Destiny 2 has launched into the wild (review coming soon). People have been long awaiting the next installment of the sci-fi FPS. Now that it is finally available, what better way to feel excited than by busting a move? Or, if you aren't the dancing type, maybe watch this trailer with dozens of dancers outfitted in full Destiny gear going wild on the dance floor?
Destiny 2 is now available on PlayStation 4 and Xbox One. The PC version will release on October 24.
Many thought that the Call of Juarez series had run its course following the disastrous release of Call of Juarez: The Cartel. The backlash it received from its critics and audience seemed like it was the death knell for the western series. Then a little downloadable game released in 2013 as a final send off to the series called Call of Juarez: Gunslinger.
Gunslinger taps into the schlocky fun of Borderlands, the blistering action of a light-gun arcade shooter, some narrative mechanics from Bastion, and the story of a pulp western. It balances all of these elements astonishingly well, with a handful of flaws.
With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode.
Outro music: Dark Souls III 'All for One' by RoeTaKa (http://ocremix.org/remix/OCR03598)
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it!
If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod
New episodes of The Best Games Period will be released every Monday
There has been a murder in the happiest town on Earth. SWERY, the head of White Owls and the mind behind 2010's bizarre cult classic Deadly Premonition, has a new mystery planned for 2019. The Good Life has officially begun its crowdfunding campaign that seeks to raise $1.5 million.
SWERY might just be one of the most "out there" video game developers working right now. He has a knack for taking the craziest ideas and bringing them to life. Deadly Premonition achieved cult status following its 2010 release for how strange and endearing its characters and story turned out to be. D4: Dark Dreams Don't Die released as a Kinect-focused Xbox One title in 2014 that found solid footing on PC. The games he works on tend to be things that seemingly shouldn't work, but manage to function and captivate people through force of will and charisma.
Enter The Good Life, which SWERY describes as "[a game that] will inherit the spirit of Deadly Premonition, my most representative work, but it will also feature a brand new style of gameplay. It's a mystery game based on the framework of a 'daily life RPG.' I'm positive that the happiest town in the world and the most bizarre townspeople in the world will capture your heart and pull you deep into their world."
The Good Life is SWERY's first title from his new studio, White Owls. It takes place in Rainy Woods, a sleepy town in rural England that claims to be "the happiest town in the world." Players take on the role of Naomi, a photographer from New York who becomes trapped in the town after her wealthy employer sends her to investigate the strange goings on in Rainy Woods. Naomi might despise the rural locale, but she needs the funds to pay off the debt she racked up in a scandal back home. Then she uncovers Rainy Woods' secret: Everyone in town turns into a cat each night.
No one seems to remember the nocturnal activities of their feline selves. No one except Naomi, who can explore the town and reach places only a cat can to uncover clues and solve the mysteries that plague Rainy Woods. Why are the people so happy? No one can seem to explain why.... Does it have something to do with the cats?
The gameplay seems to be an interesting mix of slice of life, à la Harvest Moon, RPG-lite, and an adventure game. SWERY hints that players will have the full run of Rainy Woods to explore "filled with fun activities and fascinating people... Our twisting, mysterious story will have you captivated... Make friends, solve mysteries, and become emotionally invested! We're sure you'll never be able to forget this town, even though it's in the middle of nowhere!" However, the main gameplay mechanic will remind many players of Pokémon Snap. Naomi works as a photographer, so players will be mainly gathering evidence by taking the best pictures they can of candid moments or clues. Pictures will have to be in focus and at the perfect angle if players want to earn the most money for Naomi. Players won't know how the pictures turned out until they develop the pictures back at their house where they will be labelled as successes or failures. Players will be able to upgrade their cameras to help them take the best pictures possible.
The announcement came with the revelation of 19 characters who will populate Rainy Woods. Each resident lives a different 24 hour schedule that has them living their own lives. To earn a living, Naomi will have to make reports on each of the villagers and delve deeper into their backstories by taking advantage of how they react to the in-game time of day, weather, and season. And, of course, they all turn into cats every night. Naomi can take advantage of that transformation to learn more about the residents, hunt for mice, bugs, and fish, or uncover tangible clues that could tie everything together.
As SWERY mentioned, The Good Life includes the light RPG elements. Depending on various decisions. players can boost Naomi's Stamina, Virus Immunity (which makes it harder for her to get sick), and Alcohol Dependency (which tends to give negative modifiers to Naomi's stats). Players can equip Naomi with different clothes to fit their personal style and also give different boosts to her stats. For example, hats slow down thirst, shoes boost walking speed, and hair style... well, that's hair style - It's for fun! A player with more stamina and movement speed can do more things every day.
Oh, and you can definitely customize cat-Naomi!
Into this already strange premise is thrown one more twist: A murder. Naomi is set on the trail of a murderer loose in Rainy Woods when she stumbles upon the body of Elizabeth, the daughter of the local priest, floating down a river with a sword sword through her chest, a bouquet of flowers clutched in one hand. Her final words to Naomi, "We need to accept everything that comes to us. That's the key to achieving happiness."
In between investigating murder and cats, Naomi can take on odd jobs like bartending, sheep shearing, mining, or milk delivery. These jobs drain Naomi's stamina, but can provide some extra income to pay off debt, buy camera upgrades, or try out a stylish new set of clothes. Part-time jobs also come with their own set of hazards, so players will have to be careful not to get injured or even die. Players will have to keep an eye on Naomi's stamina so that she doesn't work too long without sleep or food or she could wind up in the hospital.
According to SWERY, he has developed The Good Life with the guiding principle of SWERISM. What is that? He explains:
Cardboard Computer's Kentucky Route Zero releases on consoles soon courtesy of Annapurna Interactive. The episodic adventure follows the journey of Conway, a delivery driver for a closing antique company who takes a secret underground highway to make one last delivery. Players encounters many interesting characters and situations throughout his travels.
Interestingly, Kentucky Route Zero consists of five episodes, but only four of them are currently finished. The indie announcement didn't come with a release date. The fifth episode also doesn't have a hard release date. Episode V is currently slated for a 2018 release, but this reveal might hint that the full five episodes could release sooner than anyone might expect.
What an August! We’ve rolled out a number of improvements to the website based on feedback from all of you. New mobile fundraising tools have been released to arm you all with the best features available. And as of this email, over 19,000 people have registered to play games and heal kids this year!
A brand spankin’ new website has been launched! To improve the design, we took into account the community feedback we’ve received and rigorously tested the results. Fundraising pages have been reformatted to clearly define Extra Life’s mission and how donations help kids. The registration process has been streamlined, too! More improvements will be coming in the future. Check out all of the new features of the new website here!
New tools have been added to the Extra Life mobile fundraising app! For fundraising on-the-go, people can now donate via Apple Quick Pay and PayPal One Touch. Check out all of the app’s new features (and even manage your Extra Life team!) in the app store here.
Tabletop Appreciation Weekend
The third annual Extra Life Tabletop Appreciation Weekend approaches! On Saturday, September 23, we will be kicking off the event to highlight all of our wonderful tabletop gamers. Let’s all give a shout out to all of them for their relentless support of their hospitals and kids! Share pictures of your events and use #EXTRALIFEtabletop so we can show the world what tabletop gaming is all about!
We’ve passed 19,000 participants and get closer to 20K every day! Remember that 62 kids enter a Children’s Miracle Network Hospital EVERY MINUTE, so in the time it took to read this announcement, a child has probably entered your local children’s hospital in need of help. Get your friends involved in Extra Life, and let’s set a new fundraising record this year!
The Extra Life community has been coming together in a truly wonderful way in 2017. You’re showing the world what makes Extra Life so great, whether that’s by getting a group of friends to play tabletop games or by surpassing your fundraising goal and gunning for more. Let’s all keep that energy going by pushing forward for fun, fellowship, and – as always…For The Kids.
Children's Miracle Network Hospitals _ Campaigns _ Campaign Editor.htm
Looking for an entertaining arcade brawler to liven up your couch co-op sessions? Wulver Blade might just be the game for you.
The upcoming title from Darkwind Media and Fully Illustrated takes players back in time to 120AD. The legions of Rome have landed and subjugated the entire southern half of Britannia, but they aren't stopping. Rome has come to conquer, marching its armies ever northward. In particular, the Ninth Legion leads the advance; 5,000 battle-hardened shields and spears. The only line of defense? A scattering of tribes, divided by their own rivalries. Among them one man represents the only hope of halting the Roman advance: Caradoc.
Wulver Blade represents actual history. People and places depicted in-game existed (and in the case of some of the locations, still exist to this day). While the story certainly takes some artistic liberties, many of the events really happened. The developers took this to heart and tried to make as many things as historically accurate as possible. They toured ancient battlegrounds and fortresses, even going so far as to get sound samples from the remnants of Roman forts and the streams and forests in the area.
All of that effort melds into the familiar framework of a side-scrolling beat-em-up in the classic mold of Castle Crashers or Turtles in Time. Players will make their way through eight levels, all animated by hand. Each level features its own style and set piece moment to help it feel distinct and dramatic. Additional features can be unlocked to add replayability or alter the gameplay experience for more challenge.
Wulver Blade will be a timed exclusive on the Nintendo Switch. It releases this September on the Switch and will be making its way to the PlayStation 4, Xbox One, and PC sometime later.
Floor Kids focuses on looking unique, having funky beats, and breakdancing! Players can explore and dance battle their way through an entire city. The title features hand drawn animation and a soundtrack by Kid Koala.
As players progress, new characters will join their crew. The more character, the more freestyle combos can be learned and used to conquer enemies through the power of dance. In the end, Floor Kids is about finding your own unique style to express yourself.
Floor Kids releases as a timed exclusive holiday season 2017 on Nintendo Switch.
A heartwarming, emotional journey that mixes RPG elements with the sport of golf is on its way to Nintendo Switch this September. Golf Story weaves an engaging tale about a golfer who gives up everything for one last shot at becoming a professional golfer. In order to do that, players must not only excel when it is time to tee off, but be able to keep up with their rivals away from the green.
Players can tee up a shot anywhere in the world - in fact, many of the game's puzzles can only be solved with a well aimed golf ball. Is the hole frozen over because of a blizzard? You might need to aim your shot through the roaring flames of a bonfire! The world stretches through eight different climates, each with their own hazards, courses, towns, rivals, and secrets.
In order to progress their skills, players will need to complete challenges, solve puzzles, and earn money to afford new equipment and upgrades. Money can be earned by participating in the golf tournaments, of course, but it can also be earned by interacting with other characters, going on quests, doing chores like mowing lawns, or even competing in events like disc golf, mini golf, and drone racing.
Golf Story seems like a very unique RPG and it will release this September as an indie exclusive to the Nintendo Switch.
Titled Shovel Knight: King of Cards, players will be able to set out on a quest to bring King Knight to the throne and join the Order of No Quarter. The adventure takes place over four worlds and over thirty new levels. To attain the crown, King Knight needs to make the "Three Kings" who rule the land bend the knee.
King Knight's gameplay offers a new twist on Shovel Knight's platforming action. This expansion focuses on bashing and crushing - players need to make clever use of King Knight's dashing bash attack and radiant war hammer to beat foes into submission. On top of that, the expansion adds many new weapons, armor, abilities, and followers to help King Knight live up to his ambitions!
Players who find the expansion too easy can even hone their skills with Feats and Challenge stages. Each of these feature rematches with empowered bosses, hyped up platforming hazards, and more. Players can delve through all the secrets of the Shovel Knight world with a New Game+ mode, too.
Players who become bored or need a break from platforming action can hit the cards! King of Cards includes a strategic card game within the expansion that offers unique gameplay opportunities and rewards.
Shovel Knight: King of Cards releases on a staggering number of devices that currently include: Wii U, 3DS, Switch, PlayStation 3, PlayStation 4, Vita, Xbox One, PC, Mac, Linux, and Amazon FireTV. Players will be able to get their hands on it when it releases early in 2018.
Super Meat Boy: Forever, the upcoming sequel to the beloved indie platformer, The action picks up sometime after the original Super Meat Boy. Meat Boy and Bandage Girl have had an adorable baby named Nugget and are generally just loving life. Unfortunately, the nefarious Dr. Fetus returns for revenge. To make Meat Boy pay, he kidnaps poor Nugget!
Players take on the role of a more seasoned Meat Boy as he jumps and punches his way through dangerous, enemy infested worlds on a quest to rescue Nugget.
So far, Super Meat Boy: Forever has only been confirmed on the Nintendo Switch, but that doesn't rule out its appearance on other platforms. It's slated for release some time during 2018.
The premise seems so simple - build your own theme park with dinosaurs and make it as safe as possible - how has it never been done before? Well, it has been done before. Jurassic Park III: Park Builder, Jurassic Park: Operation Genesis, and Jurassic Park Builder all tackled the same situation. However, those games all seemed to fall somewhat short of the dream players had of running a dino park while making sure life doesn't find a way.
What makes Jurassic World Evolution different? Well, without more information, there aren't any specifics that back up the impression that this time we might finally get a game that fully capitalizes on the premise of a dinosaur theme park. However, the ray of hope comes in the form of the developer: Frontier Developments.
Frontier has been on a bit of a roll in recent years. They created Elite: Dangerous, the sprawling space-faring sim, and Planet Coaster, a theme park construction simulator. Both titles were very well received, which bodes well for Jurassic World Evolution. Not only that, but Frontier worked on park management sims (RollerCoaster Tycoon and Thrillville franchises) for much of the early to mid 2000s. Their team possesses a wellspring of experience when it comes to creating the ideal Jurassic Park sim.
What we do know is that players will be running a more modern version of Jurassic Park, Jurassic World, as seen in the recent soft reboot of the film franchise. Players will be in charge of creating new dinosaurs to show off to the public, creating additional attractions, sealing up the containment areas with the best tech available, researching new improvements to the park, and creating contingency plans in case life finds a way.
Jurassic World Evolution releases sometime during summer 2018 on PlayStation 4, Xbox One, and PC.
It looks like the time has come to shut off the lights on some of Nintendo's older services. Nintendo has announced that they will be discontinuing Nintendo TVii, Wii U Chat, and Miiverse on November 7th 10pm PT. All functions associated with Miiverse on Wii U, 3DS, PC, or smart phones will cease to function across all titles. For example, the messages left in New Super Mario Bros. U or WaraWara Plaza will no longer be shown. A workaround is planned for Super Mario Maker that will allow players to continue uploading courses.
After November 7th, players attempting to access these services on Wii U or 3DS will receive error codes.
If you're left scratching your head regarding Nintendo TVii - the service was discontinued in North America two years ago, but continued to operate in Japan.
If you have made some awesome memories that you want to share, Nintendo is offering a limited window of time during which people can download their post history to PC. You can make a request by visiting this page and clicking the "Request Post History" button at the bottom. Nintendo released more information about this process:
If you make your request, you will receive an email when the service closes down that includes a download link containing gall of your posts and screenshots. Unfortunately, this will not include any comments made on your posts, messages sent to and from friends, deleted messages, or anything that violated the Miiverse Code of Conduct.