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Showing most liked content on 04/13/2017 in all areas

  1. 6 points
    We’re kicking off the “Design our T for a trip to E3” contest for the 5th year in-a-row! The contest is simple - submit a design for the Official Extra Life 2017 Platinum T-shirt and if your design wins, you and your best bud get airfare, two nights at a nearby hotel and passes to E3 2017 as Extra Life's special guests! Here's a complete list of the perks: Your design will become the official T-shirt design of Extra Life 2017 and end up in the closets of thousands of Extra Lifers A free* trip to E3 2017 in Los Angeles, CA on June 13-15 for you and a friend (includes airfare and a two night stay in a nearby hotel), two passes to E3 2017 and some new threads featuring your design. When people ask where you got such awesome apparel you can point to your brain and wink at them Your design will be inducted into the Extra Life T-shirt Hall of Fame HOW IT WORKS Register to participate in Extra Life 2017 here. Only designs of registered participants will be considered. Download and review these documents in full for submission details. Design Guidelines_2017.pdf Terms and Conditions_2017 Final.pdf 2017 T-shirt Contest_Required Files_Download.zip Submit your design here by Wednesday, May 3rd, 2017, at 11:59 pm PST. The top designs will be selected by the Extra Life team and subject to voting by Likes on Facebook starting Wednesday, May 10, 2017 at 12:00pm PST. Voting closes on Friday, May 12, 2017, at 12:00 pm PST and the design that garners the most Likes wins! The winner will be contacted and announced the same week. QUESTIONS? If your question is not answered within the Design Guidelines or Terms & Conditions/Official Rules documents, please leave a comment below or click here to email us.
  2. 2 points
    You all are awesome! Just want to throw this out there - if you have ideas that you think would help persuade your friends/coworkers/etc. to join and help you out, we're all ears! i.e. Game features/BTS app features/marketing/etc. We're still working out bugs, designing new games - but overall trying to make it a better experience for you and we love to see campaigns funded! It's free money going to great causes, just like Zyaldar mentioned! Happy gaming! (If you want you can PM me as well: hans@beetheswarm.com)
  3. 1 point
    Many thanks to @Ceraph1216 for arranging this event for us again this year, and for volunteering the day with me. This was a small event and was very short, but was a bit of a hike with some big highway tolls. Our final results for the 6 hour event were 10 unique new Extra-Life sign-ups! Since we were very close to Delaware, which is Philadelphia territory, we did have several individuals who chose to donate to their local hospital, but we still had quite a few for our local hospital, Johns Hopkins Children's Center. We had approximately 1.7 sign-ups per hour for each hour our table/booth was open at the event. Since on average each sign up results in $100 raised, we can approximate that our efforts this weekend raised $1000 for Extra Life, approximately $800 of which was for our local hospital. The best practice for events, as published in the Guild Handbook, is to seek events that would average 10 sign-ups per hour. I really needed to go and "dust off" my skills so I was glad to have participated, but in the future unless this event changes drastically, I believe we shouldn't allocate more than one volunteer for the day. It is only a 6 hour event plus setup and tear down. Strategies used for this con: video loop of CMN Miracle Stories raffle for sign-ups tablet sign-ups on wi-fi live artist demo loose giveaways (no win/participation needed) Positives: plenty of space targeted audience convenient parking and setup power and wi-fi Opportunites: overall foot traffic - location change from main area to gaming hall many visitors to the table took candy but did not engage @Ceraph1216, would love any feedback you have to add!
  4. 1 point
    We’re kicking off the “Design our T for a trip to E3” contest for the 5th year in-a-row! The contest is simple - submit a design for the Official Extra Life 2017 Platinum T-shirt and if your design wins, you and your best bud get airfare, two nights at a nearby hotel and passes to E3 2017 as Extra Life's special guests! Here's a complete list of the perks: Your design will become the official T-shirt design of Extra Life 2017 and end up in the closets of thousands of Extra Lifers A free* trip to E3 2017 in Los Angeles, CA on June 13-15 for you and a friend (includes airfare and a two night stay in a nearby hotel), two passes to E3 2017 and some new threads featuring your design. When people ask where you got such awesome apparel you can point to your brain and wink at them Your design will be inducted into the Extra Life T-shirt Hall of Fame HOW IT WORKS Register to participate in Extra Life 2017 here. Only designs of registered participants will be considered. Download and review these documents in full for submission details. Design Guidelines_2017.pdf Terms and Conditions_2017 Final.pdf 2017 T-shirt Contest_Required Files_Download.zip Submit your design here by Wednesday, May 3rd, 2017, at 11:59 pm PST. The top designs will be selected by the Extra Life team and subject to voting by Likes on Facebook starting Wednesday, May 10, 2017 at 12:00pm PST. Voting closes on Friday, May 12, 2017, at 12:00 pm PST and the design that garners the most Likes wins! The winner will be contacted and announced the same week. QUESTIONS? If your question is not answered within the Design Guidelines or Terms & Conditions/Official Rules documents, please leave a comment below or click here to email us. View full article
  5. 1 point
    Extra Credits is an excellent YouTube channel run by people who work in the video game industry and like to share their knowledge and opinions with the wider world in concise, well-made videos. One of their series, Extra Frame, delves into the various facets of video game animation. In a recent episode, animator Daniel Floyd explains in great detail what might have gone wrong with Mass Effect: Andromeda's animation that led to such large public outcry against the facial animations, lip sync, and the recently patched eye issues. The veteran animator made it clear that the issue isn't just "bad animation is bad, make it better." Rather, it is a multifacted issue with a number of possible contributing factors - the failure of any one aspect could bring the rest crumbling down and lead to a visual mess. Floyd stresses that players must understand that animation can be done very differently in the video game business. Games like the Uncharted series often custom animate everything from the ground up, but they can do those bespoke animations because they only have to animate about 8 hours of total scenes or interactions. A project like Mass Effect can have upwards of 40 hours of animation to be done, and when you are on a schedule tackling that much work on a custom level becomes impossible. The demands of large-scale RPGs that requires animation that accounts for different player choices results in devs turning toward the use of algorithms. Some people in the gaming community have pointed their fingers as the algorithm approach as the culprit behind Andromeda's visual shortcomings, but that's not quite right, either. Many games use this approach to create baseline interactions that they can then further customize later on in the development cycle. Even The Witcher 3: Wild Hunt made use of an algorithm to generate many of its more mundane interactions. So if it isn't the system, what exactly caused all the problems in Andromeda? Daniel Floyd speculates that any number of issues might have occurred. It could be bugs affecting the algorithm tags that are supposed to be telling the character models how to act. It could be that compressing the files to fit on a disc or online for release resulted in a garbling the animation data. It also might not have anything to do with the algorithm at all. Mass Effect: Andromeda makes use of EA's Frostbite engine while the previous Mass Effect series was done completely in modified versions of Unreal Engine 3. Switching engines is always a pretty tricky task for any developer. All the assets and systems used in the old engine no longer apply. To create a new Mass Effect in a new engine required BioWare to start from scratch when it came to their assets and animation. Floyd points out that BioWare already had some experience with Frostbite from Dragon Age: Inquisition, but the new engine might still have presented a significant stumbling block for the development team for a Mass Effect game. Floyd takes time to mention Johnathan Cooper, an ex-BioWare animator, who gave a brief analysis of Andromeda's animation kerfuffle. Cooper explains that, essentially, the gaming audience has become more discerning. Gamers have access to easy sharing tools and game capture and are able to share goofs and slip-ups more easily than ever before. That combines with what Cooper believes to be an overly ambitious and overly confident development team that thought they could go back and tune all the animations by hand (which definitely proved not to be the case in the finished product). These problems could have been eliminated or alleviated with more development time, more money, or a more reigned-in scope for Andromeda. The tools are likely all there to have shipped Andromeda with some fantastic animation, but the visition and expectations of the development team would have needed to be different. Floyd closes out the video with a quote we should all keep in mind going forward as a way to reign in our expectations and our anger when something we love doesn't quite turn out to be as great as we'd hoped: "Game development is just like this sometimes. You set out to do a new thing that you've never tried before or you try to do an old thing in a more ambitious, new way. You plan it as best you can. Sometimes it works out great, but other times things go wrong - you run into problems you could have never predicted. Before you know it your plan has gone awry and you have no way to fix it before the deadline and it just sucks." I'd be willing to bet there will be some interesting postmortem interviews on Mass Effect: Andromeda's development released in the coming years. For now, let's enjoy what we have and perhaps coming patches and DLC can bring Andromeda more in line with BioWare's grand vision.
  6. 1 point
    Hey guys! Lew here! I wasn't able to make the launch meeting, but I'm all in from here on out!
  7. 1 point
  8. 1 point
    I feel your pain, I'm not really having any luck either. Been showing to my friends, coworkers, family, guys at my fire company, twitter, facebook, mentioned during my streams, anybody I can think of..and response has been next to none but I'm gonna just keep on trying and see what happens. Oh and Congratulations again Zyaldar.
  9. 1 point
    Anyone can do it! It's so much fun and it's an amazing way to help fund raise your campaign!
  10. 1 point
    There were 50K participants in 2016!
  11. 1 point
    The other day it struck me as odd that I had never seen someone put Waluigi in the place he was always meant to be: That one Budweiser commercial from 2000 that had everyone screaming wassup for years. I sometimes make stupid things to put on the internet and after rolling the idea around in my head I finally decided to put the internet's most beloved Mario villain into one of the strangest, meme-iest beer commercials ever made. I'm not proud of myself, but someone had to step up and do the right thing to bring this into existence.
  12. 1 point
    Video game Twitter can be a strange place. Twitch streamer S1N3N started it all two days ago when he asked the social media accounts for Final Fantasy XIV and World of Warcraft which game he should purchase. S1N3N streams to a fanbase of about 630 people and can be found streaming games during the late night hours. Fairly innocuous tweet, right? Little did S1N3N know the cosmic forces he had just prodded to life. Sometimes when you shout into the void of cyberspace, cyberspace shouts back at you. You see, someone on the World of Warcraft account heard S1N3N's plea for help and offered the fairly obvious answer that in WOW some players can shoot lasers from their eyes. However, WOW made a classic Twitter blunder: Never retain the @ of your mortal enemy. World of Warcraft's tweet roused the interest of Final Fantasy XIV's social media. They saw laser eyes and immediately went for the one-up. Of course, building-sized meteors of death only made World of Warcraft cackle with malignant malice as they released AN EVEN BIGGER METEOR! However, Final Fantasy was having none of it. They granted that the meteor was indeed larger, but then referred WoW to their moon, which imprisoned the elder primal dragon known as Bahamut, and proceeded to lay some smack talk on Warcraft's mascot dragon Deathwing. Of course, World of Warcraft was loath to be outdone. They threw down the gauntlet of ruin, revealing how much destruction and power was housed in their universe. Moons and meteors? What about entire planets obliterated? As of right now, this is the final tweet in the WoW vs. Final Fantasy Twitter war, but something tells me this might not be the last shot fired.... Oh, and Overwatch kicked back to relax and enjoy the spectacle along with the rest of us.
  13. 1 point
    Last year at ECCC, I talked to a middle school teacher who was trying to get one of his afterschool clubs involved. I think he said community service hours were required for graduation, and that Extra Life would be a fun way to fulfill that! Sounds like a great idea, with the discretion of the school. At my university, there's actually a whole group of students (from the gaming club) who stream for Extra Life.
  14. 1 point
    If you speak with him about me joining the team, just tell him to invite me through Beam. Beam.Pro/GSkill92