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Found 19 results

  1. Godzilla has always been a popular character in video games. The giant, rubbery lizard-dragon has stomped his way across more consoles than most franchises can shake a stick at, though not always to the greatest success. Recently a new game was revealed called City Shrouded in Shadow that seems to feature not only Godzilla, but a slew of monsters from Japanese pop culture. So far the confirmed roster includes the following from their respective series: Ultraman Franchise Ultraman Alien Zarab / Imitation Ultraman Ultraman Tiga Kyrieloid Godzilla Franchise Godzilla King Ghidorah Mothra Battra Neon Genesis Evangelion Franchise Evangelion Unit-01 Sachiel Shamshel Gamera Franchise Gamera Legion (Soldiers and Plant) Gyaos Patlabor Mobil Police Franchise AV-98 Ingram Type-5G/1C Grau-Bear CRL-98 Pyro-Buster That's a pretty huge roster and one might be forgiven for thinking that it looks like the roster for a fighting game. In a way, A City Shrouded in Shadow is a fighting game, but players won't be doing the fighting. Instead, players take on the role of one of the civilians trapped in the city as this battle royale of monsters takes place. As either Ken Misaki or Miharu Matsuhara, players must make their way out of the city as it plunges into chaos. A City Shrouded in Shadow is much more interested in the drama caused by the appearance of these monsters rather than the monsters themsleves, which is certainly a different take on giant monsters in video games. That makes A City Shrouded in Shadow stand out from the crowd. Currently, A City Shrouded in Shadow is only set for release in Japan on October 19, but it certainly seems like the kind of game that could gain a substantial cult following in the west if it has the storytelling chops to back up its ambitious premise. View full article
  2. Godzilla has always been a popular character in video games. The giant, rubbery lizard-dragon has stomped his way across more consoles than most franchises can shake a stick at, though not always to the greatest success. Recently a new game was revealed called City Shrouded in Shadow that seems to feature not only Godzilla, but a slew of monsters from Japanese pop culture. So far the confirmed roster includes the following from their respective series: Ultraman Franchise Ultraman Alien Zarab / Imitation Ultraman Ultraman Tiga Kyrieloid Godzilla Franchise Godzilla King Ghidorah Mothra Battra Neon Genesis Evangelion Franchise Evangelion Unit-01 Sachiel Shamshel Gamera Franchise Gamera Legion (Soldiers and Plant) Gyaos Patlabor Mobil Police Franchise AV-98 Ingram Type-5G/1C Grau-Bear CRL-98 Pyro-Buster That's a pretty huge roster and one might be forgiven for thinking that it looks like the roster for a fighting game. In a way, A City Shrouded in Shadow is a fighting game, but players won't be doing the fighting. Instead, players take on the role of one of the civilians trapped in the city as this battle royale of monsters takes place. As either Ken Misaki or Miharu Matsuhara, players must make their way out of the city as it plunges into chaos. A City Shrouded in Shadow is much more interested in the drama caused by the appearance of these monsters rather than the monsters themsleves, which is certainly a different take on giant monsters in video games. That makes A City Shrouded in Shadow stand out from the crowd. Currently, A City Shrouded in Shadow is only set for release in Japan on October 19, but it certainly seems like the kind of game that could gain a substantial cult following in the west if it has the storytelling chops to back up its ambitious premise.
  3. If you're looking to pick up Project CARS 2 when it launches this September, you can get ahead of the curve by picking up the season pass beginning today. At $29.99, owners will gain a discounted access to four future (and unannounced) DLC car packs, which will individually sell for $9.99. Season pass owners also get the bonus exclusive Motorsport Cars Pack that comes with four cars "curated from 40 years of motorsports history": 1974 Jaguar E-Type V12, Group 44 1991 Audi V8 DTM (Deutsche Tourenwagen Masters) 1998 Panoz Esperante GTR-1 2016 Opel Astra TCR Additionally, the digital Standard and Deluxe Edition are also available today pre-order. The Standard Edition comes with the pre-order bonus Japanese Cars Pack, bundling the following four vehicles: 1981 Nissan 280ZX IMSA GTX 1990 Nissan Skyline GT-R R32 Group A 2015 Honda 2&4 Concept 2016 Honda Civic Type R - Euro Spec Deluxe Edition pre-orders come with the Japanese Cars Pack, Motorsport Cars Pack, and all Season Pass content. Project CARS 2 arrives at the finish line on September 22 for PlayStation 4, Xbox One, and PC. View full article
  4. If you're looking to pick up Project CARS 2 when it launches this September, you can get ahead of the curve by picking up the season pass beginning today. At $29.99, owners will gain a discounted access to four future (and unannounced) DLC car packs, which will individually sell for $9.99. Season pass owners also get the bonus exclusive Motorsport Cars Pack that comes with four cars "curated from 40 years of motorsports history": 1974 Jaguar E-Type V12, Group 44 1991 Audi V8 DTM (Deutsche Tourenwagen Masters) 1998 Panoz Esperante GTR-1 2016 Opel Astra TCR Additionally, the digital Standard and Deluxe Edition are also available today pre-order. The Standard Edition comes with the pre-order bonus Japanese Cars Pack, bundling the following four vehicles: 1981 Nissan 280ZX IMSA GTX 1990 Nissan Skyline GT-R R32 Group A 2015 Honda 2&4 Concept 2016 Honda Civic Type R - Euro Spec Deluxe Edition pre-orders come with the Japanese Cars Pack, Motorsport Cars Pack, and all Season Pass content. Project CARS 2 arrives at the finish line on September 22 for PlayStation 4, Xbox One, and PC.
  5. Bandai Namco teased Code Vein back in April with a slickly animated teaser that conveyed the general idea of their upcoming game, but didn't show much of the in-game visuals. From that initial teaser, it seemed like Bandai Namco was trying to create an IP under its control since FromSoftware has stated that they are moving on from the Dark Souls series following the release of The Ringed City DLC. The published found a great deal of success with its God Eater games and the subsequent anime and light novel adaptations, so there was some speculation that the company might try their hand at doing something similar with a Souls-like game in Code Vein. Now the first proper trailer ha arrived to reveal what the vampiric title looks like in action. Like many have speculated, Code Vein looks much like Bloodborne and the Souls series. The visual tone nails the bright, washed out look of Dark Souls, while the action seems to be more of the Bloodborne variety. Cryptic, heavy dialogue permeates the trailer, lending it a certain gravitas. The trailer very clearly shows that some kind of earth-shattering cataclysm has occurred, forever altering life on the planet. Cities are laced with jagged crystalline structures called the Thorns of Judgment. In the middle of the devastation caused by the sudden appearance of the Thorns, a remnant of civilization has survived. The final society, composed of powerful vampires called Revenants, has been dubbed Vein. Revenants exchange their memories for their great power. Vein's Revenant protectors must fight to satisfy their bloodlust and also to protect Vein from the Lost, shells of the world that once was now warped in the absence of their humanity. Players will be able to create their own characters in Project Vein, but don't worry about venturing into the ruins alone! Players can also enlist the aid of an AI companion (possible co-op opportunity?) from an in-game roster of helpers. These companions come with differing combat styles, stories, and can change the entire feel of encounters depending on which one is brought into the fray. Progressing in Code Vein means slaying enemies and then using their blood to empower attacks or weaken enemies. These blood veil enhancements can allow players to make use of various weapon abilities or charge destructive moves. Confirmed weapons so far consist of axes, spears, swords, bayonets, rifles, and claws. The anime influence of God Eater appears to be present, too. Some of the enemy designs and especially the human (erm, Revenant?) faces exhibit anime qualities. It's a little jarring with the other aspects of the presentation, but I'm eager to see more of it in action. More weirdness, please! Code Vein releases sometime in 2018. View full article
  6. Bandai Namco teased Code Vein back in April with a slickly animated teaser that conveyed the general idea of their upcoming game, but didn't show much of the in-game visuals. From that initial teaser, it seemed like Bandai Namco was trying to create an IP under its control since FromSoftware has stated that they are moving on from the Dark Souls series following the release of The Ringed City DLC. The published found a great deal of success with its God Eater games and the subsequent anime and light novel adaptations, so there was some speculation that the company might try their hand at doing something similar with a Souls-like game in Code Vein. Now the first proper trailer ha arrived to reveal what the vampiric title looks like in action. Like many have speculated, Code Vein looks much like Bloodborne and the Souls series. The visual tone nails the bright, washed out look of Dark Souls, while the action seems to be more of the Bloodborne variety. Cryptic, heavy dialogue permeates the trailer, lending it a certain gravitas. The trailer very clearly shows that some kind of earth-shattering cataclysm has occurred, forever altering life on the planet. Cities are laced with jagged crystalline structures called the Thorns of Judgment. In the middle of the devastation caused by the sudden appearance of the Thorns, a remnant of civilization has survived. The final society, composed of powerful vampires called Revenants, has been dubbed Vein. Revenants exchange their memories for their great power. Vein's Revenant protectors must fight to satisfy their bloodlust and also to protect Vein from the Lost, shells of the world that once was now warped in the absence of their humanity. Players will be able to create their own characters in Project Vein, but don't worry about venturing into the ruins alone! Players can also enlist the aid of an AI companion (possible co-op opportunity?) from an in-game roster of helpers. These companions come with differing combat styles, stories, and can change the entire feel of encounters depending on which one is brought into the fray. Progressing in Code Vein means slaying enemies and then using their blood to empower attacks or weaken enemies. These blood veil enhancements can allow players to make use of various weapon abilities or charge destructive moves. Confirmed weapons so far consist of axes, spears, swords, bayonets, rifles, and claws. The anime influence of God Eater appears to be present, too. Some of the enemy designs and especially the human (erm, Revenant?) faces exhibit anime qualities. It's a little jarring with the other aspects of the presentation, but I'm eager to see more of it in action. More weirdness, please! Code Vein releases sometime in 2018.
  7. Interesting dynamics and history are at play with Bandai Namco's creation of Project Vein. You see, Bandai Namco basically lucked into the gravy train that has been the Dark Souls series for the past five years. FromSoftware worked with Sony to publish the first Souls game, Demon's Souls. However, due to its initially lackluster sales performance Sony wasn't particularly interested in going through the trouble of bringing Demon's Souls to the wider world. Niche game publisher Atlus saw potential and stepped in to bring the game to North America where it became a cult classic. Unfortunately, sales still weren't huge and no publisher seemed overly eager to publish Demon's Souls for the European market. Even traditional FromSoftware partners like Tecmo Koei and Ubisoft turned their noses up when approached. That's when Bandai Namco stepped in to publish Demon's Souls in Europe, laying the groundwork for their future partnership with FromSoftware a year later. When it came time to release Dark Souls, FromSoftware self-published the game in Japan, but worked with Bandai Namco for a wider release in non-Japanese markets. That deal turned out to be huge for Bandai Namco. Dark Souls started printing money and Bandai Namco got a nice chunk of that profit. From was so satisfied with how Bandai Namco handled their end of the publishing deal that Dark Souls II and Dark Souls III were entirely published by Bandai Namco. However, FromSoftware is an independent developer. That meant they were free to have their games published by whatever company they chose. That freedom allowed them to work with Sony to publish Bloodborne, a new IP that similarly sold incredibly well - but it sold incredibly well for From and Sony, Bandai Namco could only watch from the sidelines. Project Vein looks very, very heavily inspired by Bloodborne. The promotional hashtag teased at the end of the trailer #PrepareToDine is even a slight variation on the original Dark Souls' catch phrase, "Prepare to die." I don't think that's a bad thing at all - some of the greatest works of art draw heavily from other works of art. However, I do think that at least some part of this Bandai Namco's decision to develop and self-publish Project Vein has to do with chasing after that sweet, sweet Bloodborne money - without having to rely on an independent developer like FromSoftware that could cut them out of future ventures. Not only that, but Bandai Namco would actually own the Project Vein IP if it became successful. They would be free to adapt it to other mediums, much like what they did with their God Eater franchise. Interestingly, the same team that developed God Eater has now been shifted over to work on Project Vein. If you look at God Eater, there is a franchise that spans several games, several light novels, an anime series, and a trading card game, all of which have done relatively well. If Project Vein proves to be even half as popular as Bloodborne, it could be similarly adapted and serialized. There's a lot of money on the line if Project Vein succeeds. Bandai Namco has tasted the success of Dark Souls and watched on as FromSoftware, the goose that was laying golden eggs for them, created another smashing success for Sony. A lot of this is speculation on my part, but Project Vein seems like Bandai Namco's attempt to cash in on the popularity of FromSoftware's mechanics and dark style. Here's hoping that this results in a great game that can live up to or surpass what inspired it and not a retaliatory cash grab.
  8. Interesting dynamics and history are at play with Bandai Namco's creation of Project Vein. You see, Bandai Namco basically lucked into the gravy train that has been the Dark Souls series for the past five years. FromSoftware worked with Sony to publish the first Souls game, Demon's Souls. However, due to its initially lackluster sales performance Sony wasn't particularly interested in going through the trouble of bringing Demon's Souls to the wider world. Niche game publisher Atlus saw potential and stepped in to bring the game to North America where it became a cult classic. Unfortunately, sales still weren't huge and no publisher seemed overly eager to publish Demon's Souls for the European market. Even traditional FromSoftware partners like Tecmo Koei and Ubisoft turned their noses up when approached. That's when Bandai Namco stepped in to publish Demon's Souls in Europe, laying the groundwork for their future partnership with FromSoftware a year later. When it came time to release Dark Souls, FromSoftware self-published the game in Japan, but worked with Bandai Namco for a wider release in non-Japanese markets. That deal turned out to be huge for Bandai Namco. Dark Souls started printing money and Bandai Namco got a nice chunk of that profit. From was so satisfied with how Bandai Namco handled their end of the publishing deal that Dark Souls II and Dark Souls III were entirely published by Bandai Namco. However, FromSoftware is an independent developer. That meant they were free to have their games published by whatever company they chose. That freedom allowed them to work with Sony to publish Bloodborne, a new IP that similarly sold incredibly well - but it sold incredibly well for From and Sony, Bandai Namco could only watch from the sidelines. Project Vein looks very, very heavily inspired by Bloodborne. The promotional hashtag teased at the end of the trailer #PrepareToDine is even a slight variation on the original Dark Souls' catch phrase, "Prepare to die." I don't think that's a bad thing at all - some of the greatest works of art draw heavily from other works of art. However, I do think that at least some part of this Bandai Namco's decision to develop and self-publish Project Vein has to do with chasing after that sweet, sweet Bloodborne money - without having to rely on an independent developer like FromSoftware that could cut them out of future ventures. Not only that, but Bandai Namco would actually own the Project Vein IP if it became successful. They would be free to adapt it to other mediums, much like what they did with their God Eater franchise. Interestingly, the same team that developed God Eater has now been shifted over to work on Project Vein. If you look at God Eater, there is a franchise that spans several games, several light novels, an anime series, and a trading card game, all of which have done relatively well. If Project Vein proves to be even half as popular as Bloodborne, it could be similarly adapted and serialized. There's a lot of money on the line if Project Vein succeeds. Bandai Namco has tasted the success of Dark Souls and watched on as FromSoftware, the goose that was laying golden eggs for them, created another smashing success for Sony. A lot of this is speculation on my part, but Project Vein seems like Bandai Namco's attempt to cash in on the popularity of FromSoftware's mechanics and dark style. Here's hoping that this results in a great game that can live up to or surpass what inspired it and not a retaliatory cash grab. View full article
  9. You know what? I'll come right out and say it - we don't see nearly enough vampire games. BloodRayne, Vampire Rain, Vampire: The Masquerade, Castlevania, all of them star or feature vampires, but they often fall short of being something that truly lives up to the vampires of legend. That might be changing with Vampyr on the horizon and now Project Vein. Project Vein comes courtesy of Bandai Namco, the publisher of the Dark Souls series. The slickly animated teaser trailer holds a number of tantalizing details about what the game itself could hold. It seemingly stars a lady vampire who is hunting other vampires or occult creatures. The main character seems to be wielding a rifle with a bayonet attachment that serves as both a melee weapon and a ranged weapon, something imported from Bloodborne's similar hybrid combat. Players will also be able to make use of AI companions to help them in battle. In the world of Project Vein, vampires are called Revenants and they have great power. Unfortunately, the process of becoming a Revenant strips these powerful beings of their memories. Together they live as part of a society called Vein. The tagline, "Prepare to dine," seems to imply that blood will perhaps serve as the Souls-like currency of leveling up. Revenants need blood to avoid the fate of becoming a Lost, a savage creature that has discarded its humanity. Perhaps our heroine has a duty to hunt these Lost creatures? According to translations by Gematsu of the Japanese gaming magazine Famitsu, Project Vein is described by Bandai Namco as a "dungeon exploration-type, hard action RPG." Namco Bandai has put one of their most successful teams, the one behind the God Eater series, onto Project Vein. Project Vein is still far from being finished. It's roughly estimated to be only 30% complete and people shouldn't hope for it to be done by the end of this year. It will likely release at the tail end of 2018. Here's hoping it doesn't go the way of many cool vampire projects like the cancelled PS3 title Harker.
  10. You know what? I'll come right out and say it - we don't see nearly enough vampire games. BloodRayne, Vampire Rain, Vampire: The Masquerade, Castlevania, all of them star or feature vampires, but they often fall short of being something that truly lives up to the vampires of legend. That might be changing with Vampyr on the horizon and now Project Vein. Project Vein comes courtesy of Bandai Namco, the publisher of the Dark Souls series. The slickly animated teaser trailer holds a number of tantalizing details about what the game itself could hold. It seemingly stars a lady vampire who is hunting other vampires or occult creatures. The main character seems to be wielding a rifle with a bayonet attachment that serves as both a melee weapon and a ranged weapon, something imported from Bloodborne's similar hybrid combat. Players will also be able to make use of AI companions to help them in battle. In the world of Project Vein, vampires are called Revenants and they have great power. Unfortunately, the process of becoming a Revenant strips these powerful beings of their memories. Together they live as part of a society called Vein. The tagline, "Prepare to dine," seems to imply that blood will perhaps serve as the Souls-like currency of leveling up. Revenants need blood to avoid the fate of becoming a Lost, a savage creature that has discarded its humanity. Perhaps our heroine has a duty to hunt these Lost creatures? According to translations by Gematsu of the Japanese gaming magazine Famitsu, Project Vein is described by Bandai Namco as a "dungeon exploration-type, hard action RPG." Namco Bandai has put one of their most successful teams, the one behind the God Eater series, onto Project Vein. Project Vein is still far from being finished. It's roughly estimated to be only 30% complete and people shouldn't hope for it to be done by the end of this year. It will likely release at the tail end of 2018. Here's hoping it doesn't go the way of many cool vampire projects like the cancelled PS3 title Harker. View full article
  11. A 2004 release from Project Aces, Ace Combat 5: The Unsung War attempted to bridge the gap between arcade flight sim and wartime drama. The result was an incredibly engaging, beautiful experience that ruminates on the modern incarnation of war. Combining stellar in-game voice acting with tense aerial action set pieces and gorgeously crafted pre-rendered CGI cutscenes, Ace Combat 5 holds up as the best the series has offered to date. From what little we've seen of Ace Combat 7, they seem to be tapping into the same themes and methods of storytelling that made The Unsung War so fantastic - and that can only be a good thing. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Super Smash Bros. Wii U 'Got My Mind on My Money Match' by DarkeSword (http://ocremix.org/remix/OCR03074) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  12. A 2004 release from Project Aces, Ace Combat 5: The Unsung War attempted to bridge the gap between arcade flight sim and wartime drama. The result was an incredibly engaging, beautiful experience that ruminates on the modern incarnation of war. Combining stellar in-game voice acting with tense aerial action set pieces and gorgeously crafted pre-rendered CGI cutscenes, Ace Combat 5 holds up as the best the series has offered to date. From what little we've seen of Ace Combat 7, they seem to be tapping into the same themes and methods of storytelling that made The Unsung War so fantastic - and that can only be a good thing. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Super Smash Bros. Wii U 'Got My Mind on My Money Match' by DarkeSword (http://ocremix.org/remix/OCR03074) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  13. It has been a decade since we last saw an officially numbered entry in the venerable Ace Combat series. Since then, fans of Project Aces' aerial combat games have had to content themselves with Ace Combat: Assault Horizon and Ace Combat: Infinity, the free-to-play PS3 digital title. This year marks the return of a series that delivers some of the craziest dogfights in gaming history. Counter to initial reports that Ace Combat 7: Skies Unknown would be a PlayStation 4 exclusive, the title will also be coming to PC and Xbox One. However, those who want to experience Ace Combat 7 in virtual reality will have to play it on PS VR. Those who do own PlayStation's virtual reality headset will be able to access missions unavailable on other platforms. Ace Combat 7 marks the return to what has been dubbed "Strangereal" the surreal world in which the other numbered entries of the series have taken place. This other world mirrors our own, but includes more fantastical devices, such as monolithic, nuclear satellites or colossal super planes. The story picks up some time after the conclusion of Ace Combat 6: Fires of Liberation. The world has advanced since the Gracemerian Incident, and pilots are slowly being replaced with remote controlled drones and AI fighters. The series looks to be carrying on the tradition of high drama storytelling that earned it the nickname "airborne Metal Gear." I am 100% on board with that. No hard release date has been given, but expect to see Ace Combat 7: Skies Unknown later this year for PS4, Xbox One, and PC. View full article
  14. It has been a decade since we last saw an officially numbered entry in the venerable Ace Combat series. Since then, fans of Project Aces' aerial combat games have had to content themselves with Ace Combat: Assault Horizon and Ace Combat: Infinity, the free-to-play PS3 digital title. This year marks the return of a series that delivers some of the craziest dogfights in gaming history. Counter to initial reports that Ace Combat 7: Skies Unknown would be a PlayStation 4 exclusive, the title will also be coming to PC and Xbox One. However, those who want to experience Ace Combat 7 in virtual reality will have to play it on PS VR. Those who do own PlayStation's virtual reality headset will be able to access missions unavailable on other platforms. Ace Combat 7 marks the return to what has been dubbed "Strangereal" the surreal world in which the other numbered entries of the series have taken place. This other world mirrors our own, but includes more fantastical devices, such as monolithic, nuclear satellites or colossal super planes. The story picks up some time after the conclusion of Ace Combat 6: Fires of Liberation. The world has advanced since the Gracemerian Incident, and pilots are slowly being replaced with remote controlled drones and AI fighters. The series looks to be carrying on the tradition of high drama storytelling that earned it the nickname "airborne Metal Gear." I am 100% on board with that. No hard release date has been given, but expect to see Ace Combat 7: Skies Unknown later this year for PS4, Xbox One, and PC.
  15. Officially known as the Tekken 7 Heihachi Sukajan Jacket, Bandai Namco announced a limited edition bomber-style Sukajan jacket. The jacket in question features a reversible design that highlights Heihachi Mishima, a mainstay of the Tekken series. One side is composed of burgundy and gold coloring with an embroidered emblem of Fūjin, the Japanese god of wind. The other side takes inspiration from Heihachi's grey gi and proudly displays his iconic roaring tiger. Bandai Namco stresses that over 440,000 stitches have gone into the embroidery to deliver fantastic detail in the garment. The Sukajan Jacket for Tekken 7 was designed by former Project Runway contestant Carrie Sleutskaya and draws on the reemerging popularity of the Sukajan trend. For those who might not know the history, Sukajan Jackets trace their roots to the aftermath of World War II. When America GIs were returning home from Japan they wanted souvenirs from abroad. Japanese tailors around the military bases began embroidering traditional Japanese designs on their jackets and slowly the style spread from the GIs to the general Japanese population. Over time the style caught on and became a statement of rebellion among the Japanese youth, a symbolic uniform of the gangs that arose during the 1960s. Though the negative connotations and association between Sukajan Jackets and gang activity have certainly fallen over the past decades, the style can still be seen in many films portraying the Yakuza. It turns out that Sukajan is back in style in a big way, however that return to prominence carries a heavy price tag if you're interested in Bandai Namco's particular Tekken 7 jacket. Each Sukajan Jacket of this limited run costs $450 apiece, a hard sell during a year that will see console expansions and VR launches at roughly the same price. Bandai Namco probably realized this as they've said only an extremely limited number will be sold, so few that they will be individually numbering the jackets. Each jacket will also include a copy of Tekken 7 when the game releases in 2017. View full article
  16. Officially known as the Tekken 7 Heihachi Sukajan Jacket, Bandai Namco announced a limited edition bomber-style Sukajan jacket. The jacket in question features a reversible design that highlights Heihachi Mishima, a mainstay of the Tekken series. One side is composed of burgundy and gold coloring with an embroidered emblem of Fūjin, the Japanese god of wind. The other side takes inspiration from Heihachi's grey gi and proudly displays his iconic roaring tiger. Bandai Namco stresses that over 440,000 stitches have gone into the embroidery to deliver fantastic detail in the garment. The Sukajan Jacket for Tekken 7 was designed by former Project Runway contestant Carrie Sleutskaya and draws on the reemerging popularity of the Sukajan trend. For those who might not know the history, Sukajan Jackets trace their roots to the aftermath of World War II. When America GIs were returning home from Japan they wanted souvenirs from abroad. Japanese tailors around the military bases began embroidering traditional Japanese designs on their jackets and slowly the style spread from the GIs to the general Japanese population. Over time the style caught on and became a statement of rebellion among the Japanese youth, a symbolic uniform of the gangs that arose during the 1960s. Though the negative connotations and association between Sukajan Jackets and gang activity have certainly fallen over the past decades, the style can still be seen in many films portraying the Yakuza. It turns out that Sukajan is back in style in a big way, however that return to prominence carries a heavy price tag if you're interested in Bandai Namco's particular Tekken 7 jacket. Each Sukajan Jacket of this limited run costs $450 apiece, a hard sell during a year that will see console expansions and VR launches at roughly the same price. Bandai Namco probably realized this as they've said only an extremely limited number will be sold, so few that they will be individually numbering the jackets. Each jacket will also include a copy of Tekken 7 when the game releases in 2017.
  17. A Summary of Sony's TGS 2015 Announcements

    We know that not everyone who loves games has enough time to seek out and watch nearly two hours of video game announcements made from the other side of the planet, so we went and did it for you! The Sony event included a wide variety of announcements ranging from developers taking the stage to briefly talk about their upcoming games to new accessories and system price drops. Keep very much in mind that many of these announcements are oriented around the Japanese market and may or may not be coming to North America. The release dates are all for Japan unless otherwise stated. However, the chances for some of these titles making their way the North American stores is pretty high, so with that in mind, let's get on with the run down. Sony kicked things off by announcing a new array of PS Vitas that offer a variety of different colors. These systems will be available in Japan September 17. New colors will also be available for the PlayStation 4 in the form of nine colored plates for the detachable portion of the PS4 case. These new colors also come with a price drop for the console to 34,980 yen, which is roughly $290. Perhaps we will also be seeing a holiday price drop in the near future? Later in the conference, Sony announced that a limited run of gold, silver, steel black, and crystal controllers would become available in retailers shortly. One can only hope that these color options can find their way across the ocean. Following that, the first details on Bloodborne's expansion dlc dropped, including a new trailer. Titled The Old Hunters, the DLC pits the protagonist of the core game against the legendary hunters of the past who have become insane and twisted by the powers of the blood. The DLC will hit the digital market worldwide on November 24, followed by a physical release packaged with Bloodborne on releasing December 3 in North America. The highly praised Gravity Rush (known as Gravity Daze in Japan), previously only available on PS Vita, will be receiving an HD remake for PS4. This remake will be making its way to North America on February 9 in North America under the title Gravity Rush Remastered. A sequel was also announced that will release in Japan sometime next year. No word on whether that will be coming to the NA region. It could depend on how well the remaster sells. Ubisoft took the stage next to talk about their upcoming titles. The first title they talked about, For Honor, throws knights (the Legions), vikings (Warborn), and samurai (Chosen) into all out war against each other. At the conference, Ubisoft revealed a gameplay montage for the Chosen faction’s Oni warrior, who can perform brutal katana attacks, call in archer volleys, and use a variety of clever tactical weapons to win the day. For Honor is coming to PS4, Xbox One, and PC. No release date was been announced. Ubisoft also unveiled the trailer for Assassin’s Creed: Syndicate's first DLC pack which centers around Jack the Ripper. shown for the first time. It appears to involve tracking down the deranged killer who may or may not hold some affiliation to the Assassins. Following Ubisoft, Sega announced a remake of the game that kickstarted the Yakuza franchise. The remake of the PS2 classic drastically overhauls the graphics, improves overall playablity, and adds new missions that expand the story. The Yakuza remaster will be available on January 21. Sega followed this up with an almost casual mention that Yakuza 6 will release in fall 2016 exclusively for PS4. No word on whether either of those will come to North America any time soon, though given that Yakuza has developed a bit of a cult following, chances are fairly good that we will eventually see both. Additionally, a few seconds of The King of Fighters XIV was shown. The fighting genre staple releases this coming January for Japanese audiences. Bandai Namco took the stage to talk about two of its most lucrative Japanese franchises: One Piece and Gundam VS. New titles are on their way, pretty standard. However, the larger bombshells dropped afterward. Phantasy Star Online 2 is coming to PS4. Given that Phantasy Star Online just released for North American audiences, chances are pretty good that we might see the same treatment in the near future. More amazing is a PS4 exclusive named Nioh debuted gameplay footage. Nioh was originally announced over a decade ago and was long thought to have been cancelled. The title appears to be a cool mix of Dark Souls and The Witcher 3 in which players hunt a wide variety of demons in a mystical, feudal Japan. Nioh releases in Japan sometime next year. RPG juggernaut Square Enix took over to flex its JRPG muscles. World of Final Fantasy trailer looks absolutely adorable and the game itself seems to be Final Fantasy meets Pokemon with some chibi character models thrown in for good measure. The title will release in Japan sometime during 2016 for PS4 and Vita. Square Enix and tri-Ace project Star Ocean V: Integrity and Faithlessness will hit Japan on February 25, 2016. No word on a US release yet, but if one is happening it should be a month or two after that date. The trailer has some really inviting and promising scenes that get my hopes up. Square Enix announced a new entry in the long dormant Saga series titled Saga: Scarlet Grace. Not many details are available on the game, but it is cool to see Square Enix delve into its lesser used IPs. Kingdom Hearts 2.8 Final Chapter Prologue is a large HD package of games that includes Dream Drop Distance HD, Kingdom Hearts X Back Cover, and Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. I have no idea what these names mean any more, but, hey, more Kingdom Hearts (even HD re-releases) isn't ever bad news. For the 20th anniversary of the Resident Evil series (known as Biohazard in Japan), Capcom is releasing a competitive third-person shooter titled Biohazard Umbrella Corps to bring the franchise into a new decade. It appears to be players fighting one another with guns and brutal weaponry while in the middle of a zombie apocalypse. The downloadable title will be available worldwide for PS4 and PC next year. Spike Chunsoft, the devs behind Daganronpa, are teaming up with RPG legends tri-Ace for a new title called Exist Archive: The Other Side of the Sky for PS4 and Vita that will launch on December 17. Square Enix took the stage again to show off Dragon Quest: Builders on January 28, 2016 looks like an adorable combination of Minecraft's blocky world and the traditional RPG nature of Dragon Quest. The game appears to involve restoring a monster-riddled land to safety by helping to construct towns. Project Morpheus is now somewhat more mundanely named PlayStation VR. That about covers the majority of the big and small announcements of the press event. You can watch the full thing for yourself here.
  18. Ever wanted to take direct control of the Pokémon in one of the numerous turn-based RPGs of varying colors? Did Pokémon Stadium not quite scratch that itch? If that's the case, Pokkén Tournament will be everything you ever wanted. Originally designed as an arcade game that only released in Japan, Pokkén Tournament is heading to the Wii U worldwide spring 2016. Developed as part of a partnership between Nintendo and Bandai Namco, Pokkén Tournament was designed with some of the ideas from more traditional fighting games like Tekken in mind. While it is intended to be accessible for all ages, it seems that Nintendo might even be angling for a depth of play that could bring the fighter to eSports events like Evo or DreamHack. What is clear, however, is that Pokkén Tournament allows players the incredible opportunity to play as Pikachu in a luchador outfit, possibly making it the greatest game to ever exist. I believe that this will undoubtedly move some Wii U units, but what do you think? Is this enough to make you interested in a Wii U or to get a copy day one?
  19. Ever wanted to take direct control of the Pokémon in one of the numerous turn-based RPGs of varying colors? Did Pokémon Stadium not quite scratch that itch? If that's the case, Pokkén Tournament will be everything you ever wanted. Originally designed as an arcade game that only released in Japan, Pokkén Tournament is heading to the Wii U worldwide spring 2016. Developed as part of a partnership between Nintendo and Bandai Namco, Pokkén Tournament was designed with some of the ideas from more traditional fighting games like Tekken in mind. While it is intended to be accessible for all ages, it seems that Nintendo might even be angling for a depth of play that could bring the fighter to eSports events like Evo or DreamHack. What is clear, however, is that Pokkén Tournament allows players the incredible opportunity to play as Pikachu in a luchador outfit, possibly making it the greatest game to ever exist. I believe that this will undoubtedly move some Wii U units, but what do you think? Is this enough to make you interested in a Wii U or to get a copy day one? View full article