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Found 44 results

  1. It is easy to forget that BioWare took a bold risk when they launched their untested, original IP as an Xbox 360 exclusive back in 2007. The RPG genre had never truly veered into uncharted territory with a mainstream release as with a third-person shooter hybrid. On top of that, it was set in an unknown universe that the marketing team could easily have over-inflated to generate hype only to fall victim to the backlash (remember the cautionary tale of Advent Rising?). However, what made Mass Effect special was that it actually managed to live up to the hype. It worked. It had choices that engaged players. It was full of unique and interesting piece of universe-building and memorable characters. It delivered the sci-fi adventure some people had been waiting their entire lives to see in a video game for the first time. Almost a decade later with a new entry in the franchise releasing this week, does the original Mass Effect stand as not merely a good game, but one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mass Effect 'Uncharted Depths' by Hy Bound (http://ocremix.org/remix/OCR02157) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, follow the show on Twitter and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  2. It is easy to forget that BioWare took a bold risk when they launched their untested, original IP as an Xbox 360 exclusive back in 2007. The RPG genre had never truly veered into uncharted territory with a mainstream release as with a third-person shooter hybrid. On top of that, it was set in an unknown universe that the marketing team could easily have over-inflated to generate hype only to fall victim to the backlash (remember the cautionary tale of Advent Rising?). However, what made Mass Effect special was that it actually managed to live up to the hype. It worked. It had choices that engaged players. It was full of unique and interesting piece of universe-building and memorable characters. It delivered the sci-fi adventure some people had been waiting their entire lives to see in a video game for the first time. Almost a decade later with a new entry in the franchise releasing this week, does the original Mass Effect stand as not merely a good game, but one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mass Effect 'Uncharted Depths' by Hy Bound (http://ocremix.org/remix/OCR02157) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, follow the show on Twitter and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  3. Mass Effect: Andromeda releases later this month bringing players into BioWare's sci-fi universe once again. The spacefaring adventure might hit stores on March 21, but those who subscribe to EA's Access service will have 10 hours of pre-release gameplay time beginning on March 16. A similar perk is available for PC users through Origin Access. Unfortunately for PlayStation 4 owners, EA Access is exclusive to the Xbox One and no options are available to PS4 players to get in on the early slice of Mass Effect: Andromeda. Interestingly enough, that 10 hours of gameplay won't be completely unfettered. Players will be limited to a handful of story missions on a single planet before additional progress becomes locked. At that point, players can either explore or restart Andromeda. Mass Effect producer Fernando Melo expanded a bit on the limitations of the EA Access game time on Twitter. For more Mass Effect: Andromeda goodness, check out the trailer for BioWare's new space epic.
  4. Mass Effect: Andromeda releases later this month bringing players into BioWare's sci-fi universe once again. The spacefaring adventure might hit stores on March 21, but those who subscribe to EA's Access service will have 10 hours of pre-release gameplay time beginning on March 16. A similar perk is available for PC users through Origin Access. Unfortunately for PlayStation 4 owners, EA Access is exclusive to the Xbox One and no options are available to PS4 players to get in on the early slice of Mass Effect: Andromeda. Interestingly enough, that 10 hours of gameplay won't be completely unfettered. Players will be limited to a handful of story missions on a single planet before additional progress becomes locked. At that point, players can either explore or restart Andromeda. Mass Effect producer Fernando Melo expanded a bit on the limitations of the EA Access game time on Twitter. For more Mass Effect: Andromeda goodness, check out the trailer for BioWare's new space epic. View full article
  5. BioWare's next installment in the Mass Effect universe looms on the video game release horizon only a scant few weeks away. While we've certainly seen a decent chunk of gameplay and cinematics, much of game still seems to be shrouded in mystery. Today, BioWare pulled back a bit more of the curtain on Mass Effect: Andromeda. As explorers sent to an entirely unexplored new galaxy, players need to establish and secure a new world 2.5 million light years away from Earth. If that weren't already a daunting task, the alien races that inhabit that new galaxy are unpredictable - some might greet explorers with curiosity and open arms, but others are out for blood. Players will need to explore, craft, and fight to carve a new home out of a dangerous new frontier.
  6. BioWare's next installment in the Mass Effect universe looms on the video game release horizon only a scant few weeks away. While we've certainly seen a decent chunk of gameplay and cinematics, much of game still seems to be shrouded in mystery. Today, BioWare pulled back a bit more of the curtain on Mass Effect: Andromeda. As explorers sent to an entirely unexplored new galaxy, players need to establish and secure a new world 2.5 million light years away from Earth. If that weren't already a daunting task, the alien races that inhabit that new galaxy are unpredictable - some might greet explorers with curiosity and open arms, but others are out for blood. Players will need to explore, craft, and fight to carve a new home out of a dangerous new frontier. View full article
  7. Stoic Games, the team of ex-BioWare developers who crafted 2014's The Banner Saga, have returned to Kickstarter to fund the final installment in their turn-based tactical trilogy. The original Banner Saga was initially funded via a highly successful Kickstarter campaign back in 2012 that raised a whopping $700,000 - seven times more than the original goal of $100,000. That surplus of funds allowed Stoic to push the initial game much farther than they had originally envisioned and also develop the sequel, Banner Saga 2. It might seem odd that Stoic has returned to crowdfund their third game, but the studio has an answer for those scratching their heads. "We’re still solidly indie," says the studio, "[We're] not accepting any investor funding, so Kickstarter is still a great way to rally the community to show support for the game, while letting us call the shots on the games we make. We’re paying for most of the game ourselves, but the funds we’re asking for will enable us to take the time we need and bring the band back together one more time!" Stoic seeks to raise $200,000 for The Banner Saga. Given the success of the first campaign and how praise enjoyed by the previous two Banner Saga games, it is likely that the campaign will exceed $200,000 easily. Over $100,000 had been raised less than 24 hours after launching its campaign. No stretch goals have been announced yet. The Banner Saga 3 will see a number of the contributors that helped bring the previous games alive. Austin Wintory, one of the best composers working in games today, will be lending his talent to the series once again. The animation studio responsible for the trilogy's breathtaking hand-drawn aesthetic, Powerhouse Animation, will supposedly return as well. Stoic has also tapped into Icelandic vocal recording outfit Studio Syrland to capture the essence of the Norse-Viking vibe that The Banner Saga taps into. The Banner Saga series focuses on a story about the end of the world from the perspective of those who live in it. It's a tale of survival against a hostile world full of environmental dangers and the unsavory attentions of predatory enemies. Obscure occult powers, monstrous creatures, and dead gods litter a world which trembles and cracks at their passing. Tough decisions await players as they guild a growing (or shrinking) band of survivors through the perils of a dying planet in an almost Oregon Trail-like fashion. Those choices can change the fate of who lives and dies on the long journey to what will hopefully be safety. Life or death struggles over supplies might break out among the survivors or villainous forces could attack, the player must always e ready to step up and fight. A brutal, unique take on turn-based combat makes up the meat of the Banner Saga series. Equal parts Fire Emblem and XCOM, players must use the unique abilities of their companions to fend off death for just one or two more days. Always one or two more days. Those who back The Banner Saga 3 will have the option of purchasing both The Banner Saga 1 and 2 for $20 on top of their original pledge once the campaign closes.
  8. Stoic Games, the team of ex-BioWare developers who crafted 2014's The Banner Saga, have returned to Kickstarter to fund the final installment in their turn-based tactical trilogy. The original Banner Saga was initially funded via a highly successful Kickstarter campaign back in 2012 that raised a whopping $700,000 - seven times more than the original goal of $100,000. That surplus of funds allowed Stoic to push the initial game much farther than they had originally envisioned and also develop the sequel, Banner Saga 2. It might seem odd that Stoic has returned to crowdfund their third game, but the studio has an answer for those scratching their heads. "We’re still solidly indie," says the studio, "[We're] not accepting any investor funding, so Kickstarter is still a great way to rally the community to show support for the game, while letting us call the shots on the games we make. We’re paying for most of the game ourselves, but the funds we’re asking for will enable us to take the time we need and bring the band back together one more time!" Stoic seeks to raise $200,000 for The Banner Saga. Given the success of the first campaign and how praise enjoyed by the previous two Banner Saga games, it is likely that the campaign will exceed $200,000 easily. Over $100,000 had been raised less than 24 hours after launching its campaign. No stretch goals have been announced yet. The Banner Saga 3 will see a number of the contributors that helped bring the previous games alive. Austin Wintory, one of the best composers working in games today, will be lending his talent to the series once again. The animation studio responsible for the trilogy's breathtaking hand-drawn aesthetic, Powerhouse Animation, will supposedly return as well. Stoic has also tapped into Icelandic vocal recording outfit Studio Syrland to capture the essence of the Norse-Viking vibe that The Banner Saga taps into. The Banner Saga series focuses on a story about the end of the world from the perspective of those who live in it. It's a tale of survival against a hostile world full of environmental dangers and the unsavory attentions of predatory enemies. Obscure occult powers, monstrous creatures, and dead gods litter a world which trembles and cracks at their passing. Tough decisions await players as they guild a growing (or shrinking) band of survivors through the perils of a dying planet in an almost Oregon Trail-like fashion. Those choices can change the fate of who lives and dies on the long journey to what will hopefully be safety. Life or death struggles over supplies might break out among the survivors or villainous forces could attack, the player must always e ready to step up and fight. A brutal, unique take on turn-based combat makes up the meat of the Banner Saga series. Equal parts Fire Emblem and XCOM, players must use the unique abilities of their companions to fend off death for just one or two more days. Always one or two more days. Those who back The Banner Saga 3 will have the option of purchasing both The Banner Saga 1 and 2 for $20 on top of their original pledge once the campaign closes. View full article
  9. Dragon Age: Inquisition comes out next month on November 18, but EA is already prepping by giving out the first Dragon Age RPG for less the staggering price of nothing. People looking to snag a copy of the fantastic Dragon Age: Origins will need an Origin account to download their free copy. While I know that not a ton of people are a fan of Origin, it is pretty hard to turn your nose up at a free copy of one of BioWare's best RPGs. The promotion will only be available for the next six days, so hop to it.
  10. BioWare has announced that Dragon Age: Inquisition will launch with a standalone multiplayer mode that will allow players to team up and tackle dungeons together. Multiplayer will consist of four player cooperative quests with plenty of difficult encounters, unique objectives, loot, crafting, and new characters. There will be twelve multiplayer characters available at launch, each with different roles to fill in combat. “For Dragon Age: Inquisition, a special team of veteran developers from the Dragon Age and Mass Effect franchises created fun, fast-paced multiplayer gameplay that requires strategic teamwork on top of Inquisition’s party-based combat and extensive loot and crafting system,” said Aaryn Flynn, BioWare's general manager. BioWare wants to assuage any fears that the multiplayer might be negatively affect their single player experience, so to be absolutely clear: The story and single player will be unaffected by the presence of multiplayer. Dragon Age fans will be able to get a sneak peak at the multiplayer at PAX Prime August 29-September 1 in Seattle, Washington.
  11. Over the last couple months, BioWare has been releasing a series of trailers on their teaser site "You Have Been Chosen." The third and seemingly final teaser was released today and the included description points to gamescom as a reveal. The first trailer, Nightmare, delves into the troubled dreams of a young man and features scenes of destruction and a man with smoke for a head. The second teaser focuses on a different young man who sits scribbling a circle in a restaurant while his phone rings repeatedly before something or someone seemingly comes for him. BioWare's latest teaser ups the stakes, following a young woman as she repeats the phrase, "It's not my fault," and approaches a flaming crater in the middle of a suburban neighborhood. What could this BioWare project possibly be? Your guess is as good as mine. Luckily, we'll get our answers on August 13 at gamescom. Not able to make it to Germany? There will be a livestream of the event beginning on the 13th at 7AM-8AM PDT.
  12. Yesterday, Nick Thornborrow, a concept artist working at BioWare, announced on his tumblr that a 184 page volume titled The Art of Dragon Age: Inquisition will be releasing on the same day as the game. The hardcover book will contain hundreds of never before seen pieces of artwork that went into the design of Inquisition. Expect to see early renderings of heroes, creatures, villains, and the world of Thedas."It throws back the curtain to show you the work that has gone into shaping Inquisition by many talented artists," said Thornborrow. The book will retail at $39.99, but the pre-order price is $30.39, so the best time to purchase the art book might be before October 7.
  13. BioWare today revealed the impending release date along with a new gameplay trailer to get fans excited to play as the mysterious Inquisitor. The new trailer shows off a bit of the overarching Inquisition story as well as some brief snippets of combat, enemies, and shows off the gorgeous environments. Be sure to check out the screenshots released last month that showcased the new creatures, environments, and characters. Dragon Age: Inquisition is slated for release on October 7 on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC via Origin.
  14. For the release of Dragon Age: Inquisition later this year, developer BioWare has decided to give the vocally-talented (and the not-so-talented) the opportunity to voice a minor character in the world of Thedas. From now until 12:01 a.m. on March 24, Dragon Age and BioWare fans will be able to submit a recording of themselves reading one of two scripts for bit parts in Inquisition. Prospective voice actors and actresses will have the option of reading the lines of an unnamed villager or seneschal to demonstrate your vocal talents. A panel of judges from within BioWare will then review submissions and decide the winner. Keep in mind if you decide to enter that the panel will be judging based on the following criteria: 40% voice quality, 40% performance quality, and 20% vocally fitting with the Dragon Age style. The winner of this contest will be announced on April 14 and be flown out to a recording studio to contribute their mouth-words to the Inquisition. If this sounds pretty cool or interesting, just record yourself and email it to takeyourplace@BioWare.com. Interested in throwing your hat into the ring, but feeling a bit self-conscious or nervous? If I can do it, so can you! You've got nothing to lose, so just have fun! Who knows, you might be the next Troy Baker.
  15. BioWare's flagship high fantasy RPG series has been flying a bit under the radar of late, but Dragon Age returned at EA's pre-E3 press conference yesterday. The trailer holds the haunting narration of the recurring witch Flemeth as voiced by the talented Kate Mulgrew. Old faces from both Dragon Age: Origins and Dragon Age II will be making appearances in Dragon Age III, though it is not known if they will be playable characters or if they will merely make cameos. Dragon Age III: Inquisition is an open world RPG built on the Frostbite 3 engine and choice will affect the world as well as the narrative. Inquisition will release sometime during Fall 2014.
  16. The Walt Disney Company, the owner of all things Star Wars, announced today that they had chosen to contract EA to create new Star Wars video games for the foreseeable future. EA announced this with pride over on their official blog, adding that the future of Star Wars includes tablets, mobile, and other devices as well as the traditional console and PC entries. While I am sure that many gamers out there are curious as to what this means for old Lucas Arts Star Wars games like First Assault and 1313, EA has declined to mention details on any specific titles. However, they stated that they had top studios such as Battlefield developer DICE, Visceral, which created the acclaimed Dead Space franchise, and BioWare, who previously created one of the greatest games of all time with Star Wars: Knights of the Old Republic, working on Star Wars related projects. All games coming out of these studios will be powered by the Frostbite 3 engine. While EA promised that all of the content coming out of these and other EA affiliated studios would be original, I wouldn’t mind if they dipped into the deep and relatively untouched well of past Star Wars series to give them a new life. A DICE developed Star Wars Battlefront or Rogue Squadron would be incredible. If Visceral took up the reins of 1313 or created another Star Wars Republic Commando I would be ecstatic. And if BioWare is working on a single player Knights of the Old Republic III, I would definitely disappear for a week when that releases. Any one of those hypothetical games would win me over to this new deal between Disney and EA, but for now we have to sit tight and wait for more news. What Star Wars titles do you want to see coming out of EA?
  17. The Game Awards showcased a large selection of upcoming titles that captured the imagination of those in attendance and watching via livestream. While all the games shown were indeed hotly anticipated, few titles have as rabid a following as the Mass Effect fanbase who were treated to almost five minutes of gameplay from the upcoming Mass Effect: Andromeda. The 4K gameplay on display in the gameplay trailer demonstrated many scenarios of frantic, fast-paced action that maintains the series' third-person perspective adapted to the fluidity of Dragon Age Inquisition's Frostbite Engine. It doesn't quite seem to be as tactical as past entries, with less of a reliance on cover-based shooting. Most of the actions seemed to be mapped to buttons rather than a mid-action pause screen (though on one occasion the feature does reappear when the player character switches ammo types). The series' trademark dialogue wheel and action prompts remain, clearly shown in an exchange between a provincial thug and the Pathfinder. Players will also still be able to combine abilities to perform combos of some sort. Interestingly, it seems like perhaps stealth will be a more viable way of playing Andromeda than in previous entries - one segment of gameplay shows the player can have the ability to turn invisible in order to line up headshots on unsuspecting sentries. Crafting will be a bigger part of the series than it has since the first Mass Effect title. Players will begin with what they have aboard their ship, but anything else will have to be scavenged and crafted from the materials found on the worlds they find during their exploration. That exploration doesn't come without danger, either. Ravenous beasts prowl the unknown and some are willing to attack on sight. Some planets play host to pirates armed with everything from laser cannons to mechs, others might hold unencountered alien races who might view an intrusion by Council races as an act of war. Once again, Mass Effect offers the thrill of the unknown and it is hard not to get excited at the prospect of revisiting that rich universe to see what BioWare has cooked up in the years since the conclusion of Mass Effect 3. Mass Effect: Andromeda releases Spring 2017 for PC, PlayStation 4, and Xbox One.
  18. The Game Awards showcased a large selection of upcoming titles that captured the imagination of those in attendance and watching via livestream. While all the games shown were indeed hotly anticipated, few titles have as rabid a following as the Mass Effect fanbase who were treated to almost five minutes of gameplay from the upcoming Mass Effect: Andromeda. The 4K gameplay on display in the gameplay trailer demonstrated many scenarios of frantic, fast-paced action that maintains the series' third-person perspective adapted to the fluidity of Dragon Age Inquisition's Frostbite Engine. It doesn't quite seem to be as tactical as past entries, with less of a reliance on cover-based shooting. Most of the actions seemed to be mapped to buttons rather than a mid-action pause screen (though on one occasion the feature does reappear when the player character switches ammo types). The series' trademark dialogue wheel and action prompts remain, clearly shown in an exchange between a provincial thug and the Pathfinder. Players will also still be able to combine abilities to perform combos of some sort. Interestingly, it seems like perhaps stealth will be a more viable way of playing Andromeda than in previous entries - one segment of gameplay shows the player can have the ability to turn invisible in order to line up headshots on unsuspecting sentries. Crafting will be a bigger part of the series than it has since the first Mass Effect title. Players will begin with what they have aboard their ship, but anything else will have to be scavenged and crafted from the materials found on the worlds they find during their exploration. That exploration doesn't come without danger, either. Ravenous beasts prowl the unknown and some are willing to attack on sight. Some planets play host to pirates armed with everything from laser cannons to mechs, others might hold unencountered alien races who might view an intrusion by Council races as an act of war. Once again, Mass Effect offers the thrill of the unknown and it is hard not to get excited at the prospect of revisiting that rich universe to see what BioWare has cooked up in the years since the conclusion of Mass Effect 3. Mass Effect: Andromeda releases Spring 2017 for PC, PlayStation 4, and Xbox One. View full article
  19. From now until September 28 at 6:59am GMT, Mass Effect fans can submit vocal performances to BioWare for a chance to have their voice contribute to the upcoming Mass Effect: Andromeda. Those who follow BioWare closely might be reminded of the time the prolific RPG developer put on a similar contest for Dragon Age: Inquisition. Those who wish to toss their hats into the voice acting ring can choose one of two scripts. The first places the voice actor in the role of a self-described "documentary vidmaker" talking through an interview while the other role represents a tough, business-like mercenary talking with their companion. The submission can be audio only or include video as well (though the most important part of the submission will necessarily be audio). When contestants have a take with which they feel happy, they can send a link to their uploaded work to explorers@bioware.com and are encouraged to share that work on social media with the hashtag #ExplorersWanted. Make sure to read the rules to ensure your submission falls within BioWare's contest guidelines. The winning entrant will be notified by November 30 and flown to a BioWare recording studio with paid hotel accommodation while their voice contributes to BioWare's next sci-fi space epic. You can read the full contest rules and download the scripts from BioWare's announcement. Mass Effect: Andromeda is expected to release March 2017 for PlayStation 4, Xbox One, and PC.
  20. From now until September 28 at 6:59am GMT, Mass Effect fans can submit vocal performances to BioWare for a chance to have their voice contribute to the upcoming Mass Effect: Andromeda. Those who follow BioWare closely might be reminded of the time the prolific RPG developer put on a similar contest for Dragon Age: Inquisition. Those who wish to toss their hats into the voice acting ring can choose one of two scripts. The first places the voice actor in the role of a self-described "documentary vidmaker" talking through an interview while the other role represents a tough, business-like mercenary talking with their companion. The submission can be audio only or include video as well (though the most important part of the submission will necessarily be audio). When contestants have a take with which they feel happy, they can send a link to their uploaded work to explorers@bioware.com and are encouraged to share that work on social media with the hashtag #ExplorersWanted. Make sure to read the rules to ensure your submission falls within BioWare's contest guidelines. The winning entrant will be notified by November 30 and flown to a BioWare recording studio with paid hotel accommodation while their voice contributes to BioWare's next sci-fi space epic. You can read the full contest rules and download the scripts from BioWare's announcement. Mass Effect: Andromeda is expected to release March 2017 for PlayStation 4, Xbox One, and PC. View full article
  21. Come Friday, the BioWare forums that have been in operation for the past six years will become read-only. After two months, the read-only period will end and the forums for the Mass Effect, Dragon Age, and legacy franchises like Jade Empire and Knights of the Old Republic will be no more. In their announcement of the forum closure, BioWare stated that the decision was difficult: Our players are important to us. Your feedback, stories, and love for our games drive and inspire us. In the past, our forums were the only way we could speak to you directly. They allowed our developers to talk with fans, and gave our players the opportunity to talk with each other about our games. But with the rise of social media and geek culture, there have never been more ways for us to connect. EA and BioWare figure that since there are other online communities on sites like Reddit or Tumblr where fans of their games have joined together that makes their forums obsolete (with the exception of the Old Republic forums, which will continue to operate normally for the foreseeable future). Being able to meet fans at events like PAX also factored into their decision, according to their statement. As a result, people working at BioWare or EA have been spending less time on the forums due to having to cover all the other avenues of information. Some private boards will be spared the forum purge for future betas and special projects. It's truly the end of an era for BioWare as it moves in a new direction. That direction might not be healthy for fans, especially those who made the BioWare forums their own community. "This is our home now, and while it may seem strange and confusing I believe we're going to settle in just fine," said BioWare forum user Kolomir back in 2010 when BioWare moved to the forums currently in use. The BioWare forums will be inaccessible after October 26 of this year.
  22. Come Friday, the BioWare forums that have been in operation for the past six years will become read-only. After two months, the read-only period will end and the forums for the Mass Effect, Dragon Age, and legacy franchises like Jade Empire and Knights of the Old Republic will be no more. In their announcement of the forum closure, BioWare stated that the decision was difficult: Our players are important to us. Your feedback, stories, and love for our games drive and inspire us. In the past, our forums were the only way we could speak to you directly. They allowed our developers to talk with fans, and gave our players the opportunity to talk with each other about our games. But with the rise of social media and geek culture, there have never been more ways for us to connect. EA and BioWare figure that since there are other online communities on sites like Reddit or Tumblr where fans of their games have joined together that makes their forums obsolete (with the exception of the Old Republic forums, which will continue to operate normally for the foreseeable future). Being able to meet fans at events like PAX also factored into their decision, according to their statement. As a result, people working at BioWare or EA have been spending less time on the forums due to having to cover all the other avenues of information. Some private boards will be spared the forum purge for future betas and special projects. It's truly the end of an era for BioWare as it moves in a new direction. That direction might not be healthy for fans, especially those who made the BioWare forums their own community. "This is our home now, and while it may seem strange and confusing I believe we're going to settle in just fine," said BioWare forum user Kolomir back in 2010 when BioWare moved to the forums currently in use. The BioWare forums will be inaccessible after October 26 of this year. View full article
  23. BioWare's Dragon Age: Origins released for PC and console back in 2009, presenting a wholly original fantasy world with a highly refined strategic RPG system. It offered players complex moral dilemmas and a reactive, entertaining cast of characters on a quest to slay a dragon and save the world. In Dragon Age, BioWare solidified their title as master storytellers in the mainstream sense (PC RPG enthusiasts had already known for years). Does Dragon Age: Origins remain one of the highlights of the RPG genre or has age taken its toll? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Link's Awakening 'Have Ship, Will Travel' by Nostalvania (http://ocremix.org/remix/OCR03399) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  24. BioWare's Dragon Age: Origins released for PC and console back in 2009, presenting a wholly original fantasy world with a highly refined strategic RPG system. It offered players complex moral dilemmas and a reactive, entertaining cast of characters on a quest to slay a dragon and save the world. In Dragon Age, BioWare solidified their title as master storytellers in the mainstream sense (PC RPG enthusiasts had already known for years). Does Dragon Age: Origins remain one of the highlights of the RPG genre or has age taken its toll? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Link's Awakening 'Have Ship, Will Travel' by Nostalvania (http://ocremix.org/remix/OCR03399) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  25. Electronic Arts held their first-ever EA Play press event earlier today. If you missed out on the festivities, we’ve got you covered with this handy summary of all the big announcements and glossy new trailers. EA CEO Andrew Wilson kicked things off by hyping the EA Play format, admitting that it’d be impossible to sufficiently show off everything they’re working on in only an hour. So instead, think of this as a taste of the great projects in development and “opening the door to players, influencers, media, and partners” and inviting them to play. After a quick shout-out from Peter Moore, broadcasting live via satellite from another EA Live event in London, Wilson ran down the line-up, including details for Mass Effect: Andromeda, a glimpse into upcoming Star Wars projects, and a Battlefield 1 gameplay footage. Respawn Entertainment’s Vince Zampella welcomed PlayStation 4 players to the world of Titanfall 2. He then revealed the first multiplayer gameplay for Titanfall’s sophomore outing. Building upon the foundation laid in the first game, Titanfall 2 features six new titans, expanded customization options and deeper progression. Online looks to retain the same chaotic action and David vs Goliath-esque encounters. Respawn is planning a pre-launch multiplayer ‘technical test,” which players can sign up for by visiting Titanfall’s website. “For the four people who didn’t see the leak this morning,” Zampella officially confirmed a single-player campaign for Titanfall 2. This offline story mode will delve deeper into the Titan/pilot relationship as well as expand on the series’ mythos in general. Titanfall 2 releases October 28 for PlayStation 4, Xbox One, and PC. A new Madden 17 trailer was used as the flag bearer to wave EA’s new eSport initiative. Three new competitive events – Challenger, Premier, and EA Major, are poised to enhance competitive play among elite players. Challenger events let players host their own tournaments, Premiers will be larger gatherings hosted by both gaming and non-gaming partners, and EA Major are marquee events that pit the best players in the world against each other. A new Mass Effect: Andromeda trailer provided the most substantial look at the game yet, but details surrounding its plot remain elusive. BioWare did share that the game is built using the Frostbite 3 engine, and the team promises to build upon the elements players adored in the original trilogy. BioWare boasts Andromeda features the greatest amount of player freedom than in any game they’ve made. Frostbite 3 isn't the only big change coming to FIFA 17. EA's popular soccer title is getting a significant new mode in a story campaign chronicling life of rising soccer star Alex Hunter. Additionally, premier league managers are set to be featured and large-scale improvements have been made to player A.I. and physical play. EA continues its support of independent developers with the announcement of EA Originals. The initiative aims to support smaller titles by providing their development teams with the resources to bring their vision to life and thrive as a studio (such as allowing creators to earn 100% of their games’ profits). The first title to emerge from this is a whimsical title called Fe from Swedish developer Zoink. Set in a stylized forest, players control a cub with no memory of his past. By communicating with both creatures and plant life thorough song, players unlock new parts of the forest to explore. They must also combat the Silent Ones, malevolent entities corrupting the forest using silence. Fe forces players to carve their own path by omitting any kind of direction or "hand-holding". It's up to the player to create their personal experience. EA executive Jade Raymond highlighted the multiple Star Wars projects both released and in development. Among them are Visceral Games’ third-person action/adventure take bolstered by an original narrative, as well as Respawn’s own third-person game set in a different era of the franchise. While nothing was formally revealed, EA did share a video discussing the current and future of Star Wars games at EA. Battlefield 1’s action-packed gameplay trailer concluded the event. DICE confirmed that large battle vehicles such as airships and armored trains would be in the hands of players. Dynamic, unpredictable weather conditions such as rain and fog aims to dramatically alter the way players approach maps. The series’ signature destruction is more intuitive than ever before, with aerial battles looking especially impressive. EA kept thing short and sweet this year, focusing on concise, quick game announcements with none of the prolonged dull spots (e.g. Pelé last year) that plagued them years prior. Showcasing gameplay for anticipated heavy-hitters like Titanfall 2 and Battlefield 1 likely scored them a lot of brownie points with shooter enthusiasts. Mass Effect fans still don’t exactly know what Andromeda entails, but they got their best look at the title to date. EA Originals seems like another good option for independent games looking for a home, and Fe appears to be as weirdly intriguing as Unravel was before it. Not getting any formal reveals for Viscreal or Respawn’s Star Wars titles is a bummer as is the lack of any major surprises, but the games shown all look promising and gives EA a bright portfolio of titles on the horizon.