Search the Community

Showing results for tags 'activision'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
    • General Gaming Discussion
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts
  • TEST's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • TEST's Events

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit
  • Denver Extra Life Guild's Files
  • TEST's Files

Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 54 results

  1. First Person Shooters have a certain ability. They can raise our blood pressure, help us invent new ways to flip tables, but most of all they have the ability to bring us together. Aww. This is a phenomenon that the creators of the new Call of Duty entry WWII seem to be well aware of and made the center of their new trailer "“Reassemble!” which launched on October 15. In it, we see a tropey but self-aware story using the plotline of the gang getting back together for one more hit, but this time it's for the return of the game. "Haven't you heard? Call of Duty is going back to World War II baby," the inciting member says to a squad member, "we gotta get the guys back together," he replies. The ensuing scenes include the gathering of the squad through various settings. It's endearing and seems to be translating well for fans, at least so far. As of publishing this article, the like/dislike ratio sits at 17,000 likes to 1,000 dislikes. Significantly better than Call of Duty trailers have faired in the past. The Call of Duty: Infinite Warfare Reveal Trailer currently has a bitter ratio of 581,000 likes to 3 million dislikes. Ouch. The WWII launch trailer is at 1 million likes to 97,000 dislikes, by the way, possibly showing tempered expectations. Call of Duty: World War II launches November 3 to PlayStation 4, Xbox One and PC. How do you feel about Call of Duty returning to WWII? Are your hopes high for the latest installment? Let us know in the comments below. View full article
  2. First Person Shooters have a certain ability. They can raise our blood pressure, help us invent new ways to flip tables, but most of all they have the ability to bring us together. Aww. This is a phenomenon that the creators of the new Call of Duty entry WWII seem to be well aware of and made the center of their new trailer "“Reassemble!” which launched on October 15. In it, we see a tropey but self-aware story using the plotline of the gang getting back together for one more hit, but this time it's for the return of the game. "Haven't you heard? Call of Duty is going back to World War II baby," the inciting member says to a squad member, "we gotta get the guys back together," he replies. The ensuing scenes include the gathering of the squad through various settings. It's endearing and seems to be translating well for fans, at least so far. As of publishing this article, the like/dislike ratio sits at 17,000 likes to 1,000 dislikes. Significantly better than Call of Duty trailers have faired in the past. The Call of Duty: Infinite Warfare Reveal Trailer currently has a bitter ratio of 581,000 likes to 3 million dislikes. Ouch. The WWII launch trailer is at 1 million likes to 97,000 dislikes, by the way, possibly showing tempered expectations. Call of Duty: World War II launches November 3 to PlayStation 4, Xbox One and PC. How do you feel about Call of Duty returning to WWII? Are your hopes high for the latest installment? Let us know in the comments below.
  3. Destiny 2 is just over two months away, arriving Sept. 6. Bungie is in the process of preparing existing Destiny players for the big move over by gradually winding things down in the original, starting by ending services for crucible events. A recent post on Bungie’s blog revealed that Destiny’s Iron Banner and Trials of Osiris are coming to a close in the coming months. The modes are entering “hibernation before reemerging to spread their beautiful wings in unexpected ways in Destiny 2,” the post reads. Fans should mark Aug. 1 as the date for the final Iron Banner. The last Trials of Osiris event will take place Aug. 11. Bungie also explained how Destiny accomplishments will be reflected in the upcoming sequel. Namely, dedicated Guardians will be awarded memorialization emblems for completing specific events during Destiny's lifetime. Some of these can only be earned by those who were present from the game’s launch or at the start of Year 2, but others are currently still achievable. If you’re looking to earn those emblems, Bungie states players have until Aug. 1 to do so before the data is frozen in preparation for Destiny 2. Bungie's full post goes into greater detail about the types of memorialization emblems players can earn as well as details on how to earn an Age of Triumph t-shirt. You can check it out here. For more on Destiny 2, check out the title's E3 2017 trailer, a comprehensive rundown of its features and Jack Gardner's take on the game's shift in tone. View full article
  4. Destiny 2 is just over two months away, arriving Sept. 6. Bungie is in the process of preparing existing Destiny players for the big move over by gradually winding things down in the original, starting by ending services for crucible events. A recent post on Bungie’s blog revealed that Destiny’s Iron Banner and Trials of Osiris are coming to a close in the coming months. The modes are entering “hibernation before reemerging to spread their beautiful wings in unexpected ways in Destiny 2,” the post reads. Fans should mark Aug. 1 as the date for the final Iron Banner. The last Trials of Osiris event will take place Aug. 11. Bungie also explained how Destiny accomplishments will be reflected in the upcoming sequel. Namely, dedicated Guardians will be awarded memorialization emblems for completing specific events during Destiny's lifetime. Some of these can only be earned by those who were present from the game’s launch or at the start of Year 2, but others are currently still achievable. If you’re looking to earn those emblems, Bungie states players have until Aug. 1 to do so before the data is frozen in preparation for Destiny 2. Bungie's full post goes into greater detail about the types of memorialization emblems players can earn as well as details on how to earn an Age of Triumph t-shirt. You can check it out here. For more on Destiny 2, check out the title's E3 2017 trailer, a comprehensive rundown of its features and Jack Gardner's take on the game's shift in tone.
  5. Today, it was announced that Call of Duty: Modern Warfare Remastered will be released as a standalone game. The wait will be short, as it comes out on June 27 for digital download and physical retail. However, this date only pertains to the PlayStation 4. PC and Xbox One releases aren't off the table–the end of the launch trailer states "first on PS4" suggesting a release to more platforms in the future. The remaster will be in "true high-definition, featuring enhanced textures, rendering, [and] high-dynamic range lighting." Its price tag will be $39.99. Originally, Call of Duty 4 released in 2007 to PC, Xbox 360 and PlayStation 3. This is not the first release for the remaster, as it arrived last fall with a small caveat: players had to have Inifinite Warfare to run it. Simply put, in Activision's words, "you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered." What do you think about the remaster being released as a standalone? Should it have been released as such last year? View full article
  6. Today, it was announced that Call of Duty: Modern Warfare Remastered will be released as a standalone game. The wait will be short, as it comes out on June 27 for digital download and physical retail. However, this date only pertains to the PlayStation 4. PC and Xbox One releases aren't off the table–the end of the launch trailer states "first on PS4" suggesting a release to more platforms in the future. The remaster will be in "true high-definition, featuring enhanced textures, rendering, [and] high-dynamic range lighting." Its price tag will be $39.99. Originally, Call of Duty 4 released in 2007 to PC, Xbox 360 and PlayStation 3. This is not the first release for the remaster, as it arrived last fall with a small caveat: players had to have Inifinite Warfare to run it. Simply put, in Activision's words, "you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered." What do you think about the remaster being released as a standalone? Should it have been released as such last year?
  7. Call of Duty's big return to the second world war arrives November 3, and Sledgehammer Games has a new highlight reel showing off the game's grounded yet exciting flow in multiplayer. The trailer does a good job running home the fact that death can come from all directions, including from above thanks to the aerial bombardments of enemy fighter planes. While the time period means the that the game lacks the high-tech verticality and maneuverability of the near-future entries, Sledgehammer's heavy focus on the pure grit and pandemonium of humanity's greatest conflict gives multiplayer a visceral edge that was absent in recent Call of Duty titles. Are you looking forward to Call of Duty WWII? How do you feel about a return to more antiquated setting and combat? View full article
  8. Call of Duty's big return to the second world war arrives November 3, and Sledgehammer Games has a new highlight reel showing off the game's grounded yet exciting flow in multiplayer. The trailer does a good job running home the fact that death can come from all directions, including from above thanks to the aerial bombardments of enemy fighter planes. While the time period means the that the game lacks the high-tech verticality and maneuverability of the near-future entries, Sledgehammer's heavy focus on the pure grit and pandemonium of humanity's greatest conflict gives multiplayer a visceral edge that was absent in recent Call of Duty titles. Are you looking forward to Call of Duty WWII? How do you feel about a return to more antiquated setting and combat?
  9. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8. View full article
  10. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8.
  11. Activision wanted Call of Duty to return to its roots and the latest trailer really goes hard into those roots. Revealed during an accompanying hour-long livestream, Call of Duty: WWII brings players back to the battlefields of the European theater of World War II. The trailer begins on the landing boats of Normandy and seems to imply players will be storming the beaches from a first-person perspective when the title releases later this year. Players take on the role of a new recruit to the 1st Infantry Division as they fight their way through Europe against Nazi Germany. While the trailer does class things up with an operatic, punctuating score, there are still enough yelling, shooting, explosions, and punching to remind you that this is going to be a brutal Call of Duty experience. Of the details that have been revealed regarding Call of Duty: WWII's gameplay, perhaps the most unique is the axing of passively regenerating health. In the last decade of Call of Duty titles, recovering health meant taking cover and waiting for a few moments before popping up again, ready to do battle. That's not the case in Call of Duty: WWII. Instead, players will have to rely on their allies to bring them medicine and bandage their wounds on the battlefield. This extends to other needs, too. Out of ammo? Players will have to call out to their squad to bring them more. Need covering fire to make it to the next patch of relative safety? You'll have to shout for your allies to do that. If that sounds custom-made for a co-op experience, fear not! While the single-player campaign has players relying on AI companions, Sledgehammer Games has added a second co-op campaign with its own story so you can harangue your real-life friends to give you health, ammo, and cover. More details on Call of Duty: WWII will be revealed during E3. View full article
  12. Activision wanted Call of Duty to return to its roots and the latest trailer really goes hard into those roots. Revealed during an accompanying hour-long livestream, Call of Duty: WWII brings players back to the battlefields of the European theater of World War II. The trailer begins on the landing boats of Normandy and seems to imply players will be storming the beaches from a first-person perspective when the title releases later this year. Players take on the role of a new recruit to the 1st Infantry Division as they fight their way through Europe against Nazi Germany. While the trailer does class things up with an operatic, punctuating score, there are still enough yelling, shooting, explosions, and punching to remind you that this is going to be a brutal Call of Duty experience. Of the details that have been revealed regarding Call of Duty: WWII's gameplay, perhaps the most unique is the axing of passively regenerating health. In the last decade of Call of Duty titles, recovering health meant taking cover and waiting for a few moments before popping up again, ready to do battle. That's not the case in Call of Duty: WWII. Instead, players will have to rely on their allies to bring them medicine and bandage their wounds on the battlefield. This extends to other needs, too. Out of ammo? Players will have to call out to their squad to bring them more. Need covering fire to make it to the next patch of relative safety? You'll have to shout for your allies to do that. If that sounds custom-made for a co-op experience, fear not! While the single-player campaign has players relying on AI companions, Sledgehammer Games has added a second co-op campaign with its own story so you can harangue your real-life friends to give you health, ammo, and cover. More details on Call of Duty: WWII will be revealed during E3.
  13. After a long period of rumor and speculation, Activision Blizzard has confirmed that the next Call of Duty will indeed be returning to the battlefields of World War II. The next installment will be called Call of Duty: WWII. More details will be revealed in a livestream on the Call of Duty website next Wednesday, April 26. Images purporting to be from Call of Duty promotional material have been circulating internet forums for the past months, but nothing official came out of Activision. The only hint that the images and information might be real was from an Activision investor call back in February in which the company stated that they would be going back to "traditional combat" after their forays into science-fiction action. Due to the lackluster performance of Call of Duty: Infinite Warfare, they said that their 2017 addition to the series would be "giving the players what they want." Though Call of Duty initially started as a series set exclusively in the historical conflicts of World War II, that changed with Infinity Ward's Call of Duty 4: Modern Warfare. That game catapulted the series into ubiquity and Activision never really looked back. Treyarch delivered one more WWII entry to the series in 2008 with Call of Duty: World at War, but after that the series shifted focus to highlight fictional, near-future conflicts. After almost a decade, seeing Call of Duty return to its roots is a refreshing change of pace.
  14. After a long period of rumor and speculation, Activision Blizzard has confirmed that the next Call of Duty will indeed be returning to the battlefields of World War II. The next installment will be called Call of Duty: WWII. More details will be revealed in a livestream on the Call of Duty website next Wednesday, April 26. Images purporting to be from Call of Duty promotional material have been circulating internet forums for the past months, but nothing official came out of Activision. The only hint that the images and information might be real was from an Activision investor call back in February in which the company stated that they would be going back to "traditional combat" after their forays into science-fiction action. Due to the lackluster performance of Call of Duty: Infinite Warfare, they said that their 2017 addition to the series would be "giving the players what they want." Though Call of Duty initially started as a series set exclusively in the historical conflicts of World War II, that changed with Infinity Ward's Call of Duty 4: Modern Warfare. That game catapulted the series into ubiquity and Activision never really looked back. Treyarch delivered one more WWII entry to the series in 2008 with Call of Duty: World at War, but after that the series shifted focus to highlight fictional, near-future conflicts. After almost a decade, seeing Call of Duty return to its roots is a refreshing change of pace. View full article
  15. It can be easy to forget the hype machine leading up to a potential big release. When Destiny was first announced, the excitement was palpable. Bungie's promotional images and appearances played up how big the Destiny universe would be. It was a bold new frontier full of alien threats, unknowable constructs, and visually striking heroes. The story seemed larger than life, promising the kind of broad space opera that captivated the world with the release of Star Wars. Accordingly, Destiny's initial trailers adopted a tone fitting those expectations. The first gameplay reveal from E3 2013 offered glimpses of the game Bungie had so carefully crafted, backed by a reverent voice over with a building orchestral score. We saw broad vistas that offered adventure and imposing enemies that threatened us. This experience would surely be something monumental; it would change games forever. Of course, that's not what happened. Destiny turned out to be a highly polished game with some glaring flaws that couldn't deliver on the full promise of what our minds had imagined (as few games truly do). Over the years, Bungie has slowly worked to claw back that dream, adding features, fixing flawed systems, expanding the story, and more. This ongoing development helped Destiny retain its player base. I suppose that's why the drastic shift in tone in the reveal for Destiny 2 has me scratching my head. Revealing a new game in a series not known for its comedy with a joke trailer is unusual to say the least. The trailer and its accompanying teaser are fine and functional, but the tonal shift is something I think warrants a little bit of a think. The trailer for Destiny 2 is a very far cry from how Bungie had initially pitched the franchise. Nathan Fillion reprises his role as the Hunter Exo named Cayde-6 in both the teaser and the trailer proper. Fillion adds a comical punch to what had once been played very straight and earnest. I'm not entirely opposed to the idea of Destiny taking a more tongue-in-cheek approach to its previously self-serious lore, but it does seem rather at odds with the story and tone thus far, especially given that Destiny 2's inciting incident sees humanity all but wiped out and its last line of defense scattered throughout the system. If we continue to see this style of marketing in the lead up to E3 and beyond, it is very possible that Bungie and Activision have decided to steer Destiny's sci-fi epic into more of a Borderlands-like jaunt for loot and humor. If that's the case, it's entirely possible that the developer and publisher have been seeing the reach of Destiny-related social media. We could be seeing an entirely different type of game from what Destiny's player base has come to expect from the quality of life adjustments and expansions to the original Destiny. How that potential revision of the Destiny brand might go over with long-time Destiny fans remains to be seen. Destiny 2 releases September 8 for PS4, Xbox One, and PC. View full article
  16. It can be easy to forget the hype machine leading up to a potential big release. When Destiny was first announced, the excitement was palpable. Bungie's promotional images and appearances played up how big the Destiny universe would be. It was a bold new frontier full of alien threats, unknowable constructs, and visually striking heroes. The story seemed larger than life, promising the kind of broad space opera that captivated the world with the release of Star Wars. Accordingly, Destiny's initial trailers adopted a tone fitting those expectations. The first gameplay reveal from E3 2013 offered glimpses of the game Bungie had so carefully crafted, backed by a reverent voice over with a building orchestral score. We saw broad vistas that offered adventure and imposing enemies that threatened us. This experience would surely be something monumental; it would change games forever. Of course, that's not what happened. Destiny turned out to be a highly polished game with some glaring flaws that couldn't deliver on the full promise of what our minds had imagined (as few games truly do). Over the years, Bungie has slowly worked to claw back that dream, adding features, fixing flawed systems, expanding the story, and more. This ongoing development helped Destiny retain its player base. I suppose that's why the drastic shift in tone in the reveal for Destiny 2 has me scratching my head. Revealing a new game in a series not known for its comedy with a joke trailer is unusual to say the least. The trailer and its accompanying teaser are fine and functional, but the tonal shift is something I think warrants a little bit of a think. The trailer for Destiny 2 is a very far cry from how Bungie had initially pitched the franchise. Nathan Fillion reprises his role as the Hunter Exo named Cayde-6 in both the teaser and the trailer proper. Fillion adds a comical punch to what had once been played very straight and earnest. I'm not entirely opposed to the idea of Destiny taking a more tongue-in-cheek approach to its previously self-serious lore, but it does seem rather at odds with the story and tone thus far, especially given that Destiny 2's inciting incident sees humanity all but wiped out and its last line of defense scattered throughout the system. If we continue to see this style of marketing in the lead up to E3 and beyond, it is very possible that Bungie and Activision have decided to steer Destiny's sci-fi epic into more of a Borderlands-like jaunt for loot and humor. If that's the case, it's entirely possible that the developer and publisher have been seeing the reach of Destiny-related social media. We could be seeing an entirely different type of game from what Destiny's player base has come to expect from the quality of life adjustments and expansions to the original Destiny. How that potential revision of the Destiny brand might go over with long-time Destiny fans remains to be seen. Destiny 2 releases September 8 for PS4, Xbox One, and PC.
  17. Destiny released back in 2014 to a lukewarm critical response and blockbuster sales. Developer Bungie managed to somewhat salvage a game they had once toted as an ongoing, decade-long project (a claim that the company denied a year after Destiny's release). Implementing many, many patches, overhauls, and DLC expansions, Destiny finally began resembling the title that had shown such critical promise running up to its release. Today, after a small tease earlier in the week, Bungie pulled the curtain aside and gave a glimpse at what they have planned for Destiny 2. A new enemy has emerged from the depths of space: Ghaul, leader of the Red Legion. Following a devastating attack on humanity's last city, players will be forced into the wilds of the solar system to seek anything and everything that could be used to take back the city and defeat Ghaul. The trailer shows that the sequel to Destiny will indeed be axing the Tower hub that players have come to know over the past few years - along with all of the accumulated gear - in favor of something new. What exactly that new hub players could call home might be remains to be seen. After ignoring the PC market for the first entry, Destiny 2 will be coming to the computer gaming space, too. It will be interesting to see how the co-op shooter fares outside the confines of consoles. Perhaps mod support? That could be very interesting indeed. Destiny 2 releases September 8 for PS4, Xbox One, and PC. Those who pre-order will receive access to the beta period of Destiny 2 and possibly some other goodies depending on the retailer.
  18. Destiny released back in 2014 to a lukewarm critical response and blockbuster sales. Developer Bungie managed to somewhat salvage a game they had once toted as an ongoing, decade-long project (a claim that the company denied a year after Destiny's release). Implementing many, many patches, overhauls, and DLC expansions, Destiny finally began resembling the title that had shown such critical promise running up to its release. Today, after a small tease earlier in the week, Bungie pulled the curtain aside and gave a glimpse at what they have planned for Destiny 2. A new enemy has emerged from the depths of space: Ghaul, leader of the Red Legion. Following a devastating attack on humanity's last city, players will be forced into the wilds of the solar system to seek anything and everything that could be used to take back the city and defeat Ghaul. The trailer shows that the sequel to Destiny will indeed be axing the Tower hub that players have come to know over the past few years - along with all of the accumulated gear - in favor of something new. What exactly that new hub players could call home might be remains to be seen. After ignoring the PC market for the first entry, Destiny 2 will be coming to the computer gaming space, too. It will be interesting to see how the co-op shooter fares outside the confines of consoles. Perhaps mod support? That could be very interesting indeed. Destiny 2 releases September 8 for PS4, Xbox One, and PC. Those who pre-order will receive access to the beta period of Destiny 2 and possibly some other goodies depending on the retailer. View full article
  19. Call of Duty has a live-action tradition when it comes to trailers and commercials leading up to a new release. These ad campaigns typically include some serious star power alongside what the advertisement considers normal people. We've seen Emminem, Robert Downey Jr., and many more take center stage to get people hyped for an upcoming Call of Duty game in commercials that usually have some kind of weird twist. All of these campaigns have been masterminded by ad agency 72andSunny, and the latest advertisement displays the same strategies of thrusting celebrities into strange situations. Titled, "Screw It, Let's Go To Space," the ad plays off of the complete mess current US and world events have been and presents Infinite Warfare as an escapist fantasy everyone can enjoy. "If ever there was a year when people could use a break from the headlines for a little good-old-fashioned escapist entertainment, 2016 is it," said Tim Ellis, Activision's CMO. "‘Screw It, Let's Go To Space' captures this feeling on a global scale and transports you into the epic gameplay and settings of Call of Duty: Infinite Warfare. It's a thrill ride like no other, and it's coming November 4th." The new live-action launch trailer has been helmed by director Peter Berg of Pony Show Entertainment, his third collaboration with Call of Duty. "Screw It, Let's Go To Space" features cameos from world record holding, 23 time Olympic gold medalist Michael Phelps and actor Danny McBride who many might recognize from Eastbound & Down and Tropic Thunder. Call of Duty: Infinite Warfare will be the first game in the series to take place in the cold vacuum of space beyond Earth's confines. Players can expect to take part in space dog-fighting, zero gravity action, and smooth transitions between gameplay and cutscenes. Sticking with tradition, Infinite Warfare will also have a zombies co-op mode set in the 1980s called "Zombies in Spaceland." Developed by Infinity Ward, Call of Duty: Infinite Warfare launches worldwide on November 4 for PlayStation 4, Xbox One, and PC. Those who want to play the revamped classic Call of Duty 4: Modern Warfare, retitled Modern Warfare Remastered, will have to purchase either the Digital Deluxe or Legacy editions of Infinite Warfare as Activision has said that Modern Warfare Remastered will not be available any other way.
  20. Call of Duty has a live-action tradition when it comes to trailers and commercials leading up to a new release. These ad campaigns typically include some serious star power alongside what the advertisement considers normal people. We've seen Emminem, Robert Downey Jr., and many more take center stage to get people hyped for an upcoming Call of Duty game in commercials that usually have some kind of weird twist. All of these campaigns have been masterminded by ad agency 72andSunny, and the latest advertisement displays the same strategies of thrusting celebrities into strange situations. Titled, "Screw It, Let's Go To Space," the ad plays off of the complete mess current US and world events have been and presents Infinite Warfare as an escapist fantasy everyone can enjoy. "If ever there was a year when people could use a break from the headlines for a little good-old-fashioned escapist entertainment, 2016 is it," said Tim Ellis, Activision's CMO. "‘Screw It, Let's Go To Space' captures this feeling on a global scale and transports you into the epic gameplay and settings of Call of Duty: Infinite Warfare. It's a thrill ride like no other, and it's coming November 4th." The new live-action launch trailer has been helmed by director Peter Berg of Pony Show Entertainment, his third collaboration with Call of Duty. "Screw It, Let's Go To Space" features cameos from world record holding, 23 time Olympic gold medalist Michael Phelps and actor Danny McBride who many might recognize from Eastbound & Down and Tropic Thunder. Call of Duty: Infinite Warfare will be the first game in the series to take place in the cold vacuum of space beyond Earth's confines. Players can expect to take part in space dog-fighting, zero gravity action, and smooth transitions between gameplay and cutscenes. Sticking with tradition, Infinite Warfare will also have a zombies co-op mode set in the 1980s called "Zombies in Spaceland." Developed by Infinity Ward, Call of Duty: Infinite Warfare launches worldwide on November 4 for PlayStation 4, Xbox One, and PC. Those who want to play the revamped classic Call of Duty 4: Modern Warfare, retitled Modern Warfare Remastered, will have to purchase either the Digital Deluxe or Legacy editions of Infinite Warfare as Activision has said that Modern Warfare Remastered will not be available any other way. View full article
  21. After over a year of fruitless negotiations, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has declared that they will be going on strike beginning October 21. After the strike goes into effect, guild work will cease on all projects with select video game companies that went into production after February 17, 2015. In case you are wondering how and why the strike is happening, SAG-AFTRA has been pushing for the first update to standard working contracts in over 20 years to reflect the changing demands of modern game development. If you want a deeper dive, this piece from last September goes into the details. SAG-AFTRA wants the following: Royalties based on every 2 million units sold, the limiting of vocally stressful recording sessions such as when developers need death screams or shouting (some actors have reported fainting, bloodied throats, vomiting, and loss of voice during such sessions), the presence of a stunt coordinator during motion capture sessions (injuries have been reported), and transparency when it comes to the project title, role, and job requirements before having actors sign contracts (some actors have signed on to projects that have required motion captured sex scenes and were not notified in advance or asked for consent). The counter-offer SAG-AFTRA received was less than ideal, to put it generously. In SAG-AFTRA, 75% of union members must vote yes to authorize the strike. The counter-offer sent to the union was so unfavorable that 96.55% of video game voice actors voted to strike. Since then, the union has been in talks with numerous industry companies to find a new working relationship. Unfortunately, it seems that talks have not even come close to an agreement. As a result, SAG-AFTRA members and any voice actors that hope to one day become a member will be striking against the following video game companies: Activision Publishing Blindlight Corps of Discovery Films Disney Character Voices Electronic Arts Productions Formosa Interactive Insomniac Games Interactive Associates Take 2 Interactive Software VoiceWorks Productions WB Games Union members will be able to continue working with other game companies, animation, TV/film, corporate/educational projects, audiobooks, commercials, etc. A common refrain when the possibility of the SAG-AFTRA strike has been discussed in the past comes around to the topic of non-union members working across the strike lines. After all, if you can't get union actors, won't you get non-union actors? SAG-AFTRA counters this idea with the following: "Going nonunion would mean that the producer would lose access to all professional union talent for all their union games. That is a big risk that they are going to have to weigh when deciding to go non-union." While only 20% of all games are estimated to use union talent, almost 100% of all major blockbuster titles make use of SAG-AFTRA voice actors for their vocal and motion capture performances. Nothing like this selective strike has happened in the video game industry. It will be very interesting to see how this plays out and affects game development in the long-term. View full article
  22. After over a year of fruitless negotiations, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has declared that they will be going on strike beginning October 21. After the strike goes into effect, guild work will cease on all projects with select video game companies that went into production after February 17, 2015. In case you are wondering how and why the strike is happening, SAG-AFTRA has been pushing for the first update to standard working contracts in over 20 years to reflect the changing demands of modern game development. If you want a deeper dive, this piece from last September goes into the details. SAG-AFTRA wants the following: Royalties based on every 2 million units sold, the limiting of vocally stressful recording sessions such as when developers need death screams or shouting (some actors have reported fainting, bloodied throats, vomiting, and loss of voice during such sessions), the presence of a stunt coordinator during motion capture sessions (injuries have been reported), and transparency when it comes to the project title, role, and job requirements before having actors sign contracts (some actors have signed on to projects that have required motion captured sex scenes and were not notified in advance or asked for consent). The counter-offer SAG-AFTRA received was less than ideal, to put it generously. In SAG-AFTRA, 75% of union members must vote yes to authorize the strike. The counter-offer sent to the union was so unfavorable that 96.55% of video game voice actors voted to strike. Since then, the union has been in talks with numerous industry companies to find a new working relationship. Unfortunately, it seems that talks have not even come close to an agreement. As a result, SAG-AFTRA members and any voice actors that hope to one day become a member will be striking against the following video game companies: Activision Publishing Blindlight Corps of Discovery Films Disney Character Voices Electronic Arts Productions Formosa Interactive Insomniac Games Interactive Associates Take 2 Interactive Software VoiceWorks Productions WB Games Union members will be able to continue working with other game companies, animation, TV/film, corporate/educational projects, audiobooks, commercials, etc. A common refrain when the possibility of the SAG-AFTRA strike has been discussed in the past comes around to the topic of non-union members working across the strike lines. After all, if you can't get union actors, won't you get non-union actors? SAG-AFTRA counters this idea with the following: "Going nonunion would mean that the producer would lose access to all professional union talent for all their union games. That is a big risk that they are going to have to weigh when deciding to go non-union." While only 20% of all games are estimated to use union talent, almost 100% of all major blockbuster titles make use of SAG-AFTRA voice actors for their vocal and motion capture performances. Nothing like this selective strike has happened in the video game industry. It will be very interesting to see how this plays out and affects game development in the long-term.
  23. Activision Blizzard launched their eSports division last year with the former CEO of ESPN, Steve Bornstein, as the chairman and Mike Sepso of MLG as the vice president. Pete Vlastelica joins the team as their new president. Vlastelica created Yardbarker, an online sports network, and sold it to Fox in 2010. Since then, Vlastelica has been with FOX Sports as their executive vice president of digital up until he made the leap to eSports. His biggest achievements while with FOX Sports included launching programs like Garbage Time with Katie Nolan and organizing the digital infrastructure to stream Super Bowl XLVIII, which set a new record for online streaming of a sporting event. Bobby Kotick, one of Activision's most well known executives, released a statement on their new hire saying, "We continue to add to our all-star eSports leadership team. Pete is an entrepreneurial leader with a history of creating inspired content and developing new digital channels of distribution. As we continue to build MLG into the premier esports network, Pete will further our mission celebrating the accomplishments of gamers worldwide." Major League Gaming was acquired by Activision Blizzard earlier this year for $46 million. The buyout included all assets and personnel while allowing MLG to continue with its branding. MLG continues to operate mostly independently under Activision's umbrella, joining companies like Blizzard who retain a great deal of autonomy after becoming a part Activision. "I'm joining MLG because of the rare combination of massive digital scale and deep audience engagement around competitive gaming, and because there's no better category of live streaming video content out there," said Vlastelica. "It's clear that video games are the future of sports - and if any company is positioned to capitalize on this global opportunity, it's Activision Blizzard. I'm thrilled to join the team." This new hire follows a series of milestones for MLG. Back in April, MLG's Counter-Strike: GO Major Championship reached record viewership with 1.6 million concurrent viewers, 71 million views, and 45 million hours of footage broadcast across the internet. MLG launched a collaboration with Facebook several months ago to broadcast live events to the platform's potential audience of 1.6 billion people. Just a few days ago, Activision launched the Call of Duty World League while incorporating MLG to host its finals and cover Call of Duty XP. Over 256 million people watched competitive gaming events this year alone. It seems that in all respects eSports continues to grow at a rapid pace. This latest move, bringing on leaders with experience in the world of traditional sports, seems to indicate that one of the largest eSports organizations in North America is gearing up for a big expansion, possibly even into the mainstream.
  24. Activision Blizzard launched their eSports division last year with the former CEO of ESPN, Steve Bornstein, as the chairman and Mike Sepso of MLG as the vice president. Pete Vlastelica joins the team as their new president. Vlastelica created Yardbarker, an online sports network, and sold it to Fox in 2010. Since then, Vlastelica has been with FOX Sports as their executive vice president of digital up until he made the leap to eSports. His biggest achievements while with FOX Sports included launching programs like Garbage Time with Katie Nolan and organizing the digital infrastructure to stream Super Bowl XLVIII, which set a new record for online streaming of a sporting event. Bobby Kotick, one of Activision's most well known executives, released a statement on their new hire saying, "We continue to add to our all-star eSports leadership team. Pete is an entrepreneurial leader with a history of creating inspired content and developing new digital channels of distribution. As we continue to build MLG into the premier esports network, Pete will further our mission celebrating the accomplishments of gamers worldwide." Major League Gaming was acquired by Activision Blizzard earlier this year for $46 million. The buyout included all assets and personnel while allowing MLG to continue with its branding. MLG continues to operate mostly independently under Activision's umbrella, joining companies like Blizzard who retain a great deal of autonomy after becoming a part Activision. "I'm joining MLG because of the rare combination of massive digital scale and deep audience engagement around competitive gaming, and because there's no better category of live streaming video content out there," said Vlastelica. "It's clear that video games are the future of sports - and if any company is positioned to capitalize on this global opportunity, it's Activision Blizzard. I'm thrilled to join the team." This new hire follows a series of milestones for MLG. Back in April, MLG's Counter-Strike: GO Major Championship reached record viewership with 1.6 million concurrent viewers, 71 million views, and 45 million hours of footage broadcast across the internet. MLG launched a collaboration with Facebook several months ago to broadcast live events to the platform's potential audience of 1.6 billion people. Just a few days ago, Activision launched the Call of Duty World League while incorporating MLG to host its finals and cover Call of Duty XP. Over 256 million people watched competitive gaming events this year alone. It seems that in all respects eSports continues to grow at a rapid pace. This latest move, bringing on leaders with experience in the world of traditional sports, seems to indicate that one of the largest eSports organizations in North America is gearing up for a big expansion, possibly even into the mainstream. View full article
  25. Though many joked that the next Call of Duty would be in space, Call of Duty is actually going into space with the latest incarnation of the franchise. Touting Infinite Warfare as a return to the franchise roots, Infinity Ward's new entry into the series pits players against the Settlement Defense Front following a surprise attack on Earth. Gameplay shown during the trailer shows players piloting fighters from Earth into space and having orbital dogfights, fighting hand to hand in space, and setting foot on what seem to be alien planets. The cast seems to be surprisingly diverse with men and women of different racial backgrounds under fire as the supporting crew. Not only that, but those who pre-order the Legacy or Digital Deluxe editions of Infinite Warfare will receive Call of Duty: Modern Warfare Remastered, a complete rehaul of Call of Duty 4: Modern Warfare, the game that catapulted Call of Duty to its current heights. The remade Call of Duty 4 from the ground up! That's the good news. Unfortunately, there is also bad news. First, it's worth noting that the remastered version will only have 10 of the original's multiplayer maps. The real kicker seems to be that there are currently no plans to release Modern Warfare Remastered as a standalone title. The only way that Activision seems to be making it available is through pre-ordering the Legacy, Legacy Pro, or Digital Deluxe editions of Infinite Warfare. It seems that Activision is tying Remastered and Infinite Warfare together, so that even if they do make it available outside of pre-orders, Infinite Warfare will still be required to play Modern Warfare Remastered. This is a strange move by Activision and I can't help but think that it is a temporary cash grab. It makes no sense to not sell the remastered version of one of the most influential games of all time by itself. The only way this seems like a good way to make money is to tout it as a pre-order bonus, rake in those sweet, sweet, pre-order numbers, wait for a bit after Infinite Warfare releases, and then release Modern Warfare Remastered as a standalone title. Whatever the shady business going on behind the scenes, I am actually really impressed with Infinite Warfare's reveal. Initially I rolled my eyes, but the trailer with its swelling version of David Bowie's "Space Oddity," interesting locations, intriguing tech, and glimpses of characters eventually won me over. I'm a big sucker for action set in outer space and since Star Wars Battlefront is surprisingly lacking in that area, maybe Infinite Warfare can scratch that itch. I also wouldn't mind trekking through the incredible Call of Duty 4 all over again, either. Call of Duty: Infinite Warfare releases November 4 for PlayStation 4, Xbox One, and PC. View full article