Mega Man 11, the total Mega Man X collection, and Mega Man 1-10! The Mega Man Legacy Collection includes Mega Mans 1-6 and The Mega Man Legacy Collection 2 consists of Mega Mans 7-10 (that's a lot of Mega Mans!). These will all be coming to the Switch in early Spring 2018. One minor change will be made to the new version the first collection; a rewind feature allows players to roll back time and undo mistakes, Braid style. This should help players looking to have an easier time completing the 8-bit side-scrollers. Those who already own the Mega Man Legacy Collection for the PlayStation 4, Xbox One, or PC will also be gaining the rewind feature. The Legacy Collections will be available for the Nintendo Switch sometime during Spring 2018. View full article
  5. In the year 21XX, Mega Man was reborn as Mega Man X, a robotic bounty hunter taking on the robo-criminals of the future. The X series spanned three console generations before its final entry in 2005 with Mega Man X8. Next summer all eight games will be available for the first time on modern systems (there was a Mega Man X Collection on the GameCube and PlayStation 2, but it only included the first six games of the series). While more information has been promised in the next several months, there are definitely still some questions. Capcom has made a habit of releasing some robust collections, breaking up the mainline Mega Man series into two packages. The Mega Man Legacy Collection included the first six games of the franchise, followed by The Mega Man Legacy Collection 2, which held Mega Man 7-10. Does this mean X will get a similar treatment with X 1-4 as one bundle and X 5-8 as another? Or perhaps all in one bundle? It also isn't outside the realm of possibility that Capcom might see fit to release them all individually. However Capcom decides to do it... MORE MEGA MAN X! That's always a good thing. Look forward to seeing X on Nintendo Switch, PlayStation 4, Xbox One, and PC sometime next summer.
  6. In the year 21XX, Mega Man was reborn as Mega Man X, a robotic bounty hunter taking on the robo-criminals of the future. The X series spanned three console generations before its final entry in 2005 with Mega Man X8. Next summer all eight games will be available for the first time on modern systems (there was a Mega Man X Collection on the GameCube and PlayStation 2, but it only included the first six games of the series). While more information has been promised in the next several months, there are definitely still some questions. Capcom has made a habit of releasing some robust collections, breaking up the mainline Mega Man series into two packages. The Mega Man Legacy Collection included the first six games of the franchise, followed by The Mega Man Legacy Collection 2, which held Mega Man 7-10. Does this mean X will get a similar treatment with X 1-4 as one bundle and X 5-8 as another? Or perhaps all in one bundle? It also isn't outside the realm of possibility that Capcom might see fit to release them all individually. However Capcom decides to do it... MORE MEGA MAN X! That's always a good thing. Look forward to seeing X on Nintendo Switch, PlayStation 4, Xbox One, and PC sometime next summer. View full article
  7. The Blue Bomber has just turned 30 years old and Capcom has given everyone's favorite robotic defender a gift: The surprise announcement of Mega Man 11! The new Capcom title aims to take the series in a bold new direction. While Mega Man 9 and 10 adopted the retro aesthetic of the original NES classics, Mega Man 11 makes use of 3D models and lighting to give the decades old franchise a new coat of paint. On top of that, the gameplay clips shown on the 30th anniversary livestream put on by Capcom offered glimpses at a handful of Mega Man's new powers. Charged shots, the return of Rush the robo-dog, an ability to summon a series of brick cubes on top of enemies, and an impressive ability that seems to temporarily supercharge Mega Man round out a few of the fun tools players will have at their disposal. Oh, and newcomers to the series who find the traditional difficulty daunting can take refuge in a lower difficulty mode (and those looking for additional challenge might just find more demanding modes). Capcom reassured fans who might be put off by the visual tweaks saying, "with an expert development team at Capcom, many of whom have been working at the company since the early 8-bit era, we’re revitalizing and revolutionizing Mega Man for a new generation while keeping the series’ tight classic gameplay and the heart of our beloved hero intact. Veterans can expect the series’ signature challenge, and we’re inviting new players to the mix with a variety of difficulty options to choose from in the game." Mega Man 11 is coming to Nintendo Switch, PlayStation 4, Xbox One, and PC in late 2018.
  8. The Blue Bomber has just turned 30 years old and Capcom has given everyone's favorite robotic defender a gift: The surprise announcement of Mega Man 11! The new Capcom title aims to take the series in a bold new direction. While Mega Man 9 and 10 adopted the retro aesthetic of the original NES classics, Mega Man 11 makes use of 3D models and lighting to give the decades old franchise a new coat of paint. On top of that, the gameplay clips shown on the 30th anniversary livestream put on by Capcom offered glimpses at a handful of Mega Man's new powers. Charged shots, the return of Rush the robo-dog, an ability to summon a series of brick cubes on top of enemies, and an impressive ability that seems to temporarily supercharge Mega Man round out a few of the fun tools players will have at their disposal. Oh, and newcomers to the series who find the traditional difficulty daunting can take refuge in a lower difficulty mode (and those looking for additional challenge might just find more demanding modes). Capcom reassured fans who might be put off by the visual tweaks saying, "with an expert development team at Capcom, many of whom have been working at the company since the early 8-bit era, we’re revitalizing and revolutionizing Mega Man for a new generation while keeping the series’ tight classic gameplay and the heart of our beloved hero intact. Veterans can expect the series’ signature challenge, and we’re inviting new players to the mix with a variety of difficulty options to choose from in the game." Mega Man 11 is coming to Nintendo Switch, PlayStation 4, Xbox One, and PC in late 2018. View full article
  9. Praise the sun! Okami makes the jump to current-gen consoles this December. The Capcom published critically acclaimed action-adventure game originally released for the PlayStation 2 back in 2006. Since then, it has been ported to Wii and PlayStation 3. Now, Clover Studio's classic will be available in HD with the option to switch between a more modern widescreen presentation or the original 4:3 ratio. In Okami, players become Amaterasu, the goddess of the sun who becomes a white wolf and sets off on a quest to defeat Orochi, an eight-headed demon bent on destroying the world of Nippon. Okami HD releases on December 12 for PC, PlayStation 4, and Xbox One.
  10. Praise the sun! Okami makes the jump to current-gen consoles this December. The Capcom published critically acclaimed action-adventure game originally released for the PlayStation 2 back in 2006. Since then, it has been ported to Wii and PlayStation 3. Now, Clover Studio's classic will be available in HD with the option to switch between a more modern widescreen presentation or the original 4:3 ratio. In Okami, players become Amaterasu, the goddess of the sun who becomes a white wolf and sets off on a quest to defeat Orochi, an eight-headed demon bent on destroying the world of Nippon. Okami HD releases on December 12 for PC, PlayStation 4, and Xbox One. View full article
  11. For a long time, story modes in fighting games were largely forgettable affairs that felt tacked on for the sake of checking a box off a feature list. Then Netherrealm rebooted Mortal Kombat in 2011 and implemented a cinematic story mode that was so well-received that it would appear in follow-up games, Mortal Kombat X and the Injustice series. Capcom wants to try its hand at doing the same, first with Street Fighter V and next with Marvel vs Capcom: Infinite. But after playing the 25-minute demo for the latter, the decision feels ill-conceived. For me, the main appeal of Netherrealm’s story modes is the ability to learn a character by taking them through a series of successive battles. By the time a new fighter is introduced, you have a decent handle on the previous one. Marvel vs. Capcom throws that out the window by giving you two characters at once, making it more difficult to become intimately familiar with a single combatant. It doesn’t help that MvC’s bouts are faster paced than most fighters, so it’s harder to take your time figuring out button combinations. Exacerbating things further is that the story demo forced me to use a new combination of fighters in nearly every bout. Within 25 minutes, I went through 10 characters – nearly half of the announced roster – in rapid fire fashion. Since I was hoping to get a real taste for newcomers like Captain Marvel and Mega Man X, this drove me nuts. Dialogue was incredibly lame. The script so far feels like it was written by a cheese-obsessed fan fiction writer, and the delivery isn’t much better. Iron Man teasing Arthur about his huge lance “compensating for something” nearly made me abandon the demo station in embarrassment. Some interactions felt out of character, such as Rocket asking Dante to loan him his handguns and Dante replying “For you Rocket, anything” with a cringy affection and no trace of the demon hunter’s signature snark. It didn’t help that everyone appeared to be largely familiar with each other, which took away much of the fun novelty of seeing these disparate universes collide. The story’s tone feels weirdly straight-faced. Marvel vs. Capcom is an inherently goofy premise but Infinite seems like it’s trying to tell a serious tale and make sense of that absurdity. I mean, Thor expresses actual pathos at seeing Asgard defiled by Ultron Sigma. Instead of just being a silly thing that knows how dumb it is, it seems like they’re actively trying to explain something that doesn’t require any logic. Worsening things is that the stilted cutscenes and aforementioned rough dialogue negate a lot of the weight the story is attempting to establish. One of the reasons Marvel vs Capcom works for me is that, outside of its stupidity, the character interactions are appropriately humorous but also relatively brief. They don’t draw out the joke for too long, leaving me wanting a bit more but not much. So far, Infinite feels like it may be stretching out that joke to its breaking point while also painting it in a coat of grim. You know what this story reminds me of so far? Modern day Sonic the Hedgehog plots, particularly Sonic ‘06. Then, we had talking cartoon animals in a convoluted apocalyptic narrative. Now, we've got Chris Redfield hanging out with Rocket Raccoon and they're getting mauled by a killer robot–and its no laughing matter. Some fans have fussed about Infinite’s art direction and I can’t say I’m a fan either. While the game performs well enough, the more realistic and unified design removes some of the flair that the comic style brought. Certain character models appear just…off, with Chun-Li and Gamora being the most egregious examples. Gamora has a strangely blank expression and Chun-Li looks like a slightly melted action figure in some scenes. During E3, Capcom released the Marvel vs. Capcom story demo for free on Xbox One and PlayStation 4, so you can check all of this out for yourself and see what you think. As for myself, the story mode feels like a bad move in an already divisive entry in the beloved crossover fighter. View full article
  12. For a long time, story modes in fighting games were largely forgettable affairs that felt tacked on for the sake of checking a box off a feature list. Then Netherrealm rebooted Mortal Kombat in 2011 and implemented a cinematic story mode that was so well-received that it would appear in follow-up games, Mortal Kombat X and the Injustice series. Capcom wants to try its hand at doing the same, first with Street Fighter V and next with Marvel vs Capcom: Infinite. But after playing the 25-minute demo for the latter, the decision feels ill-conceived. For me, the main appeal of Netherrealm’s story modes is the ability to learn a character by taking them through a series of successive battles. By the time a new fighter is introduced, you have a decent handle on the previous one. Marvel vs. Capcom throws that out the window by giving you two characters at once, making it more difficult to become intimately familiar with a single combatant. It doesn’t help that MvC’s bouts are faster paced than most fighters, so it’s harder to take your time figuring out button combinations. Exacerbating things further is that the story demo forced me to use a new combination of fighters in nearly every bout. Within 25 minutes, I went through 10 characters – nearly half of the announced roster – in rapid fire fashion. Since I was hoping to get a real taste for newcomers like Captain Marvel and Mega Man X, this drove me nuts. Dialogue was incredibly lame. The script so far feels like it was written by a cheese-obsessed fan fiction writer, and the delivery isn’t much better. Iron Man teasing Arthur about his huge lance “compensating for something” nearly made me abandon the demo station in embarrassment. Some interactions felt out of character, such as Rocket asking Dante to loan him his handguns and Dante replying “For you Rocket, anything” with a cringy affection and no trace of the demon hunter’s signature snark. It didn’t help that everyone appeared to be largely familiar with each other, which took away much of the fun novelty of seeing these disparate universes collide. The story’s tone feels weirdly straight-faced. Marvel vs. Capcom is an inherently goofy premise but Infinite seems like it’s trying to tell a serious tale and make sense of that absurdity. I mean, Thor expresses actual pathos at seeing Asgard defiled by Ultron Sigma. Instead of just being a silly thing that knows how dumb it is, it seems like they’re actively trying to explain something that doesn’t require any logic. Worsening things is that the stilted cutscenes and aforementioned rough dialogue negate a lot of the weight the story is attempting to establish. One of the reasons Marvel vs Capcom works for me is that, outside of its stupidity, the character interactions are appropriately humorous but also relatively brief. They don’t draw out the joke for too long, leaving me wanting a bit more but not much. So far, Infinite feels like it may be stretching out that joke to its breaking point while also painting it in a coat of grim. You know what this story reminds me of so far? Modern day Sonic the Hedgehog plots, particularly Sonic ‘06. Then, we had talking cartoon animals in a convoluted apocalyptic narrative. Now, we've got Chris Redfield hanging out with Rocket Raccoon and they're getting mauled by a killer robot–and its no laughing matter. Some fans have fussed about Infinite’s art direction and I can’t say I’m a fan either. While the game performs well enough, the more realistic and unified design removes some of the flair that the comic style brought. Certain character models appear just…off, with Chun-Li and Gamora being the most egregious examples. Gamora has a strangely blank expression and Chun-Li looks like a slightly melted action figure in some scenes. During E3, Capcom released the Marvel vs. Capcom story demo for free on Xbox One and PlayStation 4, so you can check all of this out for yourself and see what you think. As for myself, the story mode feels like a bad move in an already divisive entry in the beloved crossover fighter.
  13. Monster Hunter is back in a big way with Monster Hunter World. This new console entry boasts a lush open world teeming with wildlife and advanced systems that make hunting monsters deeper and more immersive than ever. Capcom states the game will feature a "living, breathing ecosystem in which players strive to become the ultimate hunter." A seamless world allows players to freely travel between zones without dealing with load times. Ever-changing terrain and environment conditions force players to take the world into account when pursuing quarry. Up to four players can join up online to slay monsters cooperatively. When situations become dire, a new drop-in mechanic let solo players summon the assistance of other hunters from around the globe. Monster Hunter World releases in early 2018 for PlayStation 4, Xbox One, and PC. View full article
  14. Monster Hunter is back in a big way with Monster Hunter World. This new console entry boasts a lush open world teeming with wildlife and advanced systems that make hunting monsters deeper and more immersive than ever. Capcom states the game will feature a "living, breathing ecosystem in which players strive to become the ultimate hunter." A seamless world allows players to freely travel between zones without dealing with load times. Ever-changing terrain and environment conditions force players to take the world into account when pursuing quarry. Up to four players can join up online to slay monsters cooperatively. When situations become dire, a new drop-in mechanic let solo players summon the assistance of other hunters from around the globe. Monster Hunter World releases in early 2018 for PlayStation 4, Xbox One, and PC.
  15. Marvel vs Capcom: Infinite marks a big shake-up for the popular fighter. In addition to the reduced 2-on-2 combat, streamlined gameplay, and the Infinity Stones power-ups, Infinite looks to try its hand at presenting a cinematic story mode popularized by Mortal Kombat and Injustice. Heroes of the Marvel and Capcom universes are shown striking an uneasy deal with Thanos in exchange for the whereabouts of the Infinity Stones. The boundless power of these gems appears to be the only method of confronting the combined might of Marvel's Ultron and Mega Man X's Sigma. We're treated to a montage of "dream" team-ups, from Chun-Li and Captain America to the pairing fans of both properties have dreamed about for years: Iron Man and Nathan "RAD" Spencer. The dialogue and interactions feel incredibly silly and somewhat awkward, which may be both good and bad. You can decide for yourself by downloading a free demo of the story mode from the PlayStation and Xbox stores right now. Marvel vs Capcom: Infinite releases September 15 for PlayStation 4 and Xbox One. View full article
  16. Marvel vs Capcom: Infinite marks a big shake-up for the popular fighter. In addition to the reduced 2-on-2 combat, streamlined gameplay, and the Infinity Stones power-ups, Infinite looks to try its hand at presenting a cinematic story mode popularized by Mortal Kombat and Injustice. Heroes of the Marvel and Capcom universes are shown striking an uneasy deal with Thanos in exchange for the whereabouts of the Infinity Stones. The boundless power of these gems appears to be the only method of confronting the combined might of Marvel's Ultron and Mega Man X's Sigma. We're treated to a montage of "dream" team-ups, from Chun-Li and Captain America to the pairing fans of both properties have dreamed about for years: Iron Man and Nathan "RAD" Spencer. The dialogue and interactions feel incredibly silly and somewhat awkward, which may be both good and bad. You can decide for yourself by downloading a free demo of the story mode from the PlayStation and Xbox stores right now. Marvel vs Capcom: Infinite releases September 15 for PlayStation 4 and Xbox One.
  17. The first Mega Man Legacy Collection released back in 2015 and covered the first six titles of the Mega Man series. Those first six games represent the entire NES era of Mega Man. Capcom has announced that a second Legacy Collection will release containing the further adventures of side-scrolling Mega Man that released following Mega Man 6. Mega Man Legacy Collection 2 will contain Mega Man 7-10, covering the period of time when the series broke out of 8-bit graphics and into 16/32-bit action before returning to its 8-bit roots. Since 9 and 10 are modern installments, both will contain all DLC released for them to date. There will be minor tweaks and improvements throughout the four games of the collection. One of the major additions that could help new players appreciate Mega Man without the frustration is the new "Extra Armor" option that halves all damage taken and a checkpoint system to help pick up the action from a convenient distance instead of starting the level over from scratch. If that seems too easy, stages have been remixed for difficulty in the new Challenge Mode where players can compete and compare completion time with others around the world. For those who value gaming history, Capcom has also included an in-game museum that includes production art, sketches, development material, concepts, and a music player to listen to all the catchy bloops and bleeps of the Mega Man soundtracks. Mega Man Legacy Collection 2 releases on August 8th for PlayStation 4, Xbox One, and PC. Oddly, the title doesn't appear to be coming to the Nintendo Switch at this time. View full article
  18. The first Mega Man Legacy Collection released back in 2015 and covered the first six titles of the Mega Man series. Those first six games represent the entire NES era of Mega Man. Capcom has announced that a second Legacy Collection will release containing the further adventures of side-scrolling Mega Man that released following Mega Man 6. Mega Man Legacy Collection 2 will contain Mega Man 7-10, covering the period of time when the series broke out of 8-bit graphics and into 16/32-bit action before returning to its 8-bit roots. Since 9 and 10 are modern installments, both will contain all DLC released for them to date. There will be minor tweaks and improvements throughout the four games of the collection. One of the major additions that could help new players appreciate Mega Man without the frustration is the new "Extra Armor" option that halves all damage taken and a checkpoint system to help pick up the action from a convenient distance instead of starting the level over from scratch. If that seems too easy, stages have been remixed for difficulty in the new Challenge Mode where players can compete and compare completion time with others around the world. For those who value gaming history, Capcom has also included an in-game museum that includes production art, sketches, development material, concepts, and a music player to listen to all the catchy bloops and bleeps of the Mega Man soundtracks. Mega Man Legacy Collection 2 releases on August 8th for PlayStation 4, Xbox One, and PC. Oddly, the title doesn't appear to be coming to the Nintendo Switch at this time.
  19. Hideki Kamiya's Devil May Cry released in 2001 for the PlayStation 2 and arguably changed the course of action games for years to come. In a very loose adaptation of Dante's Inferno, Devil May Cry stars a white-haired, pistol and sword-wielding demon slayer named Dante who embarks on a quest to stop a demonic invasion of Earth. The fluid combat mechanics and cheesy story captivated audiences. Have the years been kind to the game that was once intended to be Resident Evil 4? Is Devil May Cry one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Tales of Symphonia: Dawn of the New World 'Go the Distance' by Sixto Sounds (http://ocremix.org/remix/OCR01850) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  20. Hideki Kamiya's Devil May Cry released in 2001 for the PlayStation 2 and arguably changed the course of action games for years to come. In a very loose adaptation of Dante's Inferno, Devil May Cry stars a white-haired, pistol and sword-wielding demon slayer named Dante who embarks on a quest to stop a demonic invasion of Earth. The fluid combat mechanics and cheesy story captivated audiences. Have the years been kind to the game that was once intended to be Resident Evil 4? Is Devil May Cry one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Tales of Symphonia: Dawn of the New World 'Go the Distance' by Sixto Sounds (http://ocremix.org/remix/OCR01850) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  21. Two games concluded the run of Capcom's golden age of IP development with their semi-independent Clover Studio: God Hand and Okami. There are few games with the pedigree of Okami; directed by Hideki Kamiya (the creator of Viewtiful Joe, Devil May Cry, and future creator of Bayonetta) and produced by Atsushi Inaba (one of the most successful game producers of all time). Released in 2006 for the PlayStation 2, Okami holds the world record as being one of the least commercially successful game to garner multiple game of the year awards. Does it stand as one of the best games period a decade later? We also touch on the mystery of how the iconic ring sound effect from Sonic the Hedgehog made its way onto gas station cash registers across North America. If you've heard that sound at a local gas station, let us know in the comments! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Okami 'Celestial Winds from the East' by McVaffe (http://ocremix.org/remix/OCR01700) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  22. The Best Games Period - Episode 39 - Okami

    Two games concluded the run of Capcom's golden age of IP development with their semi-independent Clover Studio: God Hand and Okami. There are few games with the pedigree of Okami; directed by Hideki Kamiya (the creator of Viewtiful Joe, Devil May Cry, and future creator of Bayonetta) and produced by Atsushi Inaba (one of the most successful game producers of all time). Released in 2006 for the PlayStation 2, Okami holds the world record as being one of the least commercially successful game to garner multiple game of the year awards. Does it stand as one of the best games period a decade later? We also touch on the mystery of how the iconic ring sound effect from Sonic the Hedgehog made its way onto gas station cash registers across North America. If you've heard that sound at a local gas station, let us know in the comments! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Okami 'Celestial Winds from the East' by McVaffe (http://ocremix.org/remix/OCR01700) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  23. After two years of hard work, a group of dedicated Mega Man fans have created a remake of the the two 90s Mega Man titles for PC under the title of Mega Man DOS Remake. The confusingly named DOS games Mega Man and Mega Man III (there was no Mega Man II for DOS) hold the highly odious status of being the worst Mega Man games ever created. Many people don't even know that they exist, and Capcom is probably happy with that state of affairs. Why remake games that are so universally despised? The team explains on their download page, "The few who received a floppy disk instead of a cartridge for Christmas many years ago were greeted with unfair levels, plain bosses, and silent gameplay! Be it from lack of care, or maybe lack of ability[, these] games were bad, but every game can have a second chance right?" Mega Man DOS Remake has been totally revamped in the name of giving the forgotten horrors of the originals new life and another attempt at greatness. The two PC games are now one in the remake and have been redone in the classic NES style and now actually feature music during the levels, something the originals painfully lacked. There are nine robot masters to conquer and the level design shifts depending on what order players defeat the bosses. For players who find the remake too easy, Mega Man DOS Remake comes with a level editor that players can use to create their own stages, complete with a boss AI planner to get the most out of fan-created boss battles. It also includes time-attack and challenge modes. If this seems interesting, check out Mega Man DOS Remake for free over on its Steam Workshop page. It's still a work in progress, so be aware that you might encounter glitches. If you do, the development team asks that you notify them so they can fix the problem in the future. View full article
  24. After two years of hard work, a group of dedicated Mega Man fans have created a remake of the the two 90s Mega Man titles for PC under the title of Mega Man DOS Remake. The confusingly named DOS games Mega Man and Mega Man III (there was no Mega Man II for DOS) hold the highly odious status of being the worst Mega Man games ever created. Many people don't even know that they exist, and Capcom is probably happy with that state of affairs. Why remake games that are so universally despised? The team explains on their download page, "The few who received a floppy disk instead of a cartridge for Christmas many years ago were greeted with unfair levels, plain bosses, and silent gameplay! Be it from lack of care, or maybe lack of ability[, these] games were bad, but every game can have a second chance right?" Mega Man DOS Remake has been totally revamped in the name of giving the forgotten horrors of the originals new life and another attempt at greatness. The two PC games are now one in the remake and have been redone in the classic NES style and now actually feature music during the levels, something the originals painfully lacked. There are nine robot masters to conquer and the level design shifts depending on what order players defeat the bosses. For players who find the remake too easy, Mega Man DOS Remake comes with a level editor that players can use to create their own stages, complete with a boss AI planner to get the most out of fan-created boss battles. It also includes time-attack and challenge modes. If this seems interesting, check out Mega Man DOS Remake for free over on its Steam Workshop page. It's still a work in progress, so be aware that you might encounter glitches. If you do, the development team asks that you notify them so they can fix the problem in the future.
  25. We had our first official guest on the show this week, UI designer and FarCry superfan/Pagan Min lookalike Erik Scott! Erik nominated Resident Evil 4 for its importance, for good and bad, to the survival horror genre. Join us (minus Daniel, who was out sick) as we discuss Leon Kennedy's one-liners, fish suitcases, and the rise of Quick Time Events. It should be noted that we encountered a number of technical difficulties while recording the show, so if you notice any odd sound changes or abrupt transitions, that's due to there being multiple recording sessions stitched together. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. Since the latest couple of flags on our channel have been dropped expect some incoming uploads to the YouTube channel, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod You can find the talented Erik Scott on Twitter as well: @MadAdam_ Outro music: Super Street Fighter II Turbo 'Sexy Trunks' by Neostorm (http://ocremix.org/remix/OCR01036) New episodes of The Best Games Period will be released every Monday View full article