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The Path Finder Update for No Man's Sky Proves to Be a Game Changer


Jack Gardner

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We've written a fair amount about No Man's Sky over the past year. From impressions, to podcasts, to in-depth stories on its fascinating community (and how it helped save someone's life), people have had reactions ranging from disgust to enthusiasm. It's fair to say that the title from Hello Games proved to be one of the most divisive games released in recent memory. 

 

Despite the controversy surrounding its launch and the perceived gulf between its advertised features and the apparent features in-game, Hello Games has quietly continued working on their universe-sized sandbox. That work resulted in the 1.1 Foundation update, which added base-building, multiple game modes (Normal, Creative, and Survival), mobile saving, expanded inventory space, the ability to leave messages for other players, and gave players the option of hiring aliens to pilot freighters to give a massive boost to material collection capacity. It even gave PS4 players a photo mode that allowed them to take pictures of their adventures.

 

Perhaps it strikes people as somewhat surprising that Hello Games haven't cut their losses and moved on to another game. After all, these updates aren't exactly providing the team with extra income since they release at the low cost of zero dollars. However, the team remains committed to the universe they created and has been steadily tweaking and adding new things to the worlds that have been found and those that remain unexplored.

 

No Man's Sky 1.2, titled The Path Finder Update, expands on Foundation while adding a bevy of features in its own right. 

 

  • Ground vehicles have been added to provide players with ways to quickly and efficiently cover more ground on the planets they discover. They provide greater speed, protection from the elements, and more cargo space. There are currently three types: the agile Nomad hovercraft, the hardy, wheeled Roamer, and the gigantic mining vehicle Colossus. These vehicles can equip mining lasers and weapons to defend themselves from attackers and harvest resources from the safety of the vehicle. Vehicles also boost scanning capabilities.  
     
  • Expanded base-building features have more than doubled the available customization options for No Man's Sky architects. This will help players to set their bases apart from those created by other players since this update also allows players to share their bases online, allowing other No Man's Sky explorers to stumble onto bases created by others from around the world.
     
  • New weapon types give players additional options on foot and in the sky. In addition to the standard bolt caster, the multi-tool can now be specialized into the short-range scatter blaster, the mid-range pulse spitter, and the long-range blaze javelin. Ships now can be equipped with the cyclotron projector, the cone-like positron projector, and the rapid fire infra-knife accelerator.  
     
  • A permadeath mode has been added with unique achievements for those who can manage to make their way through the cosmos unscathed. The survival mode has also been amended to start players on the nearest planet with a crashed space ship when they die in 
    the cold vacuum of space.
     
  • The ambient music selection has increased by over 50% with new soundscapes from 65daysofstatic.
     
  • Players can rename everything they own and they can now own a lot more. Multiple ships can now be kept in storage for use as needed. 
     
  • The camera mode has received adjustments and will now be accessible on PC as well as PS4. The camera now has various filters that can be applied. Time can also be stopped and shifted around to get optimal lighting and sky positioning for the perfect picture. To demonstrate the capabilities of the photo mode Hello Games worked with game photographer DeadEndThrills.
     
  • New traders have been added that deal with a new currency called nanite clusters. Traders on space stations will accept nanite clusters for rare blueprints. As the player's standing increases with various factions, the rarer the blue prints offered will become.
     
  • Even the graphics have received an overhaul. The lighting has been made more accurate and revealing. No Man's Sky can now support high and ultra resolution textures. Post-processing has been improved and the game now supports HDR for compatible TVs and monitors. The results are definitely noticeable.
     
  • A sweeping number of bug fixes for combat, UI, spawning, etc. You can find the full list of changes on the No Man's Sky site.

 

There are more additions, too. For a visual overview of what's in store, check out the Path Finder trailer below.

 

 


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I know the hate was strong on this one, and I have yet to really dive into the previous base building update, but I like what I see. <shrug> Now only if I had more time...

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I've been meaning to reinstall NMS, I really enjoyed it! I didn't progress very far, so I definitely was a casual player, but really that's all I wanted to do. Love the setting, and love the exploration. I'm big into science fiction concept art, so the whole game felt super enjoyable.

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