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Found 17 results

  1. So real life messaging can be a little boring. Typically we're stuck with white screens, a standard font with an occasional emoji. Well, Android users now have the option to add a little flavor to their messaging setup with Persona 5 IM App. The app allows for users to replace their factory messaging system with one similar to the in-game styling. It's capable of everything you're used to while messaging like viewing, sending, receiving, deleting messages as well as receiving notifications. Apparently there are also different color settings. At the time of this article's publication, the reviews for it are averaging at 4.7. It does, however, come with the following disclaimer, "installing this app does not make you a Phantom Thief, will not give you special powers and will not force you to go to bed early every night." View full article
  2. So real life messaging can be a little boring. Typically we're stuck with white screens, a standard font with an occasional emoji. Well, Android users now have the option to add a little flavor to their messaging setup with Persona 5 IM App. The app allows for users to replace their factory messaging system with one similar to the in-game styling. It's capable of everything you're used to while messaging like viewing, sending, receiving, deleting messages as well as receiving notifications. Apparently there are also different color settings. At the time of this article's publication, the reviews for it are averaging at 4.7. It does, however, come with the following disclaimer, "installing this app does not make you a Phantom Thief, will not give you special powers and will not force you to go to bed early every night."
  3. Tokyo Mirage Sessions #FE

    I'm curious if anyone else around here has been playing this. I can tell I'm nearing the end, with I'm guessing two chapters remaining. It has been a charming blast so far that has also been a bit refreshing. It should be noted that I've never played an SMT or Persona game before, but my understanding is that they're challenging dungeon-crawlers with an emphasis on exploiting enemy weaknesses. That's certainly the case here, but those weaknesses ultimately result in your team ganging up all at once on the enemies. So there's certainly a strategy to it, especially if you're comparing which attacks result in what teammates will use what abilities and tally which option results in the most exploits of a weakness or most resistances. If you have any familiarity with the Japanese idol industry then you'll instantly recognize the story as a fantasy of the life rather than a representation of it, but by focusing on show-business the game manages to stand out and feel like it's own unique thing. Incredibly anime in the most charming of ways with well-executed archetypes of characters. They feel deep enough for you to forget that you have encountered this character before in just about any other anime or JRPG of the last ten years. It's probably one of my favorite games of the year, if not my favorite so far. If you're interested in either anime or good JRPGs then this is a must-buy, no debate about it.
  4. Interesting dynamics and history are at play with Bandai Namco's creation of Project Vein. You see, Bandai Namco basically lucked into the gravy train that has been the Dark Souls series for the past five years. FromSoftware worked with Sony to publish the first Souls game, Demon's Souls. However, due to its initially lackluster sales performance Sony wasn't particularly interested in going through the trouble of bringing Demon's Souls to the wider world. Niche game publisher Atlus saw potential and stepped in to bring the game to North America where it became a cult classic. Unfortunately, sales still weren't huge and no publisher seemed overly eager to publish Demon's Souls for the European market. Even traditional FromSoftware partners like Tecmo Koei and Ubisoft turned their noses up when approached. That's when Bandai Namco stepped in to publish Demon's Souls in Europe, laying the groundwork for their future partnership with FromSoftware a year later. When it came time to release Dark Souls, FromSoftware self-published the game in Japan, but worked with Bandai Namco for a wider release in non-Japanese markets. That deal turned out to be huge for Bandai Namco. Dark Souls started printing money and Bandai Namco got a nice chunk of that profit. From was so satisfied with how Bandai Namco handled their end of the publishing deal that Dark Souls II and Dark Souls III were entirely published by Bandai Namco. However, FromSoftware is an independent developer. That meant they were free to have their games published by whatever company they chose. That freedom allowed them to work with Sony to publish Bloodborne, a new IP that similarly sold incredibly well - but it sold incredibly well for From and Sony, Bandai Namco could only watch from the sidelines. Project Vein looks very, very heavily inspired by Bloodborne. The promotional hashtag teased at the end of the trailer #PrepareToDine is even a slight variation on the original Dark Souls' catch phrase, "Prepare to die." I don't think that's a bad thing at all - some of the greatest works of art draw heavily from other works of art. However, I do think that at least some part of this Bandai Namco's decision to develop and self-publish Project Vein has to do with chasing after that sweet, sweet Bloodborne money - without having to rely on an independent developer like FromSoftware that could cut them out of future ventures. Not only that, but Bandai Namco would actually own the Project Vein IP if it became successful. They would be free to adapt it to other mediums, much like what they did with their God Eater franchise. Interestingly, the same team that developed God Eater has now been shifted over to work on Project Vein. If you look at God Eater, there is a franchise that spans several games, several light novels, an anime series, and a trading card game, all of which have done relatively well. If Project Vein proves to be even half as popular as Bloodborne, it could be similarly adapted and serialized. There's a lot of money on the line if Project Vein succeeds. Bandai Namco has tasted the success of Dark Souls and watched on as FromSoftware, the goose that was laying golden eggs for them, created another smashing success for Sony. A lot of this is speculation on my part, but Project Vein seems like Bandai Namco's attempt to cash in on the popularity of FromSoftware's mechanics and dark style. Here's hoping that this results in a great game that can live up to or surpass what inspired it and not a retaliatory cash grab.
  5. Interesting dynamics and history are at play with Bandai Namco's creation of Project Vein. You see, Bandai Namco basically lucked into the gravy train that has been the Dark Souls series for the past five years. FromSoftware worked with Sony to publish the first Souls game, Demon's Souls. However, due to its initially lackluster sales performance Sony wasn't particularly interested in going through the trouble of bringing Demon's Souls to the wider world. Niche game publisher Atlus saw potential and stepped in to bring the game to North America where it became a cult classic. Unfortunately, sales still weren't huge and no publisher seemed overly eager to publish Demon's Souls for the European market. Even traditional FromSoftware partners like Tecmo Koei and Ubisoft turned their noses up when approached. That's when Bandai Namco stepped in to publish Demon's Souls in Europe, laying the groundwork for their future partnership with FromSoftware a year later. When it came time to release Dark Souls, FromSoftware self-published the game in Japan, but worked with Bandai Namco for a wider release in non-Japanese markets. That deal turned out to be huge for Bandai Namco. Dark Souls started printing money and Bandai Namco got a nice chunk of that profit. From was so satisfied with how Bandai Namco handled their end of the publishing deal that Dark Souls II and Dark Souls III were entirely published by Bandai Namco. However, FromSoftware is an independent developer. That meant they were free to have their games published by whatever company they chose. That freedom allowed them to work with Sony to publish Bloodborne, a new IP that similarly sold incredibly well - but it sold incredibly well for From and Sony, Bandai Namco could only watch from the sidelines. Project Vein looks very, very heavily inspired by Bloodborne. The promotional hashtag teased at the end of the trailer #PrepareToDine is even a slight variation on the original Dark Souls' catch phrase, "Prepare to die." I don't think that's a bad thing at all - some of the greatest works of art draw heavily from other works of art. However, I do think that at least some part of this Bandai Namco's decision to develop and self-publish Project Vein has to do with chasing after that sweet, sweet Bloodborne money - without having to rely on an independent developer like FromSoftware that could cut them out of future ventures. Not only that, but Bandai Namco would actually own the Project Vein IP if it became successful. They would be free to adapt it to other mediums, much like what they did with their God Eater franchise. Interestingly, the same team that developed God Eater has now been shifted over to work on Project Vein. If you look at God Eater, there is a franchise that spans several games, several light novels, an anime series, and a trading card game, all of which have done relatively well. If Project Vein proves to be even half as popular as Bloodborne, it could be similarly adapted and serialized. There's a lot of money on the line if Project Vein succeeds. Bandai Namco has tasted the success of Dark Souls and watched on as FromSoftware, the goose that was laying golden eggs for them, created another smashing success for Sony. A lot of this is speculation on my part, but Project Vein seems like Bandai Namco's attempt to cash in on the popularity of FromSoftware's mechanics and dark style. Here's hoping that this results in a great game that can live up to or surpass what inspired it and not a retaliatory cash grab. View full article
  6. Daylight is an upcoming survival horror game from developer Zombie Studios and publisher Atlus that uses Unreal Engine 4 to create tense lighting and scary visuals that change every time you play. In Daylight, players take on the role of a lady who awakens in an abandoned hospital and must find a way out using only her phone to illuminate the dark interior of the facility. The environment is procedurally generated, which means that each playthrough will be different from any previous times players have attempted to escape the hospital. Basically, the game puts players within a maze that shifts every time they start over with an evil presence in pursuit whose only goal is to scare the crap out of the player. Just... don't look back. Daylight is slated for release sometime early this year, but no solid dates have been announced yet. Horror fans out there, are you interested in a procedurally generated horror game? What do you think about Zombie Studios attempt to try something different?
  7. Atlus Drops the Persona Bomb

    RPG enthusiasts across North America have been clamoring for the next official installment in the Persona series. Now Atlus has revealed the future of the franchise, but they didn't just show one game; they showed several. Persona 4 was released in 2008 for the PlayStation 2. Since then, the series has had numerous spin-offs and remakes limited for the most part to handheld systems like the PSP or the Vita, with the notable exception of Persona 4 Arena on Xbox 360 and PlayStation 3 in 2012. Now, it would appear that Atlus is gearing up for an all-out blitz across numerous platforms. Of course, the biggest announcement is that there will indeed be a Persona 5. The trailer doesn't give away much in terms of information, but it gives off a bit of a Matrix-y vibe with the tagline of "You are a slave. Want emancipation?" Knowing the Persona series, though, the game will hardly be that straight forward with it's teaser. Right now, all that is known for certain is that the game is currently slated for a winter 2014 release date in Japan. No word on when to expect a North American release quite yet. Persona 4 Dancing All Night shines the spotlight on Rise Kujikawa, who will be the protagonist of Dancing All Night. Supposedly the game will fall into the music action category. Japan can expect to see this title appear on PS Vita sometime in fall 2014. A third announcement heralded a sequel to Persona 4 Arena, titled Persona 4 Arena: Ultimax Ultra Suplex Hold. The fighting game will hit Japan sometime next year on PlayStation 3. Persona Q: Shadow of the Labyrinth will appear on 3DS and, according to this Gematsu translation, will feature a branching storyline that will have vastly different content depending on the player's decision to join the Persona 3 SEES team or the investigation team from Persona 4. Japan can expect to see Persona Q hitting shelves on June 5, 2014. Personally, I think it is a bit odd that none of these games will be appearing on PlayStation 4 (at least, not that I know of at this time) and that the follow-up to Persona 4 Arena won't be coming to 360 like its predecessor, but it is still pretty amazing to see Atlus putting so many games out around the same time. The only thing that would make this news better is if Atlus had also released tentative localization dates for these games to be released in North America and Europe. Well, what do you think?
  8. The Shin Megami Tensei series has always focused on the relationship between humans and spirits. Apocalypse takes that relationship to the extreme this summer when the war between demons and angels threatens to bring the end of the world. Trapped between the two spiritual factions, players will have to decide if they will fight for peace or anarchy in the latest JRPG from Atlus. As a demon-hunter-in-training, the protagonist begins Apocalypse by stumbling into a dangerous situation against the demon Adramelech that is clearly more than he bargained for. By the grace of a lesser god named Dagda, the protagonist becomes the god's bound vassal and gains a second chance at hunting malignant spirits. From the title, some people might assume that they need to be familiar with Shin Megami Tensei IV. However, developer and publisher Atlus has said that though there are some overlapping plot points and familiar characters, no experience with IV is necessary to enjoy Apocalypse. Players who pre-order Megami Tensei IV: Apocalypse from GameStop/EB Games, Amazon.com/Amazon.ca, or Best Buy will receive DLC armor that changes the protagonist into stylish red, yellow, and blue outfits. Shin Megami Tensei IV: Apocalypse releases sometime this summer on 3DS.
  9. The Shin Megami Tensei series has always focused on the relationship between humans and spirits. Apocalypse takes that relationship to the extreme this summer when the war between demons and angels threatens to bring the end of the world. Trapped between the two spiritual factions, players will have to decide if they will fight for peace or anarchy in the latest JRPG from Atlus. As a demon-hunter-in-training, the protagonist begins Apocalypse by stumbling into a dangerous situation against the demon Adramelech that is clearly more than he bargained for. By the grace of a lesser god named Dagda, the protagonist becomes the god's bound vassal and gains a second chance at hunting malignant spirits. From the title, some people might assume that they need to be familiar with Shin Megami Tensei IV. However, developer and publisher Atlus has said that though there are some overlapping plot points and familiar characters, no experience with IV is necessary to enjoy Apocalypse. Players who pre-order Megami Tensei IV: Apocalypse from GameStop/EB Games, Amazon.com/Amazon.ca, or Best Buy will receive DLC armor that changes the protagonist into stylish red, yellow, and blue outfits. Shin Megami Tensei IV: Apocalypse releases sometime this summer on 3DS. View full article
  10. This week we return to From Software and Hidetaka Miyazaki to cover the beginnings of the Soul series. The 2009 release of Demon's Souls became the sleeper hit of the year, racking up awards for its gameplay innovations and solid, challenging mechanics. Despite a mixed to positive critical reception, Demon's Souls remained mostly overlooked until From Software's spiritual successor, Dark Souls. The popularity of Dark Souls had the effect of more than doubling Demon's Souls' sales. Can Demon's Souls stand on its own as one of the best games period or is it doomed to remain in the shadow of its sequel for all time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod Outro music: Demon's Souls 'Abandoned by God' by RoeTaKa (http://ocremix.org/remix/OCR03238) New episodes of The Best Games Period will be released every Monday
  11. This week we return to From Software and Hidetaka Miyazaki to cover the beginnings of the Soul series. The 2009 release of Demon's Souls became the sleeper hit of the year, racking up awards for its gameplay innovations and solid, challenging mechanics. Despite a mixed to positive critical reception, Demon's Souls remained mostly overlooked until From Software's spiritual successor, Dark Souls. The popularity of Dark Souls had the effect of more than doubling Demon's Souls' sales. Can Demon's Souls stand on its own as one of the best games period or is it doomed to remain in the shadow of its sequel for all time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod Outro music: Demon's Souls 'Abandoned by God' by RoeTaKa (http://ocremix.org/remix/OCR03238) New episodes of The Best Games Period will be released every Monday View full article
  12. Atlus has announced that the remake of Vanillaware's classic PlayStation 2 action RPG will be making its way to PlayStation Vita, PlayStation 4, and PlayStation 3 on June 7th. Inspired by Norse mythology, Odin Sphere tells the story of five characters as they cross paths amid kingdoms warring for power as the world teeters toward oblivion. Vanillaware has become known for their visually striking games and it will be a real treat to see how the remastered version looks in action. When it releases in June, certain retailers will include a 64-page softcover art book with the standard purchase of Odin Sphere. A limited Storybook Edition will be available for PlayStation 4 as well. The Storybook Edition, priced at $79.99, includes a hardcover version of the art book, a t-shirt, a metal case for the game, an art print, and unique outer packaging. This is one to keep an eye on if you own a Vita and are looking for quality games to add to your mobile library.
  13. Atlus has announced that the remake of Vanillaware's classic PlayStation 2 action RPG will be making its way to PlayStation Vita, PlayStation 4, and PlayStation 3 on June 7th. Inspired by Norse mythology, Odin Sphere tells the story of five characters as they cross paths amid kingdoms warring for power as the world teeters toward oblivion. Vanillaware has become known for their visually striking games and it will be a real treat to see how the remastered version looks in action. When it releases in June, certain retailers will include a 64-page softcover art book with the standard purchase of Odin Sphere. A limited Storybook Edition will be available for PlayStation 4 as well. The Storybook Edition, priced at $79.99, includes a hardcover version of the art book, a t-shirt, a metal case for the game, an art print, and unique outer packaging. This is one to keep an eye on if you own a Vita and are looking for quality games to add to your mobile library. View full article
  14. Atlus is priming to release a game about a fake movie starring fake actors with additional director commentary. The Tower of Deadly Monsters is a single-player game about a movie of the same name with the director providing live commentary as players control the actors on screen, guiding their actions through the sci-fi B-movie. The game stars Jonathan Dibgy, Stacy Sharp, and The Robot as Dick Starspeed, Scarlet Nova, and Robot respectively. Each character has their own set of abilities and playstyles to deal with the hordes of angry lizard-men, robot apes, and other celestial dangers that inhabit the tower our heroes encounter on the planet Gravoria. Dick Starspeed has access to an atomic dash maneuver and landmines, while Scarlet Nova can make use of an energy barrier and special sprint move. Robot has access to an ability that can warp time and a chain lightning attack. The Deadly Tower of Monsters launches January 19 on PC and PlayStation 4.
  15. Atlus is priming to release a game about a fake movie starring fake actors with additional director commentary. The Tower of Deadly Monsters is a single-player game about a movie of the same name with the director providing live commentary as players control the actors on screen, guiding their actions through the sci-fi B-movie. The game stars Jonathan Dibgy, Stacy Sharp, and The Robot as Dick Starspeed, Scarlet Nova, and Robot respectively. Each character has their own set of abilities and playstyles to deal with the hordes of angry lizard-men, robot apes, and other celestial dangers that inhabit the tower our heroes encounter on the planet Gravoria. Dick Starspeed has access to an atomic dash maneuver and landmines, while Scarlet Nova can make use of an energy barrier and special sprint move. Robot has access to an ability that can warp time and a chain lightning attack. The Deadly Tower of Monsters launches January 19 on PC and PlayStation 4. View full article
  16. Daylight is an upcoming survival horror game from developer Zombie Studios and publisher Atlus that uses Unreal Engine 4 to create tense lighting and scary visuals that change every time you play. In Daylight, players take on the role of a lady who awakens in an abandoned hospital and must find a way out using only her phone to illuminate the dark interior of the facility. The environment is procedurally generated, which means that each playthrough will be different from any previous times players have attempted to escape the hospital. Basically, the game puts players within a maze that shifts every time they start over with an evil presence in pursuit whose only goal is to scare the crap out of the player. Just... don't look back. Daylight is slated for release sometime early this year, but no solid dates have been announced yet. Horror fans out there, are you interested in a procedurally generated horror game? What do you think about Zombie Studios attempt to try something different? View full article
  17. RPG enthusiasts across North America have been clamoring for the next official installment in the Persona series. Now Atlus has revealed the future of the franchise, but they didn't just show one game; they showed several. Persona 4 was released in 2008 for the PlayStation 2. Since then, the series has had numerous spin-offs and remakes limited for the most part to handheld systems like the PSP or the Vita, with the notable exception of Persona 4 Arena on Xbox 360 and PlayStation 3 in 2012. Now, it would appear that Atlus is gearing up for an all-out blitz across numerous platforms. Of course, the biggest announcement is that there will indeed be a Persona 5. The trailer doesn't give away much in terms of information, but it gives off a bit of a Matrix-y vibe with the tagline of "You are a slave. Want emancipation?" Knowing the Persona series, though, the game will hardly be that straight forward with it's teaser. Right now, all that is known for certain is that the game is currently slated for a winter 2014 release date in Japan. No word on when to expect a North American release quite yet. Persona 4 Dancing All Night shines the spotlight on Rise Kujikawa, who will be the protagonist of Dancing All Night. Supposedly the game will fall into the music action category. Japan can expect to see this title appear on PS Vita sometime in fall 2014. A third announcement heralded a sequel to Persona 4 Arena, titled Persona 4 Arena: Ultimax Ultra Suplex Hold. The fighting game will hit Japan sometime next year on PlayStation 3. Persona Q: Shadow of the Labyrinth will appear on 3DS and, according to this Gematsu translation, will feature a branching storyline that will have vastly different content depending on the player's decision to join the Persona 3 SEES team or the investigation team from Persona 4. Japan can expect to see Persona Q hitting shelves on June 5, 2014. Personally, I think it is a bit odd that none of these games will be appearing on PlayStation 4 (at least, not that I know of at this time) and that the follow-up to Persona 4 Arena won't be coming to 360 like its predecessor, but it is still pretty amazing to see Atlus putting so many games out around the same time. The only thing that would make this news better is if Atlus had also released tentative localization dates for these games to be released in North America and Europe. Well, what do you think? View full article