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Found 23 results

  1. Praise the sun! Okami makes the jump to current-gen consoles this December. The Capcom published critically acclaimed action-adventure game originally released for the PlayStation 2 back in 2006. Since then, it has been ported to Wii and PlayStation 3. Now, Clover Studio's classic will be available in HD with the option to switch between a more modern widescreen presentation or the original 4:3 ratio. In Okami, players become Amaterasu, the goddess of the sun who becomes a white wolf and sets off on a quest to defeat Orochi, an eight-headed demon bent on destroying the world of Nippon. Okami HD releases on December 12 for PC, PlayStation 4, and Xbox One.
  2. Praise the sun! Okami makes the jump to current-gen consoles this December. The Capcom published critically acclaimed action-adventure game originally released for the PlayStation 2 back in 2006. Since then, it has been ported to Wii and PlayStation 3. Now, Clover Studio's classic will be available in HD with the option to switch between a more modern widescreen presentation or the original 4:3 ratio. In Okami, players become Amaterasu, the goddess of the sun who becomes a white wolf and sets off on a quest to defeat Orochi, an eight-headed demon bent on destroying the world of Nippon. Okami HD releases on December 12 for PC, PlayStation 4, and Xbox One. View full article
  3. For a long time, story modes in fighting games were largely forgettable affairs that felt tacked on for the sake of checking a box off a feature list. Then Netherrealm rebooted Mortal Kombat in 2011 and implemented a cinematic story mode that was so well-received that it would appear in follow-up games, Mortal Kombat X and the Injustice series. Capcom wants to try its hand at doing the same, first with Street Fighter V and next with Marvel vs Capcom: Infinite. But after playing the 25-minute demo for the latter, the decision feels ill-conceived. For me, the main appeal of Netherrealm’s story modes is the ability to learn a character by taking them through a series of successive battles. By the time a new fighter is introduced, you have a decent handle on the previous one. Marvel vs. Capcom throws that out the window by giving you two characters at once, making it more difficult to become intimately familiar with a single combatant. It doesn’t help that MvC’s bouts are faster paced than most fighters, so it’s harder to take your time figuring out button combinations. Exacerbating things further is that the story demo forced me to use a new combination of fighters in nearly every bout. Within 25 minutes, I went through 10 characters – nearly half of the announced roster – in rapid fire fashion. Since I was hoping to get a real taste for newcomers like Captain Marvel and Mega Man X, this drove me nuts. Dialogue was incredibly lame. The script so far feels like it was written by a cheese-obsessed fan fiction writer, and the delivery isn’t much better. Iron Man teasing Arthur about his huge lance “compensating for something” nearly made me abandon the demo station in embarrassment. Some interactions felt out of character, such as Rocket asking Dante to loan him his handguns and Dante replying “For you Rocket, anything” with a cringy affection and no trace of the demon hunter’s signature snark. It didn’t help that everyone appeared to be largely familiar with each other, which took away much of the fun novelty of seeing these disparate universes collide. The story’s tone feels weirdly straight-faced. Marvel vs. Capcom is an inherently goofy premise but Infinite seems like it’s trying to tell a serious tale and make sense of that absurdity. I mean, Thor expresses actual pathos at seeing Asgard defiled by Ultron Sigma. Instead of just being a silly thing that knows how dumb it is, it seems like they’re actively trying to explain something that doesn’t require any logic. Worsening things is that the stilted cutscenes and aforementioned rough dialogue negate a lot of the weight the story is attempting to establish. One of the reasons Marvel vs Capcom works for me is that, outside of its stupidity, the character interactions are appropriately humorous but also relatively brief. They don’t draw out the joke for too long, leaving me wanting a bit more but not much. So far, Infinite feels like it may be stretching out that joke to its breaking point while also painting it in a coat of grim. You know what this story reminds me of so far? Modern day Sonic the Hedgehog plots, particularly Sonic ‘06. Then, we had talking cartoon animals in a convoluted apocalyptic narrative. Now, we've got Chris Redfield hanging out with Rocket Raccoon and they're getting mauled by a killer robot–and its no laughing matter. Some fans have fussed about Infinite’s art direction and I can’t say I’m a fan either. While the game performs well enough, the more realistic and unified design removes some of the flair that the comic style brought. Certain character models appear just…off, with Chun-Li and Gamora being the most egregious examples. Gamora has a strangely blank expression and Chun-Li looks like a slightly melted action figure in some scenes. During E3, Capcom released the Marvel vs. Capcom story demo for free on Xbox One and PlayStation 4, so you can check all of this out for yourself and see what you think. As for myself, the story mode feels like a bad move in an already divisive entry in the beloved crossover fighter. View full article
  4. For a long time, story modes in fighting games were largely forgettable affairs that felt tacked on for the sake of checking a box off a feature list. Then Netherrealm rebooted Mortal Kombat in 2011 and implemented a cinematic story mode that was so well-received that it would appear in follow-up games, Mortal Kombat X and the Injustice series. Capcom wants to try its hand at doing the same, first with Street Fighter V and next with Marvel vs Capcom: Infinite. But after playing the 25-minute demo for the latter, the decision feels ill-conceived. For me, the main appeal of Netherrealm’s story modes is the ability to learn a character by taking them through a series of successive battles. By the time a new fighter is introduced, you have a decent handle on the previous one. Marvel vs. Capcom throws that out the window by giving you two characters at once, making it more difficult to become intimately familiar with a single combatant. It doesn’t help that MvC’s bouts are faster paced than most fighters, so it’s harder to take your time figuring out button combinations. Exacerbating things further is that the story demo forced me to use a new combination of fighters in nearly every bout. Within 25 minutes, I went through 10 characters – nearly half of the announced roster – in rapid fire fashion. Since I was hoping to get a real taste for newcomers like Captain Marvel and Mega Man X, this drove me nuts. Dialogue was incredibly lame. The script so far feels like it was written by a cheese-obsessed fan fiction writer, and the delivery isn’t much better. Iron Man teasing Arthur about his huge lance “compensating for something” nearly made me abandon the demo station in embarrassment. Some interactions felt out of character, such as Rocket asking Dante to loan him his handguns and Dante replying “For you Rocket, anything” with a cringy affection and no trace of the demon hunter’s signature snark. It didn’t help that everyone appeared to be largely familiar with each other, which took away much of the fun novelty of seeing these disparate universes collide. The story’s tone feels weirdly straight-faced. Marvel vs. Capcom is an inherently goofy premise but Infinite seems like it’s trying to tell a serious tale and make sense of that absurdity. I mean, Thor expresses actual pathos at seeing Asgard defiled by Ultron Sigma. Instead of just being a silly thing that knows how dumb it is, it seems like they’re actively trying to explain something that doesn’t require any logic. Worsening things is that the stilted cutscenes and aforementioned rough dialogue negate a lot of the weight the story is attempting to establish. One of the reasons Marvel vs Capcom works for me is that, outside of its stupidity, the character interactions are appropriately humorous but also relatively brief. They don’t draw out the joke for too long, leaving me wanting a bit more but not much. So far, Infinite feels like it may be stretching out that joke to its breaking point while also painting it in a coat of grim. You know what this story reminds me of so far? Modern day Sonic the Hedgehog plots, particularly Sonic ‘06. Then, we had talking cartoon animals in a convoluted apocalyptic narrative. Now, we've got Chris Redfield hanging out with Rocket Raccoon and they're getting mauled by a killer robot–and its no laughing matter. Some fans have fussed about Infinite’s art direction and I can’t say I’m a fan either. While the game performs well enough, the more realistic and unified design removes some of the flair that the comic style brought. Certain character models appear just…off, with Chun-Li and Gamora being the most egregious examples. Gamora has a strangely blank expression and Chun-Li looks like a slightly melted action figure in some scenes. During E3, Capcom released the Marvel vs. Capcom story demo for free on Xbox One and PlayStation 4, so you can check all of this out for yourself and see what you think. As for myself, the story mode feels like a bad move in an already divisive entry in the beloved crossover fighter.
  5. Monster Hunter is back in a big way with Monster Hunter World. This new console entry boasts a lush open world teeming with wildlife and advanced systems that make hunting monsters deeper and more immersive than ever. Capcom states the game will feature a "living, breathing ecosystem in which players strive to become the ultimate hunter." A seamless world allows players to freely travel between zones without dealing with load times. Ever-changing terrain and environment conditions force players to take the world into account when pursuing quarry. Up to four players can join up online to slay monsters cooperatively. When situations become dire, a new drop-in mechanic let solo players summon the assistance of other hunters from around the globe. Monster Hunter World releases in early 2018 for PlayStation 4, Xbox One, and PC. View full article
  6. Monster Hunter is back in a big way with Monster Hunter World. This new console entry boasts a lush open world teeming with wildlife and advanced systems that make hunting monsters deeper and more immersive than ever. Capcom states the game will feature a "living, breathing ecosystem in which players strive to become the ultimate hunter." A seamless world allows players to freely travel between zones without dealing with load times. Ever-changing terrain and environment conditions force players to take the world into account when pursuing quarry. Up to four players can join up online to slay monsters cooperatively. When situations become dire, a new drop-in mechanic let solo players summon the assistance of other hunters from around the globe. Monster Hunter World releases in early 2018 for PlayStation 4, Xbox One, and PC.
  7. Marvel vs Capcom: Infinite marks a big shake-up for the popular fighter. In addition to the reduced 2-on-2 combat, streamlined gameplay, and the Infinity Stones power-ups, Infinite looks to try its hand at presenting a cinematic story mode popularized by Mortal Kombat and Injustice. Heroes of the Marvel and Capcom universes are shown striking an uneasy deal with Thanos in exchange for the whereabouts of the Infinity Stones. The boundless power of these gems appears to be the only method of confronting the combined might of Marvel's Ultron and Mega Man X's Sigma. We're treated to a montage of "dream" team-ups, from Chun-Li and Captain America to the pairing fans of both properties have dreamed about for years: Iron Man and Nathan "RAD" Spencer. The dialogue and interactions feel incredibly silly and somewhat awkward, which may be both good and bad. You can decide for yourself by downloading a free demo of the story mode from the PlayStation and Xbox stores right now. Marvel vs Capcom: Infinite releases September 15 for PlayStation 4 and Xbox One. View full article
  8. Marvel vs Capcom: Infinite marks a big shake-up for the popular fighter. In addition to the reduced 2-on-2 combat, streamlined gameplay, and the Infinity Stones power-ups, Infinite looks to try its hand at presenting a cinematic story mode popularized by Mortal Kombat and Injustice. Heroes of the Marvel and Capcom universes are shown striking an uneasy deal with Thanos in exchange for the whereabouts of the Infinity Stones. The boundless power of these gems appears to be the only method of confronting the combined might of Marvel's Ultron and Mega Man X's Sigma. We're treated to a montage of "dream" team-ups, from Chun-Li and Captain America to the pairing fans of both properties have dreamed about for years: Iron Man and Nathan "RAD" Spencer. The dialogue and interactions feel incredibly silly and somewhat awkward, which may be both good and bad. You can decide for yourself by downloading a free demo of the story mode from the PlayStation and Xbox stores right now. Marvel vs Capcom: Infinite releases September 15 for PlayStation 4 and Xbox One.
  9. The first Mega Man Legacy Collection released back in 2015 and covered the first six titles of the Mega Man series. Those first six games represent the entire NES era of Mega Man. Capcom has announced that a second Legacy Collection will release containing the further adventures of side-scrolling Mega Man that released following Mega Man 6. Mega Man Legacy Collection 2 will contain Mega Man 7-10, covering the period of time when the series broke out of 8-bit graphics and into 16/32-bit action before returning to its 8-bit roots. Since 9 and 10 are modern installments, both will contain all DLC released for them to date. There will be minor tweaks and improvements throughout the four games of the collection. One of the major additions that could help new players appreciate Mega Man without the frustration is the new "Extra Armor" option that halves all damage taken and a checkpoint system to help pick up the action from a convenient distance instead of starting the level over from scratch. If that seems too easy, stages have been remixed for difficulty in the new Challenge Mode where players can compete and compare completion time with others around the world. For those who value gaming history, Capcom has also included an in-game museum that includes production art, sketches, development material, concepts, and a music player to listen to all the catchy bloops and bleeps of the Mega Man soundtracks. Mega Man Legacy Collection 2 releases on August 8th for PlayStation 4, Xbox One, and PC. Oddly, the title doesn't appear to be coming to the Nintendo Switch at this time. View full article
  10. The first Mega Man Legacy Collection released back in 2015 and covered the first six titles of the Mega Man series. Those first six games represent the entire NES era of Mega Man. Capcom has announced that a second Legacy Collection will release containing the further adventures of side-scrolling Mega Man that released following Mega Man 6. Mega Man Legacy Collection 2 will contain Mega Man 7-10, covering the period of time when the series broke out of 8-bit graphics and into 16/32-bit action before returning to its 8-bit roots. Since 9 and 10 are modern installments, both will contain all DLC released for them to date. There will be minor tweaks and improvements throughout the four games of the collection. One of the major additions that could help new players appreciate Mega Man without the frustration is the new "Extra Armor" option that halves all damage taken and a checkpoint system to help pick up the action from a convenient distance instead of starting the level over from scratch. If that seems too easy, stages have been remixed for difficulty in the new Challenge Mode where players can compete and compare completion time with others around the world. For those who value gaming history, Capcom has also included an in-game museum that includes production art, sketches, development material, concepts, and a music player to listen to all the catchy bloops and bleeps of the Mega Man soundtracks. Mega Man Legacy Collection 2 releases on August 8th for PlayStation 4, Xbox One, and PC. Oddly, the title doesn't appear to be coming to the Nintendo Switch at this time.
  11. Hideki Kamiya's Devil May Cry released in 2001 for the PlayStation 2 and arguably changed the course of action games for years to come. In a very loose adaptation of Dante's Inferno, Devil May Cry stars a white-haired, pistol and sword-wielding demon slayer named Dante who embarks on a quest to stop a demonic invasion of Earth. The fluid combat mechanics and cheesy story captivated audiences. Have the years been kind to the game that was once intended to be Resident Evil 4? Is Devil May Cry one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Tales of Symphonia: Dawn of the New World 'Go the Distance' by Sixto Sounds (http://ocremix.org/remix/OCR01850) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  12. Hideki Kamiya's Devil May Cry released in 2001 for the PlayStation 2 and arguably changed the course of action games for years to come. In a very loose adaptation of Dante's Inferno, Devil May Cry stars a white-haired, pistol and sword-wielding demon slayer named Dante who embarks on a quest to stop a demonic invasion of Earth. The fluid combat mechanics and cheesy story captivated audiences. Have the years been kind to the game that was once intended to be Resident Evil 4? Is Devil May Cry one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Tales of Symphonia: Dawn of the New World 'Go the Distance' by Sixto Sounds (http://ocremix.org/remix/OCR01850) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  13. Two games concluded the run of Capcom's golden age of IP development with their semi-independent Clover Studio: God Hand and Okami. There are few games with the pedigree of Okami; directed by Hideki Kamiya (the creator of Viewtiful Joe, Devil May Cry, and future creator of Bayonetta) and produced by Atsushi Inaba (one of the most successful game producers of all time). Released in 2006 for the PlayStation 2, Okami holds the world record as being one of the least commercially successful game to garner multiple game of the year awards. Does it stand as one of the best games period a decade later? We also touch on the mystery of how the iconic ring sound effect from Sonic the Hedgehog made its way onto gas station cash registers across North America. If you've heard that sound at a local gas station, let us know in the comments! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Okami 'Celestial Winds from the East' by McVaffe (http://ocremix.org/remix/OCR01700) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  14. The Best Games Period - Episode 39 - Okami

    Two games concluded the run of Capcom's golden age of IP development with their semi-independent Clover Studio: God Hand and Okami. There are few games with the pedigree of Okami; directed by Hideki Kamiya (the creator of Viewtiful Joe, Devil May Cry, and future creator of Bayonetta) and produced by Atsushi Inaba (one of the most successful game producers of all time). Released in 2006 for the PlayStation 2, Okami holds the world record as being one of the least commercially successful game to garner multiple game of the year awards. Does it stand as one of the best games period a decade later? We also touch on the mystery of how the iconic ring sound effect from Sonic the Hedgehog made its way onto gas station cash registers across North America. If you've heard that sound at a local gas station, let us know in the comments! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Okami 'Celestial Winds from the East' by McVaffe (http://ocremix.org/remix/OCR01700) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  15. After two years of hard work, a group of dedicated Mega Man fans have created a remake of the the two 90s Mega Man titles for PC under the title of Mega Man DOS Remake. The confusingly named DOS games Mega Man and Mega Man III (there was no Mega Man II for DOS) hold the highly odious status of being the worst Mega Man games ever created. Many people don't even know that they exist, and Capcom is probably happy with that state of affairs. Why remake games that are so universally despised? The team explains on their download page, "The few who received a floppy disk instead of a cartridge for Christmas many years ago were greeted with unfair levels, plain bosses, and silent gameplay! Be it from lack of care, or maybe lack of ability[, these] games were bad, but every game can have a second chance right?" Mega Man DOS Remake has been totally revamped in the name of giving the forgotten horrors of the originals new life and another attempt at greatness. The two PC games are now one in the remake and have been redone in the classic NES style and now actually feature music during the levels, something the originals painfully lacked. There are nine robot masters to conquer and the level design shifts depending on what order players defeat the bosses. For players who find the remake too easy, Mega Man DOS Remake comes with a level editor that players can use to create their own stages, complete with a boss AI planner to get the most out of fan-created boss battles. It also includes time-attack and challenge modes. If this seems interesting, check out Mega Man DOS Remake for free over on its Steam Workshop page. It's still a work in progress, so be aware that you might encounter glitches. If you do, the development team asks that you notify them so they can fix the problem in the future. View full article
  16. After two years of hard work, a group of dedicated Mega Man fans have created a remake of the the two 90s Mega Man titles for PC under the title of Mega Man DOS Remake. The confusingly named DOS games Mega Man and Mega Man III (there was no Mega Man II for DOS) hold the highly odious status of being the worst Mega Man games ever created. Many people don't even know that they exist, and Capcom is probably happy with that state of affairs. Why remake games that are so universally despised? The team explains on their download page, "The few who received a floppy disk instead of a cartridge for Christmas many years ago were greeted with unfair levels, plain bosses, and silent gameplay! Be it from lack of care, or maybe lack of ability[, these] games were bad, but every game can have a second chance right?" Mega Man DOS Remake has been totally revamped in the name of giving the forgotten horrors of the originals new life and another attempt at greatness. The two PC games are now one in the remake and have been redone in the classic NES style and now actually feature music during the levels, something the originals painfully lacked. There are nine robot masters to conquer and the level design shifts depending on what order players defeat the bosses. For players who find the remake too easy, Mega Man DOS Remake comes with a level editor that players can use to create their own stages, complete with a boss AI planner to get the most out of fan-created boss battles. It also includes time-attack and challenge modes. If this seems interesting, check out Mega Man DOS Remake for free over on its Steam Workshop page. It's still a work in progress, so be aware that you might encounter glitches. If you do, the development team asks that you notify them so they can fix the problem in the future.
  17. We had our first official guest on the show this week, UI designer and FarCry superfan/Pagan Min lookalike Erik Scott! Erik nominated Resident Evil 4 for its importance, for good and bad, to the survival horror genre. Join us (minus Daniel, who was out sick) as we discuss Leon Kennedy's one-liners, fish suitcases, and the rise of Quick Time Events. It should be noted that we encountered a number of technical difficulties while recording the show, so if you notice any odd sound changes or abrupt transitions, that's due to there being multiple recording sessions stitched together. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. Since the latest couple of flags on our channel have been dropped expect some incoming uploads to the YouTube channel, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod You can find the talented Erik Scott on Twitter as well: @MadAdam_ Outro music: Super Street Fighter II Turbo 'Sexy Trunks' by Neostorm (http://ocremix.org/remix/OCR01036) New episodes of The Best Games Period will be released every Monday View full article
  18. We had our first official guest on the show this week, UI designer and FarCry superfan/Pagan Min lookalike Erik Scott! Erik nominated Resident Evil 4 for its importance, for good and bad, to the survival horror genre. Join us (minus Daniel, who was out sick) as we discuss Leon Kennedy's one-liners, fish suitcases, and the rise of Quick Time Events. It should be noted that we encountered a number of technical difficulties while recording the show, so if you notice any odd sound changes or abrupt transitions, that's due to there being multiple recording sessions stitched together. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. Since the latest couple of flags on our channel have been dropped expect some incoming uploads to the YouTube channel, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod You can find the talented Erik Scott on Twitter as well: @MadAdam_ Outro music: Super Street Fighter II Turbo 'Sexy Trunks' by Neostorm (http://ocremix.org/remix/OCR01036) New episodes of The Best Games Period will be released every Monday
  19. A Summary of Sony's TGS 2015 Announcements

    We know that not everyone who loves games has enough time to seek out and watch nearly two hours of video game announcements made from the other side of the planet, so we went and did it for you! The Sony event included a wide variety of announcements ranging from developers taking the stage to briefly talk about their upcoming games to new accessories and system price drops. Keep very much in mind that many of these announcements are oriented around the Japanese market and may or may not be coming to North America. The release dates are all for Japan unless otherwise stated. However, the chances for some of these titles making their way the North American stores is pretty high, so with that in mind, let's get on with the run down. Sony kicked things off by announcing a new array of PS Vitas that offer a variety of different colors. These systems will be available in Japan September 17. New colors will also be available for the PlayStation 4 in the form of nine colored plates for the detachable portion of the PS4 case. These new colors also come with a price drop for the console to 34,980 yen, which is roughly $290. Perhaps we will also be seeing a holiday price drop in the near future? Later in the conference, Sony announced that a limited run of gold, silver, steel black, and crystal controllers would become available in retailers shortly. One can only hope that these color options can find their way across the ocean. Following that, the first details on Bloodborne's expansion dlc dropped, including a new trailer. Titled The Old Hunters, the DLC pits the protagonist of the core game against the legendary hunters of the past who have become insane and twisted by the powers of the blood. The DLC will hit the digital market worldwide on November 24, followed by a physical release packaged with Bloodborne on releasing December 3 in North America. The highly praised Gravity Rush (known as Gravity Daze in Japan), previously only available on PS Vita, will be receiving an HD remake for PS4. This remake will be making its way to North America on February 9 in North America under the title Gravity Rush Remastered. A sequel was also announced that will release in Japan sometime next year. No word on whether that will be coming to the NA region. It could depend on how well the remaster sells. Ubisoft took the stage next to talk about their upcoming titles. The first title they talked about, For Honor, throws knights (the Legions), vikings (Warborn), and samurai (Chosen) into all out war against each other. At the conference, Ubisoft revealed a gameplay montage for the Chosen faction’s Oni warrior, who can perform brutal katana attacks, call in archer volleys, and use a variety of clever tactical weapons to win the day. For Honor is coming to PS4, Xbox One, and PC. No release date was been announced. Ubisoft also unveiled the trailer for Assassin’s Creed: Syndicate's first DLC pack which centers around Jack the Ripper. shown for the first time. It appears to involve tracking down the deranged killer who may or may not hold some affiliation to the Assassins. Following Ubisoft, Sega announced a remake of the game that kickstarted the Yakuza franchise. The remake of the PS2 classic drastically overhauls the graphics, improves overall playablity, and adds new missions that expand the story. The Yakuza remaster will be available on January 21. Sega followed this up with an almost casual mention that Yakuza 6 will release in fall 2016 exclusively for PS4. No word on whether either of those will come to North America any time soon, though given that Yakuza has developed a bit of a cult following, chances are fairly good that we will eventually see both. Additionally, a few seconds of The King of Fighters XIV was shown. The fighting genre staple releases this coming January for Japanese audiences. Bandai Namco took the stage to talk about two of its most lucrative Japanese franchises: One Piece and Gundam VS. New titles are on their way, pretty standard. However, the larger bombshells dropped afterward. Phantasy Star Online 2 is coming to PS4. Given that Phantasy Star Online just released for North American audiences, chances are pretty good that we might see the same treatment in the near future. More amazing is a PS4 exclusive named Nioh debuted gameplay footage. Nioh was originally announced over a decade ago and was long thought to have been cancelled. The title appears to be a cool mix of Dark Souls and The Witcher 3 in which players hunt a wide variety of demons in a mystical, feudal Japan. Nioh releases in Japan sometime next year. RPG juggernaut Square Enix took over to flex its JRPG muscles. World of Final Fantasy trailer looks absolutely adorable and the game itself seems to be Final Fantasy meets Pokemon with some chibi character models thrown in for good measure. The title will release in Japan sometime during 2016 for PS4 and Vita. Square Enix and tri-Ace project Star Ocean V: Integrity and Faithlessness will hit Japan on February 25, 2016. No word on a US release yet, but if one is happening it should be a month or two after that date. The trailer has some really inviting and promising scenes that get my hopes up. Square Enix announced a new entry in the long dormant Saga series titled Saga: Scarlet Grace. Not many details are available on the game, but it is cool to see Square Enix delve into its lesser used IPs. Kingdom Hearts 2.8 Final Chapter Prologue is a large HD package of games that includes Dream Drop Distance HD, Kingdom Hearts X Back Cover, and Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. I have no idea what these names mean any more, but, hey, more Kingdom Hearts (even HD re-releases) isn't ever bad news. For the 20th anniversary of the Resident Evil series (known as Biohazard in Japan), Capcom is releasing a competitive third-person shooter titled Biohazard Umbrella Corps to bring the franchise into a new decade. It appears to be players fighting one another with guns and brutal weaponry while in the middle of a zombie apocalypse. The downloadable title will be available worldwide for PS4 and PC next year. Spike Chunsoft, the devs behind Daganronpa, are teaming up with RPG legends tri-Ace for a new title called Exist Archive: The Other Side of the Sky for PS4 and Vita that will launch on December 17. Square Enix took the stage again to show off Dragon Quest: Builders on January 28, 2016 looks like an adorable combination of Minecraft's blocky world and the traditional RPG nature of Dragon Quest. The game appears to involve restoring a monster-riddled land to safety by helping to construct towns. Project Morpheus is now somewhat more mundanely named PlayStation VR. That about covers the majority of the big and small announcements of the press event. You can watch the full thing for yourself here.
  20. A new trailer has been revealed for Capcom's Deep Down, shedding more light on the mysterious ending of last year's teaser. Is... is Deep Down a game about playing as a person who is playing a video game? Maybe I'm misinterpreting the trailer, but regardless Capcom has certainly grabbed my interest.
  21. A new trailer has been revealed for Capcom's Deep Down, shedding more light on the mysterious ending of last year's teaser. Is... is Deep Down a game about playing as a person who is playing a video game? Maybe I'm misinterpreting the trailer, but regardless Capcom has certainly grabbed my interest. View full article
  22. The Lost Planet series is a bit of a gaming anomaly. The first game, Lost Planet: Extreme Condition, gave players robotic suits of armor called Vital Suits, a grappling hook, and giant enemy monsters to shoot. The gameplay was pretty straightforward and the game world was refreshing and fun, but the story was the special kind of so-bad-its-good. All of these elements combined to create a pretty enjoyable game. Extreme Condition also had an online multiplayer component, which became the main focus of Lost Planet 2. Many people felt alienated by the shift in direction from the first Lost Planet game and most people assumed that the series died after the sequel. Then, Capcom did the unthinkable. They decided to try and revitalize the series with a story driven, single-player experience. Early trailers showed a bearded man both in and out of a gigantic Vital Suit fighting off Akrid, insect-like enemies that were the mainstays of the previous two titles. This seemed like a step in the right direction for a series seemingly back from the dead. I was able to play the single-player demo and what I saw was in desperate need of last minute tweaking. Picking up the single-player, I was thrust into a boss battle against a giant ice worm. The creature thrashed at the room sending claws through the broken window and occasionally spitting larva reminiscent of the face-huggers from the Alien series. All of the elements were present for a thrilling, satisfying battle. Unfortunately, the sheer amount of health the ice worm had made this battle last for nearly seven minutes. During that time I stood in one place constantly shooting at the worm, occasionally turning to take care of the face-huggers. After defeating the worm, I ran through some hallways of the destroyed facility before running onto a platform outside and waited for an elevator. Surprise! The worm appeared again and a repeat of the last encounter began. I stood still and shot at the giant worm and its larva for a prolonged period of time until the elevator arrived. Then I got into a giant Vital Suit to fight the worm in close-quarters-combat. What I thought would be an awesome culmination of the demo, possibly redeeming the lackluster combat up until that point, turned out to be a difficult quick-time-event to which I died repeatedly. After pressing on through the frustration generated by the ice worm sequence, I encountered a cutscene which sets up the story of Lost Planet 3. Visually, Lost Planet 3 is gorgeous. Snow swirls, creatures and VSs look appropriately amazing, fantastic, and cool, and the animations are smooth and pleasing. The cutscenes in particular were dazzling and left me wanting to just watch a Lost Planet CG film. However, in pretty much every other area I found Lost Planet 3 to be in need of some polish. Many of the sound effects seemed to be place-holders, guns made strange, unsatisfying, and decidedly un-gunlike noises. The music would probably have been pretty great, but after spending twenty minutes listening to the same, looped orchestral track it began to wear a bit thin. The gameplay seemed sluggish and unresponsive, moving from cover to cover seemed to take too long and the aiming felt slippery. To be fair, most of my time spent in single-player was standing stationary and holding down the shoulder button to shoot. This is mostly a balancing issue that could be taken care of with a bit of effort between now and release. It remains to be seen if these problems will persist into the full retail release or if I happened to play through a particularly frustrating part of the game. Lost Planet 3 is being developed by Spark Unlimited and published by Capcom. Expect to see it hitting stores August 27 for PlayStation 3, Xbox 360, and PC. View full article
  23. Preview: Lost Planet 3 Looking A Little Lost

    The Lost Planet series is a bit of a gaming anomaly. The first game, Lost Planet: Extreme Condition, gave players robotic suits of armor called Vital Suits, a grappling hook, and giant enemy monsters to shoot. The gameplay was pretty straightforward and the game world was refreshing and fun, but the story was the special kind of so-bad-its-good. All of these elements combined to create a pretty enjoyable game. Extreme Condition also had an online multiplayer component, which became the main focus of Lost Planet 2. Many people felt alienated by the shift in direction from the first Lost Planet game and most people assumed that the series died after the sequel. Then, Capcom did the unthinkable. They decided to try and revitalize the series with a story driven, single-player experience. Early trailers showed a bearded man both in and out of a gigantic Vital Suit fighting off Akrid, insect-like enemies that were the mainstays of the previous two titles. This seemed like a step in the right direction for a series seemingly back from the dead. I was able to play the single-player demo and what I saw was in desperate need of last minute tweaking. Picking up the single-player, I was thrust into a boss battle against a giant ice worm. The creature thrashed at the room sending claws through the broken window and occasionally spitting larva reminiscent of the face-huggers from the Alien series. All of the elements were present for a thrilling, satisfying battle. Unfortunately, the sheer amount of health the ice worm had made this battle last for nearly seven minutes. During that time I stood in one place constantly shooting at the worm, occasionally turning to take care of the face-huggers. After defeating the worm, I ran through some hallways of the destroyed facility before running onto a platform outside and waited for an elevator. Surprise! The worm appeared again and a repeat of the last encounter began. I stood still and shot at the giant worm and its larva for a prolonged period of time until the elevator arrived. Then I got into a giant Vital Suit to fight the worm in close-quarters-combat. What I thought would be an awesome culmination of the demo, possibly redeeming the lackluster combat up until that point, turned out to be a difficult quick-time-event to which I died repeatedly. After pressing on through the frustration generated by the ice worm sequence, I encountered a cutscene which sets up the story of Lost Planet 3. Visually, Lost Planet 3 is gorgeous. Snow swirls, creatures and VSs look appropriately amazing, fantastic, and cool, and the animations are smooth and pleasing. The cutscenes in particular were dazzling and left me wanting to just watch a Lost Planet CG film. However, in pretty much every other area I found Lost Planet 3 to be in need of some polish. Many of the sound effects seemed to be place-holders, guns made strange, unsatisfying, and decidedly un-gunlike noises. The music would probably have been pretty great, but after spending twenty minutes listening to the same, looped orchestral track it began to wear a bit thin. The gameplay seemed sluggish and unresponsive, moving from cover to cover seemed to take too long and the aiming felt slippery. To be fair, most of my time spent in single-player was standing stationary and holding down the shoulder button to shoot. This is mostly a balancing issue that could be taken care of with a bit of effort between now and release. It remains to be seen if these problems will persist into the full retail release or if I happened to play through a particularly frustrating part of the game. Lost Planet 3 is being developed by Spark Unlimited and published by Capcom. Expect to see it hitting stores August 27 for PlayStation 3, Xbox 360, and PC.