In a message delivered via Nintendo's Facebook page, famed designer Shigeru Miyamoto announced that perhaps the projected release date for holiday 2015 for Star Fox Zero was a bit too rosy. Apologizing to fans excited for a winter release, Miyamoto stated that more time would be needed to properly polish what work remains to be done on the title. Specifically he lists level designs and cutscenes as areas that need the extra time. The Wii U title could be released this year, but it isn't quite up to his exacting standards.
Star Fox Zero has been officially delayed until spring 2016. Below you can read his announcement and apology in full.
A Message from Mr. Miyamoto Regarding Star Fox Zero
I made a big decision last week.
We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
To the people looking forward to the launch of the game this holiday season, I am very sorry.
Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.