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Found 54 results

  1. First Person Shooters have a certain ability. They can raise our blood pressure, help us invent new ways to flip tables, but most of all they have the ability to bring us together. Aww. This is a phenomenon that the creators of the new Call of Duty entry WWII seem to be well aware of and made the center of their new trailer "“Reassemble!” which launched on October 15. In it, we see a tropey but self-aware story using the plotline of the gang getting back together for one more hit, but this time it's for the return of the game. "Haven't you heard? Call of Duty is going back to World War II baby," the inciting member says to a squad member, "we gotta get the guys back together," he replies. The ensuing scenes include the gathering of the squad through various settings. It's endearing and seems to be translating well for fans, at least so far. As of publishing this article, the like/dislike ratio sits at 17,000 likes to 1,000 dislikes. Significantly better than Call of Duty trailers have faired in the past. The Call of Duty: Infinite Warfare Reveal Trailer currently has a bitter ratio of 581,000 likes to 3 million dislikes. Ouch. The WWII launch trailer is at 1 million likes to 97,000 dislikes, by the way, possibly showing tempered expectations. Call of Duty: World War II launches November 3 to PlayStation 4, Xbox One and PC. How do you feel about Call of Duty returning to WWII? Are your hopes high for the latest installment? Let us know in the comments below. View full article
  2. First Person Shooters have a certain ability. They can raise our blood pressure, help us invent new ways to flip tables, but most of all they have the ability to bring us together. Aww. This is a phenomenon that the creators of the new Call of Duty entry WWII seem to be well aware of and made the center of their new trailer "“Reassemble!” which launched on October 15. In it, we see a tropey but self-aware story using the plotline of the gang getting back together for one more hit, but this time it's for the return of the game. "Haven't you heard? Call of Duty is going back to World War II baby," the inciting member says to a squad member, "we gotta get the guys back together," he replies. The ensuing scenes include the gathering of the squad through various settings. It's endearing and seems to be translating well for fans, at least so far. As of publishing this article, the like/dislike ratio sits at 17,000 likes to 1,000 dislikes. Significantly better than Call of Duty trailers have faired in the past. The Call of Duty: Infinite Warfare Reveal Trailer currently has a bitter ratio of 581,000 likes to 3 million dislikes. Ouch. The WWII launch trailer is at 1 million likes to 97,000 dislikes, by the way, possibly showing tempered expectations. Call of Duty: World War II launches November 3 to PlayStation 4, Xbox One and PC. How do you feel about Call of Duty returning to WWII? Are your hopes high for the latest installment? Let us know in the comments below.
  3. Destiny 2 is just over two months away, arriving Sept. 6. Bungie is in the process of preparing existing Destiny players for the big move over by gradually winding things down in the original, starting by ending services for crucible events. A recent post on Bungie’s blog revealed that Destiny’s Iron Banner and Trials of Osiris are coming to a close in the coming months. The modes are entering “hibernation before reemerging to spread their beautiful wings in unexpected ways in Destiny 2,” the post reads. Fans should mark Aug. 1 as the date for the final Iron Banner. The last Trials of Osiris event will take place Aug. 11. Bungie also explained how Destiny accomplishments will be reflected in the upcoming sequel. Namely, dedicated Guardians will be awarded memorialization emblems for completing specific events during Destiny's lifetime. Some of these can only be earned by those who were present from the game’s launch or at the start of Year 2, but others are currently still achievable. If you’re looking to earn those emblems, Bungie states players have until Aug. 1 to do so before the data is frozen in preparation for Destiny 2. Bungie's full post goes into greater detail about the types of memorialization emblems players can earn as well as details on how to earn an Age of Triumph t-shirt. You can check it out here. For more on Destiny 2, check out the title's E3 2017 trailer, a comprehensive rundown of its features and Jack Gardner's take on the game's shift in tone. View full article
  4. Destiny 2 is just over two months away, arriving Sept. 6. Bungie is in the process of preparing existing Destiny players for the big move over by gradually winding things down in the original, starting by ending services for crucible events. A recent post on Bungie’s blog revealed that Destiny’s Iron Banner and Trials of Osiris are coming to a close in the coming months. The modes are entering “hibernation before reemerging to spread their beautiful wings in unexpected ways in Destiny 2,” the post reads. Fans should mark Aug. 1 as the date for the final Iron Banner. The last Trials of Osiris event will take place Aug. 11. Bungie also explained how Destiny accomplishments will be reflected in the upcoming sequel. Namely, dedicated Guardians will be awarded memorialization emblems for completing specific events during Destiny's lifetime. Some of these can only be earned by those who were present from the game’s launch or at the start of Year 2, but others are currently still achievable. If you’re looking to earn those emblems, Bungie states players have until Aug. 1 to do so before the data is frozen in preparation for Destiny 2. Bungie's full post goes into greater detail about the types of memorialization emblems players can earn as well as details on how to earn an Age of Triumph t-shirt. You can check it out here. For more on Destiny 2, check out the title's E3 2017 trailer, a comprehensive rundown of its features and Jack Gardner's take on the game's shift in tone.
  5. Today, it was announced that Call of Duty: Modern Warfare Remastered will be released as a standalone game. The wait will be short, as it comes out on June 27 for digital download and physical retail. However, this date only pertains to the PlayStation 4. PC and Xbox One releases aren't off the table–the end of the launch trailer states "first on PS4" suggesting a release to more platforms in the future. The remaster will be in "true high-definition, featuring enhanced textures, rendering, [and] high-dynamic range lighting." Its price tag will be $39.99. Originally, Call of Duty 4 released in 2007 to PC, Xbox 360 and PlayStation 3. This is not the first release for the remaster, as it arrived last fall with a small caveat: players had to have Inifinite Warfare to run it. Simply put, in Activision's words, "you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered." What do you think about the remaster being released as a standalone? Should it have been released as such last year? View full article
  6. Today, it was announced that Call of Duty: Modern Warfare Remastered will be released as a standalone game. The wait will be short, as it comes out on June 27 for digital download and physical retail. However, this date only pertains to the PlayStation 4. PC and Xbox One releases aren't off the table–the end of the launch trailer states "first on PS4" suggesting a release to more platforms in the future. The remaster will be in "true high-definition, featuring enhanced textures, rendering, [and] high-dynamic range lighting." Its price tag will be $39.99. Originally, Call of Duty 4 released in 2007 to PC, Xbox 360 and PlayStation 3. This is not the first release for the remaster, as it arrived last fall with a small caveat: players had to have Inifinite Warfare to run it. Simply put, in Activision's words, "you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered." What do you think about the remaster being released as a standalone? Should it have been released as such last year?
  7. Call of Duty's big return to the second world war arrives November 3, and Sledgehammer Games has a new highlight reel showing off the game's grounded yet exciting flow in multiplayer. The trailer does a good job running home the fact that death can come from all directions, including from above thanks to the aerial bombardments of enemy fighter planes. While the time period means the that the game lacks the high-tech verticality and maneuverability of the near-future entries, Sledgehammer's heavy focus on the pure grit and pandemonium of humanity's greatest conflict gives multiplayer a visceral edge that was absent in recent Call of Duty titles. Are you looking forward to Call of Duty WWII? How do you feel about a return to more antiquated setting and combat? View full article
  8. Call of Duty's big return to the second world war arrives November 3, and Sledgehammer Games has a new highlight reel showing off the game's grounded yet exciting flow in multiplayer. The trailer does a good job running home the fact that death can come from all directions, including from above thanks to the aerial bombardments of enemy fighter planes. While the time period means the that the game lacks the high-tech verticality and maneuverability of the near-future entries, Sledgehammer's heavy focus on the pure grit and pandemonium of humanity's greatest conflict gives multiplayer a visceral edge that was absent in recent Call of Duty titles. Are you looking forward to Call of Duty WWII? How do you feel about a return to more antiquated setting and combat?
  9. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8. View full article
  10. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8.
  11. Tony Hawk Returns to Video Games in 2015

    Hawk announced the new PlayStation 4 skateboarding title during Sony's CES keynote speech. As exciting as that announcement might be, there are no additional details about the game, not even a title. We know it will release this year and that it will come to PlayStation 4. There was no word on whether it will be exclusive to PS4, leaving open the possibility that Tony Hawk might make its way to other systems. Heck, we don't even know if it will be a downloadable or physical release. Some speculate that Activision and Sony have cut a marketing deal reminiscent of Destiny's Sony exclusive advertising. Of course, it is a bit too soon to jump to any conclusions with the limited information available. It's enough for now to know that Tony Hawk 2015 exists.
  12. Activision wanted Call of Duty to return to its roots and the latest trailer really goes hard into those roots. Revealed during an accompanying hour-long livestream, Call of Duty: WWII brings players back to the battlefields of the European theater of World War II. The trailer begins on the landing boats of Normandy and seems to imply players will be storming the beaches from a first-person perspective when the title releases later this year. Players take on the role of a new recruit to the 1st Infantry Division as they fight their way through Europe against Nazi Germany. While the trailer does class things up with an operatic, punctuating score, there are still enough yelling, shooting, explosions, and punching to remind you that this is going to be a brutal Call of Duty experience. Of the details that have been revealed regarding Call of Duty: WWII's gameplay, perhaps the most unique is the axing of passively regenerating health. In the last decade of Call of Duty titles, recovering health meant taking cover and waiting for a few moments before popping up again, ready to do battle. That's not the case in Call of Duty: WWII. Instead, players will have to rely on their allies to bring them medicine and bandage their wounds on the battlefield. This extends to other needs, too. Out of ammo? Players will have to call out to their squad to bring them more. Need covering fire to make it to the next patch of relative safety? You'll have to shout for your allies to do that. If that sounds custom-made for a co-op experience, fear not! While the single-player campaign has players relying on AI companions, Sledgehammer Games has added a second co-op campaign with its own story so you can harangue your real-life friends to give you health, ammo, and cover. More details on Call of Duty: WWII will be revealed during E3. View full article
  13. Activision wanted Call of Duty to return to its roots and the latest trailer really goes hard into those roots. Revealed during an accompanying hour-long livestream, Call of Duty: WWII brings players back to the battlefields of the European theater of World War II. The trailer begins on the landing boats of Normandy and seems to imply players will be storming the beaches from a first-person perspective when the title releases later this year. Players take on the role of a new recruit to the 1st Infantry Division as they fight their way through Europe against Nazi Germany. While the trailer does class things up with an operatic, punctuating score, there are still enough yelling, shooting, explosions, and punching to remind you that this is going to be a brutal Call of Duty experience. Of the details that have been revealed regarding Call of Duty: WWII's gameplay, perhaps the most unique is the axing of passively regenerating health. In the last decade of Call of Duty titles, recovering health meant taking cover and waiting for a few moments before popping up again, ready to do battle. That's not the case in Call of Duty: WWII. Instead, players will have to rely on their allies to bring them medicine and bandage their wounds on the battlefield. This extends to other needs, too. Out of ammo? Players will have to call out to their squad to bring them more. Need covering fire to make it to the next patch of relative safety? You'll have to shout for your allies to do that. If that sounds custom-made for a co-op experience, fear not! While the single-player campaign has players relying on AI companions, Sledgehammer Games has added a second co-op campaign with its own story so you can harangue your real-life friends to give you health, ammo, and cover. More details on Call of Duty: WWII will be revealed during E3.
  14. After a long period of rumor and speculation, Activision Blizzard has confirmed that the next Call of Duty will indeed be returning to the battlefields of World War II. The next installment will be called Call of Duty: WWII. More details will be revealed in a livestream on the Call of Duty website next Wednesday, April 26. Images purporting to be from Call of Duty promotional material have been circulating internet forums for the past months, but nothing official came out of Activision. The only hint that the images and information might be real was from an Activision investor call back in February in which the company stated that they would be going back to "traditional combat" after their forays into science-fiction action. Due to the lackluster performance of Call of Duty: Infinite Warfare, they said that their 2017 addition to the series would be "giving the players what they want." Though Call of Duty initially started as a series set exclusively in the historical conflicts of World War II, that changed with Infinity Ward's Call of Duty 4: Modern Warfare. That game catapulted the series into ubiquity and Activision never really looked back. Treyarch delivered one more WWII entry to the series in 2008 with Call of Duty: World at War, but after that the series shifted focus to highlight fictional, near-future conflicts. After almost a decade, seeing Call of Duty return to its roots is a refreshing change of pace.
  15. After a long period of rumor and speculation, Activision Blizzard has confirmed that the next Call of Duty will indeed be returning to the battlefields of World War II. The next installment will be called Call of Duty: WWII. More details will be revealed in a livestream on the Call of Duty website next Wednesday, April 26. Images purporting to be from Call of Duty promotional material have been circulating internet forums for the past months, but nothing official came out of Activision. The only hint that the images and information might be real was from an Activision investor call back in February in which the company stated that they would be going back to "traditional combat" after their forays into science-fiction action. Due to the lackluster performance of Call of Duty: Infinite Warfare, they said that their 2017 addition to the series would be "giving the players what they want." Though Call of Duty initially started as a series set exclusively in the historical conflicts of World War II, that changed with Infinity Ward's Call of Duty 4: Modern Warfare. That game catapulted the series into ubiquity and Activision never really looked back. Treyarch delivered one more WWII entry to the series in 2008 with Call of Duty: World at War, but after that the series shifted focus to highlight fictional, near-future conflicts. After almost a decade, seeing Call of Duty return to its roots is a refreshing change of pace. View full article
  16. It can be easy to forget the hype machine leading up to a potential big release. When Destiny was first announced, the excitement was palpable. Bungie's promotional images and appearances played up how big the Destiny universe would be. It was a bold new frontier full of alien threats, unknowable constructs, and visually striking heroes. The story seemed larger than life, promising the kind of broad space opera that captivated the world with the release of Star Wars. Accordingly, Destiny's initial trailers adopted a tone fitting those expectations. The first gameplay reveal from E3 2013 offered glimpses of the game Bungie had so carefully crafted, backed by a reverent voice over with a building orchestral score. We saw broad vistas that offered adventure and imposing enemies that threatened us. This experience would surely be something monumental; it would change games forever. Of course, that's not what happened. Destiny turned out to be a highly polished game with some glaring flaws that couldn't deliver on the full promise of what our minds had imagined (as few games truly do). Over the years, Bungie has slowly worked to claw back that dream, adding features, fixing flawed systems, expanding the story, and more. This ongoing development helped Destiny retain its player base. I suppose that's why the drastic shift in tone in the reveal for Destiny 2 has me scratching my head. Revealing a new game in a series not known for its comedy with a joke trailer is unusual to say the least. The trailer and its accompanying teaser are fine and functional, but the tonal shift is something I think warrants a little bit of a think. The trailer for Destiny 2 is a very far cry from how Bungie had initially pitched the franchise. Nathan Fillion reprises his role as the Hunter Exo named Cayde-6 in both the teaser and the trailer proper. Fillion adds a comical punch to what had once been played very straight and earnest. I'm not entirely opposed to the idea of Destiny taking a more tongue-in-cheek approach to its previously self-serious lore, but it does seem rather at odds with the story and tone thus far, especially given that Destiny 2's inciting incident sees humanity all but wiped out and its last line of defense scattered throughout the system. If we continue to see this style of marketing in the lead up to E3 and beyond, it is very possible that Bungie and Activision have decided to steer Destiny's sci-fi epic into more of a Borderlands-like jaunt for loot and humor. If that's the case, it's entirely possible that the developer and publisher have been seeing the reach of Destiny-related social media. We could be seeing an entirely different type of game from what Destiny's player base has come to expect from the quality of life adjustments and expansions to the original Destiny. How that potential revision of the Destiny brand might go over with long-time Destiny fans remains to be seen. Destiny 2 releases September 8 for PS4, Xbox One, and PC.
  17. It can be easy to forget the hype machine leading up to a potential big release. When Destiny was first announced, the excitement was palpable. Bungie's promotional images and appearances played up how big the Destiny universe would be. It was a bold new frontier full of alien threats, unknowable constructs, and visually striking heroes. The story seemed larger than life, promising the kind of broad space opera that captivated the world with the release of Star Wars. Accordingly, Destiny's initial trailers adopted a tone fitting those expectations. The first gameplay reveal from E3 2013 offered glimpses of the game Bungie had so carefully crafted, backed by a reverent voice over with a building orchestral score. We saw broad vistas that offered adventure and imposing enemies that threatened us. This experience would surely be something monumental; it would change games forever. Of course, that's not what happened. Destiny turned out to be a highly polished game with some glaring flaws that couldn't deliver on the full promise of what our minds had imagined (as few games truly do). Over the years, Bungie has slowly worked to claw back that dream, adding features, fixing flawed systems, expanding the story, and more. This ongoing development helped Destiny retain its player base. I suppose that's why the drastic shift in tone in the reveal for Destiny 2 has me scratching my head. Revealing a new game in a series not known for its comedy with a joke trailer is unusual to say the least. The trailer and its accompanying teaser are fine and functional, but the tonal shift is something I think warrants a little bit of a think. The trailer for Destiny 2 is a very far cry from how Bungie had initially pitched the franchise. Nathan Fillion reprises his role as the Hunter Exo named Cayde-6 in both the teaser and the trailer proper. Fillion adds a comical punch to what had once been played very straight and earnest. I'm not entirely opposed to the idea of Destiny taking a more tongue-in-cheek approach to its previously self-serious lore, but it does seem rather at odds with the story and tone thus far, especially given that Destiny 2's inciting incident sees humanity all but wiped out and its last line of defense scattered throughout the system. If we continue to see this style of marketing in the lead up to E3 and beyond, it is very possible that Bungie and Activision have decided to steer Destiny's sci-fi epic into more of a Borderlands-like jaunt for loot and humor. If that's the case, it's entirely possible that the developer and publisher have been seeing the reach of Destiny-related social media. We could be seeing an entirely different type of game from what Destiny's player base has come to expect from the quality of life adjustments and expansions to the original Destiny. How that potential revision of the Destiny brand might go over with long-time Destiny fans remains to be seen. Destiny 2 releases September 8 for PS4, Xbox One, and PC. View full article
  18. Destiny released back in 2014 to a lukewarm critical response and blockbuster sales. Developer Bungie managed to somewhat salvage a game they had once toted as an ongoing, decade-long project (a claim that the company denied a year after Destiny's release). Implementing many, many patches, overhauls, and DLC expansions, Destiny finally began resembling the title that had shown such critical promise running up to its release. Today, after a small tease earlier in the week, Bungie pulled the curtain aside and gave a glimpse at what they have planned for Destiny 2. A new enemy has emerged from the depths of space: Ghaul, leader of the Red Legion. Following a devastating attack on humanity's last city, players will be forced into the wilds of the solar system to seek anything and everything that could be used to take back the city and defeat Ghaul. The trailer shows that the sequel to Destiny will indeed be axing the Tower hub that players have come to know over the past few years - along with all of the accumulated gear - in favor of something new. What exactly that new hub players could call home might be remains to be seen. After ignoring the PC market for the first entry, Destiny 2 will be coming to the computer gaming space, too. It will be interesting to see how the co-op shooter fares outside the confines of consoles. Perhaps mod support? That could be very interesting indeed. Destiny 2 releases September 8 for PS4, Xbox One, and PC. Those who pre-order will receive access to the beta period of Destiny 2 and possibly some other goodies depending on the retailer.
  19. Destiny released back in 2014 to a lukewarm critical response and blockbuster sales. Developer Bungie managed to somewhat salvage a game they had once toted as an ongoing, decade-long project (a claim that the company denied a year after Destiny's release). Implementing many, many patches, overhauls, and DLC expansions, Destiny finally began resembling the title that had shown such critical promise running up to its release. Today, after a small tease earlier in the week, Bungie pulled the curtain aside and gave a glimpse at what they have planned for Destiny 2. A new enemy has emerged from the depths of space: Ghaul, leader of the Red Legion. Following a devastating attack on humanity's last city, players will be forced into the wilds of the solar system to seek anything and everything that could be used to take back the city and defeat Ghaul. The trailer shows that the sequel to Destiny will indeed be axing the Tower hub that players have come to know over the past few years - along with all of the accumulated gear - in favor of something new. What exactly that new hub players could call home might be remains to be seen. After ignoring the PC market for the first entry, Destiny 2 will be coming to the computer gaming space, too. It will be interesting to see how the co-op shooter fares outside the confines of consoles. Perhaps mod support? That could be very interesting indeed. Destiny 2 releases September 8 for PS4, Xbox One, and PC. Those who pre-order will receive access to the beta period of Destiny 2 and possibly some other goodies depending on the retailer. View full article
  20. Call of Duty: Black Ops II made use of convicted murderer, criminal, and former military dictator Manuel Noriega's likeness. Back in July, Noriega decided to sue Activision for millions claiming that Black Ops II profits by portraying him as "a kidnapper, murderer and enemy of the state." Activision has lawyered up with former New York City mayor Rudy Giuliani to denounce the lawsuit as an attack on free speech with awful ramifications for other forms of media should this lawsuit be successful. Unsurprisingly, Activision has moved to have the suit be thrown out of court. "What's astonishing is that Manuel Noriega, a notorious dictator who is in prison for the heinous crimes he committed, is upset about being portrayed as a criminal and enemy of the state in the game Call of Duty. Quite simply, it's absurd," said Giuliani. "I'm not interested in giving handouts to a convicted murderer and drug smuggler like Manuel Noriega who is demanding money from Activision and its popular Call of Duty franchise for simply exercising its right to free speech. Noriega's attack on the rights of Call of Duty comes as no surprise considering he's a lawless tyrant who trampled over the rights of his own people." You can watch Giuliani's full statement here. It has been a longstanding right for people to reference and portray prominent world figures in works of fiction. Hopefully this will never see a full court hearing.
  21. If you have been craving lasers, jet packs, tsunamis, and adrenaline, it would appear that Infinity Ward's upcoming FPS will have more than enough to satisfy those oddly specific desires. Today, Activision unveiled the multiplayer for the next Call of Duty being developed by Infinity Ward. They presented the world with a new trailer that shows off the numerous ways players will be able to jump, jet, camouflage, and shoot each other across the battlefields of the near future. In addition to the trailer, Activision announced that fans can pre-order the Call of Duty: Advanced Warfare Day Zero Edition. This pre-order will allow players to access the game 24 hours before its release, in-game weapons and equipment, and double experience on November 3rd.
  22. The latest trailer for Advanced Warfare goes for broke to sell gamers its story. The trailer kicks off with a quote from Abraham Lincoln about the use of power before diving into a near future world seemingly ruled by terrorism, private military contractors, and a despotic Kevin Spacey. It seems like the next Call of Duty will have a number of interesting elements at play in its narrative, but it remains to be seen if it will come together in a meaningful way. Call of Duty: Advanced Warfare will launch on November 4 on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. What do you think about the direction the Call of Duty series seems to be taking? Let us know in the comments!
  23. Just a friendly reminder that the Destiny beta hits on July 17 at 10 AM Pacific for PlayStation owners and July 23, also at 10 AM Pacific, for Xbox. Also, there is a new Destiny trailer. Oh, and a couple spiffy, expensive collector's editions. It is important to remember that people who pre-order Destiny are guaranteed a spot in the beta and that PlayStation Plus will be required for certain features on PlayStation systems and Xbox Live required to function on the 360 and One. The Beta will be offline for scheduled maintenance on July 21 - July 22 and open back up to pre-order participants across all platforms until 11:59pm PDT on July 27. "Wait," you might be asking yourself, "What about those different versions of the game you mentioned earlier, Mr. Writerperson?" Activision and Bungie also revealed today three different collector's editions of the game as well as how much they are going to hurt your wallet. The Destiny Ghost Edition and the Destiny Limited Edition both include a SteelBook case with physical disc; a Guardian Folio containing Postcards from the Golden Age, Antique Star Chart, and an Arms & Armament Field Guide; a digital content pack consisting of a unique ghost casing, player emblem, and ship variant; and the Destiny Expansion Pass which grants access to two of the post-launch Destiny expansions. The first expansion, titled The Dark Below, will take players beneath the surface of the Moon to battle an alien god that leads an evil army of Hive forces against Earth. The second expansion has no details as of yet beyond its name: House of Wolves (Editor's Note: I originally typed this Hose of Wolves, which I imagine would be a game about wolf fire fighters). PlayStation platforms will also include additional exclusive content for The Dark Below and House of Wolves that will remain exclusive until at least Fall of 2015. And that is only what the two editions have in common. Continuing on.... Destiny Ghost Edition comes with a replica of Ghost, complete with motion-activated lights and sounds voiced by Peter Dinklage; a letter of introduction; Golden Age Relics which include a photo, patch, sticker, and two chrome slides of the Traveler. Digital pre-orderers will be receiving the Digital Guardian Edition of Destiny which includes a digital download copy of the game, the Destiny Expansion Pass, and the Collector's Edition Digital Content Pack. All pre-orders will include access to the Vangaurd Armory that includes early access to weapons, gear and exclusive player emblem. That's a lot of cool stuff. Now for the bad news: Ghost Edition will retail at $149.99; the Limited Edition will cost $99.99; the Digital Guardian Edition will bite at $89.99. Destiny's Expansion Pass alone will be $34.99 and the expansions individually will cost $19.99 apiece. All of these editions are available now. I suppose it is nice that we seem to have ourselves quite a few options. Destiny fully releases for all platforms on September 9.
  24. Activision Announces Skylanders Trap Team

    The latest Skylanders installment introduces new characters, toys, and a whole new portal for capturing the bad guys. Skylanders Trap Team expands on the previous Skylander entries by introducing powerful new enemies known as Traps. These are the most villainous baddies around, but once they are defeated and trapped using the new Traptanium Portal, they can be called upon in-game as new playable characters. Also, once trapped, these villains will lend their voices to the toy in which they have been captured. Eric Hirshberg, CEO of Activision Publishing said in an announcement that, “with Skylanders Trap Team, we’re no longer just letting kids bring their toys to life inside the game anymore. This time, we’re letting them pull their toys out of the game as well." Trap Team can be pre-ordered from now until its release on October 2 for PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, and Xbox One. There will also be an entirely different adventure available on 3DS.
  25. The documentary, World 1-1, aims to cover the origins of video games and to that end has lined up an impressive array of interviews. Now it just needs funding. Video games have the unique distinction, at least for now, of having many of the people who created the medium still alive. Jeanette Garcia and Daryl Rodriguez figure that now is the time for someone to catalog the origins of video games while those creators are still around and able to share their experiences. The result of their effort is World 1-1, the first in a series of documentaries about the history of video games. World 1-1 tells the story of Atari, the business deals, the technological innovations, and the raging personalities that smashed together and formed video games as we know them, and how video games were almost lost forever. A selection from their Kickstarter page explains their approach: #1 The business deals: A question that is often asked is whether video games are art. They definitely are, but they're also a business. In the creation of this industry, it was ultimately the businessmen and the deals they made that took video games out of the universities and out of the hands of the select few who had access to computers at the time. Engineers had the creativity, knowledge, and ingenuity, but their innovations had to make business sense. World 1-1 will look further into the business deals that got video games out of the garages of the elite and into everyone's home. #2 The personalities of the pioneers: Atari exec Ray Kassar once called the game designers "high-strung prima donnas". While that's certainly one perspective and not true for all game designers, it's a testament that creative individuals are often perceived differently due to their intriguing personalities. This film will provide firsthand accounts from the game designers and explore who they really were and who they are today. #3 The creations of the engineers: The innovations of the time were a break through in technology. The creators had the incredible technical challenge of making a video game without a microprocessor. The early companies developed the design of putting the games on external chips, which has remained the same until today. World 1-1 will highlight the legendary titles and the lesser-known games that were precursors to the games we play today. In addition to their enthusiasm for the project, Garcia and Rodriguez have lined up interviews with a number of the video game industry's pioneers and prominent figures. These include: Atari co-founder Nolan Bushnell, Activision co-founder David Crane, Adventure creator Warren Robinett, co-creator of Centipede Dona Bailey, creator of Night Driver Dave Shepperd, and Garry Kitchen a programmer for the original Donkey Kong. Other industry professionals are lending their talents such as, IGN's Colin Moriarty and Peer Schneider, video game personality Patrick Scott Patterson, and Rick Medina, owner of Arcade Odyssey. The goal of the Kickstarter is to raise $15,000 to fund expenses such as travel and equipment costs. Currently, the project is sitting at $2,563 with 14 days until the Kickstarter is over. For more information, check out their Kickstarter page or Facebook. Honestly, a someone with a huge interest in the history of video gaming, I would love to see something like this made. I think it is an interesting project and both Garcia and Rodriguez seem to have done their homework and lined up what could be some really amazing interviews. Many of these people won't be around for much longer and capturing their stories on film in an amazing opportunity. Contribute if you think World 1-1 is something worthwhile.