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  2. Who would've thought that Quake was a millennial? The seminal first-person shooter celebrates its 21st birthday today as its official release date was June 22, 1996. Quake has seen many games in the franchise since that initial release date. Nowadays, Bethesda is in charge and 2017 will even see a new game, Quake Champions. The last core game released under the Quake banner before Champions was Quake 4 which came out in 2005. Quake Champions was announced at E3 2017 and will feature multiplayer combat. During E3 2017, it got a new gameplay trailer that highlighted the competitive esports aspect of the game as well as the upcoming QuakeCon which will run from August 24-27. Did you play Quake back in the day? Will you play it today to celebrate?
  3. Who would've thought that Quake was a millennial? The seminal first-person shooter celebrates its 21st birthday today as its official release date was June 22, 1996. Quake has seen many games in the franchise since that initial release date. Nowadays, Bethesda is in charge and 2017 will even see a new game, Quake Champions. The last core game released under the Quake banner before Champions was Quake 4 which came out in 2005. Quake Champions was announced at E3 2017 and will feature multiplayer combat. During E3 2017, it got a new gameplay trailer that highlighted the competitive esports aspect of the game as well as the upcoming QuakeCon which will run from August 24-27. Did you play Quake back in the day? Will you play it today to celebrate? View full article
  4. Today
  5. Beyond Good and Evil 2 made a comeback during the Ubisoft E3 2017 conference with a trailer confirming its continued development. On June 22 we got a behind-the-scenes look at the demo that ran at E3. The just under 15-minute video shows early in-engine footage as it's being described by Creative Director Michel Ancel. Ancel shows off some mechanics as well as the scale of a couple of ships in comparison to the size of one of the new main characters, a chimpanzee named Knox. Scale was a huge focus (pun intended) in the demo. Ancel took Knox to the 700-meter tall statue next to the already enormous space ships and then zoomed out to give the viewer a different vantage point. He then zoomed out to the atmosphere and then to space to showcase the enormity of the world the team is building. There isn't a release date for the game, but there is a community called the Space Monkey Program that fans can join to get info on the game as it comes out. View full article
  6. Beyond Good and Evil 2 made a comeback during the Ubisoft E3 2017 conference with a trailer confirming its continued development. On June 22 we got a behind-the-scenes look at the demo that ran at E3. The just under 15-minute video shows early in-engine footage as it's being described by Creative Director Michel Ancel. Ancel shows off some mechanics as well as the scale of a couple of ships in comparison to the size of one of the new main characters, a chimpanzee named Knox. Scale was a huge focus (pun intended) in the demo. Ancel took Knox to the 700-meter tall statue next to the already enormous space ships and then zoomed out to give the viewer a different vantage point. He then zoomed out to the atmosphere and then to space to showcase the enormity of the world the team is building. There isn't a release date for the game, but there is a community called the Space Monkey Program that fans can join to get info on the game as it comes out.
  7. Yesterday
  8. We have received several requests from members to revisit the question of what day to hold Guild Meetings. One thing that was clear from the earlier poll we used to choose Saturdays was that no one wanted to meet on weekdays. Please cast your vote for the time of the weekend that you prefer to meet up with your fellow guild members for our planning sessions and board games.
  9. We are less than 6 months from official marathon day November 4. Now is the time to start the debate over how the guild will participate in Marathon day. I would like to invite everyone to make suggestions for what we do this year. For new guild members in the past on marathon day we have done one of two things. 1. Hosted a 24 hour official guild event that we streamed to the Extra Life LA Twitch channel. 2. Used the Guild Channel to host individual guild members doing their marathons from their homes.
  10. Version 2.0.0

    0 downloads

    Download all of the "Extra Life Guild Tool Kit" files by selecting "Download this file". Currently 2015 versions, new versions coming soon! Includes: - Brand Guidelines - Guild Brand and Logo Guidelines - US Guild Information - Canadian Guild Information - Guild Guidlines and Handbook - Talking Points - Guild Logo samples Includes various graphic files for editing where appropriate.
  11. They're out! Check your inbox!!
  12. Version 2.0.0

    0 downloads

    Download all of the "Broadcasting Kit" files by selecting "Download this file". Includes: - Donation Alerts: contains info regarding Streampro.io (limited support) and JSON data management - Miracle Stories and Commercials (same as Multimedia Kit) - Talking Points - Overlays - Profile Buttons Includes .eps files where appropriate and video clips (larger file download)
  13. Version 2.0.0

    0 downloads

    Download all of the "Multimedia Kit Files" by selecting "Download this file". Includes: - Brand Guidelines - Donation Alerts - Extra Life 2017 Media Kit Promotional Print Materials Social Media Assets Support Graphics Web Banners - Miracle Stories and Commercials (same as Broadcasting Kit) Includes .eps files where appropriate and video clips (larger file download)
  14. Sales can get any gamer excited, but Steam Sales are of a whole different caliber. The Steam Summer Sale is officially underway and will last until July 5. Prices for everything indie as well as AAA get significant cuts as high as 85 percent off. Perennial best-seller Grand Theft Auto V is 50 percent off at $29.99, Nier: Automata is 30 percent off at $41.99. What appears to be the best deal is Middle-earth: Shadow of Mordor Game of the Year Edition–$3.99 after an 80 percent price cut. Franchise-wide sales are also taking place with Call of Duty titles being 0 to 50 percent off, the same goes for Final Fantasy titles. With the sales come the crowds and some users are experiencing issues with Steam itself. "Sorry, the Steam Store is experiencing some heavy load right now. Please try again later," one such error states. The hashtag #SteamSummerSale is ahem, picking up steam on Twitter. It's highly recommended (maybe when you encounter an error page) to peruse the various memes the tag has to offer. View full article
  15. Sales can get any gamer excited, but Steam Sales are of a whole different caliber. The Steam Summer Sale is officially underway and will last until July 5. Prices for everything indie as well as AAA get significant cuts as high as 85 percent off. Perennial best-seller Grand Theft Auto V is 50 percent off at $29.99, Nier: Automata is 30 percent off at $41.99. What appears to be the best deal is Middle-earth: Shadow of Mordor Game of the Year Edition–$3.99 after an 80 percent price cut. Franchise-wide sales are also taking place with Call of Duty titles being 0 to 50 percent off, the same goes for Final Fantasy titles. With the sales come the crowds and some users are experiencing issues with Steam itself. "Sorry, the Steam Store is experiencing some heavy load right now. Please try again later," one such error states. The hashtag #SteamSummerSale is ahem, picking up steam on Twitter. It's highly recommended (maybe when you encounter an error page) to peruse the various memes the tag has to offer.
  16. until
    El Extra Life San Juan Guild regresa este año a jugar y disfrutar con los niños del campamento de verano de la Fundación de Niños San Jorge.
  17. Any plans for any updates on any of these graphics anytime soon? Didnt want to get our hospital to get some stuff printed and new stuff come out the next week...
  18. Hey hey! ya that was the issue is we didnt know who they would be yet because our current person was leaving and they had no idea who was replacing them. We actually had THAT meeting today... lots of great stuff to come some super excited about it...
  19. I never did hear from them sadly.
  20. Any update on this? Is the server live?
  21. I liked a @YouTube video https://t.co/nLqdKvPWWh Smuggler's Bounty: Droids Box Pop! Reveal!

  22. Last week
  23. On August 29th, PlayStation 4 and Xbox One owners can experience the spiritual successor to Baldur's Gate, Pillars of Eternity. Pillars of Eternity: Complete Edition will include all released patches and DLC. That includes the two-part expansion The White March, which launched earlier this year. Obsidian has updated the game for controller play, including a revamped, TV-friendly user interface and menus. Check out the trailer for the Complete Edition below. Did you miss out on Pillars of Eternity on PC? Let us know if you'll pick up the console version in the comments below.
  24. On August 29th, PlayStation 4 and Xbox One owners can experience the spiritual successor to Baldur's Gate, Pillars of Eternity. Pillars of Eternity: Complete Edition will include all released patches and DLC. That includes the two-part expansion The White March, which launched earlier this year. Obsidian has updated the game for controller play, including a revamped, TV-friendly user interface and menus. Check out the trailer for the Complete Edition below. Did you miss out on Pillars of Eternity on PC? Let us know if you'll pick up the console version in the comments below. View full article
  25. OK so here are the ones I've used in the past: Streampro.io (they have an Extra Life integration, still seems to work although I'd seen mention they no longer support EL): Here's an example of an overlay I built https://streampro.io/overlay/5604ef0df9261411093bb2a7/DZlXUxzKXS7zA4YYz0MoOCH7vSdqRG6K If Streampro doesn't work, use Streamlabs.com - goodness it's changed a lot since I last used it. Looks good though. An app built by a fellow Extra Lifer! http://community.extra-life.org/forums/topic/404-extra-life-helper-show-real-time-donation-info-on-your-stream/ Another app built by a fellow Extra Lifer! I use this one the most because it can output just text files, which you can then use in a variety of ways through your streaming software. Once I figured out how to install the Furore font on my computer this was the best way to go for me. http://community.extra-life.org/forums/topic/2726-my-extra-life-stream-helper-v069-1132016-custom-imagesound-alerts-text-file-stats-output-team-info/ Generally you're looking for cool ways to show your amount raised, possibly your goal and then how to display donation alerts. Hope these help!
  26. For as long as I’ve known her, my mother has been deathly afraid of rats. Even the faintest squeak of the floor is enough to send her into hysterics, a trait my sibling and I have exploited to no end of our own sadistic joy. As a pediatric nurse, my mother regularly witnesses some of the scariest moments of thousands of people’s lives, but these tiny creatures still instill the darkest possible fear in her. A Plague Tale: Innocence is going to melt her gosh darn brain. The developers at Asoba Studio gave a hands off demo exclusive to members of the media featuring the same locations from their E3 teaser trailer, showcasing Plague Tale’s dark Inquisition era and roving hordes of rodents. You play as a young redheaded woman named Amicia, searching through the mucky streets of a 14th century French village for your younger brother Hugo and mother. It’s the middle of the night and the streets are deathly quiet. Amicia happened upon a group of Inquisition soldiers attempting to bust into a residence suspected of harboring criminals or the diseased; I’m not quite sure. What is sure is that these soldiers are definitely bad dudes (they also believe Amicia and her family are a clan of witches), as Amicia eventually comes upon a guarded carriage housing her captive brother. Two soldiers with lanterns are patrolling nearby as a few clusters of rats slink through the grass. Considering Amicia isn’t some hulking swordsman, she has to use her ingenuity and intellect to defeat obstacles. To that end, she’s able to use a sling to whip rocks at both guards, forcing them to drop their lanterns, which smash on impact. In the world of Plague Tale, strong light is able to ward off the rat hordes, as they’re infused with some magical, almost vampiric power that forces them to stick to the shadows; unfortunate for the guards now shrouded in darkness, as each nearby rat immediately swarms them, leaping all over their body and tears their flesh apart. There’s little time to consider the wails of death, as Amicia grabs her brother and flees into a nearby cathedral. Plague Tale isn’t all rats and rock slinging, though. Amicia is able to order Hugo to slip into small spaces she’s too tall for, allowing him to retrieve light sources or other resources from unreachable locations and other basic puzzles. Amicia determines that they need to reach the back of the cathedral to find their missing mother, but it’s blocked by another large horde of rats guarding an oddly fleshy crack in the wall. After Hugo retrieves a lantern from behind a nearby gate, Amicia is able to disperse the rats by shooting a rock at a large fire pot hanging from the ceiling and knocking it to the ground. To the horror of Amicia and her brother, the resounding crash of metal on stone attracts more rats than she could account for. From every crack, hole and open wound in the stonework comes hundreds and hundreds of pissed off rodents. This is where Plague Tale’s technology shines through. After the demo, I asked how many rats the developers could fit on screen at once. Their answer: Roughly 3,000. The true beauty of these horrifying hordes isn’t just how many of them can be on screen, it’s how they flow like water, ebbing and gliding over architecture in a deliberate, yet chaotic nature. It’s eerily reminiscent of the zombies in World War Z, as they careened down a market street, flooding every inch from top to bottom with their collective rage. And while each rat beefs up the larger group, each one feels like a relatively independent creature when your light source is able to kill off a few stragglers. From there, Amicia proceeded to clutch Hugo close to her as they pushed forward through the avalanche of rats, directing the light towards any clusters that threatened to get too close. The tension continues to mount higher and higher until the pair make it to the gash in the wall, leading to a disturbingly dark and fleshy tunnel. Hugo, hearing the call of their mother, goes running off into the shadows as Amicia warns him that it can’t be her. A Plague Tale: Innocence definitely fits into publisher Focus Home Interactive’s mostly gothic repertoire and the hook of navigating a grim world beset by rodents is welcome. According to the developer, the entire game will take about 10 hours to complete, which begs the question of just how much this game will depend on rats, stealthing past soldiers, or basic puzzle solving with your brother. Plague Tale’s scope might end up getting a little too wide, but as long as the horrors of the rat horde stay fresh, I’ll be more than willing to bite. A Plague Tale: Innocence doesn't have a release date yet, but it is planned to hit PlayStation 4, Xbox One and PC.
  27. For as long as I’ve known her, my mother has been deathly afraid of rats. Even the faintest squeak of the floor is enough to send her into hysterics, a trait my sibling and I have exploited to no end of our own sadistic joy. As a pediatric nurse, my mother regularly witnesses some of the scariest moments of thousands of people’s lives, but these tiny creatures still instill the darkest possible fear in her. A Plague Tale: Innocence is going to melt her gosh darn brain. The developers at Asoba Studio gave a hands off demo exclusive to members of the media featuring the same locations from their E3 teaser trailer, showcasing Plague Tale’s dark Inquisition era and roving hordes of rodents. You play as a young redheaded woman named Amicia, searching through the mucky streets of a 14th century French village for your younger brother Hugo and mother. It’s the middle of the night and the streets are deathly quiet. Amicia happened upon a group of Inquisition soldiers attempting to bust into a residence suspected of harboring criminals or the diseased; I’m not quite sure. What is sure is that these soldiers are definitely bad dudes (they also believe Amicia and her family are a clan of witches), as Amicia eventually comes upon a guarded carriage housing her captive brother. Two soldiers with lanterns are patrolling nearby as a few clusters of rats slink through the grass. Considering Amicia isn’t some hulking swordsman, she has to use her ingenuity and intellect to defeat obstacles. To that end, she’s able to use a sling to whip rocks at both guards, forcing them to drop their lanterns, which smash on impact. In the world of Plague Tale, strong light is able to ward off the rat hordes, as they’re infused with some magical, almost vampiric power that forces them to stick to the shadows; unfortunate for the guards now shrouded in darkness, as each nearby rat immediately swarms them, leaping all over their body and tears their flesh apart. There’s little time to consider the wails of death, as Amicia grabs her brother and flees into a nearby cathedral. Plague Tale isn’t all rats and rock slinging, though. Amicia is able to order Hugo to slip into small spaces she’s too tall for, allowing him to retrieve light sources or other resources from unreachable locations and other basic puzzles. Amicia determines that they need to reach the back of the cathedral to find their missing mother, but it’s blocked by another large horde of rats guarding an oddly fleshy crack in the wall. After Hugo retrieves a lantern from behind a nearby gate, Amicia is able to disperse the rats by shooting a rock at a large fire pot hanging from the ceiling and knocking it to the ground. To the horror of Amicia and her brother, the resounding crash of metal on stone attracts more rats than she could account for. From every crack, hole and open wound in the stonework comes hundreds and hundreds of pissed off rodents. This is where Plague Tale’s technology shines through. After the demo, I asked how many rats the developers could fit on screen at once. Their answer: Roughly 3,000. The true beauty of these horrifying hordes isn’t just how many of them can be on screen, it’s how they flow like water, ebbing and gliding over architecture in a deliberate, yet chaotic nature. It’s eerily reminiscent of the zombies in World War Z, as they careened down a market street, flooding every inch from top to bottom with their collective rage. And while each rat beefs up the larger group, each one feels like a relatively independent creature when your light source is able to kill off a few stragglers. From there, Amicia proceeded to clutch Hugo close to her as they pushed forward through the avalanche of rats, directing the light towards any clusters that threatened to get too close. The tension continues to mount higher and higher until the pair make it to the gash in the wall, leading to a disturbingly dark and fleshy tunnel. Hugo, hearing the call of their mother, goes running off into the shadows as Amicia warns him that it can’t be her. A Plague Tale: Innocence definitely fits into publisher Focus Home Interactive’s mostly gothic repertoire and the hook of navigating a grim world beset by rodents is welcome. According to the developer, the entire game will take about 10 hours to complete, which begs the question of just how much this game will depend on rats, stealthing past soldiers, or basic puzzle solving with your brother. Plague Tale’s scope might end up getting a little too wide, but as long as the horrors of the rat horde stay fresh, I’ll be more than willing to bite. A Plague Tale: Innocence doesn't have a release date yet, but it is planned to hit PlayStation 4, Xbox One and PC. View full article
  28. Hello everyone! If you are looking for a way to share your donation alerts on stream, check out Streamlabs (TwitchAlerts/Streampro collaboration). It's fairly straightforward, though let us know if you have any questions! https://support.streamlabs.com/hc/en-us/articles/236189528-How-to-setup-Extra-Life-alerts
  29. God of War's Norse setting, family-focused story and presence of an AI companion in Krato's son aren't the only big changes for upcoming sequel. The game also features a dramatically altered presentation thanks to a single, behind-the-shoulder camera that replaces the series' fixed camera angles. In an interview with Eurogamer, Game Director Corey Balrog, who lead the animation for God of War I, directed God of War II and wrote the script for the third game before departing Santa Monica, discusses in-depth why the change in cameras was "The aspiration when I got back was to tell a much more personal story," Balrog said. "God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But trying to get in there and really get to know the character a little more, I realized it'd be interesting if we got closer." On the team's response to the change: "There was big resistance, but I have probably one of the best teams in the business, so as much as they were pushing back, I think they all kind of wanted this crazy challenge." Balrog also addresses concerns about the player's control over the camera. "The player won't always have control, although that was the aspiration at the beginning. We eventually got hit by the sobering reality that sometimes you just have to nudge the player and let them see what you want them to see, but it's always a nudge. You always give them a little bit of a sense of freedom, so that it does feel like you're experiencing all of this in real time." Balrog's motivations are radically shaking up the God of War formula for the next entry, defying fan expectations and how leaving Santa Monica during God of War III's development helped mature him as a writer and director. God of War releases in March 2018. You can watch the game's latest trailer from Sony E3 2017 presentation here.
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