Hub Activity

This stream auto-updates     

  1. Past hour
  2. until
    It's a common misconception that Extra Life is solely a video game marathon, when in reality, we had over 15,000 people participate by playing tabletop games just last year! We’re excited to announce that on Saturday, Sept. 23 we will be kicking off the third annual Extra Life Tabletop Appreciation Weekend! Think of Tabletop Appreciation Weekend as the pre-party for the crazy fun that will go down on Game Day on Nov. 4th. Thousands of our #EXTRALIFETabletop supporters will be creating Extra Life teams, playing their favorite games and sharing Extra Life with their friends and fans. Let's give a shout out to tabletop players everywhere for their relentless support of our hospitals and the families they treat!
  3. Today
  4. Violent Sol Worlds

    We are live now Violent Sol Kickstarter please check it out and share it.
  5. Adding Members to a Team

    I'm having issues with those wanting to join my team. For example @LeaveIt2Beaver my girlfriend wants to joins the guild team. When I'm in her account and click join I get to this page below each time. Pretty sure other users are getting this too. When I put her name and email it states what you see below... I think everyone is having issues joining teams in general. Also, my check box in team settings it unchecked so don't think it's a "closed" team. Team: https://www.extra-life.org/index.cfm?fuseaction=donorDrive.team&teamID=33564 GF's page: https://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=265230
  6. In filling out my profile, I noticed that the hospital I am supporting, Children's Hospital of Philadelphia (CHOP) is not on the list, thus I selected the general Network Hospital as a placeholder. See picture attached.
  7. Yesterday
  8. Have you ever dreamed about who would win in a no holds barred fight between Guacamelee's Juan and Trace from Axiom Verge? Or pondered the result of a conflict between the fish-man from Nuclear Throne and Captain Flinthook from... well, Flinthook? Bounty Battle aims to satisfy your itch for indie action by throwing 30 characters from various independent franchises together for one of the most unique grudge matches in gaming. Developed by DarkScreen Games, Bounty Battle draws heavily upon fighters like Super Smash Bros. and PlayStation All-Stars to deliver its odd charm. Up to four players can select their characters from a roster of 30 fighters (20 indie guests and 10 original characters - with up to 18 additional contenders coming as free DLC post-launch). Controls are simple and universal across all characters; no unique Street Fighter or Mortal Kombat combos to memorize in Bounty Battle. Players have a limited amount of energy that allows them to use strong attacks, special attacks, ultimate attacks, and dodge. As players rack up combos and kills, they earn Bounty Points. Those Bounty Points can be used to to perform devastating attacks or to summon a minion to aid in combat. Minions exist in the background and survive until your character falls in battle. Each minion has been taken from the game specific to each hero. While the fight rages on, players can pick up both positive and negative status effects known as marks. Colored energy orbs will occasionally fall from the sky, granting temporary boosts to speed, life, or stamina. A number of different arenas will ship with Bounty Battle. These will include one arena for each indie guest on the roster, with possibly more coming for each DLC character. That makes for over 25 arenas at the very least! Players will battle over these locations in local co-op, arcade, challenge, and story modes. Oh, yes. Bounty Battle has a story that explains how all these indie heroes appeared together. At some point, a flash in the sky heralded the arrival of a giant vortex above a multitude of worlds. This vortex introduced a new material to these worlds. Known as Ethereal Mana, people could use this material to communicate and even travel to those distant planets. This substance even granted seemingly magical powers to those who handled it. Eventually, the power of Ethereal Mana created strife and war across the worlds and a tournament was agreed upon that would decide the fate of the universe. Each world anointed a champion, each with a bounty on their head. The greatest bounty hunter in the universe would rule the cosmos. Each character will have their own unique ending, so players will have an incentive to play through the story mode multiple times. The full roster of Bounty Battle's guest fighters can be found below: Juan from Guacamelee! (Drinkbox Studios) The Crusader from Darkest Dungeon (RedHook Studios) Thora from Jotun (Thunder Lotus) Sheriff Lonestar from Awesomenauts (Ronimo Games) Shield maiden from EITR (Eneme Entertainement) Trace from Axiom Verge (Thomas Happ Games llc) Pankapu from Pankapu (Too Kind Studio) Captain Flinthook from Flinthook (Tribute Games) Fish from Nuclear throne (Vlambeer) The Unslain from Doko Roko (Okobu Games) Tetrobot from Blocks that matter (Swing Swing Submarines) Gully from Battle Chasers: Nightwar (Airship Syndicate) Hermetic Champion from Tower of Samsara (Martelo Nero) Harry from The Bug Butcher (Awfully Nice Studio) Rudy fromBlubber Busters (Thar be Monster) Rad Rodgers from Rad Rodgers (Slipgate Studios) Otus from Owlboy (D-Pad Studio) Marduk from Undungeon (Laughing Machines) Eshe from Sundered (Thunder Lotus) Violet from The Metronomicon (Puuba/ Akupara games/Kasedo Games) DarkScreen Games has been working on the title for the past three years. The team consists of François von Orelli and Grégoire Laporte who collaborated with Benjamin Daniel for Bounty Battle's narrator and Jon Lankry's for the illustrated multiple endings. Bounty Battle will be closing its crowdfunding campaign next week, but it has already surpassed its fundraising goal of $30,000. If it makes it to $45,000, DarkScreen will be adding 12 more indie guests to Bounty Battle, each with their own arena and minion. If the project makes it to $60,000 more animated cutscenes will flesh out the story. Bounty Battle is slated for release in late 2018 on Xbox One, PlayStation 4, Nintendo Switch, PC, and Mac. View full article
  9. Have you ever dreamed about who would win in a no holds barred fight between Guacamelee's Juan and Trace from Axiom Verge? Or pondered the result of a conflict between the fish-man from Nuclear Throne and Captain Flinthook from... well, Flinthook? Bounty Battle aims to satisfy your itch for indie action by throwing 30 characters from various independent franchises together for one of the most unique grudge matches in gaming. Developed by DarkScreen Games, Bounty Battle draws heavily upon fighters like Super Smash Bros. and PlayStation All-Stars to deliver its odd charm. Up to four players can select their characters from a roster of 30 fighters (20 indie guests and 10 original characters - with up to 18 additional contenders coming as free DLC post-launch). Controls are simple and universal across all characters; no unique Street Fighter or Mortal Kombat combos to memorize in Bounty Battle. Players have a limited amount of energy that allows them to use strong attacks, special attacks, ultimate attacks, and dodge. As players rack up combos and kills, they earn Bounty Points. Those Bounty Points can be used to to perform devastating attacks or to summon a minion to aid in combat. Minions exist in the background and survive until your character falls in battle. Each minion has been taken from the game specific to each hero. While the fight rages on, players can pick up both positive and negative status effects known as marks. Colored energy orbs will occasionally fall from the sky, granting temporary boosts to speed, life, or stamina. A number of different arenas will ship with Bounty Battle. These will include one arena for each indie guest on the roster, with possibly more coming for each DLC character. That makes for over 25 arenas at the very least! Players will battle over these locations in local co-op, arcade, challenge, and story modes. Oh, yes. Bounty Battle has a story that explains how all these indie heroes appeared together. At some point, a flash in the sky heralded the arrival of a giant vortex above a multitude of worlds. This vortex introduced a new material to these worlds. Known as Ethereal Mana, people could use this material to communicate and even travel to those distant planets. This substance even granted seemingly magical powers to those who handled it. Eventually, the power of Ethereal Mana created strife and war across the worlds and a tournament was agreed upon that would decide the fate of the universe. Each world anointed a champion, each with a bounty on their head. The greatest bounty hunter in the universe would rule the cosmos. Each character will have their own unique ending, so players will have an incentive to play through the story mode multiple times. The full roster of Bounty Battle's guest fighters can be found below: Juan from Guacamelee! (Drinkbox Studios) The Crusader from Darkest Dungeon (RedHook Studios) Thora from Jotun (Thunder Lotus) Sheriff Lonestar from Awesomenauts (Ronimo Games) Shield maiden from EITR (Eneme Entertainement) Trace from Axiom Verge (Thomas Happ Games llc) Pankapu from Pankapu (Too Kind Studio) Captain Flinthook from Flinthook (Tribute Games) Fish from Nuclear throne (Vlambeer) The Unslain from Doko Roko (Okobu Games) Tetrobot from Blocks that matter (Swing Swing Submarines) Gully from Battle Chasers: Nightwar (Airship Syndicate) Hermetic Champion from Tower of Samsara (Martelo Nero) Harry from The Bug Butcher (Awfully Nice Studio) Rudy fromBlubber Busters (Thar be Monster) Rad Rodgers from Rad Rodgers (Slipgate Studios) Otus from Owlboy (D-Pad Studio) Marduk from Undungeon (Laughing Machines) Eshe from Sundered (Thunder Lotus) Violet from The Metronomicon (Puuba/ Akupara games/Kasedo Games) DarkScreen Games has been working on the title for the past three years. The team consists of François von Orelli and Grégoire Laporte who collaborated with Benjamin Daniel for Bounty Battle's narrator and Jon Lankry's for the illustrated multiple endings. Bounty Battle will be closing its crowdfunding campaign next week, but it has already surpassed its fundraising goal of $30,000. If it makes it to $45,000, DarkScreen will be adding 12 more indie guests to Bounty Battle, each with their own arena and minion. If the project makes it to $60,000 more animated cutscenes will flesh out the story. Bounty Battle is slated for release in late 2018 on Xbox One, PlayStation 4, Nintendo Switch, PC, and Mac.
  10. PAX 2017 Sign-Ups!!!!

    Great! You're signed up man.
  11. PAX 2017 Sign-Ups!!!!

    I will be able to do all day Sunday -Kyle Kramer
  12. Soft Re-Launch

    Due to lack of responses, I am cancelling the meeting I had tentatively planned for tonight. As soon as I can secure another date, I'll reach out again to see who is willing and able to participate. Do certain nights work better for some? Would you guys rather do a meeting via Google Hangouts or some other way? I'm willing to do anything we can to try and get more than one or two people able to attend meetings, especially with Game Day rapidly approaching.
  13. Boston Team

    Hi all, I found this community forum recently, I'm playing in support of Boston Children Hospital. I would like to change my current team and join me to a team related to Boston's community, I don't have any contact with my current team, no problem to change it. I'm in contact with Nikki Benoit to try to reach other Streamers of this community. Tomorrow I'm Streaming for Extra Life channel for second time at 9 PM too if you want to know me. I leave you below my personal information if you need to check my profile. Let me know if you need more information. Thank you in advance. Twitch Twitter Instagram Youtube
  14. Pre PAX Guild Meeting and Pizza Feed

    @MuffinCook here is the link to our sign-up thread.
  15. PAX 2017 Sign-Ups!!!!

    I am available all day Monday and for tear-down.
  16. Issue with Adding Members to a Team

    @Dapper Orangutan Is it treating it as if the person is creating a new Extra Life account too? If so I'm having same issue.
  17. “Expect the unexpected” would have been an appropriate tagline for Batman’s first season. By the series’ end the Wayne Family name stands forever tarnished, a perennial ally turns becomes a major foe, and Harvey Dent’s scars may only be mental. The surprises keep coming in The Enemy Within. An eventful premier throws players for a loop right out of the gate with big shocks, difficult choices, and gut-punching consequences. A year removed from the triple threat of the Children of Arkham, Penguin, and Two-Face sees Gotham on the mend. Bruce Wayne’s reputation appears largely repaired. Batman’s publicized partnership with newly appointed police commissioner Jim Gordon resulted in dramatically reduced crime rates. But that delicate peace breaks when a dangerous shadow from Gotham’s past reemerges: The Riddler. I dug Telltale’s menacing take on this classic foe. Armed with a question-mark shaped sickle, this Riddler almost finds as much pleasure in slicing throats as perplexing victims with cruel conundrums–almost. He remains the long-winded, insufferable show-off, but now displays a nice, gritty edge. Riddler’s new character wrinkle as Gotham’s first costumed crook plays perfectly into his trademark narcissism and superiority complex. Believing himself better because he came first (among other reasons), his additional source of arrogance makes punching his teeth out all the more satisfying. Riddler’s penchant for puzzles works well with Telltale’s mechanics and dialogue choices. One neat segment involves unraveling one of his death games. Gameplay in general gets a good showing in The Enigma. Combat now presents slightly more dynamic options, like selecting multiple interactive points during battle. Last season’s worthless finishing move meter has thankfully been dropped. I never put the controller down for too long–always a positive for a Telltale title. Like Season 1, juggling the public perceptions of Bruce Wayne and Batman can create genuine decision-making crises. Choices feel less about right and wrong and more about which path might backfire less painfully. This creates a series of tricky moral tightropes to walk across. Batman’s relationship with the debuting Amanda Waller acts as a great example. Waller plays an exciting role acting as the controversial figurehead behind the Suicide Squad and leader of the shadowy government bureau known simply as The Agency. Her organization takes over Gotham’s authorities in pursuit of Riddler. Despite Waller and Batman sharing mutual goals, The Agency’s dubious history makes her difficult to trust. More importantly, a collaboration with her might chip away at Batman’s fragile relationship with Gordon. Do you jeopardize Gordon’s favor by working with Amanda in the name of the greater good? Or do you keep her at a distance and risk creating a powerful new adversary? Armed with years of comics history, I thought I knew that answer from the outset. As the episode progressed, though, my stance shifted in unexpected ways. Doing the “right” thing feels less obvious than ever, and I burned trusted bridges doing what I felt was necessary. Chalk that up to how Telltale skillfully paints choices with thoughtful coats of morally grey. Additionally, The Enigma reminded me to consider suspending any prior Batman knowledge because things don’t always play out as predicted. Bruce’s uneasy dealings with the pale, green-haired “John Doe” highlighted that point. The first conversation with this enigmatic figure had me biting my lip with nerves the entire time, unsure of how to react. His underlying insanity keeps you on edge, but his apparent need for approval from Bruce generates sympathy as well. Could it be he just needs someone good to lean on and perhaps guide him? Somehow, Telltale turned the no-brainer of “how to deal with The Joker” into a complicated dilemma. His arc thus far seems to signal a potentially different outcome than what I’m expecting. I look forward to seeing this simmering story reach its boiling point. A new on-screen indicator of a character’s shift in feeling gives immediate and helpful feedback during relationship milestones. I liked receiving validation that my current path may be working, as well as knowing exactly when I may have messed up with someone. A new post-game report card explains how big choices resulted in your current standing with someone, offering some good food for thought. I walked away from The Enigma pondering how to best improve certain relationships using the info given. Additionally, this provides a helpful reference to mix things up in future replays. Choosing a path can be a fun roller coaster overall, but I took umbrage with one scenario towards the end. Without spoiling, somehow the choice of saving lives led to Batman seemingly becoming more vilified than if he allowed someone to die on his watch. Other characters failed to see the big picture, and that questionable writing almost made me scream at my TV. Telltale continues to drop bombshells with a couple of shocking developments involving pivotal characters. These surprises do a nice job of keeping your emotions on guard. Exciting narrative threads emerge from these moments. One in particular concerns a potentially awesome new ally. I also love that The Enigma features its own self-contained arc, kind of like an episode of a Batman TV show. A central thread begins and ends here, providing an immediate sense of closure and giving the long-term stories some breathing room. The Enigma attempts to do a lot as a pilot and, impressively, accomplishes much of it with relative ease. Conclusion: The Enigma starts Batman’s second season on the right foot. Boasting several jaw-dropping moments, intense conversation scenes, a great villain, and promising story developments, there’s a lot to love here. Tack on a healthy dose of interactivity, and you’ve got the answer to the riddle “how do you open a new season with a successful bang?” Batman: The Enemy Within - The Enigma was reviewed on PlayStation 4. It’s also available now for Xbox One, PC and will launch later for iOS and Android. View full article
  18. “Expect the unexpected” would have been an appropriate tagline for Batman’s first season. By the series’ end the Wayne Family name stands forever tarnished, a perennial ally turns becomes a major foe, and Harvey Dent’s scars may only be mental. The surprises keep coming in The Enemy Within. An eventful premier throws players for a loop right out of the gate with big shocks, difficult choices, and gut-punching consequences. A year removed from the triple threat of the Children of Arkham, Penguin, and Two-Face sees Gotham on the mend. Bruce Wayne’s reputation appears largely repaired. Batman’s publicized partnership with newly appointed police commissioner Jim Gordon resulted in dramatically reduced crime rates. But that delicate peace breaks when a dangerous shadow from Gotham’s past reemerges: The Riddler. I dug Telltale’s menacing take on this classic foe. Armed with a question-mark shaped sickle, this Riddler almost finds as much pleasure in slicing throats as perplexing victims with cruel conundrums–almost. He remains the long-winded, insufferable show-off, but now displays a nice, gritty edge. Riddler’s new character wrinkle as Gotham’s first costumed crook plays perfectly into his trademark narcissism and superiority complex. Believing himself better because he came first (among other reasons), his additional source of arrogance makes punching his teeth out all the more satisfying. Riddler’s penchant for puzzles works well with Telltale’s mechanics and dialogue choices. One neat segment involves unraveling one of his death games. Gameplay in general gets a good showing in The Enigma. Combat now presents slightly more dynamic options, like selecting multiple interactive points during battle. Last season’s worthless finishing move meter has thankfully been dropped. I never put the controller down for too long–always a positive for a Telltale title. Like Season 1, juggling the public perceptions of Bruce Wayne and Batman can create genuine decision-making crises. Choices feel less about right and wrong and more about which path might backfire less painfully. This creates a series of tricky moral tightropes to walk across. Batman’s relationship with the debuting Amanda Waller acts as a great example. Waller plays an exciting role acting as the controversial figurehead behind the Suicide Squad and leader of the shadowy government bureau known simply as The Agency. Her organization takes over Gotham’s authorities in pursuit of Riddler. Despite Waller and Batman sharing mutual goals, The Agency’s dubious history makes her difficult to trust. More importantly, a collaboration with her might chip away at Batman’s fragile relationship with Gordon. Do you jeopardize Gordon’s favor by working with Amanda in the name of the greater good? Or do you keep her at a distance and risk creating a powerful new adversary? Armed with years of comics history, I thought I knew that answer from the outset. As the episode progressed, though, my stance shifted in unexpected ways. Doing the “right” thing feels less obvious than ever, and I burned trusted bridges doing what I felt was necessary. Chalk that up to how Telltale skillfully paints choices with thoughtful coats of morally grey. Additionally, The Enigma reminded me to consider suspending any prior Batman knowledge because things don’t always play out as predicted. Bruce’s uneasy dealings with the pale, green-haired “John Doe” highlighted that point. The first conversation with this enigmatic figure had me biting my lip with nerves the entire time, unsure of how to react. His underlying insanity keeps you on edge, but his apparent need for approval from Bruce generates sympathy as well. Could it be he just needs someone good to lean on and perhaps guide him? Somehow, Telltale turned the no-brainer of “how to deal with The Joker” into a complicated dilemma. His arc thus far seems to signal a potentially different outcome than what I’m expecting. I look forward to seeing this simmering story reach its boiling point. A new on-screen indicator of a character’s shift in feeling gives immediate and helpful feedback during relationship milestones. I liked receiving validation that my current path may be working, as well as knowing exactly when I may have messed up with someone. A new post-game report card explains how big choices resulted in your current standing with someone, offering some good food for thought. I walked away from The Enigma pondering how to best improve certain relationships using the info given. Additionally, this provides a helpful reference to mix things up in future replays. Choosing a path can be a fun roller coaster overall, but I took umbrage with one scenario towards the end. Without spoiling, somehow the choice of saving lives led to Batman seemingly becoming more vilified than if he allowed someone to die on his watch. Other characters failed to see the big picture, and that questionable writing almost made me scream at my TV. Telltale continues to drop bombshells with a couple of shocking developments involving pivotal characters. These surprises do a nice job of keeping your emotions on guard. Exciting narrative threads emerge from these moments. One in particular concerns a potentially awesome new ally. I also love that The Enigma features its own self-contained arc, kind of like an episode of a Batman TV show. A central thread begins and ends here, providing an immediate sense of closure and giving the long-term stories some breathing room. The Enigma attempts to do a lot as a pilot and, impressively, accomplishes much of it with relative ease. Conclusion: The Enigma starts Batman’s second season on the right foot. Boasting several jaw-dropping moments, intense conversation scenes, a great villain, and promising story developments, there’s a lot to love here. Tack on a healthy dose of interactivity, and you’ve got the answer to the riddle “how do you open a new season with a successful bang?” Batman: The Enemy Within - The Enigma was reviewed on PlayStation 4. It’s also available now for Xbox One, PC and will launch later for iOS and Android.
  19. Hello Everyone, So what's your plans for your marathon this year? Or are you splitting your time up among a few days? As for myself; since I first learned of Extra Life, it has always been a group activity. I get together with a bunch of folks and we play video games separately, or together, for as long as we can. Honestly, we rarely last the full 24, but hey, I'm gettin' up there in years at this point! Last year was the first time I didn't setup the retro wall I'd had in previous years, and I'm thinking it might be time for a comeback. it made for a neat little distraction for folks who may want a break from their chosen game and just chill out with the old school stuff for a while. Anywho, I'm interested to see what the rest of you folks are gettin' up to this year! Thanks, Chris "LonestarF1" Redden
  20. PAX 2017 Sign-Ups!!!!

    I can do all day Saturday and all day Sunday.
  21. Introductory Board Games

    Sometimes the people you talk to think that the only board games that exist are Monopoly, Sorry, and Trouble. Because of this, it can be hard to get people interested in board games. I've been lucky enough to work with people who have relatively large game collections, so we've found games that work for our group. We've also tried getting other coworkers interested in gaming with us. A good way to do that is to start off with some quicker, lighter games. Since we typically play at work, the only real time we have is our lunch break. We're blessed with a full hour, but we still try to find games that can be played in 30-45 minutes. That gives us time to get food, eat, set up the game, play it, and then tear it down. Sometimes, the games are short enough that we can play multiple rounds. Here are some (quick) games that I'd recommend to get others interested in games even when you don't have much time: Celestia A fairly simple push-your-luck game. The premise is that you're going through a series of adventures and the more fulfilling (read: longer) your adventure, the more points you can get. Everyone gets to take a shot at being captain and passenger, and it's a good time all around. Codnames / Codenames: Pictures Another simple game where you can work in teams. Each team has a Code Master that is trying to get them to guess the correct cards and reveal all of their agents. The Code Master is only allowed to give a one-word clue followed by a number, which is the number of cards that the clue can point to. The first team to correctly guess the location of all of their agents without accidentally picking the Assassin wins. Saboteur / Saboteur 2 This game is one of my favorites. Everyone is a mining dwarf trying to get to some hidden gold. There are also some Saboteurs in your midst that are trying to prevent you from reaching that very gold. Everyone plays a card, then draws a card, ideally building a path to the other side of the board. I highly recommend picking up Saboteur 2, which is actually an expansion, because it adds teams and several new roles. Good Cop, Bad Cop Everyone in this game is either an Honest cop or a Crooked cop. Two players are the Agent and Kingpin respectively. This is a deduction game where players are trying to find and kill either the Agent or Kingpin, depending on your allegiance. The game gets fun when either one is found and suddenly cards come out to alter the allegiance of the other players. I recommend picking up the Undercover expansion as well. BANG! One person is the Sheriff, several players are Deputies, one person is a Renegade, and several people are Outlaws. Another deduction game that we love to play. This game involves shooting first and asking questions later while you try and figure out who is on your team. The Sheriff and Deputies are trying to get rid of the Outlaws, the Outlaws are trying to get rid of the Sheriff, and the Renegade is trying to get rid of everyone except the Sheriff until the very end. Tsuro / Tsuro of the Seas This is a very casual board game. Everyone has their own piece and all you do is play a card and follow the path. The goal is to stay on the board as long as possible. If you run off the edge of the board or crash into another player, you're out. Love Letter / Love Letter Premium This is a personal favorite. The idea is that you're trying to get your letter to the princess by having it passed along through the many people she interacts with. Each card has a special ability such as making you immune to other effects for the round or comparing your hand to another player's hand. If two (or more) players are left when the deck runs out, the player with the highest value card in their hand wins. I recommend the Premium edition because it adds support for four more players and adds a lot of exciting new cards. Mascarade This is another deduction game, but it's not quite the same as games like The Resistance or Werewolf. Everyone has a card that has an ability on it. Throughout the game, you will be swapping cards with other players and trying to keep track of who has what ability. Some abilities give you gold, while others let you add some chaos by moving other cards around. The first person to 13 gold wins. Spyfall / Spyfall 2 Spyfall is a good game if you're looking for something you can play in 5-10 minutes. A bag of cards is picked, and all but one of the cards in that bag has a location (each card has the same location) as well as a role on it. For example, you might have a set of cards that say Bank and one of the roles could be Banker or Thief. You go around asking each other questions, but you don't want to give too much information away. Ideally, you get answers that let you know who else knows where everyone is located. If the Spy, who does not have the location on their card, figures out the location, they win.
  22. Guild Game Night Planning

    I'll be streaming with Pop Gaming but I'd definitely be interested in PUBG around 3:00pm probably. I'll let you know but I'd definitely interested! Hello Everyone! I'd like to announce a guild game night on August 23rd, 2017! We can play Overwatch or Golf W/ Friends or even PUBG! I'm definitely open to it. Date: August 23rd, 2017 Time: 8:30pm Where: Overwatch, Golf W/ Friends or PUBG. Reply to this post, hit me up on Discord, and/or hit me up on Battle.net. I can be reached at Mave#1646. See ya then!
  23. discord server

    hey folks, didnt know if we had one, but decided to make a discord server. https://discord.gg/etxU2Jv is the url dunno if it'll be useful, but it may be
  24. introduction

    hello folks my name is njick gilbert, and i run a youtube channel named "we didnt name this at all" I also have a periscope channel based on one of the series we've had on the youtube channel, focused on boardgames, called the 1st player tokens. we stream on periscope.tv/1stplayertokens monday wednesday and fridays from noonish to 4 pm(gotta love traffic sometimes lol) Our usual stream spot is A1 comics in roseville. we're gonna be doing our own 24 hour marathon november 4th and hopefully raise money for UC davis, which will just consist of my co hosts and a few others. this my first time doing anything for extra life, and i hope it will go well. any help would be appreciated, and i am looking forward to getting to know the community here
  25. Guild Game Night Planning

    Anyone interested in doing a Player Unknown's Battlegrounds' Guild Game Afternoon or Evening this Saturday, August 19? I was thinking either 3PM or 7PM and go for 2-3 hours. I'm looking your way @SavageAce, @mostwantedmex, @Fine_Rogue2873, @Mave, and @BridgetownBS
  26. PAX 2017 Sign-Ups!!!!

    I can do Saturday all day or half. - Shelbie
  27. Pre PAX Guild Meeting and Pizza Feed

    until

    AH MAN, I was logged out of my account when I checked the date on this and it told me August 16th, THOUGHT IT WAS TODAY INSTEAD OF LAST NIGHT! X_X
  28. Last week
  29. Catch me Friday at 5PM EST for a #Randomized #Zelda #ALTTP for @ExtraLife4Kids #ExtraLife https://t.co/BjVfdEjSi8 https://t.co/K7vqZbfjPa

  1. Load more activity