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    Soulcalibur released for the Sega Dreamcast as part of the console's North American launch in 1999. Developed by Project Soul, the fighting title served as a successor to Soul Blade on the PlayStation. Two versions of Soulcalibur were developed - one for arcades and one for the Dreamcast. Though the arcade version launched in 1998, the Dreamcast version contained numerous improvements and additional game modes while offering graphics and animations on the same level as the arcade version - something almost unheard of in 3D gaming before the turn of the millennium. Harold Goldberg, prolific video game writer, author of All Your Base Are Belong to Us: How 50 Years of Videogames Conquered Pop Culture, and founder of The New York Videogame Critics Circle, joins the show this week to defend his nomination of Soulcalibur. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Soul Blade 'Jazzer Soul' by MkVaff (http://ocremix.org/remix/OCR00194) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article