Jack Gardner

 
The open world, superhero-creation title by Phosphor Games, Project Awakened, has surpassed 1,000 supporters with 18 days left in their independent support campaign. After failing to meet their goal in an ambitious Kickstarter endeavor, Phosphor reached out to their backers asking if they should give up their dream game, or try one last time to raise enough money to continue working and finish Project Awakened. So far they have raised $56,467, a sizable chunk of change, but still $193,213 short of their minimum goal of $250,000. If they fail to meet their goal in 18 days, all money pledged will be refunded via PayPal.
 
 
The goals for the project are incredibly tantalizing. At $250,000, they will release a single-player version of the game that Phosphor Games has been working on in Unreal Engine 3 under the name PA: Danger Room, an early version of which can be seen on their website. $300,000 nets the game multiplayer support including lobbies, matchmaking, scoring, and multiple game modes. Mod support will be added if the project reaches $350,000 in pledges. The next two stretch goals will add support for Linux and Mac. After that, $500,000 will solidify the release date of PA: Subject, another part of Project Awakened, in June 2014. If the game surpasses $1,000,000 in pledges, the team will release Subject with an open world instead of a more linear experience. The final goal for the project is $1,500,000 and if it is reached, both Danger Room and Subject will be released in Unreal Engine 4 instead of Unreal Engine 3.
 
Just ask yourself the questions posed on Phosphor's website: “Want to be a Batman-like superhero with an awesome arsenal of guns? Or a Stormtrooper wielding a giant battle axe?” If the answer is yes, you might want to support Project Awakened. Again, if they don’t make their goal of $250,000, the studio will refund all of the money and go back to working on their game part-time, hopefully to finish it someday.
 
You can view a few screenshots of the Unreal 3 version of Project Awakened below. More screenshots, videos, and information are available over on www.projectawakened.com.
 

Jack Gardner

 
Nintendo announced today that as of June 28 they will be ending the online support of several of their main applications. The major developer and hardware manufacturer accompanied their announcement by saying, “We apologize to those of you currently using these services, and ask for your understanding.” Five front page channels will be affected, along with some of the ability to swap data and Miis between systems among friends.
 
Below are the changes as of June 28:
 
Forecast Channel
News Channel
Everybody Votes Channel
Nintendo Channel
Check Mii Out Channel
Data exchange between Wii friends via WiiConnect24
 
Did anyone rely on these applications? Will anyone miss them now that they are gone? Let us know in the comments!
Jack Gardner

 
Electronic Arts announced today that it is bringing its popular city-building game to Mac on June 11. It will be available exclusively as a digital download through the company’s Origin service and other digital distribution sites. As an added bonus, future purchases of SimCity will work for both Mac and PC, with cities created in one version being available in the other as well. People who have already bought SimCity on PC will receive a free Mac version via Origin.
 
Despite selling 1.3 million copies since launch, many enthusiastic customers encountered numerous server issues due to the always-online component of Maxis’ city simulation. Server instability became so bad that Maxis disabled part of the time-speeding feature (called Cheetah Speed) and players were frequently required to endure ridiculously long login queues. To try and earn consumer loyalty back, EA offered free games to affected customers. Even with the free game giveaways, many people still cried that EA hadn’t done enough to repair the damage.
 
Maybe offering free Mac versions to existing customers is another attempt from EA to make reparations to jilted consumers?
Jack Gardner


Retro video game reviewer and content creator over at Cinemassacre.com James Rolfe (AKA The Angry Video Game Nerd) has accrued quite the following over the last few years. With over one million YouTube subscribers and his own website, he reviews old video games and movies, makes his own films, and works on various other projects like the Monster Madness month-long events. The Angry Video Game Nerd (AVGN) show that he creates reviews retro games and features a lot of amusingly hyperbolic language and rage-filled tirades about crappy game design. (AVGN Disclaimer: The show makes use of a very colorful vocabulary. If you are offended by vulgar language, it isn’t recommended for you.)
 
Today marked the Nerd’s entry into the arena of making games. The debut trailer for Angry Video Game Nerd Adventures, which you can see below, makes it clear that it will be a sidescrolling shooter in the vein of classics like Mega Man, while retaining the show’s sense of impropriety and James’ trademark exaggerated frown. Not much is known about the title as of yet, but the screenshots released alongside the trailer seem to indicate that many of the levels will draw inspiration from a variety of classic 2D sidescrollers like Super Mario World and Castlevania.
 
 
The game is currently slated for release on PC sometime this year. People who are partial to Steam, you can visit the title’s Greenlight page and vote for it to be released on Steam.
 
For more information, you can visit the Angry Video Game Nerd Adventures Facebook page.
 

Jack Gardner


Recently, I was given the opportunity to ask Sundance DiGiovanni, the CEO and founder of North America’s largest eSports organization, Major League Gaming (MLG), a few questions regarding console eSports and the future of gaming.
 
Jack Gardner: If console manufacturers had their hearts set on getting in on the growing eSports industry, what more could they do than the features the PS4 was announced to have (i.e. accessible streaming options, partnership with a streaming service, increasing the amount of competitive titles available, integrating social media, etc.)?
 
Sundance DiGiovanni: In addition to all of the great technology and features planned for PS4, in order to have a strong eSports presence it really comes down to the games themselves. Titles need to have competitive settings built in and a strong community following to be successful in the eSports landscape.
 
He’s not wrong. Many recent games billing themselves as the next big thing in eSports have failed or been only marginally successful. Tribes: Ascend and Heroes of Newerth are perfect examples. Both games are free-to-play, relying on microtransactions to make money for the developer, which would seem to guarantee a large user base because who doesn’t love a free game? However, despite holding tournaments with hundreds of thousands of dollars on the line, neither have found anywhere near as big a following as Call of Duty: Black Ops 2, StarCraft 2, or League of Legends. The bottom line is that not many people are interested in watching professional gamers play a game that isn’t popular and that lack of interest kills eSports potential.
 
Jack: What can developers do to create games better geared toward eSports (in terms of casting, recording, content distribution, etc.)? Call of Duty: Black Ops 2’s eSports features seem to be the best consoles offer. Can developers do better or are those what we can expect from future console releases? 
 
Sundance: Activision and Treyarch did an incredible job of developing Black Ops 2 with eSports in mind; that is why we are featuring it on our MLG Pro Circuit this year. They connected with the eSports community, attended our events, listened to what players wanted out of a game and even brought on Pro Players to consult on the feature set. They were dedicated to making the game work and they should be a model for other game publishers looking to create a successful eSports title.
 
Now that we have seen just what is possible when you create a video game from the ground up with eSports in mind, we can reasonably expect to see other titles aping the features in Call of Duty: Black Ops 2. Being able to stream while in-game with no additional set up is an incredible boon to gamers looking to go pro, as they can look over their matches and see where they need improvement and also make names for themselves online. The functionality brought to viewing and shoutcasting these matches is nothing short of incredible: Players can commentate the action, switching between an overview mode, map, first-person perspective, and listen in to team chatter.
 
Jack: How will having built-in streaming and viewing features in the PS4 and possibly the next Xbox affect eSports and do you believe that this is at least partly a response to the massive growth we’ve seen in the competitive gaming scene over the last few years?
 
Sundance: In the last two years, online viewership of eSports competition has increased dramatically largely in part to streaming technology. It has become easy and seamless to stream on a regular basis, whether you are an individual player or an eSports organization like us. Having built-in features will make eSports even more accessible for aspiring competitive gamers looking to make a name for themselves as the barrier to entry will be even lower.
 
Throwing some statistics out there: From 2010 to 2012, MLG saw its audience grow from 1.8 million to 11.7 million, a growth of about 636%. In 2012, more than 15 million hours of MLG eSports content was streamed to viewers. None of this growth would have been remotely possible without the ability to stream via services like Twitch and Ustream. As Sundance said, having the ability to stream built into the console will allow more people to enter the streaming arena and make a name for themselves. This isn’t limited to professional gamers, more people could popularize themselves as game commentators, also known as shoutcasters, as well as broaden the audience of eSports viewers.
 
It also eliminates many of the difficulties inherent in streaming today. It is expensive to stream. You need a high-quality internet connection, a powerful computer, a subscription to a streaming program, and (if you are streaming games on consoles) a capture card. None of that comes cheap, either. Having these all built-in will be a huge boon to future streamers and hopeful next-gen competitive gamers.
 
Jack: MLG has a history of making gaming partnerships with companies like Microsoft. Do you think we could expect to see MLG or other eSports content making its way onto consoles in the form of apps or built-in functionality?
 
Sundance: MLG has a long standing relationship with both Microsoft for Xbox LIVE in the form of pic packs and video, as well as PSN. I think we will definitely see eSports content increasing its footprint within the console world.
 
That’s a good sign. Currently to watch eSports content of any kind on consoles you either need to use an internet browser or watch big tournaments after the fact using apps like YouTube. Neither of those alternatives are very appealing to most people, who opt for the much simpler alternative of viewing on a computer. The biggest ray of hope for those who were hoping to easily watch eSports on their televisions was a Twitch streaming app exclusive to the Xbox 360. It was announced last year, but since then it seems to have disappeared from the public light. What could have happened to it?
 
Jack: Do you see Sony’s partnership with the streaming service Ustream as significant to eSports on consoles? Why do you think they didn’t partner with the more gaming oriented Twitch streaming service?
 
Sundance: It's great to see Sony embracing streaming.  Hopefully we will see it crossover into eSports efforts on the console, but for now it seems to be a broader initiative. As far as why they picked Ustream over Twitch - I really can't speak to that. I wasn't involved in the decision making process.
 
The fact that Sony partnered with Ustream over Twitch certainly seems to indicate that they are aiming for a wider array of people interested in streaming for various reasons. However, it does seem like an odd decision, given that Twitch has made a name for itself (literally made a name for itself, changing from Justin.tv to Twitch.tv to cater to the gaming crowd) by focusing on streamed game content. Our theory: It could be that Twitch was already partnered with another company. Remember that Xbox 360 exclusive streaming app from Twitch? Remember that after the announcement that it existed, it promptly went completely dark, but the company insisted it was still being worked on? Remember that both the PS4 and the next Microsoft console are both expected to launch this holiday season? It is highly likely that the reason Sony wasn’t able to get Twitch on-board as their streaming service is because Twitch was busy creating services for the next-gen Xbox, which would certainly explain why not much has been heard about it recently. 
 
What do you think of eSports or the next-gen? Let us know in the comments!
 
Also, enjoy one of our favorite MLG StarCraft 2 moments below:
 
 
Jack Gardner

 
GOG.com, the bastion of all things indie and retro, is offering a 10 D&D flavored RPGs for 80% off their normal price for the next three days.
In this fantastic bundle you get: Baldur’s gate: The Original Saga, Baldur’s Gate 2 Complete, Icewind Dale 1 & 2 Complete, Forgotten Realms: Demon Stone, The Temple of Elemental Evil, Dungeons & Dragons: Dragonshard, Neverwinter Nights 1 & 2, and Planescape: Torment. The total price of all these games without GOG’s ridiculous sale is around $105.
 
 
If you have fond memories of old-school RPGs or have always been curious about them, now is a perfect time to dive into this rich part of gaming history. Here is a handy link to the deal, which goes from now through Sunday.
Jack Gardner


Massive cuts were felt around the industry recently, as multiple, high-profile developers had employees cut from projects or saw their entire studio closed.
 
Kotaku broke the first story, declaring that 40 members of Activision’s High Moon Studios had been laid off following the completion of their programming duties for the upcoming Deadpool video game. Activision released a statement to them reading:
 
"Activision Publishing consistently works to align its costs with its revenues – this is an ongoing process. With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate. Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services."
 
Meanwhile, major developer and publisher Square Enix has announced that it will be undergoing “corporate restructuring” in response to lower than expected sales of Tomb Raider, Hitman: Absolution, and Sleeping Dogs. Game Informer obtained a document indicating the unrealistic expectations the dev/publisher had for those three titles and the sales numbers to date. This corporate shifting has resulted in numerous layoffs in the Los Angeles Square Enix offices, and is expected to affect both the European and Japanese offices as well. While the exact amount of layoffs are unknown in Square Enix’s case, Joystiq has had several inside sources placing the number anywhere between 40 to 50 so far. 
 
Finally, in what might be the most shocking news of the day, Disney announced that the acclaimed LucasArts would be closing its doors as a developer. In an official statement made to Game Informer, Disney stated:
 
"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."
 
What does this mean for projects like the highly anticipated Star Wars 1313 that was seen at E3 last year? Given how much polish the game demonstrated at the press event, it is unlikely that the project is 100% dead, though Kotaku did publish a story that indicated the game had been put on hold indefinitely. It could still be outsourced to external development studios as per the new “licensing model” that Disney’s statement seems to indicate. This also means we will still be seeing Star Wars and Indiana Jones branded games, they will just not be made by LucasArts anymore.
 
 
While the move to close LucasArts came as a surprise to many, there were plenty of warning signs in retrospect. Many of the big Star Wars titles in recent years had either been cancelled a la Battlefront III, been disasters like Kinect Star Wars, or been average as in the case of The Force Unleashed II.
 
Our condolences go out to everyone displaced by these cuts and closures. We hope you guys find new employment soon.
Jack Gardner

 
Happy April Fools' Day! It seems like everyone has a soft spot for laughing and making jokes and game developers, publishers, and  tech companies are no exception. Without further ado, let's start laughing!
 
 
Google really committed itself to April Fooling everyone this year with Google Nose, a search engine for smells, GMail Blue, a news story reporting that Google got their idea for Google Glass from Leonardo da Vinci, a "Levity Algorithm" that detects boring situations, the discontinuation of YouTube and a declaration of best video, Google Fiber Poles, Your Photos + Emotion, and Google Treasure Maps.
 
 
Then there was the slew of announcements for non-existant tech products like Toshiba's Toshibashpere that is completely wireless and has a built-in rage monitor, or Sony's line of Animalia tech geared toward pets. IGN exclusively introduced Apple's new gaming console, the iPlay, that will only play Angry Birds titles.
 
Several game developers made April Fools announcements today, as well. Ubisoft announced a DLC expansion to their highly praised Far Cray 3, titled Far Cry 3: Blood Dragon. Given that there have been leaks leading up to their announcement and registrations for the DLC name made, there is some doubt as to whether Blood Dragon is real, or if it is simply another prank. In the meantime, head over to the awesome 90s themed Blood Dragon site where you can listen to two tracks from the game, read a brief synopsis, an interview with the director, and look at some killer merchandise.
 
Deus Ex: Human Defiance has been pulling a similar trick to Blood Dragon in that people have been hearing about it for the past few weeks, but have been given precious little information to latch onto. Wonder no more! Deus Ex: Human Defiance is a revolutionary 8-bit game from the creators of Deus Ex: Human Revolution, offering deep choice, stunning visuals, a co-op campaign, and "so much more stuff."
 
 
Guild Wars 2 is celebrating April Fools' Day with their Super Adventure Box. Accessed in Guild Wars 2, the Super Adventure Box is a series of three levels in a 90s 3D action-platformer style. The trailer also reeks of 90s nostalgia and features a hilarious Rytlok Brimstone.
 
Thatgamecompany, the developer behind Journey, announced a new DLC mode for the award winning title called Rocket Death Match. In a brief gameplay trailer, players jump around firing rockets at each other in an attempt to be the last wanderer standing. Could this be real? Who knows, but the DLC is stated to be coming out April Fools' Day 2014.
 
 
Here are a slew of random, but still pertinent, April 1st products and announcements: The popular RunKeeper app for iPhone announced that they are bringing the exercise software to iPad; Revision3 announced that it would be rebranding itself as all magazines; Coursera is now offering a course to satisfy your deep need to aquatically produce baskets; Newegg.com sent out promotional material for the newest and greatest technology available today; and the guys at Hackaday created a trolling Kickstarter for "The Nose Light."
 
Also, VentureBeat reported that the developers of the game Divekick want to market a two-button controller. Sadly, that is actual news and not made up.
Jack Gardner


The 13th annual Game Developers Choice Awards took place on the 27th and Thatgamecompany’s Journey won in every category in which it was nominated, earning itself six GDC Awards, including the prestigious Game of the Year Award.
 
The awards ceremony was hosted by Tim Schafer, founder of the developer Double Fine. Schafer took the opportunity after all the awards were given out to reveal the Kickstarter-backed game, Broken Age, which had previously only been referred to as The Double Fine Adventure.
 
 
The full GDC Awards results can be seen below, the winners are italicized under each category.  

Game of the Year Winner
Dishonored (Arkane Studios/Bethesda Softworks)
Journey (Thatgamecompany/Sony Computer Entertainment)
Mass Effect 3 (BioWare/Electronic Arts)
The Walking Dead (Telltale Games)
XCOM: Enemy Unknown (Firaxis Games/2K Games)

Innovation Award
FTL: Faster Than Light (Subset Games)
Journey (Thatgamecompany/Sony Computer Entertainment)
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
The Unfinished Swan (Giant Sparrow/Sony Computer Entertainment)
ZombiU (Ubisoft Montpellier/Ubisoft)

Best Audio
Assassin's Creed III (Ubisoft Montreal/Ubisoft)
Halo 4 (343 Industries/Microsoft Studios)
Hotline Miami (Dennaton Games/Devolver Digital)
Journey (Thatgamecompany/Sony Computer Entertainment)
Sound Shapes (Queasy Games/Sony Computer Entertainment)

Best Debut
Fireproof Games (The Room)
Giant Sparrow (The Unfinished Swan)
Humble Hearts (Dust: An Elysian Tail)
Polytron Corporation (Fez)
Subset Games (FTL: Faster Than Light)

Best Downloadable Game
Journey (Thatgamecompany/Sony Computer Entertainment)
Mark Of The Ninja (Klei Entertainment/Microsoft Studios)
Spelunky (Derek Yu/Andy Hull)
The Walking Dead (Telltale Games)
Trials: Evolution (RedLynx/Microsoft Studios)

Best Game Design
Dishonored (Arkane Studios/Bethesda Softworks)
Journey (Thatgamecompany/Sony Computer Entertainment)
Mark Of The Ninja (Klei Entertainment/Microsoft Studios)
Spelunky (Derek Yu/Andy Hull)
XCOM: Enemy Unknown (Firaxis Games/2K Games)

Best Handheld/Mobile Game
Gravity Rush (SCE Japan Studio/Sony Computer Entertainment)
Hero Academy (Robot Entertainment)
Kid Icarus: Uprising (Sora/Nintendo)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
The Room (Fireproof Games)

Best Narrative
Dishonored (Arkane Studios/Bethesda Softworks)
Mass Effect 3 (BioWare/Electronic Arts)
Spec Ops: The Line (Yager Entertainment/2K Games)
The Walking Dead (Telltale Games)
Virtue's Last Reward (Chunsoft/Aksys Games)

Best Technology
Assassin's Creed III (Ubisoft Montreal/Ubisoft)
Call of Duty: Black Ops II (Treyarch/Activision)
Far Cry 3 (Ubisoft Montreal/Ubisoft)
Halo 4 (343 Industries/Microsoft Studios)
PlanetSide 2 (Sony Online Entertainment)

Best Visual Arts
Borderlands 2 (Gearbox Software/2K Games)
Dishonored (Arkane Studios/Bethesda Softworks)
Far Cry 3 (Ubisoft Montreal/Ubisoft)
Halo 4 (343 Industries/Microsoft Studios)
Journey (Thatgamecompany/Sony Computer Entertainment)

Lifetime Achievement Winner
Dr. Ray Muzyka and Dr. Greg Zeschuk

Pioneer Award Winner
Steve Russell

Ambassador Award Winner
Chris Melissinos

Audience Award Winner
Dishonored (Arkane Studios)
 

 
If you are interested in watching the award ceremony for yourself, you can watch the recorded footage over at GameSpot.
Congratulations to all the winners and we look forward to seeing what lies in store from them in the years to come. Maybe we'll be seeing Broken Age at next year's GDC Awards? What do you think?
Jack Gardner

 
Today, during the Kojima Productions talk at GDC, Hideo Kojima finally dropped the bomb that many had been expecting: The Phantom Pain teased during last year’s Spike Video Game Awards was really Metal Gear Solid V. What came as a bigger surprise was that another announced Metal Gear game, Ground Zeroes, was also Metal Gear Solid V.
 
The developer then showed off a new trailer of the upcoming stealth-action title that was an expanded mash-up of the previous two trailers for The Phantom Pain and Ground Zeroes, which you can view below.   
 
 
I’m not sure how much information can be pulled out of the trailer, especially when things start going crazy about halfway in, but I’ll do my best.
The game stars Big Boss as a protagonist after having been in a coma for 9 years and missing his left hand for unknown reasons. It is possible that some mission went terribly wrong involving Big Boss and Johnny “Akiba” Sasaki from MGS4, as he could be the sunglasses wearing person toward the beginning of the trailer. Someone or some organization wants him dead or out of the picture, which explains the images of soldiers storming a hospital and of Big Boss in a hospital gown.
 
It also seems to imply some connection with MGS3 with the reintroduction of the FOX unit and the cryptic phrase, “From ‘FOX’ Two Phantoms were Born.” One of those phantoms is clearly Big Boss, but who the other phantom might be, is somewhat unclear as most of them seem to have perished in previous games. “FOX vs. XOF” flashes on screen for a brief second, suggesting that XOF is another group, possibly created by the mysterious survivor of the FOX unit, who will serve as Big Boss’ primary antagonist.
 
The final scene of the trailer shows Big Boss astride a motorcycle wearing a leather jacket that says Diamond Dogs and a voiceover that says, “Do you see this? Diamond Dogs. Our new home.” Perhaps this means that Big Boss will become part of a new unit called the Diamond Dogs to fight the XOF? The last words before the trailer ends are, “V has come to,” said by a lady in a slight Russian accent. 
 
There are numerous strange things in the clips shown at GDC like the flaming unicorn-pegasus, the giant flying fire-whale, a stallion that gets struck by lightning, a man with a horribly burned face, and more. What does it all mean and what roles will these things play in the game? Your guess is as good as mine.
 

 
Let us know what you think in the comments!
Jack Gardner

 
Hello! My name is Jack Gardner, I write things for a living and have been given the privilege of joining the Extra Life team to create interesting stuff that gamers want to read. In the coming months you can expect to see news, features, interviews, etc. coming from me, and I sincerely hope that you enjoy them.
 
I figure that it would be good if you all knew a little about me first. I have a degree in English Literature and Medieval History from the University of Minnesota. That degree basically means I’ve written and read a lot of literary and critical theory, as well as a fair amount of history (mostly dealing with the time period from the late Roman to the early Middle Ages). I got into English because I have been fascinated with stories and writing since I was small and, frankly, it is one of the few things I am pretty good at doing (in my opinion). As for history, I just find people in both the past and present fascinating. People are weird and have always been weird.
 
I’ve been playing video games since the days of the NES, though I didn’t really get into gaming until I played Super Mario World. It almost seemed like magic watching that colorful, little plumber go on his adventure to save Dinosaur Land. Since then, I haven’t even considered NOT playing video games. Since I can write reasonably well, I decided that I wanted to write about them, though admittedly that dream was a huge leap of faith. So far, I’ve been pretty successful, writing for Game Informer, Official Xbox Magazine, Gameranx, and GamesRadar. I’m passionate about competitive gaming, or eSports, in particular StarCraft 2 and Street Fighter.
 
Some other interesting stuff about me: I write creatively in my free time when I feel like letting off some steam or when I want to frustrate myself with writer’s block. I’ve published a book of poetry and short stories called "The Speech.” I'm never fully satisfied with it, so I constantly make revisions to improve the text. I read ALL THE TIME. Some of my favorite books, in no particular order, are: Out of the Silent Planet, Hitchhiker’s Guide to the Galaxy, Scaramouche, and Lord of the Rings.
 
I love Star Wars. I think that “love” might be a bit of an understatement. I watch Star Wars when I am sad, happy, stressed, or baking/cooking. There are just so many things that are perfect about it, it boggles my mind.
 
I can play the trumpet, bass guitar, euphonium, and baritone (euphoniums, baritones, and trumpets are essentially the same thing so not as impressive as it sounds). I’m sort-of fluent in Spanish and I have an obsession with Godzilla and giant robots. Ultimate Frisbee is pretty much the only sport at which I am proficient. I like Indian/spicy food.
 

 
Video game music soundtracks and remixes are amazing. Some that stand out to me are Kow Otani’s “Roar of the Earth” from Shadow of the Colossus, the Red Dead Redemption soundtrack, Legend of Zelda orchestral songs, and the Harry-Gregson Williams composed Metal Gear Solid soundtracks. Also, OCRemix is pretty much the best thing.
 
A few of my favorite games: Shadow of the Colossus, Super Mario World, Star Ocean: Till the End of Time, Ace Combat 5, StarCraft 2, league of Legends Earth Defense Force 2017, Mass Effect series, Minecraft, Ocarina of Time, Super Smash Bros Melee/Brawl, League of Legends, Portal, Team Fortress 2, and Amnesia the Dark Descent (I have a hard time picking favorites…).
 
Feel free to follow me on Twitter: @Riverboatjack
 
I play a lot of League of Legends, so let me know if you want to join me during one of my late-night gaming sessions!
 
I also have a website where I consolidate my work that is still under construction, a YouTube channel called Digi Brothers where my friend Cory and I play video games (currently on prolonged hiatus), and I co-host a rather easy-going gaming podcast called The Jacked-Up Indie and Mojo Show or The JIM Show (which has since been reformatted and relaunched as The Best Games Period).
 
As someone who spent a number of years working with children as a camp counselor and cares deeply about the well-being of kids, I’m really excited to be working with Extra Life and helping in the small capacity that I can to bolster what I think is a fantastic organization. Hopefully, you’ll stick around, comment, have a good time, and when Game Day comes around we can have another record-setting Extra Life!
 
Let’s all work together and create a positive, happy, and awesome space for gamers.
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