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Found 6 results

  1. Interesting dynamics and history are at play with Bandai Namco's creation of Project Vein. You see, Bandai Namco basically lucked into the gravy train that has been the Dark Souls series for the past five years. FromSoftware worked with Sony to publish the first Souls game, Demon's Souls. However, due to its initially lackluster sales performance Sony wasn't particularly interested in going through the trouble of bringing Demon's Souls to the wider world. Niche game publisher Atlus saw potential and stepped in to bring the game to North America where it became a cult classic. Unfortunately, sales still weren't huge and no publisher seemed overly eager to publish Demon's Souls for the European market. Even traditional FromSoftware partners like Tecmo Koei and Ubisoft turned their noses up when approached. That's when Bandai Namco stepped in to publish Demon's Souls in Europe, laying the groundwork for their future partnership with FromSoftware a year later. When it came time to release Dark Souls, FromSoftware self-published the game in Japan, but worked with Bandai Namco for a wider release in non-Japanese markets. That deal turned out to be huge for Bandai Namco. Dark Souls started printing money and Bandai Namco got a nice chunk of that profit. From was so satisfied with how Bandai Namco handled their end of the publishing deal that Dark Souls II and Dark Souls III were entirely published by Bandai Namco. However, FromSoftware is an independent developer. That meant they were free to have their games published by whatever company they chose. That freedom allowed them to work with Sony to publish Bloodborne, a new IP that similarly sold incredibly well - but it sold incredibly well for From and Sony, Bandai Namco could only watch from the sidelines. Project Vein looks very, very heavily inspired by Bloodborne. The promotional hashtag teased at the end of the trailer #PrepareToDine is even a slight variation on the original Dark Souls' catch phrase, "Prepare to die." I don't think that's a bad thing at all - some of the greatest works of art draw heavily from other works of art. However, I do think that at least some part of this Bandai Namco's decision to develop and self-publish Project Vein has to do with chasing after that sweet, sweet Bloodborne money - without having to rely on an independent developer like FromSoftware that could cut them out of future ventures. Not only that, but Bandai Namco would actually own the Project Vein IP if it became successful. They would be free to adapt it to other mediums, much like what they did with their God Eater franchise. Interestingly, the same team that developed God Eater has now been shifted over to work on Project Vein. If you look at God Eater, there is a franchise that spans several games, several light novels, an anime series, and a trading card game, all of which have done relatively well. If Project Vein proves to be even half as popular as Bloodborne, it could be similarly adapted and serialized. There's a lot of money on the line if Project Vein succeeds. Bandai Namco has tasted the success of Dark Souls and watched on as FromSoftware, the goose that was laying golden eggs for them, created another smashing success for Sony. A lot of this is speculation on my part, but Project Vein seems like Bandai Namco's attempt to cash in on the popularity of FromSoftware's mechanics and dark style. Here's hoping that this results in a great game that can live up to or surpass what inspired it and not a retaliatory cash grab.
  2. Interesting dynamics and history are at play with Bandai Namco's creation of Project Vein. You see, Bandai Namco basically lucked into the gravy train that has been the Dark Souls series for the past five years. FromSoftware worked with Sony to publish the first Souls game, Demon's Souls. However, due to its initially lackluster sales performance Sony wasn't particularly interested in going through the trouble of bringing Demon's Souls to the wider world. Niche game publisher Atlus saw potential and stepped in to bring the game to North America where it became a cult classic. Unfortunately, sales still weren't huge and no publisher seemed overly eager to publish Demon's Souls for the European market. Even traditional FromSoftware partners like Tecmo Koei and Ubisoft turned their noses up when approached. That's when Bandai Namco stepped in to publish Demon's Souls in Europe, laying the groundwork for their future partnership with FromSoftware a year later. When it came time to release Dark Souls, FromSoftware self-published the game in Japan, but worked with Bandai Namco for a wider release in non-Japanese markets. That deal turned out to be huge for Bandai Namco. Dark Souls started printing money and Bandai Namco got a nice chunk of that profit. From was so satisfied with how Bandai Namco handled their end of the publishing deal that Dark Souls II and Dark Souls III were entirely published by Bandai Namco. However, FromSoftware is an independent developer. That meant they were free to have their games published by whatever company they chose. That freedom allowed them to work with Sony to publish Bloodborne, a new IP that similarly sold incredibly well - but it sold incredibly well for From and Sony, Bandai Namco could only watch from the sidelines. Project Vein looks very, very heavily inspired by Bloodborne. The promotional hashtag teased at the end of the trailer #PrepareToDine is even a slight variation on the original Dark Souls' catch phrase, "Prepare to die." I don't think that's a bad thing at all - some of the greatest works of art draw heavily from other works of art. However, I do think that at least some part of this Bandai Namco's decision to develop and self-publish Project Vein has to do with chasing after that sweet, sweet Bloodborne money - without having to rely on an independent developer like FromSoftware that could cut them out of future ventures. Not only that, but Bandai Namco would actually own the Project Vein IP if it became successful. They would be free to adapt it to other mediums, much like what they did with their God Eater franchise. Interestingly, the same team that developed God Eater has now been shifted over to work on Project Vein. If you look at God Eater, there is a franchise that spans several games, several light novels, an anime series, and a trading card game, all of which have done relatively well. If Project Vein proves to be even half as popular as Bloodborne, it could be similarly adapted and serialized. There's a lot of money on the line if Project Vein succeeds. Bandai Namco has tasted the success of Dark Souls and watched on as FromSoftware, the goose that was laying golden eggs for them, created another smashing success for Sony. A lot of this is speculation on my part, but Project Vein seems like Bandai Namco's attempt to cash in on the popularity of FromSoftware's mechanics and dark style. Here's hoping that this results in a great game that can live up to or surpass what inspired it and not a retaliatory cash grab. View full article
  3. You know what? I'll come right out and say it - we don't see nearly enough vampire games. BloodRayne, Vampire Rain, Vampire: The Masquerade, Castlevania, all of them star or feature vampires, but they often fall short of being something that truly lives up to the vampires of legend. That might be changing with Vampyr on the horizon and now Project Vein. Project Vein comes courtesy of Bandai Namco, the publisher of the Dark Souls series. The slickly animated teaser trailer holds a number of tantalizing details about what the game itself could hold. It seemingly stars a lady vampire who is hunting other vampires or occult creatures. The main character seems to be wielding a rifle with a bayonet attachment that serves as both a melee weapon and a ranged weapon, something imported from Bloodborne's similar hybrid combat. Players will also be able to make use of AI companions to help them in battle. In the world of Project Vein, vampires are called Revenants and they have great power. Unfortunately, the process of becoming a Revenant strips these powerful beings of their memories. Together they live as part of a society called Vein. The tagline, "Prepare to dine," seems to imply that blood will perhaps serve as the Souls-like currency of leveling up. Revenants need blood to avoid the fate of becoming a Lost, a savage creature that has discarded its humanity. Perhaps our heroine has a duty to hunt these Lost creatures? According to translations by Gematsu of the Japanese gaming magazine Famitsu, Project Vein is described by Bandai Namco as a "dungeon exploration-type, hard action RPG." Namco Bandai has put one of their most successful teams, the one behind the God Eater series, onto Project Vein. Project Vein is still far from being finished. It's roughly estimated to be only 30% complete and people shouldn't hope for it to be done by the end of this year. It will likely release at the tail end of 2018. Here's hoping it doesn't go the way of many cool vampire projects like the cancelled PS3 title Harker.
  4. You know what? I'll come right out and say it - we don't see nearly enough vampire games. BloodRayne, Vampire Rain, Vampire: The Masquerade, Castlevania, all of them star or feature vampires, but they often fall short of being something that truly lives up to the vampires of legend. That might be changing with Vampyr on the horizon and now Project Vein. Project Vein comes courtesy of Bandai Namco, the publisher of the Dark Souls series. The slickly animated teaser trailer holds a number of tantalizing details about what the game itself could hold. It seemingly stars a lady vampire who is hunting other vampires or occult creatures. The main character seems to be wielding a rifle with a bayonet attachment that serves as both a melee weapon and a ranged weapon, something imported from Bloodborne's similar hybrid combat. Players will also be able to make use of AI companions to help them in battle. In the world of Project Vein, vampires are called Revenants and they have great power. Unfortunately, the process of becoming a Revenant strips these powerful beings of their memories. Together they live as part of a society called Vein. The tagline, "Prepare to dine," seems to imply that blood will perhaps serve as the Souls-like currency of leveling up. Revenants need blood to avoid the fate of becoming a Lost, a savage creature that has discarded its humanity. Perhaps our heroine has a duty to hunt these Lost creatures? According to translations by Gematsu of the Japanese gaming magazine Famitsu, Project Vein is described by Bandai Namco as a "dungeon exploration-type, hard action RPG." Namco Bandai has put one of their most successful teams, the one behind the God Eater series, onto Project Vein. Project Vein is still far from being finished. It's roughly estimated to be only 30% complete and people shouldn't hope for it to be done by the end of this year. It will likely release at the tail end of 2018. Here's hoping it doesn't go the way of many cool vampire projects like the cancelled PS3 title Harker. View full article
  5. Following Microsoft’s press conference earlier today, Sony had to be on its game. Microsoft showed a fair number of titles with first access DLC for Xbox owners and a couple highly polished an interesting exclusives (here’s lookin’ at you, Sunset Overdrive and Scalebound). Sony seems to have given a suitably escalated response. Sony began by showing a story-teasing, action packed trailer (narrated by Peter Dinklage!) and announcing that PS4 owners would have access to a special first-look alpha of the game beginning this Thursday and continuing through Sunday. It was also revealed that PlayStation owners would receive an exclusive strike mission (the Destiny equivalent of dungeon raids) for Destiny. July 17 marks when Destiny enters open beta. Furthermore, when Destiny releases on September 9, there will also be a bundle with a white PlayStation 4. The Order: 1886 also made an obligatory appearance with a brief segment showing off some atmospheric gameplay. It is worth noting that the trailer below was edited together and, while made up of the gameplay that I saw live, doesn’t quite capture the same intensity or urgency that the gameplay segment demonstrated. After The Order, Sony decided to introduce Entwined. Players control a bird and a fish that fall in love and over try to guide them through several lifetimes to be together. Yes, the concept is weird. On the other hand, the game is a joy to look at and the music relaxing and beautiful. Each creature is assigned a different joystick, meaning that you control both of them simultaneously. The best part about this announcement (I mean, besides that it exists) is that it is available today on PSN for a reasonable $9.99. If you thought that Sucker Punch and Sony had abandoned Second Son, think again! Entwined lead into the reveal of Second Son DLC titled First Light. Players take on the role of fan favorite character Fetch Walker as she deals with the demons of her past. First Light is slated for release sometime in August 2014. LittleBigPlanet 3 debuted with a live gameplay demonstration and trailer. The game introduces new characters as well as co-op gameplay. Sackboy is joined by the dog-like Oddsock who has the ability to wall jump; Toggle a blobby character who can grow and shrink at will; and Swoop who can fly around at will. LittleBigPlanet 3 is coming to PS4 this November. Additionally, you’ll be able to go online and play any level made in LittleBigPlanet 3. Sony had pulled out the big guns with the reveal of LittleBigPlanet 3, and like a comical scene in a sweeping action film they continued to pull out more big guns. It turns out those images and five second video clips that have been popping up and been attributed to a From Software game under the working title of Project Beast were genuine. Bloodborne appears to be a grim action game that makes use of Dark Souls imagery while making use of a slightly different premise. Count me in as excited for this PlayStation exclusive coming 2015. This might get a bit lengthy if I go too in-depth with what happened during the conference, so I am going to shotgun a number of highlights at you: Far Cry 4 was demonstrated live (and has co-op). Dead Island 2 is coming out and one of the characters is voiced by Jack Black. There will be a Last of Us Remastered/Diablo 3 crossover mission that involves taking out infected zombies in Diablo 3. Battlefield Hardline had a trailer (plus the beta, which is available right now for PS4 players). Paradox Interactive has all of its development studios working on exclusive PlayStation titles; the first of which is Magicka 2. With a great live-action trailer and a tagline like “Learn to spell… again” how can you not smile and feel a twinge of anticipation? Double Fine is partnering with Sony to remaster the beloved adventure game Grim Fandango. *JOY SPASMS* Devolver Digital, the publisher behind Hotline Miami, is bringing a load of games to PlayStation consoles first, before they make their way elsewhere. This includes Broforce, Titan Souls, Not A Hero, Hotline Miami Wrong Number, and The Talos Principle. Sound like a lot or never heard of the before? Check out this neat little trailer thing that does your research for you! Then we arrived at the point during the conference where Sony uttered the words Suda 51. The ever unpredictable designer is in the process of crafting a game titled Let It Die, which received a trailer that is probably too graphic to embed directly into this post. Check it out here if you are interested. Suffice it to say that Suda 51 is either a genius or insane. I’m leaning more towards insane, but possibly in a good way? Regardless, Let It Die comes out in 2015. Remember how great Journey was? If you don’t it was fan-flippin’-tastic. One of the artists on that thatgamecompany’s last title spun off his own studio, dubbed it Giant Squid and began working on a mysterious new title called Abzû. Much like Journey, Abzû’s soundtrack has been composed by Austin Wintory. Unlike Journey, Abzû appears to take place completely under water with a diver exploring the unknown depths and interacting with the various denizens of the watery deep. Immediately following Abzû was a trailer that showcased the progress of the highly anticipated No Man’s Sky. I can’t really put into words how excited I am to one day get my hands on No Man’s Sky, but… ugh. It really seems to be doing something different and doing that different thing WELL. Also, I think I just salivated at the thought of playing this game with a VR headset. Sony decided that we needed a bit of a break from new announcements and spent a few minutes reassuring everyone that their virtual reality peripheral Project Morpheus is still a thing and it will have demos n’ stuff. An integrated YouTube app will be making its way to PS4 later this year. This will facilitate the watching of cat videos as well as uploading shared gameplay videos online with friends, family, and strangers. The game streaming service PlayStation Now will enter open beta on July 31 for PlayStation 4 and shortly after available for PS3 and PSVita. As an almost casual aside, it was mentioned that PlayStation Now will also be available on select Sony televisions. All you need is a DualShock 4 controller to play on qualifying television sets. PlayStation TV will be coming to North America. The PlayStation TV is essentially a streaming box that allows the PlayStation 4 to be played on other televisions in the house, can stream PlayStation Vita games to be played on your TV, and allows anyone to access PlayStation Now without the hefty investment costs of a fully-fledged console. PlayStation TV will retail at $100 for the base box and at $139 for a bundle that includes the box, a controller, 8GB of memory, and a digital voucher for a copy of The Lego Movie Game. Oh, and it can stream other services like Netflix, too. In a new push to create more PlayStation exclusives, Sony announced that there will be an PlayStation original series, the first of which is a two run series based on the graphic novel, Powers. The first episode will be available for free. All PlayStation Plus subscribers will be able to view the entire Powers series free of charge. Not being super familiar with the graphic novel, for how it was described made it sound like a police procedural, if those police lived in a world where super-powers existed and there was a specialized police department for super-powered murder cases. That sounds pretty dang cool to me. Then Sony revealed that there is a Ratchet and Clank movie in the works for next year. Sony followed the Ratchet and Clank movie announcement with a drastic tonal shift to The Last of Us Remastered. Now, I’m not going to lie, I couldn’t really tell the difference between the trailer they showed for the enhanced PS4 version over PS3 version, but maybe that’s because my eyes aren’t discerning enough. However, as base and classless as my eyes may be, they couldn’t help getting excited for Metal Gear Solid V: The Phantom Pain. A new trailer was shown that was edited together by Kojima himself. In it we watch Big Boss mourn with urns, grow a ponytail, and be a bit more hardcore than the Solid Snake we’re all accustomed to seeing. I’m relishing the prospect of jumping into whatever craziness Kojima has concocted for The Phantom Pain, because good or bad, it is going to be a ride. Grand Theft Auto V was announced to be coming to PlayStation 4, Xbox one, and PC this fall (though at the press conference they conveniently left out the part about releasing on Xbox One and PC). Players looking to upgrade to a different version will be granted data transfers from whatever system they chose previously to the newer one of their choosing. Sony then revealed a new gameplay segment from Batman: Arkham Knight and, this is coming from someone who hasn’t played previous Arkham games and who is a professional critic, it looks amaze-tastical. I gotta hand it to Sony, they ended this conference incredibly strong. After so many great games debuted or showed impeccable polish, Uncharted 4: A Thief’s End tipped the scales in Sony’s favor. Overall I was really impressed by what Sony brought to the table this E3. Maybe that’s partly because I was going in not expecting much besides a victory lap for The Last of Us, a few indies, and a possible Uncharted announcement. What Sony gave was so much more. They announced indie title after indie title, big game that people care about after big game that people care about, and while they kept non-gaming talk low, they hit all the bullet points they needed to and then got back on track with more game reveals and teases. What did you think of the conference? Good? Adequate? Meh?
  6. Following Microsoft’s press conference earlier today, Sony had to be on its game. Microsoft showed a fair number of titles with first access DLC for Xbox owners and a couple highly polished an interesting exclusives (here’s lookin’ at you, Sunset Overdrive and Scalebound). Sony seems to have given a suitably escalated response. Sony began by showing a story-teasing, action packed trailer (narrated by Peter Dinklage!) and announcing that PS4 owners would have access to a special first-look alpha of the game beginning this Thursday and continuing through Sunday. It was also revealed that PlayStation owners would receive an exclusive strike mission (the Destiny equivalent of dungeon raids) for Destiny. July 17 marks when Destiny enters open beta. Furthermore, when Destiny releases on September 9, there will also be a bundle with a white PlayStation 4. The Order: 1886 also made an obligatory appearance with a brief segment showing off some atmospheric gameplay. It is worth noting that the trailer below was edited together and, while made up of the gameplay that I saw live, doesn’t quite capture the same intensity or urgency that the gameplay segment demonstrated. After The Order, Sony decided to introduce Entwined. Players control a bird and a fish that fall in love and over try to guide them through several lifetimes to be together. Yes, the concept is weird. On the other hand, the game is a joy to look at and the music relaxing and beautiful. Each creature is assigned a different joystick, meaning that you control both of them simultaneously. The best part about this announcement (I mean, besides that it exists) is that it is available today on PSN for a reasonable $9.99. If you thought that Sucker Punch and Sony had abandoned Second Son, think again! Entwined lead into the reveal of Second Son DLC titled First Light. Players take on the role of fan favorite character Fetch Walker as she deals with the demons of her past. First Light is slated for release sometime in August 2014. LittleBigPlanet 3 debuted with a live gameplay demonstration and trailer. The game introduces new characters as well as co-op gameplay. Sackboy is joined by the dog-like Oddsock who has the ability to wall jump; Toggle a blobby character who can grow and shrink at will; and Swoop who can fly around at will. LittleBigPlanet 3 is coming to PS4 this November. Additionally, you’ll be able to go online and play any level made in LittleBigPlanet 3. Sony had pulled out the big guns with the reveal of LittleBigPlanet 3, and like a comical scene in a sweeping action film they continued to pull out more big guns. It turns out those images and five second video clips that have been popping up and been attributed to a From Software game under the working title of Project Beast were genuine. Bloodborne appears to be a grim action game that makes use of Dark Souls imagery while making use of a slightly different premise. Count me in as excited for this PlayStation exclusive coming 2015. This might get a bit lengthy if I go too in-depth with what happened during the conference, so I am going to shotgun a number of highlights at you: Far Cry 4 was demonstrated live (and has co-op). Dead Island 2 is coming out and one of the characters is voiced by Jack Black. There will be a Last of Us Remastered/Diablo 3 crossover mission that involves taking out infected zombies in Diablo 3. Battlefield Hardline had a trailer (plus the beta, which is available right now for PS4 players). Paradox Interactive has all of its development studios working on exclusive PlayStation titles; the first of which is Magicka 2. With a great live-action trailer and a tagline like “Learn to spell… again” how can you not smile and feel a twinge of anticipation? Double Fine is partnering with Sony to remaster the beloved adventure game Grim Fandango. *JOY SPASMS* Devolver Digital, the publisher behind Hotline Miami, is bringing a load of games to PlayStation consoles first, before they make their way elsewhere. This includes Broforce, Titan Souls, Not A Hero, Hotline Miami Wrong Number, and The Talos Principle. Sound like a lot or never heard of the before? Check out this neat little trailer thing that does your research for you! Then we arrived at the point during the conference where Sony uttered the words Suda 51. The ever unpredictable designer is in the process of crafting a game titled Let It Die, which received a trailer that is probably too graphic to embed directly into this post. Check it out here if you are interested. Suffice it to say that Suda 51 is either a genius or insane. I’m leaning more towards insane, but possibly in a good way? Regardless, Let It Die comes out in 2015. Remember how great Journey was? If you don’t it was fan-flippin’-tastic. One of the artists on that thatgamecompany’s last title spun off his own studio, dubbed it Giant Squid and began working on a mysterious new title called Abzû. Much like Journey, Abzû’s soundtrack has been composed by Austin Wintory. Unlike Journey, Abzû appears to take place completely under water with a diver exploring the unknown depths and interacting with the various denizens of the watery deep. Immediately following Abzû was a trailer that showcased the progress of the highly anticipated No Man’s Sky. I can’t really put into words how excited I am to one day get my hands on No Man’s Sky, but… ugh. It really seems to be doing something different and doing that different thing WELL. Also, I think I just salivated at the thought of playing this game with a VR headset. Sony decided that we needed a bit of a break from new announcements and spent a few minutes reassuring everyone that their virtual reality peripheral Project Morpheus is still a thing and it will have demos n’ stuff. An integrated YouTube app will be making its way to PS4 later this year. This will facilitate the watching of cat videos as well as uploading shared gameplay videos online with friends, family, and strangers. The game streaming service PlayStation Now will enter open beta on July 31 for PlayStation 4 and shortly after available for PS3 and PSVita. As an almost casual aside, it was mentioned that PlayStation Now will also be available on select Sony televisions. All you need is a DualShock 4 controller to play on qualifying television sets. PlayStation TV will be coming to North America. The PlayStation TV is essentially a streaming box that allows the PlayStation 4 to be played on other televisions in the house, can stream PlayStation Vita games to be played on your TV, and allows anyone to access PlayStation Now without the hefty investment costs of a fully-fledged console. PlayStation TV will retail at $100 for the base box and at $139 for a bundle that includes the box, a controller, 8GB of memory, and a digital voucher for a copy of The Lego Movie Game. Oh, and it can stream other services like Netflix, too. In a new push to create more PlayStation exclusives, Sony announced that there will be an PlayStation original series, the first of which is a two run series based on the graphic novel, Powers. The first episode will be available for free. All PlayStation Plus subscribers will be able to view the entire Powers series free of charge. Not being super familiar with the graphic novel, for how it was described made it sound like a police procedural, if those police lived in a world where super-powers existed and there was a specialized police department for super-powered murder cases. That sounds pretty dang cool to me. Then Sony revealed that there is a Ratchet and Clank movie in the works for next year. Sony followed the Ratchet and Clank movie announcement with a drastic tonal shift to The Last of Us Remastered. Now, I’m not going to lie, I couldn’t really tell the difference between the trailer they showed for the enhanced PS4 version over PS3 version, but maybe that’s because my eyes aren’t discerning enough. However, as base and classless as my eyes may be, they couldn’t help getting excited for Metal Gear Solid V: The Phantom Pain. A new trailer was shown that was edited together by Kojima himself. In it we watch Big Boss mourn with urns, grow a ponytail, and be a bit more hardcore than the Solid Snake we’re all accustomed to seeing. I’m relishing the prospect of jumping into whatever craziness Kojima has concocted for The Phantom Pain, because good or bad, it is going to be a ride. Grand Theft Auto V was announced to be coming to PlayStation 4, Xbox one, and PC this fall (though at the press conference they conveniently left out the part about releasing on Xbox One and PC). Players looking to upgrade to a different version will be granted data transfers from whatever system they chose previously to the newer one of their choosing. Sony then revealed a new gameplay segment from Batman: Arkham Knight and, this is coming from someone who hasn’t played previous Arkham games and who is a professional critic, it looks amaze-tastical. I gotta hand it to Sony, they ended this conference incredibly strong. After so many great games debuted or showed impeccable polish, Uncharted 4: A Thief’s End tipped the scales in Sony’s favor. Overall I was really impressed by what Sony brought to the table this E3. Maybe that’s partly because I was going in not expecting much besides a victory lap for The Last of Us, a few indies, and a possible Uncharted announcement. What Sony gave was so much more. They announced indie title after indie title, big game that people care about after big game that people care about, and while they kept non-gaming talk low, they hit all the bullet points they needed to and then got back on track with more game reveals and teases. What did you think of the conference? Good? Adequate? Meh? View full article