Jack Gardner

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Everything posted by Jack Gardner

  1. River City has been one of gaming's longest running franchises and Natsume has something special planned for the 30th anniversary with the release of River City: Rival Showdown. Officially, the River City games are part of the Kunio-Kun series, which have proven to be massively popular in Japan. There have been 52 games made related to the series if you include collections and spin-offs, which is, quite frankly, a staggering number. River City: Rival Showdown stands as a remake of the original River City Ransom that completely overhauls the story to provide multiple paths and endings, a fighting system that reflects more modern sensibilities, and a lot of other changes that are sure to reward longtime River City fans. A day-night cycle has been introduced along with super special moves, 2-player local co-op, difficulty settings, and a bonus Double Dragon fighting game. "Natsume is proud to continue the Kunio-Kun legacy with River City: Rival Showdown and welcome players back to the city and its residents in a brand-new way!" said Hiro Maekawa, president and CEO of Natsume. "Rival Showdown is a big milestone for the Kunio-Kun series as it marks the 30th anniversary for the series and it evolves the franchise in a major way." River City: Rival Showdown follows Kunio after he survives an attack by two unknown assailants. His friend Riki's girlfriend has also gone missing, and Kunio only has three days to solve the mystery of her disappearance. The only problem? An army of thugs and gang members seem bent on stopping him from finding her. River City: Rival Showdown is available today on 3DS. View full article
  2. River City has been one of gaming's longest running franchises and Natsume has something special planned for the 30th anniversary with the release of River City: Rival Showdown. Officially, the River City games are part of the Kunio-Kun series, which have proven to be massively popular in Japan. There have been 52 games made related to the series if you include collections and spin-offs, which is, quite frankly, a staggering number. River City: Rival Showdown stands as a remake of the original River City Ransom that completely overhauls the story to provide multiple paths and endings, a fighting system that reflects more modern sensibilities, and a lot of other changes that are sure to reward longtime River City fans. A day-night cycle has been introduced along with super special moves, 2-player local co-op, difficulty settings, and a bonus Double Dragon fighting game. "Natsume is proud to continue the Kunio-Kun legacy with River City: Rival Showdown and welcome players back to the city and its residents in a brand-new way!" said Hiro Maekawa, president and CEO of Natsume. "Rival Showdown is a big milestone for the Kunio-Kun series as it marks the 30th anniversary for the series and it evolves the franchise in a major way." River City: Rival Showdown follows Kunio after he survives an attack by two unknown assailants. His friend Riki's girlfriend has also gone missing, and Kunio only has three days to solve the mystery of her disappearance. The only problem? An army of thugs and gang members seem bent on stopping him from finding her. River City: Rival Showdown is available today on 3DS.
  3. The indie title Mulaka has been gathering some buzz in recent months. The action-adventure game follows the shaman Sukurúame as he races to battle the otherworldly powers corrupting his homeland. Developer Lienzo created Mulaka in the hope that their game will be both enjoyable for players and also teach about the Tarahumara culture. Sukurúame and Mulaka are based largely on the Tarahumara, a people indigenous to northern Mexico. The Tarahumara were known for their stamina and ability to run vast distances in the sprawling landscape they called home, but they were far more than that. To help players better understand the beating cultural heart of Mulaka, Lienzo has launched the first episode of a three part educational series about the Tarahumara. Mulaka draws from the legends and myths passed down by the Tarahumara to create a visually unique world full of incredible demigods and magic - all grounded in real-world locations and beliefs. Lienzo hopes that giving the Tarahumara people a story within a modern game will help to shad some light on a culture many people might never have heard of otherwise. "Even though I didn't know the mythology, it is still part of the city I live in, and the state and the country I live in. So I really feel proud that we can get to share part of this amazing culture with the world," says Lienzo's lead developer Adolfo Rico. The next two videos will be coming soon. Expect to see them go up sometime before Mulaka's early 2018 release on PC, PlayStation 4, Xbox One, and Nintendo Switch. View full article
  4. The indie title Mulaka has been gathering some buzz in recent months. The action-adventure game follows the shaman Sukurúame as he races to battle the otherworldly powers corrupting his homeland. Developer Lienzo created Mulaka in the hope that their game will be both enjoyable for players and also teach about the Tarahumara culture. Sukurúame and Mulaka are based largely on the Tarahumara, a people indigenous to northern Mexico. The Tarahumara were known for their stamina and ability to run vast distances in the sprawling landscape they called home, but they were far more than that. To help players better understand the beating cultural heart of Mulaka, Lienzo has launched the first episode of a three part educational series about the Tarahumara. Mulaka draws from the legends and myths passed down by the Tarahumara to create a visually unique world full of incredible demigods and magic - all grounded in real-world locations and beliefs. Lienzo hopes that giving the Tarahumara people a story within a modern game will help to shad some light on a culture many people might never have heard of otherwise. "Even though I didn't know the mythology, it is still part of the city I live in, and the state and the country I live in. So I really feel proud that we can get to share part of this amazing culture with the world," says Lienzo's lead developer Adolfo Rico. The next two videos will be coming soon. Expect to see them go up sometime before Mulaka's early 2018 release on PC, PlayStation 4, Xbox One, and Nintendo Switch.
  5. In 2014, Stoic Games released their Kickstarter indie darling The Banner Saga to massive success. Hailed as "The Oregon Trail, but with fighting and a Norse apocalypse," The Banner Saga went on to generate a sequel as well as a third installment that recently found success on Kickstarter. The high-stakes, turn-based RPG took players on a journey through a hand-painted world full of mystery and intrigue, where it felt like one wrong move could unravel tenuous alliances or get people killed. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Paladin's Quest 'Sleep, Beloved Child' by Archangel (http://ocremix.org/remix/OCR03557) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  6. In 2014, Stoic Games released their Kickstarter indie darling The Banner Saga to massive success. Hailed as "The Oregon Trail, but with fighting and a Norse apocalypse," The Banner Saga went on to generate a sequel as well as a third installment that recently found success on Kickstarter. The high-stakes, turn-based RPG took players on a journey through a hand-painted world full of mystery and intrigue, where it felt like one wrong move could unravel tenuous alliances or get people killed. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Paladin's Quest 'Sleep, Beloved Child' by Archangel (http://ocremix.org/remix/OCR03557) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  7. The Valkyria Chronicles series returns next year with its fourth mainline entry coming to PlayStation 4, Nintendo Switch, and Xbox One. While that might throw off some fans of the first Valkyria Chronicles that released for the PlayStation 3 back in 2008, Valkyria Chronicles 2 and 3 were only ever released for the PlayStation Portable. That means that by the time Valkyria Chronicles 4 releases, it will have been a decade since a mainline game from the franchise has appeared on consoles. It should be noted that Valkyria Chronicles has been considered the core series while titles like the recent Valkyria Revolution and Valkyria Chronicles D are spin-offs of the franchise. The signature watercolor look of the series returns along with its World War II-inspired political turmoil, weaponry, and drama. Players will join the ranks of Squad E as they undertake a desperate mission to capture the enemy's capital and bring the war to an end. Losses in war will bring heartbreak, test friendships, and determine the fate of the war. Of course, Squad E will also have their encounters with the mysterious and powerful Valkyria. Sega has teased that other mysteries will be introduced in this entry, too. In addition to a new engine built specifically to help better render the watercolor aesthetic of the series, Valkyria Chronicles 4 offers the next iteration of its unique mash-up of real-time and turn-based combat. One part strategy, one part third-person shooter, and one part RPG, the revamped system offers a new class, the grenadier, battleship support, a last stand opportunity for soldiers near death, and larger maps than were possible on the consoles of the previous generation. Valkyria Chronicles 4 releases sometime in 2018 for PS4, Switch, and Xbox One. View full article
  8. The Valkyria Chronicles series returns next year with its fourth mainline entry coming to PlayStation 4, Nintendo Switch, and Xbox One. While that might throw off some fans of the first Valkyria Chronicles that released for the PlayStation 3 back in 2008, Valkyria Chronicles 2 and 3 were only ever released for the PlayStation Portable. That means that by the time Valkyria Chronicles 4 releases, it will have been a decade since a mainline game from the franchise has appeared on consoles. It should be noted that Valkyria Chronicles has been considered the core series while titles like the recent Valkyria Revolution and Valkyria Chronicles D are spin-offs of the franchise. The signature watercolor look of the series returns along with its World War II-inspired political turmoil, weaponry, and drama. Players will join the ranks of Squad E as they undertake a desperate mission to capture the enemy's capital and bring the war to an end. Losses in war will bring heartbreak, test friendships, and determine the fate of the war. Of course, Squad E will also have their encounters with the mysterious and powerful Valkyria. Sega has teased that other mysteries will be introduced in this entry, too. In addition to a new engine built specifically to help better render the watercolor aesthetic of the series, Valkyria Chronicles 4 offers the next iteration of its unique mash-up of real-time and turn-based combat. One part strategy, one part third-person shooter, and one part RPG, the revamped system offers a new class, the grenadier, battleship support, a last stand opportunity for soldiers near death, and larger maps than were possible on the consoles of the previous generation. Valkyria Chronicles 4 releases sometime in 2018 for PS4, Switch, and Xbox One.
  9. Praise the sun! Okami makes the jump to current-gen consoles this December. The Capcom published critically acclaimed action-adventure game originally released for the PlayStation 2 back in 2006. Since then, it has been ported to Wii and PlayStation 3. Now, Clover Studio's classic will be available in HD with the option to switch between a more modern widescreen presentation or the original 4:3 ratio. In Okami, players become Amaterasu, the goddess of the sun who becomes a white wolf and sets off on a quest to defeat Orochi, an eight-headed demon bent on destroying the world of Nippon. Okami HD releases on December 12 for PC, PlayStation 4, and Xbox One.
  10. Praise the sun! Okami makes the jump to current-gen consoles this December. The Capcom published critically acclaimed action-adventure game originally released for the PlayStation 2 back in 2006. Since then, it has been ported to Wii and PlayStation 3. Now, Clover Studio's classic will be available in HD with the option to switch between a more modern widescreen presentation or the original 4:3 ratio. In Okami, players become Amaterasu, the goddess of the sun who becomes a white wolf and sets off on a quest to defeat Orochi, an eight-headed demon bent on destroying the world of Nippon. Okami HD releases on December 12 for PC, PlayStation 4, and Xbox One. View full article
  11. Titan Quest released back in 2006, and an expansion titled Immortal Throne followed on its heels a year later. From that second expansion until now, over ten years have passed. Today, THQ Nordic announced that a second expansion has been stealth released for PC. The new adventure goes by the name of Titan Quest Ragnarök. Whereas the core game took players around the ancient world fighting mythical beasts and gods in Greece, Egypt, and China, Ragnarök adds a new Norse adventure developed by Pieces Interactive. It brings a new story act to the base game with a slew of new quests. Players will test their mettle against the Celts, the enigmatic Northmen, and the gods of Asgard itself. The expansion also sprinkles new features and secrets into the base game. More masteries help players optimize their playing style and offer more strategic flexibility. The new weapons add different ways to fight enemies and new gear brings a fresh look to Titan Quest. Most importantly, after more than a decade, players of Titan Quest will finally be able to wear pants! Ragnarök introduces graphical and performance improvements, too. New shaders and effects go a long way toward sprucing up the mythological action. Players will have access to better control customization, UI, and modding tools to create their own Titan Quest adventures. Oh, and ragdoll physics, because how else are you going to properly convey the power of Thor without sending everyone flying? Ragnarök is not a standalone adventure and does require the recent version of Titan Quest, Titan Quest Anniversary Edition, to function. Some of you might be asking yourselves, "why now?" After all, it is a bit weird that a publisher would go out of their way to fund the development of a game that's over a decade old. Perhaps this stealthy release becomes more understandable when looking at the sales of Titan Quest Anniversary Edition. The anniversary release aimed to celebrate the cult classic with a revamped and retooled version of Titan Quest and that was probably about all that it was expected to cash in on. However, it seems to have become something of a stealth hit, raking in over 1.6 million sales in the past year. I suspect that information funded the development of Ragnarök relatively quickly. So what do you think? Will you be picking up Titan Quest Ragnarök? View full article
  12. Titan Quest released back in 2006, and an expansion titled Immortal Throne followed on its heels a year later. From that second expansion until now, over ten years have passed. Today, THQ Nordic announced that a second expansion has been stealth released for PC. The new adventure goes by the name of Titan Quest Ragnarök. Whereas the core game took players around the ancient world fighting mythical beasts and gods in Greece, Egypt, and China, Ragnarök adds a new Norse adventure developed by Pieces Interactive. It brings a new story act to the base game with a slew of new quests. Players will test their mettle against the Celts, the enigmatic Northmen, and the gods of Asgard itself. The expansion also sprinkles new features and secrets into the base game. More masteries help players optimize their playing style and offer more strategic flexibility. The new weapons add different ways to fight enemies and new gear brings a fresh look to Titan Quest. Most importantly, after more than a decade, players of Titan Quest will finally be able to wear pants! Ragnarök introduces graphical and performance improvements, too. New shaders and effects go a long way toward sprucing up the mythological action. Players will have access to better control customization, UI, and modding tools to create their own Titan Quest adventures. Oh, and ragdoll physics, because how else are you going to properly convey the power of Thor without sending everyone flying? Ragnarök is not a standalone adventure and does require the recent version of Titan Quest, Titan Quest Anniversary Edition, to function. Some of you might be asking yourselves, "why now?" After all, it is a bit weird that a publisher would go out of their way to fund the development of a game that's over a decade old. Perhaps this stealthy release becomes more understandable when looking at the sales of Titan Quest Anniversary Edition. The anniversary release aimed to celebrate the cult classic with a revamped and retooled version of Titan Quest and that was probably about all that it was expected to cash in on. However, it seems to have become something of a stealth hit, raking in over 1.6 million sales in the past year. I suspect that information funded the development of Ragnarök relatively quickly. So what do you think? Will you be picking up Titan Quest Ragnarök?
  13. We have a limited number of categories on the back end ¯\_(ツ)_/¯
  14. Amazon has signed a deal to create a TV series based on the works of J.R.R. Tolkien. The series will serve as a prequel to The Fellowship of the Ring and will unfold over multiple seasons, indicating that Amazon plans to put considerable resources behind their show, which will be exclusive to the Amazon Prime streaming service. “The Lord of the Rings is a cultural phenomenon that has captured the imagination of generations of fans through literature and the big screen,” said Amazon Studios' Sharon Tal Yguado. In fact, The Lord of the Rings is such a cultural phenomenon that Amazon has optioned the rights to create a spin-off series based on the Tolkien property should the main series find success. No release date has been announced as the show is still only in the infant stages of production, but here's hoping that Amazon can take the time to do such a bold undertaking justice. View full article
  15. Amazon has signed a deal to create a TV series based on the works of J.R.R. Tolkien. The series will serve as a prequel to The Fellowship of the Ring and will unfold over multiple seasons, indicating that Amazon plans to put considerable resources behind their show, which will be exclusive to the Amazon Prime streaming service. “The Lord of the Rings is a cultural phenomenon that has captured the imagination of generations of fans through literature and the big screen,” said Amazon Studios' Sharon Tal Yguado. In fact, The Lord of the Rings is such a cultural phenomenon that Amazon has optioned the rights to create a spin-off series based on the Tolkien property should the main series find success. No release date has been announced as the show is still only in the infant stages of production, but here's hoping that Amazon can take the time to do such a bold undertaking justice.
  16. California has been at the heart of a number of deadly wildfires raging across the state lately. At least 41 people have lost their lives to the fires and more than 20,000 have been forced to evacuate their homes to flee for safety. Many people and organizations have stepped up to support relief efforts. To help aid those affected by the fires, Ubisoft has pledged to help, too. To help, Ubisoft has added California-themed Assassin's Creed shirts and hoodies to the company's online US store. All proceeds from those pieces of Assassin's Creed apparel will go to the North Bay Fire Relief Fund, which goes toward supporting people in the affected areas who have lost homes or the ability to work, first responders who lost homes, and both kids and schools in the fire zones. Ubisoft might usually be seen as an international company, but with one of their teams based in San Francisco, they've certainly seen how these fires have affected the community. Ubisoft's president of their Americas division issued a statement saying, "we have employees, family and friends that were directly impacted by these fires. We’ve donated money and we’ll roll up our sleeves volunteering, but we want to do more. The shirts are just one of the ways we can continue to support our neighbors who have lost everything.” The limited run of Assassin's Creed "NorCal Strong" shirts will be sold until the end of December. View full article
  17. California has been at the heart of a number of deadly wildfires raging across the state lately. At least 41 people have lost their lives to the fires and more than 20,000 have been forced to evacuate their homes to flee for safety. Many people and organizations have stepped up to support relief efforts. To help aid those affected by the fires, Ubisoft has pledged to help, too. To help, Ubisoft has added California-themed Assassin's Creed shirts and hoodies to the company's online US store. All proceeds from those pieces of Assassin's Creed apparel will go to the North Bay Fire Relief Fund, which goes toward supporting people in the affected areas who have lost homes or the ability to work, first responders who lost homes, and both kids and schools in the fire zones. Ubisoft might usually be seen as an international company, but with one of their teams based in San Francisco, they've certainly seen how these fires have affected the community. Ubisoft's president of their Americas division issued a statement saying, "we have employees, family and friends that were directly impacted by these fires. We’ve donated money and we’ll roll up our sleeves volunteering, but we want to do more. The shirts are just one of the ways we can continue to support our neighbors who have lost everything.” The limited run of Assassin's Creed "NorCal Strong" shirts will be sold until the end of December.
  18. Just three years ago, This War of Mine released on PC to relate the experience of civilians struggling to survive in the midst of war. The indie game developed by 11 bit studios has continued to receive support over the years in the form of translations and expansions. However, 11 bit has undertaken a new effort to bring life back to their dramatic survival title. The initiative, called This War of Mine Stories, aims to bring a number of narrative adventures to life. Father's Promise will be the first of these DLC expansions. It uses the framework of This War of Mine to weave the compelling tale of Adam, a man trying to protect his daughter and escape from their war-torn city. 11 bit studios based Father's Promise on an audio-drama by author Łukasz Orbitowski. Orbitowski has won awards for his literary accomplishments and has been hailed as "a Polish Steven King." It is unclear whether future Stories DLC will also be based on Orbitowski's work or if they will draw from other sources of inspiration. Father's Promise is available now for $1.99 or can be obtained by purchasing a season pass for all This War of Mine Stories for $4.99. View full article
  19. Just three years ago, This War of Mine released on PC to relate the experience of civilians struggling to survive in the midst of war. The indie game developed by 11 bit studios has continued to receive support over the years in the form of translations and expansions. However, 11 bit has undertaken a new effort to bring life back to their dramatic survival title. The initiative, called This War of Mine Stories, aims to bring a number of narrative adventures to life. Father's Promise will be the first of these DLC expansions. It uses the framework of This War of Mine to weave the compelling tale of Adam, a man trying to protect his daughter and escape from their war-torn city. 11 bit studios based Father's Promise on an audio-drama by author Łukasz Orbitowski. Orbitowski has won awards for his literary accomplishments and has been hailed as "a Polish Steven King." It is unclear whether future Stories DLC will also be based on Orbitowski's work or if they will draw from other sources of inspiration. Father's Promise is available now for $1.99 or can be obtained by purchasing a season pass for all This War of Mine Stories for $4.99.
  20. The folks at Mondo have recently started creating board games based on the film world's most iconic movies. Their first project resulted in the well-received The Thing: Infection at Outpost 31 earlier this year. For 2018, the Alamo Drafthouse company plans to expand their foray into gaming with a trifecta of tabletop games. Not much is currently known about the first or second titles. Mondo has a team working on a completely original game that focuses on delivering a narrative experience, but isn't quite ready to lift the curtain on what exactly that might be. The Fight Club adaptation hasn't been fleshed out much more, either. It will be releasing first next year, but Mondo has been keeping their lips sealed as to the specifics of the game itself. We do know that it will be a card game, but when asked by film site Birth.Movies.Death what a card game based on Fight Club would look like, the cryptic response from Mondo brand director Jay Shaw was, "you've never played a game like this, I assure you. It won't be comparable to any game in existence." In response to a question about Fight Club author Chuck Palahniuk being involved with the game's creation, Shaw laughed saying, "I can't talk about that. That's the first rule, man." The Jurassic Park game has been set up to be the company's largest release in 2018. As part of the effort to drum up excitement, Mondo has been much more vocal about what players can expect from everyone's favorite tale of dinosaurs and science run amok in board game form. What's been revealed seems pretty interesting. Each player will take on a different role in the world of Jurassic Park each with different motivations and ways of interacting within the game. One player controls InGen and spends time creating dinosaurs, harvesting amber, and overseeing the park. Several people become park visitors who each have a different objective to accomplish while staying alive and escaping. Then you have the velociraptors and the Tyrannosaurus Rex, both of which are player-controlled. The raptors focus on killing other players while the T-Rex simply eats and destroys... everything. When pressed for additional information, Shaw made it clear that fans of the film will find a lot to enjoy about the upcoming tabletop experience, "If there's a character from the movie that you love, you're probably going to interact with them in some way (while playing the game). If there's a piece of something you love, or a dinosaur you love, or you just like the way the film's visitor center looks, you're going to see all of that. This is a Jurassic Park game for people who adore Jurassic Park." No hard release dates have been put in place, but if the releases at all resemble The Thing: Infection at Outpost 31, tabletop gamers have reason to be excited.
  21. The folks at Mondo have recently started creating board games based on the film world's most iconic movies. Their first project resulted in the well-received The Thing: Infection at Outpost 31 earlier this year. For 2018, the Alamo Drafthouse company plans to expand their foray into gaming with a trifecta of tabletop games. Not much is currently known about the first or second titles. Mondo has a team working on a completely original game that focuses on delivering a narrative experience, but isn't quite ready to lift the curtain on what exactly that might be. The Fight Club adaptation hasn't been fleshed out much more, either. It will be releasing first next year, but Mondo has been keeping their lips sealed as to the specifics of the game itself. We do know that it will be a card game, but when asked by film site Birth.Movies.Death what a card game based on Fight Club would look like, the cryptic response from Mondo brand director Jay Shaw was, "you've never played a game like this, I assure you. It won't be comparable to any game in existence." In response to a question about Fight Club author Chuck Palahniuk being involved with the game's creation, Shaw laughed saying, "I can't talk about that. That's the first rule, man." The Jurassic Park game has been set up to be the company's largest release in 2018. As part of the effort to drum up excitement, Mondo has been much more vocal about what players can expect from everyone's favorite tale of dinosaurs and science run amok in board game form. What's been revealed seems pretty interesting. Each player will take on a different role in the world of Jurassic Park each with different motivations and ways of interacting within the game. One player controls InGen and spends time creating dinosaurs, harvesting amber, and overseeing the park. Several people become park visitors who each have a different objective to accomplish while staying alive and escaping. Then you have the velociraptors and the Tyrannosaurus Rex, both of which are player-controlled. The raptors focus on killing other players while the T-Rex simply eats and destroys... everything. When pressed for additional information, Shaw made it clear that fans of the film will find a lot to enjoy about the upcoming tabletop experience, "If there's a character from the movie that you love, you're probably going to interact with them in some way (while playing the game). If there's a piece of something you love, or a dinosaur you love, or you just like the way the film's visitor center looks, you're going to see all of that. This is a Jurassic Park game for people who adore Jurassic Park." No hard release dates have been put in place, but if the releases at all resemble The Thing: Infection at Outpost 31, tabletop gamers have reason to be excited. View full article
  22. After a poorly received attempt to revive the Wolfenstein franchise in 2009, many expected the franchise to wither away into obscurity. That is, until MachineGames, a developer formed from ex-members of Starbreeze Studios, took charge of the series and attempted to breathe life into the series one more time in 2014. They succeeded and created the adrenaline-fueled game (with a surprisingly tender heart) about a brain damaged soldier kicking off a new resistance movement against the Nazis in an alternate timeline where the Nazis were able to conquer the world. Is Wolfenstein: The New Order one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Wolfenstein 3D 'My Loved Ones Are Gone' by Psycho Crusher (http://ocremix.org/remix/OCR02508) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  23. After a poorly received attempt to revive the Wolfenstein franchise in 2009, many expected the franchise to wither away into obscurity. That is, until MachineGames, a developer formed from ex-members of Starbreeze Studios, took charge of the series and attempted to breathe life into the series one more time in 2014. They succeeded and created the adrenaline-fueled game (with a surprisingly tender heart) about a brain damaged soldier kicking off a new resistance movement against the Nazis in an alternate timeline where the Nazis were able to conquer the world. Is Wolfenstein: The New Order one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Wolfenstein 3D 'My Loved Ones Are Gone' by Psycho Crusher (http://ocremix.org/remix/OCR02508) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  24. Electronic Arts has announced that they are in the process of acquiring Respawn Entertainment in exchange for $315 million in cash and stock, with a bonus of $140 million if Respawn meets certain conditions. To be more specific, Respawn agreed to a buyout of $151 million in cash, $164 million in long-term stock grants, and the incentive targets that could bring in an additional $140 million. That's almost half a billion dollars for an independent studio helmed by one of the creators of Call of Duty. This deal means that Titanfall would join the roster of EA tentpoles alongside the likes of Battlefield and the burgeoning Battlefront franchise. Also, since EA has been granted the rights to develop Star Wars titles by Disney, EA revealed that Respawn would be working on an original game set within the Star Wars universe - but beyond that, no details have been revealed as to what that game might contain. While the acquisition of Respawn might come as a bit of a shock to some, the deal merely solidifies the working relationship EA and Respawn had for the past several years. Talking with VentureBeat, Respawn cofounder and CEO Vince Zampella said, "[Respawn and EA] have worked together a long time from the inception of the studio. [An acquisition] has come up from time to time. The question was, where we are in the industry, how do we take the next step in making bigger, better games. We see the need for bigger resources to make bigger games.” In an effort to confirm Zampella's statement and allay fears about Respawn's future given the recent closure of EA's Visceral Games, EA executive vice president Patrick Soderlund offered this statement, "We want to have the best games. We have a good relationship. The creative freedom is still here: DICE, BioWare, our studios have creative freedom and creative integrity. That’s what gets those studios to make great games.” There has been some speculation that EA has been angled toward this studio purchase for quite some time. Titanfall sold relatively well, but Titanfall 2 underperformed despite receiving critical acclaim. One of the deciding factors in sales that many have pointed to was that EA, Titanfall 2's publisher, chose to release Titanfall 2 one week after the release of their other, heavily marketed title, Battlefield 1. That could certainly have put Respawn in a tough place, making it easier to bring the company into the fold. That tactic wouldn't be out of the question. Obtaining the creative powers of a studio led by devs who helped to create the most successful FPS shooter franchise of all time was a big win for Electronic Arts. Respawn was founded by Jason West and Vince Zampella after the duo were fired from Activision. Activision alleged that the two were planning to leave the company to create a new studio at EA. The ensuing lawsuit actually brought Activision and EA into a legal clash that resulted in a settlement for all parties in 2012. EA has since published all of Respawn's titles, with the exception of a Titanfall mobile game published by Nexon. Despite the bumps that come along with a studio changing hands and leadership, Respawn continues to work on a variety of projects. They are working on the next entry in the Titanfall series, their Star Wars title, and an untitled Oculus Rift VR game. Zampella encouraged Respawn fans not to worry too much about this shake up, saying, “For fans, my message is we are still Respawn and we are going to make things better. It doesn’t change the future of Titanfall. Only positives come from it, like more resources.” The deal should be finalized before the end of the year. View full article
  25. Electronic Arts has announced that they are in the process of acquiring Respawn Entertainment in exchange for $315 million in cash and stock, with a bonus of $140 million if Respawn meets certain conditions. To be more specific, Respawn agreed to a buyout of $151 million in cash, $164 million in long-term stock grants, and the incentive targets that could bring in an additional $140 million. That's almost half a billion dollars for an independent studio helmed by one of the creators of Call of Duty. This deal means that Titanfall would join the roster of EA tentpoles alongside the likes of Battlefield and the burgeoning Battlefront franchise. Also, since EA has been granted the rights to develop Star Wars titles by Disney, EA revealed that Respawn would be working on an original game set within the Star Wars universe - but beyond that, no details have been revealed as to what that game might contain. While the acquisition of Respawn might come as a bit of a shock to some, the deal merely solidifies the working relationship EA and Respawn had for the past several years. Talking with VentureBeat, Respawn cofounder and CEO Vince Zampella said, "[Respawn and EA] have worked together a long time from the inception of the studio. [An acquisition] has come up from time to time. The question was, where we are in the industry, how do we take the next step in making bigger, better games. We see the need for bigger resources to make bigger games.” In an effort to confirm Zampella's statement and allay fears about Respawn's future given the recent closure of EA's Visceral Games, EA executive vice president Patrick Soderlund offered this statement, "We want to have the best games. We have a good relationship. The creative freedom is still here: DICE, BioWare, our studios have creative freedom and creative integrity. That’s what gets those studios to make great games.” There has been some speculation that EA has been angled toward this studio purchase for quite some time. Titanfall sold relatively well, but Titanfall 2 underperformed despite receiving critical acclaim. One of the deciding factors in sales that many have pointed to was that EA, Titanfall 2's publisher, chose to release Titanfall 2 one week after the release of their other, heavily marketed title, Battlefield 1. That could certainly have put Respawn in a tough place, making it easier to bring the company into the fold. That tactic wouldn't be out of the question. Obtaining the creative powers of a studio led by devs who helped to create the most successful FPS shooter franchise of all time was a big win for Electronic Arts. Respawn was founded by Jason West and Vince Zampella after the duo were fired from Activision. Activision alleged that the two were planning to leave the company to create a new studio at EA. The ensuing lawsuit actually brought Activision and EA into a legal clash that resulted in a settlement for all parties in 2012. EA has since published all of Respawn's titles, with the exception of a Titanfall mobile game published by Nexon. Despite the bumps that come along with a studio changing hands and leadership, Respawn continues to work on a variety of projects. They are working on the next entry in the Titanfall series, their Star Wars title, and an untitled Oculus Rift VR game. Zampella encouraged Respawn fans not to worry too much about this shake up, saying, “For fans, my message is we are still Respawn and we are going to make things better. It doesn’t change the future of Titanfall. Only positives come from it, like more resources.” The deal should be finalized before the end of the year.